RimWorld

RimWorld

Vanilla Furniture Expanded - Security
LINX Feb 9, 2021 @ 9:09pm
[Bugs] Big double charge railgun turret error text
About this big double charge railgun turret, I have 5 different error text. Destroy the railgun turret, all error text gone.

When I click the charge railgun turret, text pop out
Cannot draw radius ring of radius 66.9: not enough squares in the precalculated list.
Verse.Log:Error(String, Boolean)
Verse.GenDraw:DrawRadiusRing(IntVec3, Single, Color, Func`2)
Verse.GenDraw:DrawRadiusRing(IntVec3, Single)
RimWorld.Building_TurretGun:RimWorld.Building_TurretGun.DrawExtraSelectionOverlays_Patch1(Building_TurretGun)
RimWorld.SelectionDrawer:DrawSelectionOverlays()
RimWorld.MapInterface:MapInterfaceUpdate()
RimWorld.UIRoot_Play:UIRootUpdate()
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Play:Update()

Load the game, 4 error texts

1)
Spawning destroyed thing VFE_HologramOn6152612 at (229, 0, 204). Correcting.
Verse.Log:Error(String, Boolean)
Verse.Thing:Verse.Thing.SpawnSetup_Patch0(Thing, Map, Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Building:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch3(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

2)
Couldn't add thing VFE_HologramOn6152612 to spawned things.
Verse.Log:Error(String, Boolean)
Verse.Thing:Verse.Thing.SpawnSetup_Patch0(Thing, Map, Boolean)
Verse.ThingWithComps:SpawnSetup(Map, Boolean)
Verse.Building:SpawnSetup(Map, Boolean)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch3(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

3)
Spawned thing with 0 stackCount: VFE_HologramOn6152612
Verse.Log:Error(String, Boolean)
Verse.GenSpawn:Spawn(Thing, IntVec3, Map, Rot4, WipeMode, Boolean)
Verse.GenSpawn:SpawnBuildingAsPossible(Building, Map, Boolean)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch3(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()

4)
Not enough squares to get to radius 70.9. Max is 56.40036
Verse.Log:Error(String, Boolean)
Verse.GenRadial:NumCellsInRadius(Single)
Verse.AI.AvoidGrid:PrintAvoidGridAroundTurret(Building_TurretGun)
Verse.AI.AvoidGrid:Regenerate()
Verse.Map:Verse.Map.FinalizeInit_Patch1(Map)
Verse.Map:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch3(String)
Verse.<>c:<Start>b__1_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
Last edited by LINX; Feb 14, 2021 @ 2:04pm
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Showing 1-3 of 3 comments
Oskar Potocki  [developer] Feb 15, 2021 @ 3:18pm 
I don't see a hugslib log anywhere.
LINX Feb 15, 2021 @ 3:21pm 
Originally posted by Oskar Potocki:
I don't see a hugslib log anywhere.

Then, I don't know how to get hugslib log, I think those are the log.
LINX Feb 15, 2021 @ 3:35pm 
Originally posted by Oskar Potocki:
I don't see a hugslib log anywhere.

@Oskar Potocki

Is this the log you need ?
https://gist.github.com/9f06e52aacc08d16edf6abdd2ca5e066
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