RimWorld

RimWorld

Vanilla Furniture Expanded - Security
[Balance Suggestion] Unexpected Interaction of Traps between this mod and VIE- Memes and Structures
I started using the landmines from this mod as an upgrade to vanilla IED traps, but noticed that these mines do drop resources when blown up. While they normally would just drop some steel and maybe one component, if the colony has the Scrapper meme (specifically the Deconstruction Yield precept) the full resource effect applies not only to landmines but the chemfuel barrels as well.

As far as I'm concerned, this is not a bug, but an interaction between the two mods. But it seems to me it could be considered for tweaking for two reasons:
1: Unless this was already considered and left as is, or the balance is deemed acceptable, getting either full refund of resources spent on a trap (making them essentially free after being built once) or getting an extra delayed effect (both traps leave explosive ingredients on the ground that either detonate inmediately or can get ignited from crossfire).

2: It's inconsistent with how vanilla traps work. Spike traps and IEDs never leave any resource after activation, so you can't rebuild them for free after being used.

My suggestion is to make the traps from VFE Security drop no resources at all when used like vanilla traps do, so they all work as expected. It's kind of a hassle having to consider all the shells and components left over on each mine after a big attack.