Space Engineers

Space Engineers

Radio Detection and Ranging (Radar)
AutoMcDonough  [developer] Jun 10, 2019 @ 5:31am
Any issues, crashes, bugs go >HERE<
If you get a crash or obvious error from this mod, PLEASE grab the SE log file *before restarting the game* and get it to one of us.
You can host on a file share service and link here, post the relevant lines if you are familiar with it, or on discord you can directly send files to us.
Either way, we cannot help you without the information.
If it is not a crash but some other issue, please describe in as much detail as possible. “It doesn’t work” is not enough for us to know what the problem is.
Thank you.
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Showing 1-15 of 107 comments
DrCuddles Jun 10, 2019 @ 6:13am 
I placed a radar in my dedicated server and it crashed my client and the server, this error was in the log:

2019-06-10 14:09:44.156 - Thread: 1 -> Raising event on object which is not recognized by replication: MyBeacon {194314EFDA99F2E} 2019-06-10 14:09:44.411 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at RadarBlock.RadarLogic.UpdateOnceBeforeFrame() at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate) at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame() at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation() at Sandbox.Game.World.MySector.UpdateBeforeSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at VRage.Dedicated.DedicatedServer.RunInternal(String instanceName, Boolean isService) at VRage.Dedicated.DedicatedServer.RunMain(String instanceName, String customPath, Boolean isService, Boolean showConsole, Boolean checkAlive) at VRage.Dedicated.DedicatedServer.ProcessArgs(String[] args) at VRage.Dedicated.DedicatedServer.Run(String[] args) at SpaceEngineersDedicated.MyProgram.Main(String[] args)
Kamikaze  [developer] Jun 10, 2019 @ 6:39am 
@DrCuddles, not sure why thats crashing, but i'm looking into it
DrCuddles Jun 10, 2019 @ 7:20am 
Just to note I switched to the mod this is "reworking", the Radar mod updated updated and that works fine, hope that helps :)
Kamikaze  [developer] Jun 10, 2019 @ 7:23am 
oh, so basically it just needed to redownload?
DrCuddles Jun 10, 2019 @ 7:41am 
Nono, I was looking for a Radar mod and followed the chain from https://steamcommunity.com/sharedfiles/filedetails/?id=444539430 to the 2/3 updates and discovered your mod in the comments of https://steamcommunity.com/sharedfiles/filedetails/?id=1684690258

https://steamcommunity.com/sharedfiles/filedetails/?id=1684690258 works as expected, your mod does not :)

As you were basing this off https://steamcommunity.com/sharedfiles/filedetails/?id=1684690258 I wanted to let you know that works and yours doesn't.

Hope this helps.
Kamikaze  [developer] Jun 10, 2019 @ 7:42am 
oh ok, well i'm about to upload a fix to hopefully fix the issue...
Kamikaze  [developer] Jun 10, 2019 @ 12:51pm 
@DrCuddles, ok i've updated to hopefully resolve the issue your having, please update and give it a try
Anubis Jun 10, 2019 @ 2:08pm 
got a CTD after placement here's the log
2019-06-10 14:07:33.397 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.ThrowHelper.ThrowKeyNotFoundException()
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at RadarBlock.RadarLogic.UpdateOnceBeforeFrame()
at VRage.Game.Components.MyGameLogicComponent.VRage.Game.Entity.EntityComponents.Interfaces.IMyGameLogicComponent.UpdateOnceBeforeFrame(Boolean entityUpdate)
at VRage.Game.Entity.MyGameLogic.UpdateOnceBeforeFrame()
at VRage.Game.Entity.MyGameLogic.UpdateBeforeSimulation()
at Sandbox.Game.World.MySector.UpdateBeforeSimulation()
at Sandbox.Game.World.MySession.UpdateComponents()
at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
Kamikaze  [developer] Jun 10, 2019 @ 2:36pm 
@Anubis, what other mods are you using with this mod? I can't seem to replicate this issue but your the second one with this same issue.
DrCuddles Jun 10, 2019 @ 3:58pm 
I'm using:
"Text HUD API" "Slope LCD Panels Mod Pack(DX11)" "SlopeLCDPanels (DX11) [Abandoned]" "Armor Ramps [By UncleSte]" "(DX11)Letters Mod" "Nanobot Build and Repair System" "Gravel Sifter (Updated)" "HUD Compass"
Kamikaze  [developer] Jun 10, 2019 @ 5:13pm 
Ok we think we found the issue but can't fix until I'm back at my pc. Hopefully I'll get an update pushed out tomorrow to fix this.
Lord_Daniel_DE Jun 11, 2019 @ 7:23am 
Pls help:

https://pastebin.com/1aue0ixC

Code is to long for Steam!
Kamikaze  [developer] Jun 11, 2019 @ 7:26am 
@Lord_Daniel_DE, is still what comes up on your LCD? Where are u getting this error?
Lord_Daniel_DE Jun 11, 2019 @ 7:27am 
In the LCD
Lord_Daniel_DE Jun 11, 2019 @ 7:28am 
Wide LCD panel
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