Hearts of Iron IV

Hearts of Iron IV

Equestria at War
[Bug] Requires DLC
So.

The Crystal Empire got civil war'd and i got the icon that i should annex by lowering their autonomy. So i click it and it sends me to the Political tab for equestria (as im playing them). alright so. i look around to try and see what it wants me to click on. i try the icons in the top right next to the close window button. i try the 'occupies territories' tab. i look through all the political assignments. nothing. i get online to look up what this feature is. and apparently i need a 15$ DLC to make this happen. its button WOULD BE to the right of the 'Occupied Territories' tab. shame. im not buying into an expensive DLC like that. i console tag over to Crystal Empire, and then get annex right away by the AI. and sit there wondering why the feature is in the game but the player cant use it. only AI.

Suggestion for fix: just make it an event to annex them.


Played this as an interest, not for MLP but from a youtuber that did a lets play. and im amazed to see this is a better story so far... i mean. im usually playing OWB mod due to my likes and desires for that universe. But wow. this mod is deep. DEEEP. Good content.

Last edited by [TSF] Mason 1290; Oct 1, 2019 @ 7:49am
< >
Showing 1-14 of 14 comments
Drunk Demoman Oct 2, 2019 @ 7:37pm 
The fact that a DLC feature is needed to properly play the mod isn't a bug, you simply lack the DLC. Also, most players have all the DLC, so you'd have a hard to convincing them to make a workaround for a very small minority of players.
[TSF] Mason 1290 Oct 3, 2019 @ 12:21am 
Originally posted by A Black Square:
The fact that a DLC feature is needed to properly play the mod isn't a bug, you simply lack the DLC. Also, most players have all the DLC, so you'd have a hard to convincing them to make a workaround for a very small minority of players.

i really really did not like that answer.

'♥♥♥♥ the minority.' is what youre saying. instead of making a quick code and time stamp event. you need to pay 15$ to play EaW to its full extent. maybe even more. And you see no issue with that?

The FACT that you NEED to purchase something to get everything from a mod. is BS. itd make me feel better if EaW had those 'DLC required' crap on the side, maybe even a description explaining what would be barred. i might be missing out on a WHOLE LOT more and probably dont even know about it. would i pay the ... $100 for all the HoI4 DLC to make my experience perfect with this one mod? lol no. Look at other successful workshop addons, Millennium Dawn. Old World Blues. End of a New Beginning. Novum Vexillum. Annihilation. ect. etc.
Are large addons that will work around DLC and try to give as many people an equal play of their content as possible.

So for you to just say "♥♥♥♥ it, its your problem not theirs" is pretty ♥♥♥♥♥♥♥♥ ignorant.
Drunk Demoman Oct 3, 2019 @ 12:43am 
Originally posted by TSF Mason:
Originally posted by A Black Square:
The fact that a DLC feature is needed to properly play the mod isn't a bug, you simply lack the DLC. Also, most players have all the DLC, so you'd have a hard to convincing them to make a workaround for a very small minority of players.

i really really did not like that answer.

'♥♥♥♥ the minority.' is what youre saying. instead of making a quick code and time stamp event. you need to pay 15$ to play EaW to its full extent. maybe even more. And you see no issue with that?

The FACT that you NEED to purchase something to get everything from a mod. is BS. itd make me feel better if EaW had those 'DLC required' crap on the side, maybe even a description explaining what would be barred. i might be missing out on a WHOLE LOT more and probably dont even know about it. would i pay the ... $100 for all the HoI4 DLC to make my experience perfect with this one mod? lol no. Look at other successful workshop addons, Millennium Dawn. Old World Blues. End of a New Beginning. Novum Vexillum. Annihilation. ect. etc.
Are large addons that will work around DLC and try to give as many people an equal play of their content as possible.

So for you to just say "♥♥♥♥ it, its your problem not theirs" is pretty ♥♥♥♥♥♥♥♥ ignorant.

I'm stating a matter of fact, don't be butthurt. The mod needs a DLC, you don't have it, plain and simply. If the devs decide to make a workaround, that's great, but they haven't. Also no, I didn't basically say "screw the minority", I said most people have all the DLC, so modders take that into account and make mods which will reach the most people, and you'll have a harder time convincing them to make any workarounds for any and all things they made that need DLC.

Also millennium dawn is discontinued as far as I can remember, Novum is the continuation and needs MTG along with other DLC. Annihilation is discontinued and also uses DLC. Haven't looked at EOANB, so it may or may not need DLC. So out of all you listed, only one *may* not need DLC.
Also please learn the definition of words, ignorant doesn't even apply here. The only place it would is that nearly all the mods you listed actually need at least a few DLC.

Or, instead of demanding they fix it, you could just download a plethora of other mods like the state transfer tool and that'd do it too. Research goes a long way, kid.
[TSF] Mason 1290 Oct 3, 2019 @ 7:45am 
Originally posted by A Black Square:
Originally posted by TSF Mason:

So for you to just say "♥♥♥♥ it, its your problem not theirs" is pretty ♥♥♥♥♥♥♥♥ ignorant.

I'm stating a matter of fact, don't be butthurt. The mod needs a DLC, you don't have it, plain and simply. If the devs decide to make a workaround, that's great, but they haven't. Also no, I didn't basically say "screw the minority", I said most people have all the DLC, so modders take that into account and make mods which will reach the most people, and you'll have a harder time convincing them to make any workarounds for any and all things they made that need DLC.

Also millennium dawn is discontinued as far as I can remember, Novum is the continuation and needs MTG along with other DLC. Annihilation is discontinued and also uses DLC. Haven't looked at EOANB, so it may or may not need DLC. So out of all you listed, only one *may* not need DLC.
Also please learn the definition of words, ignorant doesn't even apply here. The only place it would is that nearly all the mods you listed actually need at least a few DLC.

Or, instead of demanding they fix it, you could just download a plethora of other mods like the state transfer tool and that'd do it too. Research goes a long way, kid.

yea no. you are saying that. Nearly your entire reply to my post was about how devs must apply to the majority.

You dont make addons/workshop content. If you did, you would know that applying to the the least will get you the most. take video games for example. Games arnt made to be super programs that can only be run on a PC (but the first Crysis, but that was more of a proof of concept.) So, game developers will make games that will run the best on the platform that has the worst hardware to apply to as much of the audience as possible. most the case, its the Xbox One.

When i make maps for Garry's Mod. i make sure to pack ALL the textures into the map before uploading it. so people dont need to buy HL1, HL2EP1, EP2, L4D/2 or CSS to run the maps/see textures, models, ect.

Millennium Dawn, EOANB, OWB, Novum Vexillum, and Annihilation do NOT need mods. and yes some are discontinued. whats your point. theyre still great content. So where ever you got the assumption that these addons need DLC? is beyond me. Looks to me youre just pulling ♥♥♥♥ from your ass to try and make a point.

I do have State Transfer. But idk if there is any event that is to trigger once i annex the country normally.

So, you should not lie about DLC being common place in workshop content, kid.
Requiring another addon that is free on the workshop is just fine btw.
⸸Astolfo⸸ Oct 3, 2019 @ 9:23am 
hm
Drunk Demoman Oct 3, 2019 @ 9:24pm 
Originally posted by TSF Mason:
Originally posted by A Black Square:

I'm stating a matter of fact, don't be butthurt. The mod needs a DLC, you don't have it, plain and simply. If the devs decide to make a workaround, that's great, but they haven't. Also no, I didn't basically say "screw the minority", I said most people have all the DLC, so modders take that into account and make mods which will reach the most people, and you'll have a harder time convincing them to make any workarounds for any and all things they made that need DLC.

Also millennium dawn is discontinued as far as I can remember, Novum is the continuation and needs MTG along with other DLC. Annihilation is discontinued and also uses DLC. Haven't looked at EOANB, so it may or may not need DLC. So out of all you listed, only one *may* not need DLC.
Also please learn the definition of words, ignorant doesn't even apply here. The only place it would is that nearly all the mods you listed actually need at least a few DLC.

Or, instead of demanding they fix it, you could just download a plethora of other mods like the state transfer tool and that'd do it too. Research goes a long way, kid.

yea no. you are saying that. Nearly your entire reply to my post was about how devs must apply to the majority.

You dont make addons/workshop content. If you did, you would know that applying to the the least will get you the most. take video games for example. Games arnt made to be super programs that can only be run on a PC (but the first Crysis, but that was more of a proof of concept.) So, game developers will make games that will run the best on the platform that has the worst hardware to apply to as much of the audience as possible. most the case, its the Xbox One.

When i make maps for Garry's Mod. i make sure to pack ALL the textures into the map before uploading it. so people dont need to buy HL1, HL2EP1, EP2, L4D/2 or CSS to run the maps/see textures, models, ect.

Millennium Dawn, EOANB, OWB, Novum Vexillum, and Annihilation do NOT need mods. and yes some are discontinued. whats your point. theyre still great content. So where ever you got the assumption that these addons need DLC? is beyond me. Looks to me youre just pulling ♥♥♥♥ from your ass to try and make a point.

I do have State Transfer. But idk if there is any event that is to trigger once i annex the country normally.

So, you should not lie about DLC being common place in workshop content, kid.
Requiring another addon that is free on the workshop is just fine btw.

If you read the description for some of the mods you listed, they'll literally say things related to MTG, WTT, DoD, etc. in the description. Then playing those that didn't mention them will make it obvious it has DLC related content in mind as part of their central function.

Also yes, DLC being common place in workshop content is a fact, not just in HOI4, but in nigh every game that has DLC that adds functions. Take literally any game from Bethesda, Firaxis, CDPR, and others for example, most of the mods are of the expectation you have some or all DLC. Or they simply make the mod and cut out anything DLC related if possible, which isn't exactly making a specific version for non DLC players is it? No, it's cutting content out that you'd otherwise have if you had the DLC.

As to the discontinued mods, discontinued mods aren't going to use new DLC (obviously) they may have otherwise done. Let's take Novum Vexillum for example, the offshoot/continuation for MD (though a new MD is being made and updated as well, so...). One of the bullet points says this; "Fully integrated and extended MTG naval tech tree" as in the DLC Man the Guns, a paid DLC. So you should also be complaining about that then as well, I guess, as you won't be able to use that function if you don't have MTG and there is no workaround.

Another one you said was Annihilation, that mod was updated when only ONE out of FOUR main DLC was really even released, as DoD came out not even a month before he discontinued it so any development for it would've been short lived at best.

As for OWB, sure, you don't NEED the DLCs. However many functions are missing as well that you'll miss out on that make the game much more enjoyable (and even bearable at points).

Haven't looked at EoaNB though, so you can have that one, woo.

So let's see; out of those you listed... One uses DLC as one of their core functions and is a continuation of another mod, so may as well say two use DLC. One came out when only one DLC was really out and hasn't been updated since, so that really can't be counted at this point. One doesn't necessarily need any, but the enjoyability is objectively worse. Then the last I haven't gotten around to checking, so that may or may not be worse without added functions/features of DLC. Yeah, great counter to my points.

Also, you should use a different example than adding all the textures with a Garry's Mod map. Textures are textures, a picture basically. A DLC specific function is not a picture or as simple. If it is then hey, they may be working on it. If not, then oh well.
[TSF] Mason 1290 Oct 3, 2019 @ 11:24pm 
Originally posted by A Black Square:
Originally posted by TSF Mason:

.

bump


Millennium Dawn doesnt state it requires anything.
EOANB doesnt state it requires anything.
OWB doesnt state it requires anything.
Novum Vexillum doesnt state it requires anything as the DLC is integrated into the addon.
and Annihilationdoesnt state it requires anything to operate correctly.
They literally do NOT state they require any such DLC.

Bethesda games? lol no. a super majority of the addons on the Nexus do NOT require DLC.
Out of the 30,301 addons on the Fallout 4 nexus,
146 require or recommend Far Harbor,
167 for Nuka World,
134 for Automatron,
13 for Vault-Tec Workshop,
4 for Contraptions Workshop,
and 25 for Wasteland Workshop.
give or take these numbers for some mods do require other DLC that overlap with requiring other DLC.
Thats give or take 489 addons. Thats still 29,812 addons that do not require ANY DLC.

Civilization 6. 2,678 total items on the workshop.
120 for rise and fall
196 for Gathering Storm
43 require the Aztec Civilization Pack
35 require poland
20 require vikings
51 require australia
46 require persia
19 require nubia
28 require khmer
Not all items counted where required, or even suggested, but where generally just search items. but even then. adding all this up its only 561 addons. meaning theres still a super majority of 2,117 that dont even mention ANY of the addons listed above or needed.

Witcher 3: WH. 2993 addons from Nexus.
32 addons require Blood and Wine.
4 addons require blood and wine.
(all other content/DLC is free)
so yea. dont need to be doing any math here.


lol. no. without the mounting of the CSS or EP1 or EP2 content into Garry's Mod, you wouldnt be able to see the textures. yes pictures. without it you get a broken texture, pink and black checkered boards. and with Models, they become large glowing Errors.
https://external-preview.redd.it/x2Kzd6E9YB8cL4VHCY1y3Q7I-06k6EQBXP3gFfaHE_M.jpg?auto=webp&s=ae44ef5cf1ab3b85a885d0736d9d91ee1b782eb0

like so.
Last edited by [TSF] Mason 1290; Oct 3, 2019 @ 11:27pm
Lord Wahu Oct 8, 2019 @ 6:56am 
I think the bigger issue is this
Developers have a limited number of man-hours available to work on a project
This particular project is not only huge, but has specific plans for a lot more.
The original request is that they split their time which they are using to make more content, and go back and revisit other issues.
Not only that, but the request here is for them to find issues that they would never encounter on their own
The point of tyranny by majority is that the greatest amount of people get aid as possible. In this case, the majority doesn't have issue with this in particular, therefore it is a much lower priority than other things, like the addition of new content
Therefore, as it is a lower priority, it makes perfect sense that they don't revisit these issues until such a point where the majority has no more requests.

There is also another solution where you could make the event yourself and send it in or make a submod
[TSF] Mason 1290 Oct 8, 2019 @ 6:58pm 
Originally posted by Lord Wahu:
I think the bigger issue is this

There is also another solution where you could make the event yourself and send it in or make a submod

I understand its not a high priority issue. if it doesnt effect the game much at all then the request to just make the annex an event rather than a mechanic will be more of a tweak in the future. as it doesnt break anything or block any story really. ... i dont think.

And i wouldnt say the priority is low just because not many people have an issue, id say its low simple because it might just not effect much in the mod. How most of us is mapping in gmod run things is if we find a bug or an issue, visual glitch, what not. if its off to the side, not damaging anything, or breaking anything. then it really isnt bothering anyone, so itll get a low priorety. i have had 1 emergency update out of all my maps so far, and that was due to the location of a kill trigger. it couldnt wait for the next update of the map, we had to make an update all on its own.

When we map, we push forward and try to just release the map, then go back and try to improve the quality 'down the pipeline'. and add new features, balances, and fixes.

i see OWB do this wile pushing forward instead of going back later to fix what they missed or what they want to improve on or add. not really trying to compare the 2 HoI4 mods, but its just an example. From the changelogs, EaW seams to be trying to do this as well.
Dorpy Oct 10, 2019 @ 8:29pm 
So what DLC do i need?
Yard1 Oct 12, 2019 @ 12:23pm 
So, this isn't a bug or a missing feature per se - the DLC simply allows you to do something extra that wasn't fully intended by us, but rather, is a consequence of mechanics added in that DLC. To put it in other words - we did not plan out the country with the intention that this mechanic has to be used, but it can be used, if you have the DLC.
[TSF] Mason 1290 Oct 12, 2019 @ 7:14pm 
Originally posted by Yard1:
So, this isn't a bug or a missing feature per se - the DLC simply allows you to do something extra that wasn't fully intended by us, but rather, is a consequence of mechanics added in that DLC. To put it in other words - we did not plan out the country with the intention that this mechanic has to be used, but it can be used, if you have the DLC.

And here is where it ends. it was simple not intended on any end. and was just something extra that could be done without the intention.

So, no story or gameplay will be missed or blocked.

no DLC is actually required. understood. thanks for clearing it up.
Vinyl Oct 13, 2019 @ 1:57pm 
I have zero DLC and have no issues with playing EAW
[TSF] Mason 1290 Nov 3, 2019 @ 2:55pm 
this thread is closed
< >
Showing 1-14 of 14 comments
Per page: 1530 50