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Exception while generating thing set: System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.StockGeneratorUtility.TryMakeForStockSingle (Verse.ThingDef thingDef, Int32 stackCount) [0x00000] in <filename unknown>:0
at RimWorld.StockGeneratorUtility+<TryMakeForStock>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.StockGenerator_Tag+<GenerateThings>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at RimWorld.ThingSetMaker_TraderStock.Generate (ThingSetMakerParams parms, System.Collections.Generic.List`1 outThings) [0x00000] in <filename unknown>:0
at RimWorld.ThingSetMaker.Generate (ThingSetMakerParams parms) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RimWorld.ThingSetMaker:Generate(ThingSetMakerParams)
RimWorld.Planet.SettlementBase_TraderTracker:RegenerateStock()
RimWorld.Planet.SettlementBase_TraderTracker:get_StockListForReading()
RimWorld.Planet.SettlementBase:get_Goods()
RimWorld.TradeDeal:AddAllTradeables()
RimWorld.TradeDeal:Reset()
RimWorld.TradeDeal:.ctor()
RimWorld.TradeSession:SetupWith(ITrader, Pawn, Boolean)
RimWorld.Dialog_Trade:.ctor(Pawn, ITrader, Boolean)
RimWorld.Planet.<TradeCommand>c__AnonStorey0:<>m__0()
Verse.Command_Action:ProcessInput(Event)
Verse.GizmoGridDrawer:DrawGizmoGrid(IEnumerable`1, Single, Gizmo&)
RimWorld.InspectGizmoGrid:DrawInspectGizmoGridFor_Patch0(IEnumerable`1, Gizmo&)
RimWorld.Planet.WorldInspectPane:DrawInspectGizmos()
RimWorld.InspectPaneUtility:ExtraOnGUI(IInspectPane)
RimWorld.Planet.WorldInspectPane:ExtraOnGUI()
Verse.WindowStack:WindowStackOnGUI()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
Did you try to remove it and retry the situation which leading to these errors ?
Above stack trace is the error associated with the issue; trade button appears initially, but throws this error with a basically empty trade screen. Exiting empty trade screen removes the option for 'Trade' on the settlement.
Edit: its working now and it was the androids from android the ones that use just power to keep running after moving guards for me to the bottom of my list they seem to switch off guard to suck up some power when they get really low what ever the bug was could of been anoter mod stoping them going off duty and such but anyway its working now so all good
As you dont specified from which mod come the "androids" you talk about i tried with both :
Android mod and Android Tiers
And i encountered no issues about guards which dont satisfied to their needs and falling down.
So if you have more precise details so that I can help you.
Your exterminator mode causes a minor issue with dubs mint maps. At least in my list anyway.
The issue is that when I activate exterminator mode it causes all wildlife to be flagged as hostile on the map. A seperate issue is that my pawns seem to hunt while drafted when its active. I doubt its intentional but if it is that might interere with the drafted hunt setting from allow tool or was it vanilla I dont remember which since I aint played vanilla in ages
Update: with exterminator mode on it also flags caravan animals as targets. It dont appear to affect relations when they attack but its still worth noting
1. Enable the exterminator mode & Enable Standing guards do not move
2. Guard shoot animal on the way to the spot instead of shoot from the spot.
This cause the guard shoot from a rather indoor position than the spot I assigned to. It keep damage other things when they miss because they shoot from the spot they are not suppose to.
Some kind of issue with reservation, not game breaking but happens enough that I get annoyed at it.
Frequency: On average once every 1-3 game days.
Loading Guards for me earlier resolved the issue.
Problem with SM7. Not working as guards.