XCOM 2
SuperSoldiers (Core)
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AmunRyu  [developer] Aug 8, 2021 @ 2:01am
Covert Infiltration - Prototype Armoury Mod Support [Manual]
Follow these simple steps to manually add support for the Prototype Armoury mod.

Step 1 - Go to the config folder (pathway: Steam\steamapps\common\XCOM 2\XComGame\Mods\WOTCHeroPerks\Config) of the SuperSoldiers mod and create a txt file

Step 2 - Rename it to "XComStrategyTuning.ini"

Step 3 - Open that file and copy-paste the following lines:

[PrototypeArmoury.PATemplateMods] +arrAutoConvertItem=(ItemName="MjolnirPlatedArmor", Supplies=50, Alloys=3, Elerium=1) +arrAutoConvertItem=(ItemName="MjolnirPoweredArmor", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="MjolnirPlatedArmor") +arrMakeItemBuildable=(ItemName="MjolnirPoweredArmor") +arrTradingPostModifiers=(ItemName="MjolnirPlatedArmor", NewValue=25) +arrTradingPostModifiers=(ItemName="MjolnirPoweredArmor", NewValue=60) +arrAutoConvertItem=(ItemName="NanosuitPlatedArmor", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="NanosuitPoweredArmor", Supplies=120, Alloys=3, Elerium=4) +arrMakeItemBuildable=(ItemName="NanosuitPlatedArmor") +arrMakeItemBuildable=(ItemName="NanosuitPoweredArmor") +arrTradingPostModifiers=(ItemName="NanosuitPlatedArmor", NewValue=25) +arrTradingPostModifiers=(ItemName="NanosuitPoweredArmor", NewValue=60) +arrAutoConvertItem=(ItemName="GhostSuitPlated", Supplies=25, Alloys=2, Elerium=1) +arrAutoConvertItem=(ItemName="GhostSuitPowered", Supplies=75, Alloys=3, Elerium=3) +arrMakeItemBuildable=(ItemName="GhostSuitPlated") +arrMakeItemBuildable=(ItemName="GhostSuitPowered") +arrTradingPostModifiers=(ItemName="GhostSuitPlated", NewValue=12) +arrTradingPostModifiers=(ItemName="GhostSuitPowered", NewValue=37) +arrAutoConvertItem=(ItemName="NinjaSuitPlated", Supplies=15, Alloys=1, Elerium=0) +arrAutoConvertItem=(ItemName="NinjaSuitPowered", Supplies=45, Alloys=2, Elerium=0) +arrMakeItemBuildable=(ItemName="NinjaSuitPlated") +arrMakeItemBuildable=(ItemName="NinjaSuitPowered") +arrTradingPostModifiers=(ItemName="NinjaSuitPlated", NewValue=7) +arrTradingPostModifiers=(ItemName="NinjaSuitPowered", NewValue=22) +arrAutoConvertItem=(ItemName="CyborgBodyPlated", Supplies=50, Alloys=2, Elerium=2) +arrAutoConvertItem=(ItemName="CyborgBodyPowered", Supplies=120, Alloys=4, Elerium=3) +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrMakeItemBuildable=(ItemName="CyborgBodyPlated") +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=25) +arrTradingPostModifiers=(ItemName="CyborgBodyPlated", NewValue=60) +arrAutoConvertItem=(ItemName="N7PlatedArmor", Supplies=25, Alloys=2, Elerium=1) +arrAutoConvertItem=(ItemName="N7PoweredArmor", Supplies=75, Alloys=3, Elerium=3) +arrMakeItemBuildable=(ItemName="N7PlatedArmor") +arrMakeItemBuildable=(ItemName="N7PoweredArmor") +arrTradingPostModifiers=(ItemName="N7PlatedArmor", NewValue=12) +arrTradingPostModifiers=(ItemName="N7PoweredArmor", NewValue=37) [MjolnirPlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [MjolnirPoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [NanosuitPlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [NanosuitPoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [GhostSuitPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [GhostSuitPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [NinjaSuitPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [NinjaSuitPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [CyborgBodyPlated X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [CyborgBodyPowered X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true) [N7PlatedArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true) [N7PoweredArmor X2ArmorTemplate] Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true)

Step 4 (optional) - Edit the values as you please (Supplies, Alloys, Elerium, Black Market costs).
Last edited by AmunRyu; Aug 8, 2021 @ 1:20pm
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Hello @AmunRyu is their anyway to apply this to LWOTC? I'm sure it's as simple as switching PrototypeArmoury.PATemplateMods for the correct config insert or template but I don't know which one. Or can these steps still be applied and will it work for LWOTC despite me not having Covert Infiltration or Prototype Armoury.
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