RimWorld
RimPy Mod Manager Database
Paladin  [開発者] 2019年8月31日 7時27分
Feature requests
Write feature requests in this thread.
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1-15 / 91 のコメントを表示
UI scale with window scale.

Rule creating UI.
Seems like Vortex from nexusmods has such a thing.

Mod groups.
I'd like to see grouping like "Animals", "Medical" or even by mod like "Combat Extended". Preferable user created groups.
Additionally enabling/disabling entire group.

Maybe even gathering user created rules to share them.
Check pastebin API.
Something like this...

Updating your own rules.
1. Get current public rules.
2. If user hasn't some rules add them to his file.
Updating public rules.

1. Get current public rules.
2. Compare with user's rules.
3. If user has new rules:
3.1. Get a list of your Pastes to get paste_key.
3.2. Delete old Paste using paste_key.
3.3. Create a new Paste with new rules.
最近の変更はLetsOffBrainsが行いました; 2019年8月31日 8時30分
Exclude/Mark mods based on where they came from - mark/exclude local backups or steam versions so its possible to differentiate between then in the mod lists.
Paladin  [開発者] 2019年10月10日 22時37分 
@Malbatorus, you need a button that automatically disables all steam mods or local mods from your active mod list, am I right? Btw, local mods already marked in mod lists with "L" icon.
As someone who exclusively uses local copies of mods, I would be forever grateful if you could add in a feature to delete selected mods, or even mass delete based on color, selection, mod list, or whether a mod is being actively used or not.

I would also really appreciate if I could add tags, sort by them, and color code them. Being able to sort by color/tag would be great as well!
I am running Rimpy on Linux Ubuntu via wine, you may already know there is no way to save mod list in linux due to BAD game folder error, wanted to ask if it is possible for you to add an option to allow us to save mod list or copy to clipboard mod list as mod id instead of mod name to allow us paste it manually in ModsConfig.xml.

Also i would like to ask if it is possible for you to make mod with exact same rimpy options but organizing mods through in game mod menu, i think organizing through game is much better than window app, i my self prefer a mod organizing my mods rather than a windows app, considering more players will install and use it and it grow faster.

Thank you for your awesome mod organizer.
Paladin  [開発者] 2020年1月3日 12時20分 
Most feature requests were implemented. Left:
- mod groups (by LetsOffBrains)
- tag mods (by Man O' Awesome)
- linux support (by XMrProX)
- C# version of RimPy (by XMrProX)

@LetsOffBrains, I don't see a need to add mod groups since you able to color mods and filter by color. @Man O' Awesome, the same for mod tags. So both of them low priority (no ETA, but maybe someday).
@XMrProX, Rimpy support Linux by default, but I am a little lazy to compile it every update because most players uses Windows. You are the second person who asked for Linux support, XMrProX. I will try to build both Windows and Linux next release - 1.0.1.0, so you will not need Wine and you get full functionality. Sorry, but you have to wait sometime till next release. Probably, there will be no C# version of RimPy, since I program on Python and not C#. So RimPy will be a third party software not a mod for RimWorld.

Other feature requests were already implemented. Thank you for your interest and ideas. Happy New Year!
Gerbal 2020年1月31日 13時30分 
What's up with the Linux Version? If you put it up on github I can build my own Linux release
Paladin  [開発者] 2020年1月31日 14時05分 
The code is ugly, I do not want to show it for now. I will build Linux version in 1-2 days. If something go wrong, I will send you sources (so you could run it atleast in Python interpreter).
Paladin  [開発者] 2020年2月1日 1時31分 
@Gerbal, have updated mod description with a link on a native Linux version.
(1) Option to sort by 'Workshop update time', gathered from processing the appworkshop_294100.acf JSON file. Local mods would be sorted alphabetically at the top or bottom.

(2) Being able to set the launch options for the Run button. For instance, here's how I set it to launch in Steam: https://i.imgur.com/3g3AM3s.png

(3) If a folder named 'Config' exists within the RimPy directory, i would like it to store its settings there instead of the "%LOCALAPPDATA%Low\RimPy Mod Manager" folder.

(4) Auto-remove 'RimPy Mod Manager Database' from the Active mod list, and hide it in the Inactive mod list.
I'd also like to echo the request for mod groups since there's only so many colors you can add before they start to look very similar. I have to really think about what I want grouped together because of this.

Tags are also a possibility since a mod can fill more than one niche.
最近の変更はTyrantが行いました; 2020年3月10日 0時47分
Plus one to tagging. Maybe also have some sort of "folders" that allow multiple mods to be managed as a group. For example, I can just shove all Chicken Plucker's factions mods into a single folder, because they have the same functions (add a new faction, clothes, guns), but different skins, while preserving updatability (which would be lost if merged into a local modpack).
Since nobody has asked this yet, and it should be fairly easy to implement:
Comparing the difference between saved lists (and highlighting in them active area)
Use-case: debugging problematic mods by moving around groups of mods
Here's a request:
The ability to create custom "profiles" that manage the Game Folder, Config Folder, Steam Mods, and Local Mods folder locations.
So users could quickly swap between several installed copies of RimWorld from within RimPy and be able to manage them individually.
(For example, I use both Steam and non-Steam builds that are installed in separate locations. It would be nice to quickly be able to swap between folder paths inside of RimPy for each install, instead of having to manually change to and from each folder path individually.)
It would be nice if we could use Rimpy to make local copies of mods. Doubly so, what with the imminent 1.2 release coming out.
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