Garry's Mod
Green Demon [SM64]
Wasabi_Thumbs  [開発者] 2019年8月7日 17時49分
It's not a nextbot :c
I realize that it would have been much easier to do a nextbot version now, but if you are curious as to how exactly this turned out to be hard for me (HINT: I didn't make a nextbot) then feel free to check out my post on Knockout forums.

Original post on forums, 8/1/19 の投稿を引用:
I realized that I could have taken the easy way by making a NextBot, but this is pretty different than a nextbot. Scripted physics prop (hula doll, this is an old trick of mine) with overrided draw function to render.DrawSprite, custom follow code.
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To be honest, it's better off not a nextbot.
(Can I make a suggestion? Could you add an option to have the Entity randomly choose a target to chase down instead of defaulting to the one who spawned it?)
最近の変更はHazelSpooderが行いました; 2020年3月18日 18時04分
Wasabi_Thumbs  [開発者] 2020年3月18日 18時17分 
Void の投稿を引用:
To be honest, it's better off not a nextbot.
(Can I make a suggestion? Could you add an option to have the Entity randomly choose a target to chase down instead of defaulting to the one who spawned it?)
It targets the nearest person, so really it kinda does randomly choose a target when you have multiple players
storm 2020年4月3日 17時46分 
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa oof
welcome 2020年12月24日 22時34分 
If you are going to make a nextbot don't you dare reskin a sanic
idiot 2022年8月19日 3時48分 
tbh this should have a nextbot version
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