XCOM 2
SuperSoldiers (Core)
Horror_LP Oct 29, 2023 @ 5:50am
Usage with RPGO
Hi everyone,

if you struggle like me with having the perks needed for the classes in the RPGO Second Wave option "Origins" here's what to do:

If you go into the XComRPG.ini for the SuperSoldiers (Core) and change (for example):

;+AdditionalRandomTraits=(AbilityName="SpartanIIProgram", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))

Remove the ; before it to re-enable it, and you can select the ability. Do this for each class.

Works like a charm for me
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Showing 1-8 of 8 comments
Moth Jan 9, 2024 @ 6:33am 
This is a total lifesaver in a sea of confusion. Worked instantly.
Araziel Feb 10, 2024 @ 4:40pm 
Followed this, nothing changed. Still locked out by things like missing traits such as 'way of the ninja'
Shiro Feb 23, 2024 @ 10:52pm 
There may be a typo in the code somewhere, because while I was going through the code, I noticed that there was an errant quotation mark at the end of an ability line that shouldn't be there which was making everything below it seem like it was all part of one ability
Last edited by Shiro; Feb 23, 2024 @ 10:53pm
Wolfy Wet Furr Jul 22, 2024 @ 9:21am 
This does indeed work for adding a random chance. But is there a line I could edit to make the prerequisite perks appear in the squadie promotion screen properly to choose them?
Horror_LP Jul 27, 2024 @ 11:38pm 
Originally posted by Wolfy Wet Furr:
This does indeed work for adding a random chance. But is there a line I could edit to make the prerequisite perks appear in the squadie promotion screen properly to choose them?

When you use "Origins" this will make the perks available in the promotion screen. They are listed right at the top.
This does not tell me where in the ♥♥♥♥ this ini file is.
Horror_LP Feb 12 @ 10:44am 
Originally posted by PsychedellicToxin:
This does not tell me where in the ♥♥♥♥ this ini file is.
Just use the XCOM Alternative Mod Launcher. It has a build in ini editor for that purpose
Wrath May 25 @ 1:51am 
Worked for me;, thanks chad !
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