Garry's Mod

Garry's Mod

Green Demon [SM64]
Wasabi_Thumbs  [개발자] 2019년 8월 7일 오후 5시 49분
It's not a nextbot :c
I realize that it would have been much easier to do a nextbot version now, but if you are curious as to how exactly this turned out to be hard for me (HINT: I didn't make a nextbot) then feel free to check out my post on Knockout forums.

Original post on forums, 8/1/19 님이 먼저 게시:
I realized that I could have taken the easy way by making a NextBot, but this is pretty different than a nextbot. Scripted physics prop (hula doll, this is an old trick of mine) with overrided draw function to render.DrawSprite, custom follow code.
< >
전체 댓글 5개 중 1~5개 표시 중
HazelSpooder 2020년 3월 18일 오후 6시 03분 
To be honest, it's better off not a nextbot.
(Can I make a suggestion? Could you add an option to have the Entity randomly choose a target to chase down instead of defaulting to the one who spawned it?)
HazelSpooder 님이 마지막으로 수정; 2020년 3월 18일 오후 6시 04분
Wasabi_Thumbs  [개발자] 2020년 3월 18일 오후 6시 17분 
Void 님이 먼저 게시:
To be honest, it's better off not a nextbot.
(Can I make a suggestion? Could you add an option to have the Entity randomly choose a target to chase down instead of defaulting to the one who spawned it?)
It targets the nearest person, so really it kinda does randomly choose a target when you have multiple players
storm 2020년 4월 3일 오후 5시 46분 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa oof
welcome 2020년 12월 24일 오후 10시 34분 
If you are going to make a nextbot don't you dare reskin a sanic
idiot 2022년 8월 19일 오전 3시 48분 
tbh this should have a nextbot version
< >
전체 댓글 5개 중 1~5개 표시 중
페이지당 표시 개수: 1530 50