RimWorld

RimWorld

Character Editor
黄俊浩 Mar 2, 2020 @ 6:33am
Chinese translation
public static void LangCN()
{
Label.O_DISABLEOBJ = "建筑菜单对象";
Label.O_DESC_DISABLEOBJ = "开启=在建筑菜单中启用编辑器. 停用=隐藏. 默认=开启";
Label.ADD = "添加";
Label.ADD_HEDIFF = "添加健康状态或植入物";
Label.ADDSTAT = "添加属性";
Label.ALL = "全部";
Label.ALLSOUNDS = "全部声音";
Label.ANIMAL = "动物";
Label.ANIMALDENSITY = "动物密度";
Label.APPARELLAYER = "服装";
Label.BODYPARTGROUPS = "身体覆盖部位";
Label.BULLET_SPEED = "弹药速度";
Label.BUY_1 = "购买 {0} 需要 {1} 白银, 确定?";
Label.CANTREMOVELAYER = "无法删除最后一个服装层,至少需要保留一层服装.";
Label.CHANGE_FACTION = "改变派系";
Label.CHARACTER = "人物";
Label.CLOSE_FACIAL = "更新人物";
Label.COLONISTS = "殖民者";
Label.COLONISTS_ONLY = "仅殖民者";
Label.COLONYANIMALS = "殖民地动物";
Label.COLORA = "颜色 A";
Label.COLORB = "颜色 B";
Label.CONFIRM_RACE_CHANGE = "确认种族变更.";
Label.COSTS = "制造成本";
Label.COSTSTUFFCOUNT = "创造成本 - 物品数量 ";
Label.CREATE = "创造";
Label.DELETE_PAWN = "移除人物";
Label.DESC_CASCET = "休眠仓型人物塑造器";
Label.DESC_GRAVE = "坟墓型人物塑造器";
Label.DRAWSIZE = "绘制尺寸: ";
Label.ENTER_ZOMBGRELLA = "进入休眠仓";
Label.EQUIPSTATS = "装备属性";
Label.EXPL_RADIUS = "爆炸半径";
Label.EXTRAS = "杂项";
Label.FIND_PAWN = "寻找人物";
Label.FULLHEAL = "完全治愈";
Label.FULLNEEDS = "最大化";
Label.GENERATE_PAWN = "生成人物";
Label.GRAPHICS = "图形化数据";
Label.GUNSTATS = "远程统计";
Label.HA_INFO = "移动滑动条以更改附件图形.某些附件只能从侧面或背面看到,有些附件可能无法更改.";
Label.HAIR = "发型: ";
Label.HEAD_ADDONS = "头部附件";
Label.HEAL = "治愈";
Label.HUMANOID = "人形";
Label.INFINITE = "∞";
Label.INFO = "信息";
Label.LOADSLOT = "从插槽加载 ";
Label.MAGAZIN = "弹匣尺寸";
Label.MAINBUTTON_DESCR = "启动角色编辑器";
Label.MAP_NOTLOADED = "地图未加载!";
Label.MAX_RANDOM_BRIGHTNESS = "最大随机亮度";
Label.MEDICATE = "用药";
Label.MELEE = "近战";
Label.MIN = "最小.";
Label.MIN_RANDOM_BRIGHTNESS = "最小随机亮度";
Label.MODIFICATIONLOADED = "修改已加载";
Label.NO_BLOCKING_SKILLS = "没有技能限制";
Label.NOMEMORIES = "没有记忆";
Label.NONE = "无";
Label.NOT_COMPATIBLE_APPAREL = "服装不兼容";
Label.O_CHARACTEREDITORUI = "人物编辑器界面";
Label.O_DESC_CHARACTEREDITORUI = "触发界面";
Label.O_DESC_EDITALLPAWNS = "启用=所有人物都可编辑. 禁用=只有在棺材中的人物可编辑. 默认=启用";
Label.O_DESC_FORCEIMAGE = "启用=人物图像实时更新. 禁用=人物图像仅在更改后更新. 默认=禁用";
Label.O_DESC_HOTKEY = "开启界面按键. 示例: 如果想用F12开启界面,请按下 'F12'. 默认=Home";
Label.O_DESC_KEYCODE = "开启按键";
Label.O_DESC_MAPSIZE = "启用=显示地图大小,植物密度和动物密度的自定义设置. 禁用=隐藏. 默认=禁用";
Label.O_DESC_PAWNLIST = "启用=显示人物列表. 禁用=列表隐藏. 默认=启用";
Label.O_DESC_PAWNSLOT = "可保存人物自定义字符串,如果您不知道要做什么,请不要更改此设置.默认=空";
Label.O_DESC_SAVEDARMORCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
Label.O_DESC_SAVEDITEMCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
Label.O_DESC_SAVEDWEAPONCHANGES = "重新加载后将应用的修改.请谨慎手动更改此字段. 默认=空";
Label.O_DESC_SHORTNAME = "启用=左上角的名词将以缩写显示. 禁用=显示全称. 默认=启用";
Label.O_DESC_SHOWDEADLOGO = "启用=死去的人物会显示死亡标识. 禁用=无标识. 默认=启用";
Label.O_DESC_SHOWINMAINTABS = "启用=允许从主界面启动. 默认=启用";
Label.O_DESC_SHOWWEAPON = "启用=在默认视图中显示武器. 禁用=不显示武器. 默认=禁用";
Label.O_DESC_STACKLIMIT = "物品最大堆叠数[1..9999]";
Label.O_DESC_STAYINCASCET = "启用=人物不会离开棺材,直到有人打开. 禁用=人物会自动离开棺材.";
Label.O_DESC_CUSTOMCOLOR = "所有殖民者的自定义颜色都保存在这里.如果不希望保存或它变得太多,则可以删除此字段.默认=空";
Label.O_DESC_AUTOSAVECOLORS = "启用=保存游戏后所有殖民者的自定义颜色都会自动保存. 默认=启用";
Label.O_AUTOSAVECOLORS = "自动保存自定义颜色";
Label.O_CUSTOMCOLOR = "保存的自定义颜色";
Label.O_EDITALLPAWNS = "编辑所有人物";
Label.O_FORCEIMAGE = "快速图像刷新";
Label.O_HOTKEY = "热键";
Label.O_MAPSIZE = "可选的地图设置";
Label.O_PAWNLIST = "显示人物列表";
Label.O_PAWNSLOT = "人物插槽 {0}";
Label.O_SAVEDARMORCHANGES = "保存护甲更改";
Label.O_SAVEDITEMCHANGES = "保存物品更改";
Label.O_SAVEDWEAPONCHANGES = "保存武器更改";
Label.O_SHORTNAME = "显示简称";
Label.O_SHOWDEADLOGO = "显示死亡标识";
Label.O_SHOWINMAINTABS = "在主界面显示";
Label.O_SHOWWEAPON = "显示武器";
Label.O_STACKLIMIT = "堆叠限制";
Label.O_STAYINCASCET = "在棺材中待着";
Label.ONLYFORSHIELD = "此属性仅适用于盾牌";
Label.ONMAP = "在地图上";
Label.OTHER = "其他";
Label.OUTFITTAGS = "默认服装标签";
Label.PARTS = "物品";
Label.PARTSANIMAL = "动物";
Label.PARTSONMAP = "地图散落";
Label.PLACE_ITEM = "地点";
Label.PLACE_PAWN = "地点人物";
Label.PLANTDENSITY = "人物密度";
Label.PREVIEW = "预览";
Label.PRICE = "$";
Label.RANGED = "远程";
Label.RECRUIT = "招募";
Label.REDRESS = "随机装备";
Label.RELATION_INFO = "只能编辑显式关系(例如父母,爱人等),隐式关系将自动生成(例如姐妹,儿子,祖母等).";
Label.RELATIONS = "人际关系";
Label.RELATIONSOF = "关系 ";
Label.RELATIONTO = "与该人物关系:";
Label.RELOADTIME = "装填时间CE";
Label.REMOVE_HEDIFF = "移除健康状态或植入物";
Label.RESET = "重置为默认";
Label.RESETALL = "全部重置为默认值";
Label.RESURRECT = "复活";
Label.SAVE = "保存";
Label.SAVESLOT = "保存到插槽";
Label.SELECT_BODYPART = "选择身体部位";
Label.SELECT_COLOR = "选择颜色";
Label.SELECT_PAWN = "选择人物";
Label.SETTINGSSAVED = "修改已保存";
Label.SHOW_HIDDEN = "显示隐藏";
Label.SHOW_IMPLICITE = "显示隐式关系";
Label.SILVER_NEAR = "位置附近的白银数量";
Label.SILVER_NEEDED = ", 需要 ";
Label.SKIN = "皮肤";
Label.SPRAYING = "散射半径";
Label.STARTCONTAINER = "飞船设定";
Label.STATS = "统计资料";
Label.STATTYPE = "统计类型: ";
Label.STEALABLE = "可窃取的";
Label.STUFFPROPS = "材质类型";
Label.SWAP_TO_PAWN = "切换人物";
Label.TAGS = "标签";
Label.TARGET_LOCATION = "目标地面";
Label.TECHLEVEL = "科技等级:";
Label.TELEPORT = "传送";
Label.TEXPATH = "地面材质: ";
Label.TH_MEMORY = "记忆";
Label.TH_SITUATIONAL = "意识";
Label.TH_SOCIAL = "社交";
Label.TH_UNSUPPORTED = "杂项";
Label.TIP_ADD_APPAREL = "添加/更改穿着";
Label.TIP_ADD_CUSTOMPAWN = "添加所选派系随机人物到当前列表,按住[ALT]选择添加位置,按住[SHIFT]将空投人物";
Label.TIP_ADD_EQUIP = "添加/更改装备";
Label.TIP_ADD_ITEM = "添加/更改物品";
Label.TIP_ADD_PAWN = "添加随机人物到当前列表,按住[ALT]选择添加位置,按住[SHIFT]将空投人物";
Label.TIP_DESTROYDROP = "\n按住[ALT]销毁";
Label.TIP_DLG_RANDOM_COLOR = "随机颜色\n按住[CTRL]使用基本颜色";
Label.TIP_DLG_RANDOMIZE_HAIRANDCOLOR = "随机发型和颜色\n按住[CTRL]使用基本发型";
Label.TIP_QUICKHEAL = "复活并治愈";
Label.TIP_RANDOM_APPAREL = "随机服装,随机颜色\n按住[ALT]使用基本服装,默认颜色\n按住[SHIFT]使用相同服装,随机颜色\n按住[CTRL]使用相同服装,随机基本颜色.";
Label.TIP_RANDOM_BODY = "随机体型";
Label.TIP_RANDOM_HAIR = "随机发型\n按住[ALT]发型将使用随机颜色\n按住[CTRL]发型将使用随机基本颜色";
Label.TIP_RANDOM_HAIRCOLOR = "随机发型颜色\n按住[ALT]将使用颜色A\n按住[SHIFT]将使用颜色B\n按住[CTRL]将使用基本颜色";
Label.TIP_RANDOM_HEAD = "随机头部";
Label.TIP_RANDOM_SKINCOLOR = "随机皮肤颜色\n按住[ALT]将使用颜色A\n按住[SHIFT]将使用颜色B\n按住[CTRL]将使用基本颜色";
Label.TIP_RANDOMIZE_BIO = "保存人物,随机化(名称,技能,特质,背景故事)";
Label.TIP_RANDOMIZE_BODYPARTS = "保存人物,随机分配性别,头部,身体,发型,皮肤";
Label.TIP_RANDOMIZE_EQUIP = "保存人物,随机化服装和武器\n按住[ALT]仅服装\n按住[SHIFT]仅武器\n按住[CTRL]使用基本颜色";
Label.TIP_RANDOMIZE_PAWN = "用新的随机人物替换当前人物";
Label.TIP_RANDOMIZE_PAWNKEEPRACE = "用相同种族的随机人物替换当前人物\n按住[CTRL]使用随机服装和武器";
Label.TIP_REDRESS = "为当前人物更新随机装备";
Label.TIP_REMOVE_PAWN = "切换删除按钮\n按住[ALT]来删除地图上的人物.";
Label.TIP_UNDRESS = "脱下随机服装\n按住[ALT]来摧毁而不是丢下";
Label.TRADEABILITY = "可交易性:";
Label.TURRET = "炮塔";
Label.UNDRESS = "脱下";
Label.VON = " 的 ";
Label.WARMUP = "瞄准时间";
Label.WILDANIMALS = "野生动物";
Label.WORNPATH = "粗糙地面: ";
}
Last edited by 黄俊浩; Mar 2, 2020 @ 11:02am
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Showing 1-5 of 5 comments
黄俊浩 Mar 2, 2020 @ 6:34am 
text.StartsWith("chinesesimplified");
黄俊浩 Mar 2, 2020 @ 6:34am 
Hope you next update
黄俊浩 Mar 2, 2020 @ 6:49am 
text.StartsWith("chinesesimplified");
it's wrong
text.StartsWith("simplified chinese");
it's right
I tried again
:lunar2019piginablanket:
VOID  [developer] Mar 2, 2020 @ 3:10pm 
谢谢。我会在下次更改时添加它
黄俊浩 Mar 2, 2020 @ 5:33pm 
thanks:lunar2019piginablanket:This is a very good mod
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