Garry's Mod
Green Demon [SM64]
Wasabi_Thumbs  [ผู้พัฒนา] 7 ส.ค. 2019 @ 5: 49pm
It's not a nextbot :c
I realize that it would have been much easier to do a nextbot version now, but if you are curious as to how exactly this turned out to be hard for me (HINT: I didn't make a nextbot) then feel free to check out my post on Knockout forums.

โพสต์ดั้งเดิมโดย Original post on forums, 8/1/19:
I realized that I could have taken the easy way by making a NextBot, but this is pretty different than a nextbot. Scripted physics prop (hula doll, this is an old trick of mine) with overrided draw function to render.DrawSprite, custom follow code.
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To be honest, it's better off not a nextbot.
(Can I make a suggestion? Could you add an option to have the Entity randomly choose a target to chase down instead of defaulting to the one who spawned it?)
แก้ไขล่าสุดโดย HazelSpooder; 18 มี.ค. 2020 @ 6: 04pm
Wasabi_Thumbs  [ผู้พัฒนา] 18 มี.ค. 2020 @ 6: 17pm 
โพสต์ดั้งเดิมโดย Void:
To be honest, it's better off not a nextbot.
(Can I make a suggestion? Could you add an option to have the Entity randomly choose a target to chase down instead of defaulting to the one who spawned it?)
It targets the nearest person, so really it kinda does randomly choose a target when you have multiple players
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa oof
If you are going to make a nextbot don't you dare reskin a sanic
tbh this should have a nextbot version
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