RimWorld
Vanilla Furniture Expanded - Security
illAligned 26 AGO 2019 a las 8:55 a. m.
Suggestions
I have a suggestion. How about some kind of Furniture expanded Ultra/Archotech module?
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Mostrando 76-90 de 108 comentarios
DarkArtistryNKP 30 ABR 2020 a las 1:29 p. m. 
People used trench's way before firearms were invented. and early fire arms were very much medieval/feudal era. Please make the research for digging trench's medieval
illAligned 1 MAY 2020 a las 10:55 a. m. 
Publicado originalmente por Krag:
Publicado originalmente por ckennedy2:
So you want a new energy shield? Don't you know that this mod already has an energy shield? I haven't played around with it much but it seems like it is pretty good at defending against mortars.

P.S. Sorry if I sounded critical, it's (kind of) early in the morning.

Really? I assumed it only worked against small projectiles
I think that they do. . . Feel free to test it though!
Oskar Potocki  [desarrollador] 1 MAY 2020 a las 2:00 p. m. 
DarkArtistryNKP
Making mods is not always about making everything historically accurate. Things like balancing also come to mind - I decided to make trenches industrial era because they lower range of ranged weapons. Medieval era doesn't really have a lot of ranged weapons, hence industrial era is simply a better fit, whilst also giving something interesting to look forward to.
Oskar Potocki  [desarrollador] 1 MAY 2020 a las 2:02 p. m. 
Krag and Kennedy
They block all kinds of projectiles - mortar shells, drop pods, you name it.
DarkArtistryNKP 1 MAY 2020 a las 2:19 p. m. 
Publicado originalmente por Oskar Potocki:
DarkArtistryNKP
Making mods is not always about making everything historically accurate. Things like balancing also come to mind - I decided to make trenches industrial era because they lower range of ranged weapons. Medieval era doesn't really have a lot of ranged weapons, hence industrial era is simply a better fit, whilst also giving something interesting to look forward to.

It's not Something to Look forward to though when playing a Medieval style and/or Fantasy type world where it's limited on purpose.
There are many mods that add quite a few ranged medieval era weaponry. Various bows/crossbows/slings/ blowguns & Siege weaponry, Including one of your own I do believe. Theres also of course RimWorld of Magic & Alpha Animal's which both add various projectile attacks.
Maybe if you'd be open to catering to those who enjoy playing that way through adding it as a mod option? as balance for an increase research cost?
Oskar Potocki  [desarrollador] 1 MAY 2020 a las 2:36 p. m. 
Except adding something like that as a mod option takes a few hours of work, as I would have to open up the entire research tree to be editable on-the-go in the live environment, without restarting the game.

You can easily access the ResearchDefs xml file yourself and edit <techLevel>Industrial</techLevel> to <techLevel>Medieval</techLevel>.

Time we can spend on modding is limited, and I believe it's better we spend it fixing game breaking bugs and releasing new mods. Perhaps when all the mods we wanted to release are released, we will go over all the mods and open such mod options, but right now, they amount of time we would have to spend on it is simply not worth it.
Krag 1 MAY 2020 a las 2:58 p. m. 
Publicado originalmente por Oskar Potocki:
Krag and Kennedy
They block all kinds of projectiles - mortar shells, drop pods, you name it.

That's good to know, shame I lost my colony before I could give it a try.
Keep making mods that expand on the severely lacking late game.
I hate how the game is meant to end with your colony crumbling under 40 centipedes, your vanilla expanded packs at least give me options to keep evolving past the intended end-game.
BrutalButtSlap 2 MAY 2020 a las 5:01 a. m. 
I wonder if this idea has been suggested already, But I'd love to see an adaptation of Floor Flame Turret!
DeansOnToast 22 MAY 2020 a las 4:34 p. m. 
Love the mod, got a suggestion in regards to the mod settings. Would love to be able to turn off some forms of research so i wont be able to see the specific research in any new games i create. i understand this would be a pain to work with multiple save files, but hey just a suggestion.
lorddragoblade 31 MAY 2020 a las 6:18 p. m. 
plz add menu options to increse the map range of the arttilery
The_Gaminator_ 23 JUN 2020 a las 2:02 p. m. 
What do you guys think of flak turrets? and could we get a laser variant of turret and complex?
Nesano 8 JUL 2020 a las 4:38 p. m. 
Could you either make it so cavalry spikes don't break over time or give us an option to make them not break over time?
Riddle 78 22 JUL 2020 a las 3:59 a. m. 
Rename the Catapult to Trebuchet. Their design is quite plainly a trebuchet,with an arm capable of swinging a full arc,instead of striking a crossbeam.
Ironhelm 30 AGO 2020 a las 10:23 p. m. 
could you make the floor Turret automatically de-power itself and activate when there's an enemy in it's kill zone? as it is, it's just a weird looking Military turret that costs more.
The_Gaminator_ 30 AGO 2020 a las 11:57 p. m. 
What this comment said^
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