XCOM 2
SuperSoldiers (Core)
Erus艾鲁斯 8 marca 2020 o 9:28
3
1
SuperSoldiers: Classes, Chinese Translation
Erus艾鲁斯汉化翻译
同时希望大家能多支持这位作者

分为三个文件
第一部分为XComGame.chn
第二部分为XCOM2RPGOverhaul.chn
第三部分为WOTCHeroPerks.chn
第二与第三部分放在一起在最后

;-------------------------------------------------------------C L A S S E S----------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------
;************************************************************************************************************
; SPARTAN-II CLASS
;************************************************************************************************************
[SPARTAN-II_SS X2SoldierClassTemplate]
+DisplayName="<font color='#00994d'>斯巴达战士-II</font>"
+ClassSummary="斯巴达II期-计划--最初被称为猎户座计划的继承者,是斯巴达计划的一部分.配备雷神锤动力盔甲及进行过改造手术的精英士兵.斯巴达II期-计划将是第一个融合先进外骨骼技术和神经植入物手术的项目"
+LeftAbilityTreeTitle="斯巴达-II"
+RightAbilityTreeTitle="神经纽带"
+AbilityTreeTitles[0]="斯巴达-II"
+AbilityTreeTitles[1]="突击兵"
+AbilityTreeTitles[2]="步兵"
+AbilityTreeTitles[3]="哨兵"
+AbilityTreeTitles[4]="炮手"
+AbilityTreeTitles[5]="榴弹兵"
+AbilityTreeTitles[6]="狙击手"
+AbilityTreeTitles[7]="游侠"
+AbilityTreeTitles[8]="侦察兵"
+AbilityTreeTitles[9]="神枪手"
+AbilityTreeTitles[10]="破坏者"
+AbilityTreeTitles[11]="火箭兵"
+AbilityTreeTitles[12]="净化者"


;ALPHABETICAL ORDER
+RandomNickNames[0]="恶魔"
+RandomNickNames[1]="回收者"
+RandomNickNames[2]="执法者"
+RandomNickNames[3]="百夫长"
+RandomNickNames[4]="守望者"
+RandomNickNames[5]="掠夺者"
+RandomNickNames[6]="征服者"
+RandomNickNames[7]="战争之王"
+RandomNickNames[8]="马克.6"
+RandomNickNames[9]="赫尔墨斯"
+RandomNickNames[10]="阿格斯"
+RandomNickNames[11]="猎手"
+RandomNickNames[12]="铜斑蛇"
+RandomNickNames[13]="技师"
+RandomNickNames[14]="地狱伞兵"
+RandomNickNames[15]="先行者"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="英灵战士"
+RandomNickNames_Male[1]="S-117"
+RandomNickNames_Male[2]="S-104"
+RandomNickNames_Male[3]="S-034"
+RandomNickNames_Male[4]="S-006"
+RandomNickNames_Male[5]="S-025"
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="瓦尔基里"
+RandomNickNames_Female[1]="S-058"
+RandomNickNames_Female[2]="S-010"
+RandomNickNames_Female[3]="S-087"
+RandomNickNames_Female[4]="S-053"
+RandomNickNames_Female[5]="S-062"

+RankNames[0]="新兵"
+RankNames[1]="列兵"
+RankNames[2]="士兵"
+RankNames[3]="三等士官"
+RankNames[4]="二等士官"
+RankNames[5]="一等士官"
+RankNames[6]="士官长"
+RankNames[7]="高级士官长"
+RankNames[8]="总士官长"

+ShortNames[0]="CR"
+ShortNames[1]="CA"
+ShortNames[2]="CN"
+ShortNames[3]="PO3"
+ShortNames[4]="PO2"
+ShortNames[5]="PO1"
+ShortNames[6]="CPO"
+ShortNames[7]="SCPO"
+ShortNames[8]="MCPO"

;************************************************************************************************************
; Nanosuit CLASS
;************************************************************************************************************
[Nanosuit_SS X2SoldierClassTemplate]
+DisplayName="<font color='#3399ff'>纳米尖兵</font>"
+ClassSummary="纳米生化服是一种功能强大、用途极其广泛的战术战斗装甲. 人造纳米肌肉纤维可以被程序化的编辑为多种用途(如硬化,肌肉增强,或隐形),从而大大增强战斗性能和物理性能,使使用者做出超人类的壮举, 所有纳米服都是共生的,这意味着它们在物理上与使用者结合,成为第二层皮肤的形式. 与使用者最终融为一体"
+LeftAbilityTreeTitle="纳米服"
+RightAbilityTreeTitle="暴龙"
+AbilityTreeTitles[0]="纳米尖兵"
+AbilityTreeTitles[1]="突击兵"
+AbilityTreeTitles[2]="步兵"
+AbilityTreeTitles[3]="哨兵"
+AbilityTreeTitles[4]="炮手"
+AbilityTreeTitles[5]="榴弹兵"
+AbilityTreeTitles[6]="狙击手"
+AbilityTreeTitles[7]="游侠"
+AbilityTreeTitles[8]="侦察兵"
+AbilityTreeTitles[9]="神枪手"
+AbilityTreeTitles[10]="破坏者"
+AbilityTreeTitles[11]="火箭兵"
+AbilityTreeTitles[12]="净化者"


;ALPHABETICAL ORDER
+RandomNickNames[0]="先知"
+RandomNickNames[1]="游牧人"
+RandomNickNames[2]="爆发"
+RandomNickNames[3]="猎人"
+RandomNickNames[4]="弹头"
+RandomNickNames[5]="独行侠"
+RandomNickNames[6]="零"
+RandomNickNames[7]="游侠"
+RandomNickNames[8]="标记"
+RandomNickNames[9]="入侵"
+RandomNickNames[10]="视觉"
+RandomNickNames[11]="隐匿"
+RandomNickNames[12]="升程"
+RandomNickNames[13]="整合"
+RandomNickNames[14]="威力"
+RandomNickNames[15]="2.0+"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="阿卡特兹"
+RandomNickNames_Male[1]="雪曼"
+RandomNickNames_Male[2]="卡尔恩斯"
+RandomNickNames_Male[3]="塞可"
+RandomNickNames_Male[4]=""
+RandomNickNames_Male[5]=""
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="塔拉史"
+RandomNickNames_Female[1]="玛雅"
+RandomNickNames_Female[2]=""
+RandomNickNames_Female[3]=""
+RandomNickNames_Female[4]=""
+RandomNickNames_Female[5]=""


;************************************************************************************************************
; Ghost CLASS
;************************************************************************************************************
[Ghost_SS X2SoldierClassTemplate]
+DisplayName="<font color='#bf80ff'>幽灵特工</font>"
+ClassSummary="有着强大的灵能天赋,从幼年时期就被挑选并进行灵能训练,联邦通过引导他们的灵能来增幅他们的体质和耐力.成功完成幽灵计划的严格训练和增援应征,士兵将成为突击队和刺客.幽灵的渗透和暗杀能力是无与伦比的"
+LeftAbilityTreeTitle="幽灵计划"
+RightAbilityTreeTitle="幽能"
+AbilityTreeTitles[0]="幽灵计划"
+AbilityTreeTitles[1]="幽能"
+AbilityTreeTitles[2]="突击兵"
+AbilityTreeTitles[3]="步兵"
+AbilityTreeTitles[4]="哨兵"
+AbilityTreeTitles[5]="狙击手"
+AbilityTreeTitles[6]="游侠"
+AbilityTreeTitles[7]="侦察兵"
+AbilityTreeTitles[8]="神枪手"
+AbilityTreeTitles[9]="破坏者"
+AbilityTreeTitles[10]="观测员"


;ALPHABETICAL ORDER
+RandomNickNames[0]="猎人"
+RandomNickNames[1]="Deadshot"
+RandomNickNames[2]="独奏"
+RandomNickNames[3]="收割者"
+RandomNickNames[4]="死神"
+RandomNickNames[5]="幽灵"
+RandomNickNames[6]="怨灵"
+RandomNickNames[7]="独舞"
+RandomNickNames[8]="流氓"
+RandomNickNames[9]="恶棍"
+RandomNickNames[10]="无赖"
+RandomNickNames[11]="恶灵"
+RandomNickNames[12]="泰瑟"
+RandomNickNames[13]="聚合"
+RandomNickNames[14]="隐秘"
+RandomNickNames[15]="致命"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="阿波罗"
+RandomNickNames_Male[1]="教主"
+RandomNickNames_Male[2]="解冻"
+RandomNickNames_Male[3]="马本"
+RandomNickNames_Male[4]="跳跳"
+RandomNickNames_Male[5]="真实大帝"
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="女王"
+RandomNickNames_Female[1]="诺娃"
+RandomNickNames_Female[2]="东方教主"
+RandomNickNames_Female[3]="懿莹"
+RandomNickNames_Female[4]="学霸"
+RandomNickNames_Female[5]="伊芙"

;************************************************************************************************************
; Ninja CLASS
;************************************************************************************************************
[Ninja_SS X2SoldierClassTemplate]
+DisplayName="<font color='#595959'>隼忍</font>"
+ClassSummary="隼流忍者是精锐的刺客,他们使用高超的技艺来执行任务,如间谍,渗透和暗杀.从幼年时期就开始接受隼之里的特别训练,只有在完成测试和训练之后,才能被称为隼忍.所有成员都是具有高超技巧和神秘技艺的专家,他们的潜力是用语言都无法描述的"
+LeftAbilityTreeTitle="隼流忍道"
+RightAbilityTreeTitle="忍术"
+AbilityTreeTitles[0]="隼流"
+AbilityTreeTitles[1]="忍术"
+AbilityTreeTitles[2]="忍刀"
+AbilityTreeTitles[3]="忍步"
+AbilityTreeTitles[4]="忍具"

;ALPHABETICAL ORDER
+RandomNickNames[0]="影子"
+RandomNickNames[1]="暗杀者"
+RandomNickNames[2]="阴影"
+RandomNickNames[3]="龙之子"
+RandomNickNames[4]="隼"
+RandomNickNames[5]="超凡"
+RandomNickNames[6]="龙哥"
+RandomNickNames[7]="龙忍"
+RandomNickNames[8]="炎龙"
+RandomNickNames[9]="饭纲落"
+RandomNickNames[10]="风雷震落"
+RandomNickNames[11]="龙牙"
+RandomNickNames[12]="暗极重波弹"
+RandomNickNames[13]="忍龙"
+RandomNickNames[14]="剑传"
+RandomNickNames[15]=""
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="隼龙"
+RandomNickNames_Male[1]="疾风"
+RandomNickNames_Male[2]="隼丈"
+RandomNickNames_Male[3]="隼电"
+RandomNickNames_Male[4]=""
+RandomNickNames_Male[5]=""
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="绫音"
+RandomNickNames_Female[1]="霞"
+RandomNickNames_Female[2]="艾琳"
+RandomNickNames_Female[3]=""
+RandomNickNames_Female[4]=""
+RandomNickNames_Female[5]=""

+RankNames[0]="开·临"
+RankNames[1]="休·兵"
+RankNames[2]="生·斗"
+RankNames[3]="伤·者"
+RankNames[4]="杜·皆"
+RankNames[5]="景·阵"
+RankNames[6]="死·列"
+RankNames[7]="惊·在"
+RankNames[8]="极·前"


+ShortNames[0]="NJR"
+ShortNames[1]="NJA"
+ShortNames[2]="LNJ"
+ShortNames[3]="CNJ"
+ShortNames[4]="ANJ"
+ShortNames[5]="GNJ"
+ShortNames[6]="ENJ"
+ShortNames[7]="MNJ"
+ShortNames[8]="UNJ"

;************************************************************************************************************
; Cyborg CLASS
;************************************************************************************************************
[Cyborg_SS X2SoldierClassTemplate]
+DisplayName="<font color='#ff8000'>赛博格</font>"
+ClassSummary="一名生化电子人, 拥有着生物特性及机械肢体,人们称他为赛博格,机械部分并不是单纯的假肢,因为它们不仅替代了被替换的身体部件,而且以各种方式增强了他的拥有者.电子生物改造骨骼提供了各种优势.他们的身体配备了一个作战能源系统,使他们能够克服战场上的各种情况,但是他们的可用能量在每次任务中是有限的"
+LeftAbilityTreeTitle="赛博格"
+RightAbilityTreeTitle="降神"
+AbilityTreeTitles[0]="赛博格"
+AbilityTreeTitles[1]="突击兵"
+AbilityTreeTitles[2]="步兵"
+AbilityTreeTitles[3]="哨兵"
+AbilityTreeTitles[4]="炮手"
+AbilityTreeTitles[5]="榴弹兵"
+AbilityTreeTitles[6]="狙击手"
+AbilityTreeTitles[7]="游侠"
+AbilityTreeTitles[8]="侦察兵"
+AbilityTreeTitles[9]="神枪手"
+AbilityTreeTitles[10]="破坏者"
+AbilityTreeTitles[11]="火箭兵"
+AbilityTreeTitles[12]="净化者"
+AbilityTreeTitles[13]="骇客"

;ALPHABETICAL ORDER
+RandomNickNames[0]="狂战士"
+RandomNickNames[1]="机械降神"
+RandomNickNames[2]="金属"
+RandomNickNames[3]="源计划"
+RandomNickNames[4]="幻痛"
+RandomNickNames[5]="重武装"
+RandomNickNames[6]="合金装备"
+RandomNickNames[7]="模因"
+RandomNickNames[8]="猎狐犬"
+RandomNickNames[9]="魔童"
+RandomNickNames[10]="裸蛇"
+RandomNickNames[11]="固蛇"
+RandomNickNames[12]="液蛇"
+RandomNickNames[13]="熔蛇"
+RandomNickNames[14]="白色恶魔"
+RandomNickNames[15]="开膛手杰克"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="斯内克"
+RandomNickNames_Male[1]="索利德"
+RandomNickNames_Male[2]="利奎德"
+RandomNickNames_Male[3]="索利达斯"
+RandomNickNames_Male[4]="拔叔"
+RandomNickNames_Male[5]="雷电"
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="哈尔"
+RandomNickNames_Female[1]="梅丽尔"
+RandomNickNames_Female[2]="娜奥米"
+RandomNickNames_Female[3]="奥尔伽"
+RandomNickNames_Female[4]="艾玛"
+RandomNickNames_Female[5]="露丝玛丽"

;************************************************************************************************************
; N7 CLASS
;************************************************************************************************************
[N7_SS X2SoldierClassTemplate]
+DisplayName="<font color='#990000'>N7-星联士兵</font>"
+ClassSummary="这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队.他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7"
+AbilityTreeTitles[0]="<font color='#990000'>N7-毁灭战士</font>"
+AbilityTreeTitles[1]="<font color='#990000'>N7-阴影渗透者</font>"
+AbilityTreeTitles[2]="<font color='#990000'>N7-爆破工程师</font>"
+AbilityTreeTitles[3]="<font color='#990000'>N7-骑士哨兵</font>"
+AbilityTreeTitles[4]="<font color='#990000'>N7-生物异能者</font>"
+AbilityTreeTitles[5]="<font color='#990000'>N7-狂暴强化人</font>"
+AbilityTreeTitles[6]="<font color='#990000'>N7-屠戮先锋</font>"
+AbilityTreeTitles[7]="突击兵"
+AbilityTreeTitles[8]="步兵"
+AbilityTreeTitles[9]="步兵"
+AbilityTreeTitles[10]="炮手"
+AbilityTreeTitles[11]="榴弹兵"
+AbilityTreeTitles[12]="狙击手"
+AbilityTreeTitles[13]="游侠"
+AbilityTreeTitles[14]="侦察兵"
+AbilityTreeTitles[15]="神枪手"
+AbilityTreeTitles[16]="破坏者"
+AbilityTreeTitles[17]="火箭兵"
+AbilityTreeTitles[18]="净化者"
+AbilityTreeTitles[19]="骇客"
+AbilityTreeTitles[20]="医护兵"

;ALPHABETICAL ORDER
+RandomNickNames[0]="仙女座"
+RandomNickNames[1]="神堡"
+RandomNickNames[2]="阿莎丽"
+RandomNickNames[3]="克洛根"
+RandomNickNames[4]="图里安"
+RandomNickNames[5]="贾尔"
+RandomNickNames[6]="卡洛"
+RandomNickNames[7]="精英"
+RandomNickNames[8]="救世主"
+RandomNickNames[9]="背叛者"
+RandomNickNames[10]="凯旋者"
+RandomNickNames[11]="黑寡妇"
+RandomNickNames[12]="行刑者"
+RandomNickNames[13]="血囊"
+RandomNickNames[14]="毒液"
+RandomNickNames[15]="艾德斯"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="史考特"
+RandomNickNames_Male[1]="利亚姆"
+RandomNickNames_Male[2]="德拉克"
+RandomNickNames_Male[3]="维特拉"
+RandomNickNames_Male[4]="薛帕德"
+RandomNickNames_Male[5]=""
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="萨玛拉"
+RandomNickNames_Female[1]="皮比"
+RandomNickNames_Female[2]="科拉"
+RandomNickNames_Female[3]="米兰达"
+RandomNickNames_Female[4]="阿什莉"
+RandomNickNames_Female[5]=""
Ostatnio edytowany przez: Erus艾鲁斯; 8 marca 2020 o 17:41
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Wyświetlanie 16-30 z 36 komentarzy
Erus艾鲁斯 8 marca 2020 o 17:16 
;-------------------------------------------------------N A N O - S U I T-----------------------------------
;-------------------------------------------Template Abilities, Ignore them
[NanosuitArmor X2AbilityTemplate]
LocFriendlyName="纳米服"
LocLongDescription="纳米服"
LocHelpText="纳米服"
LocFlyOVerText="纳米服"
LocPromotionPopupText="<Bullet/>纳米服<br/>"

[NanosuitArmorRegen X2AbilityTemplate]
LocFriendlyName="纳米再生"
LocLongDescription="每回合恢复1护甲"
LocHelpText="每回合恢复1护甲"
LocFlyOVerText="纳米再生"

;------------------------------------------Nanosuit 1.0 Abilities
[X2Effect_EnergyPool_ByRank]
EnergyLabel="纳米能量"
EnergyDescription="纳米服能量"

[X2Effect_EnergyRegen]
RegenMessage="再生 <Regen/></font> 能量点"

[EnergyPool X2AbilityTemplate]
LocFriendlyName = "能量池"
LocFlyOVerText = "能量池"
LocHelpText = "纳米服能量总量"
LocLongDescription = "纳米服能量总量"

[EnergyRegen X2AbilityTemplate]
LocFriendlyName = "能量再生"
LocFlyOVerText = "能量再生"
LocHelpText = "纳米服每回合恢复2能量"
LocLongDescription = "纳米服每回合恢复2能量"

[ArmorMode X2AbilityTemplate]
LocFriendlyName = "装甲模式"
LocFlyOVerText="装甲模式"
LocHelpText="装甲模式下,造成的伤害是最低的.激活时恢复HP及护甲.恢复 <Ability:ARMORMODE_HEAL/>HP及被所有护甲,免疫所有的环境危害(除了寒冷),免疫昏迷,失去意识和恐慌的影响,并消除燃烧,酸蚀,中毒和出血的影响,消耗<Ability:ARMORMODE_ENERGYCOST/>能量,持续<Ability:ARMORMODE_DURATION/>回合"
LocLongDescription = "装甲模式下,造成的伤害是最低的.激活时恢复HP及护甲.恢复 <Ability:ARMORMODE_HEAL/>HP及被所有护甲,免疫所有的环境危害(除了寒冷),免疫昏迷,失去意识和恐慌的影响,并消除燃烧,酸蚀,中毒和出血的影响,消耗<Ability:ARMORMODE_ENERGYCOST/>能量,持续<Ability:ARMORMODE_DURATION/>回合"
LocPromotionPopupText = "<Bullet/>只造成伤害下限\n<Bullet/>激活时恢复 <Ability:ARMORMODE_HEAL/>HP及所有护甲\n<Bullet/>免疫所有的环境危害(除了寒冷),免疫昏迷,失去意识和恐慌的影响,并消除燃烧,酸蚀,中毒和出血的影响\n<Bullet/>消耗<Ability:ARMORMODE_ENERGYCOST/>能量\n<Bullet/>持续<Ability:ARMORMODE_DURATION/>回合. "

[MobilityEnchance X2AbilityTemplate]
LocFriendlyName = "速度模式"
LocFlyOVerText = "速度模式"
LocHelpText = "速度模式下,+<Ability:MOBILITYENCHANCE_MOBILITY/>%移动力及<Ability:MOBILITYENCHANCE_ACTIONPOINTS/>移动行动点,无视反应射击,消耗<Ability:MOBILITYENCHANCE_ENERGYCOST/>能量,持续<Ability:MOBILITYENCHANCE_DURATION/>回合"
LocLongDescription = "速度模式下,+<Ability:MOBILITYENCHANCE_MOBILITY/>%移动力及<Ability:MOBILITYENCHANCE_ACTIONPOINTS/>移动行动点,无视反应射击,消耗<Ability:MOBILITYENCHANCE_ENERGYCOST/>能量,持续<Ability:MOBILITYENCHANCE_DURATION/>回合"
LocPromotionPopupText = "<Bullet/>+<Ability:MOBILITYENCHANCE_MOBILITY/>%移动力及<Ability:MOBILITYENCHANCE_ACTIONPOINTS/>移动行动点\n<Bullet/>无视反应射击\n<Bullet/>消耗<Ability:MOBILITYENCHANCE_ENERGYCOST/>能量\n<Bullet/>持续<Ability:MOBILITYENCHANCE_DURATION/>回合"

[CloakMode X2AbilityTemplate]
LocFriendlyName = "隐匿模式"
LocFlyOVerText = "隐匿模式"
LocHelpText = "隐匿模式下,进入不可见状态,+<Ability:CLOAKMODE_OFFENSE/>命中、<Ability:CLOAKMODE_CRITCHANCE/> 暴击率、<Ability:CLOAKMODE_MOBILITY/>移动力,消耗<Ability:CLOAKMODE_ENERGYCOST/>能量,持续<Ability:CLOAKMODE_DURATION/> 回合"
LocLongDescription = "隐匿模式下,进入不可见状态,+<Ability:CLOAKMODE_OFFENSE/>命中、<Ability:CLOAKMODE_CRITCHANCE/> 暴击率、<Ability:CLOAKMODE_MOBILITY/>移动力,消耗<Ability:CLOAKMODE_ENERGYCOST/>能量,持续<Ability:CLOAKMODE_DURATION/> 回合"
LocPromotionPopupText = "<Bullet/>进入不可见状态\n<Bullet/>+<Ability:CLOAKMODE_OFFENSE/>命中、<Ability:CLOAKMODE_CRITCHANCE/> 暴击率、<Ability:CLOAKMODE_MOBILITY/>移动力\n<Bullet/>消耗<Ability:CLOAKMODE_ENERGYCOST/>能量\n<Bullet/>持续<Ability:CLOAKMODE_DURATION/> 回合"

[NanoPoweredStrike X2AbilityTemplate]
LocFriendlyName = "力量模式:重击"
LocFlyOVerText = "力量模式:重击"
LocHelpText = "使用力量模式对目标进行重击伤害,消耗<Ability:POWEREDSTRIKE_ENERGYCOST/>能量并结束回合.造成 (<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD/> - <Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD/>伤害 / <Ability:POWEREDSTRIKE_DAMAGE_CRIT/>暴击 / <Ability:POWEREDSTRIKE_DAMAGE_SHRED/> 碎甲)"
LocLongDescription = "使用力量模式对目标进行重击伤害,消耗<Ability:POWEREDSTRIKE_ENERGYCOST/>能量并结束回合.造成 (<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD/> - <Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD/>伤害 / <Ability:POWEREDSTRIKE_DAMAGE_CRIT/>暴击 / <Ability:POWEREDSTRIKE_DAMAGE_SHRED/> 碎甲)"
LocPromotionPopupText = "使用力量模式对目标进行重击伤害,消耗<Ability:POWEREDSTRIKE_ENERGYCOST/>能量并结束回合.造成 (<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD/> - <Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD/>伤害 / <Ability:POWEREDSTRIKE_DAMAGE_CRIT/>暴击 / <Ability:POWEREDSTRIKE_DAMAGE_SHRED/> 碎甲)"
LocLongDescription = "使用力量模式对目标进行重击伤害\n<Bullet/>消耗<Ability:POWEREDSTRIKE_ENERGYCOST/>能量并结束回合\n<Bullet/>造成 (<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD/> - <Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD/>伤害 / <Ability:POWEREDSTRIKE_DAMAGE_CRIT/>暴击 / <Ability:POWEREDSTRIKE_DAMAGE_SHRED/> 碎甲)"

;------------------------------------------Nanosuit 2.0 & 2.0+ Abilities
[ArmorModePlus X2AbilityTemplate]
LocFriendlyName = "装甲模式"
LocFlyOVerText = "装甲模式"
LocHelpText = "装甲模式下,造成的伤害是最低的,免疫灵能、冰冻、电击外的所有伤害. 恢复<Ability:ARMORMODE_HEALPLUS/>HP及所有护甲并消除燃烧,酸蚀,中毒和出血的影响,-<Ability:ARMORMODE_MOBILITYPLUS/>%移动力并暴露隐蔽,不会被击杀,消耗<Ability:ARMORMODE_ENERGYCOSTPLUS/>,持续<Ability:ARMORMODE_DURATIONPLUS/>回合"
LocLongDescription = "装甲模式下,造成的伤害是最低的,免疫灵能、冰冻、电击外的所有伤害. 恢复<Ability:ARMORMODE_HEALPLUS/>HP及所有护甲并消除燃烧,酸蚀,中毒和出血的影响,-<Ability:ARMORMODE_MOBILITYPLUS/>%移动力并暴露隐蔽,不会被击杀,消耗<Ability:ARMORMODE_ENERGYCOSTPLUS/>,持续<Ability:ARMORMODE_DURATIONPLUS/>回合"
LocPromotionPopupText = "<Bullet/>造成的伤害是最低的\n<Bullet/>免疫灵能、冰冻、电击外的所有伤害\n<Bullet/>恢复<Ability:ARMORMODE_HEALPLUS/>HP及所有护甲\n<Bullet/>消除燃烧,酸蚀,中毒和出血的影响\n<Bullet/>-<Ability:ARMORMODE_MOBILITYPLUS/>%移动力\n<Bullet/>暴露隐蔽\n<Bullet/>不会被击杀\n<Bullet/>消耗<Ability:ARMORMODE_ENERGYCOSTPLUS/>\n<Bullet/>持续<Ability:ARMORMODE_DURATIONPLUS/>回合"

[CloakModePlus X2AbilityTemplate]
LocFriendlyName = "匿藏模式"
LocFlyOVerText = "匿藏模式"
LocHelpText = "强化型的隐匿模式,与环境进一步同化,是敌人更难发现,匿藏模式下,进入不可见状态,+<Ability:CLOAKMODE_OFFENSEPLUS/>命中、<Ability:CLOAKMODE_CRITCHANCEPLUS/>暴击率、<Ability:CLOAKMODE_MOBILITYPLUS/>移动力,消耗<Ability:CLOAKMODE_ENERGYCOSTPLUS/>能量,持续<Ability:CLOAKMODE_DURATIONPLUS/>回合"
LocLongDescription = "强化型的隐匿模式,与环境进一步同化,是敌人更难发现,匿藏模式下,进入不可见状态,+<Ability:CLOAKMODE_OFFENSEPLUS/>命中、<Ability:CLOAKMODE_CRITCHANCEPLUS/>暴击率、<Ability:CLOAKMODE_MOBILITYPLUS/>移动力,消耗<Ability:CLOAKMODE_ENERGYCOSTPLUS/>能量,持续<Ability:CLOAKMODE_DURATIONPLUS/>回合"
LocPromotionPopupText = "<Bullet/>进入不可见状态\n<Bullet/>+<Ability:CLOAKMODE_OFFENSEPLUS/>命中、<Ability:CLOAKMODE_CRITCHANCEPLUS/>暴击率、<Ability:CLOAKMODE_MOBILITYPLUS/>移动力\n<Bullet/>消耗<Ability:CLOAKMODE_ENERGYCOSTPLUS/>能量\n<Bullet/>持续<Ability:CLOAKMODE_DURATIONPLUS/>回合"

[MobilityEnchancePlus X2AbilityTemplate]
LocFriendlyName = "威力冲刺"
LocFlyOVerText = "威力冲刺"
LocHelpText = "威力模式下,+<Ability:MOBILITYENCHANCE_MOBILITYPLUS/>%移动力及<Ability:MOBILITYENCHANCE_ACTIONPOINTSPLUS/>移动行动点,无视反应射击.消耗<Ability:MOBILITYENCHANCE_ENERGYCOSTPLUS/>能量,持续<Ability:MOBILITYENCHANCE_DURATIONPLUS/>回合"
LocLongDescription = "威力模式下,+<Ability:MOBILITYENCHANCE_MOBILITYPLUS/>%移动力及<Ability:MOBILITYENCHANCE_ACTIONPOINTSPLUS/>移动行动点,无视反应射击.消耗<Ability:MOBILITYENCHANCE_ENERGYCOSTPLUS/>能量,持续<Ability:MOBILITYENCHANCE_DURATIONPLUS/>回合"
LocPromotionPopupText = "<Bullet/>+<Ability:MOBILITYENCHANCE_MOBILITYPLUS/>%移动力及<Ability:MOBILITYENCHANCE_ACTIONPOINTSPLUS/>移动行动点\n<Bullet/>无视反应射击\n<Bullet/>消耗<Ability:MOBILITYENCHANCE_ENERGYCOSTPLUS/>能量\n<Bullet/>持续<Ability:MOBILITYENCHANCE_DURATIONPLUS/>回合"

[NanoPoweredStrikePlus X2AbilityTemplate]
LocFriendlyName = "威力重击"
LocFlyOVerText = "威力重击"
LocHelpText = "威力模式下,对目标进行威力重击伤害,消耗<Ability:POWEREDSTRIKE_ENERGYCOSTPLUS/>能量并结束回合.造成(<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD_PLUS/>-<Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD_PLUS/>伤害/<Ability:POWEREDSTRIKE_DAMAGE_CRIT_PLUS/>暴击 /<Ability:POWEREDSTRIKE_DAMAGE_SHRED_PLUS/> 碎甲)"
LocLongDescription = "威力模式下,对目标进行威力重击伤害,消耗<Ability:POWEREDSTRIKE_ENERGYCOSTPLUS/>能量并结束回合.造成(<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD_PLUS/>-<Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD_PLUS/>伤害/<Ability:POWEREDSTRIKE_DAMAGE_CRIT_PLUS/>暴击 /<Ability:POWEREDSTRIKE_DAMAGE_SHRED_PLUS/> 碎甲)"
LocPromotionPopupText = "威力模式下,对目标进行威力重击伤害\n<Bullet/>消耗<Ability:POWEREDSTRIKE_ENERGYCOSTPLUS/>能量并结束回合\n<Bullet/>造成(<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD_PLUS/>-<Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD_PLUS/>伤害/<Ability:POWEREDSTRIKE_DAMAGE_CRIT_PLUS/>暴击 /<Ability:POWEREDSTRIKE_DAMAGE_SHRED_PLUS/> 碎甲)"

[NanoPoweredStrikePlusPlus X2AbilityTemplate]
LocFriendlyName = "威力重击Plus"
LocFlyOVerText = "威力重击Plus"
LocHelpText = "威力模式下,对目标进行威力重击伤害,消耗<Ability:POWEREDSTRIKE_ENERGYCOSTPLUSPLUS/>能量并结束回合.造成(<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD_PLUS_PLUS/>-<Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD_PLUS_PLUS/>伤害/<Ability:POWEREDSTRIKE_DAMAGE_CRIT_PLUS_PLUS/>暴击 /<Ability:POWEREDSTRIKE_DAMAGE_SHRED_PLUS_PLUS/> 碎甲)"
LocLongDescription = "威力模式下,对目标进行威力重击伤害,消耗<Ability:POWEREDSTRIKE_ENERGYCOSTPLUSPLUS/>能量并结束回合.造成(<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD_PLUS_PLUS/>-<Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD_PLUS_PLUS/>伤害/<Ability:POWEREDSTRIKE_DAMAGE_CRIT_PLUS_PLUS/>暴击 /<Ability:POWEREDSTRIKE_DAMAGE_SHRED_PLUS_PLUS/> 碎甲)"
LocPromotionPopupText = "威力模式下,对目标进行威力重击伤害\n<Bullet/>消耗<Ability:POWEREDSTRIKE_ENERGYCOSTPLUSPLUS/>能量并结束回合\n<Bullet/>造成(<Ability:POWEREDSTRIKE_DAMAGE_MINUS_SPREAD_PLUS_PLUS/>-<Ability:POWEREDSTRIKE_DAMAGE_PLUS_SPREAD_PLUS_PLUS/>伤害/<Ability:POWEREDSTRIKE_DAMAGE_CRIT_PLUS_PLUS/>暴击 /<Ability:POWEREDSTRIKE_DAMAGE_SHRED_PLUS_PLUS/> 碎甲)"

[X2Effect_EnergyPool_ByRankPlus]
EnergyLabel="能量池"
EnergyDescription="纳米服2.0的能量池"

[EnergyPoolPlus X2AbilityTemplate]
LocFriendlyName = "改进的能源库"
LocFlyOVerText = "能量池"
LocHelpText = "与纳米服1.0相比,纳米服2.0 a/b提高了20%的能量池"
LocLongDescription = "与纳米服1.0相比,纳米服2.0 a/b提高了20%的能量池"

[EnergyRegenInt X2AbilityTemplate]
LocFriendlyName = "能源再生"
LocFlyOVerText = "能源再生"
LocHelpText = "纳米服被动的再生着能源"
LocLongDescription = "纳米服被动的再生着能源"

[X2Effect_EnergyRegenInt]
RegenMessage="再生 <Regen/></font>能量点"

[EnergyRegenPlus X2AbilityTemplate]
LocFriendlyName = "改进的能源再生"
LocFlyOVerText = "能源再生"
LocHelpText = "纳米服2.0原型的能量再生速度是非驱动版本的两倍"
LocLongDescription = "纳米服2.0原型的能量再生速度是非驱动版本的两倍"

[X2Effect_EnergyRegenPlus]
RegenMessage="再生 <Regen/></font>能量点"

Erus艾鲁斯 8 marca 2020 o 17:17 
;-----------------------------------------Starting Nanosuit 1.0
[NanosuitStartingArmor X2ArmorTemplate]
FriendlyName="纳米服1.0"
BriefSummary="纳米服是一套功能强大、用途广泛的战术战斗共生装甲. +<Ability:NANOSUITST_HP_BONUS/>HP、<Ability:NANOSUITST_ADAPTIVEARMOR/>护甲、<Ability:NANOSUITST_HACKING/>侵入值,并拥有<Ability:BasePoolN1/>点能量池,每回合恢复2点能量. 处于持续再生状态,每回合恢复<Ability:NANOSUITST_HP_REGEN/>HP、<Ability:NANOSUITST_ADAPTIVEARMOR/>层护甲并增加受伤恢复速度. 纳米服1.0拥有4种模式,激活可持续1回合,4种模式共用冷却,冷却1回合"
TacticalText="纳米服是一套功能强大、用途广泛的战术战斗共生装甲\n+<Ability:NANOSUITST_HP_BONUS/>HP\n+<Ability:NANOSUITST_ADAPTIVEARMOR/>护甲\n+<Ability:NANOSUITST_HACKING/>侵入值\n拥有<Ability:BasePoolN1/>点能量池,每回合恢复2点\n处于持续再生状态,每回合恢复<Ability:NANOSUITST_HP_REGEN/>HP、<Ability:NANOSUITST_ADAPTIVEARMOR/>层护甲\n增加受伤恢复速度\n纳米服1.0拥有4种模式,激活可持续1回合,4种模式共用冷却,冷却1回合\n免疫毒药\n获得技能--爆炸护具\n+1物品栏"

[NanosuitStartingArmor X2AbilityTemplate]
LocFriendlyName = "纳米服1.0"
LocFlyOVerText = "纳米服1.0"
LocHelpText = "纳米服是一套功能强大、用途广泛的战术战斗共生装甲. +<Ability:NANOSUITST_HP_BONUS/>HP、<Ability:NANOSUITST_ADAPTIVEARMOR/>护甲、<Ability:NANOSUITST_HACKING/>侵入值,并拥有<Ability:BasePoolN1/>点能量池,每回合恢复2点能量. 处于持续再生状态,每回合恢复<Ability:NANOSUITST_HP_REGEN/>HP、<Ability:NANOSUITST_ADAPTIVEARMOR/>层护甲并增加受伤恢复速度. 纳米服1.0拥有4种模式,激活可持续1回合,4种模式共用冷却,冷却1回合"
LocLongDescription = "纳米服是一套功能强大、用途广泛的战术战斗共生装甲. +<Ability:NANOSUITST_HP_BONUS/>HP、<Ability:NANOSUITST_ADAPTIVEARMOR/>护甲、<Ability:NANOSUITST_HACKING/>侵入值,并拥有<Ability:BasePoolN1/>点能量池,每回合恢复2点能量. 处于持续再生状态,每回合恢复<Ability:NANOSUITST_HP_REGEN/>HP、<Ability:NANOSUITST_ADAPTIVEARMOR/>层护甲并增加受伤恢复速度. 纳米服1.0拥有4种模式,激活可持续1回合,4种模式共用冷却,冷却1回合"

;------------------------------------------Plated Nanosuit 2.0

[NanosuitPlatedArmor X2ArmorTemplate]
FriendlyName = "纳米服2.0 a/b"
BriefSummary="CELL及USMC所用的改良版本,性能不如2.0原版,但取代了纳米服1.0版本\n+<Ability:NANOSUITPL_ADAPTIVEARMOR/>护甲、<Ability:NANOSUITPL_HACKING/>侵入值、20%能量池\n每回合恢复<Ability:NANOSUITPL_HP_REGEN/>HP、1护甲、2 能量及受伤恢复速度.纳米服2.0拥有3种模式. 其中威力模式只要有足够的能量,会一直处于激活状态"
TacticalText="+<Ability:NANOSUITPL_HP_BONUS/>HP\n+<Ability:NANOSUITPL_ADAPTIVEARMOR/>护甲\n+<Ability:NANOSUITPL_HACKING/>侵入值\n<Ability:BasePoolN2/>能量池\n再生<Ability:NANOSUITPL_HP_REGEN/>HP、1护甲2能量\n增加受伤恢复速度.纳米服2.0拥有3种模式. 其中威力模式只要有足够的能量,会一直处于激活状态.
\n免疫毒药\n获得技能--爆炸护具\n+1物品栏"

[NanosuitPlatedArmor X2AbilityTemplate]
LocFriendlyName = "纳米服2.0 a/b
"
LocFlyOVerText = "纳米服2.0 a/b"
LocHelpText = "CELL及USMC所用的改良版本,性能不如2.0原版,但取代了纳米服1.0版本,+<Ability:NANOSUITPL_HP_BONUS/> HP、<Ability:NANOSUITPL_ADAPTIVEARMOR/>护甲、<Ability:NANOSUITPL_HACKING/>侵入值、20%能量池.每回合恢复<Ability:NANOSUITPL_HP_REGEN/>HP、1护甲、2 能量及受伤恢复速度"
LocLongDescription = "CELL及USMC所用的改良版本,性能不如2.0原版,但取代了纳米服1.0版本,+<Ability:NANOSUITPL_HP_BONUS/> HP、<Ability:NANOSUITPL_ADAPTIVEARMOR/>护甲、<Ability:NANOSUITPL_HACKING/>侵入值、20%能量池.每回合恢复<Ability:NANOSUITPL_HP_REGEN/>HP、1护甲、2 能量及受伤恢复速度"

;------------------------------------------Powered Nanosuit 2.0+

[NanosuitPoweredArmor X2ArmorTemplate]
FriendlyName = "纳米服2.0"
BriefSummary="相比2.0改良版,2.0原版配备的能力及功能更加全面,有着更强的续航能力,是目前最顶尖的版本,+<Ability:NANOSUITPO_HP_BONUS/> HP、<AbilityNANOSUITPO_ADAPTIVEARMOR:/>护甲、<Ability:NANOSUITPO_HACKING/>侵入值,并拥有12点能量池,每回合恢复<Ability:NANOSUITPO_HP_REGEN/>HP、1护甲、3 能量及受伤恢复速度"
TacticalText="+<Ability:NANOSUITPO_HP_BONUS/> HP\n+<AbilityNANOSUITPO_ADAPTIVEARMOR:/>护甲\n+<Ability:NANOSUITPO_HACKING/>侵入值\n拥有12点能量池\n每回合恢复<Ability:NANOSUITPO_HP_REGEN/>HP、1护甲、3 能量\n增加受伤恢复速度\n免疫毒药\n获得技能--爆炸护具\n+1物品栏"

[NanosuitPoweredArmor X2AbilityTemplate]
LocFriendlyName = "纳米服2.0"
LocFlyOVerText = "纳米服2.0"
LocHelpText = "相比2.0改良版,2.0原版配备的能力及功能更加全面,有着更强的续航能力,是目前最顶尖的版本. +<Ability:NANOSUITPO_HP_BONUS/> HP、<AbilityNANOSUITPO_ADAPTIVEARMOR:/>护甲、<Ability:NANOSUITPO_HACKING/>侵入值,并拥有12点能量池,每回合恢复<Ability:NANOSUITPO_HP_REGEN/>HP、1护甲、3 能量及受伤恢复速度"
LocLongDescription = "相比2.0改良版,2.0原版配备的能力及功能更加全面,有着更强的续航能力,是目前最顶尖的版本. +<Ability:NANOSUITPO_HP_BONUS/> HP、<AbilityNANOSUITPO_ADAPTIVEARMOR:/>护甲、<Ability:NANOSUITPO_HACKING/>侵入值,并拥有12点能量池,每回合恢复<Ability:NANOSUITPO_HP_REGEN/>HP、1护甲、3 能量及受伤恢复速度"
Erus艾鲁斯 8 marca 2020 o 17:18 
;------------------------------------------------------G H O S T - S U I T----------------------------------
;-------------------------------------------Template Abilities, Ignore them
[GhostSuit X2AbilityTemplate]
LocFriendlyName = "幽灵套装"
LocFlyOVerText = "幽灵套装"
LocHelpText = "增加命中、毒药免疫"
LocLongDescription = "增加命中、毒药免疫"

[GhostCloak X2AbilityTemplate]
LocFriendlyName = "伪装"
LocFlyOVerText = "伪装"
LocHelpText = "进入隐蔽状态,增加命中与暴击率,冷却5回合"
LocLongDescription = "进入隐蔽状态,增加命中与暴击率,冷却5回合"

;-----------------------------------------Starting Ghost Suit
[GhostSuitStarting X2ArmorTemplate]
FriendlyName="幽灵套装"
BriefSummary="幽灵特工的基础装备.头部可佩戴灵能瞄准器,并配备了隐形迷彩装置,免疫毒药,+<Ability:GHOSTVISORST_OFFENSE/>命中. 可进入隐蔽状态"
TacticalText="免疫毒药\n+<Ability:GHOSTVISORST_OFFENSE/>命中\n可进入隐蔽状态"

[GhostSuitStarting X2AbilityTemplate]
LocFriendlyName = "幽灵套装"
LocFlyOVerText = "幽灵套装"
LocHelpText = "免疫毒药,+<Ability:GHOSTVISORST_OFFENSE/>命中. 获得技能--伪装"
LocLongDescription = "幽灵特工的基础装备.头部可佩戴灵能瞄准器,并配备了隐形迷彩装置,免疫毒药,+<Ability:GHOSTVISORST_OFFENSE/>命中. 伪装技能可让你进入隐蔽状态"

[GhostCloakStarting X2AbilityTemplate]
LocFriendlyName = "隐形迷彩装置"
LocFlyOVerText = "伪装"
LocHelpText = "进入隐蔽状态<Ability:GHOSTCLOAK_DURATIONST/>回合,+<Ability:GHOSTCLOAK_OFFENSEST/>命中、<Ability:GHOSTCLOAK_CRITCHANCEST/>暴击率.拥有较强侦查效果的敌人仍然可以发现你. 冷却<Ability:GHOSTCLOAK_COOLDOWNST/>回合"
LocLongDescription = "进入隐蔽状态<Ability:GHOSTCLOAK_DURATIONST/>回合,+<Ability:GHOSTCLOAK_OFFENSEST/>命中、<Ability:GHOSTCLOAK_CRITCHANCEST/>暴击率.拥有较强侦查效果的敌人仍然可以发现你. 冷却<Ability:GHOSTCLOAK_COOLDOWNST/>回合"

;-----------------------------------------Plated Apollo Suit
[GhostSuitPlated X2ArmorTemplate]
FriendlyName="阿波罗套装"
BriefSummary="阿波罗套装是幽灵套装的升级版,能更好的控制他们的幽能,并且伪装的续航能力更强.免疫毒药,+<Ability:GHOSTVISORST_OFFENSE/>%命中、<Ability:GHOSTSUITPL_MOBILITY_BONUS/>移动力、<Ability:GHOSTSUITPL_HP_BONUS/>HP、<Ability:GHOSTSUITPL_ARMOR_POINTS/>护甲、<Ability:GHOSTSUITPL_PSIOFFENSE/>灵能伤害,伪装的隐蔽状态持续时间更长"
TacticalText="免疫毒药\n+<Ability:GHOSTVISORST_OFFENSE/>%命中\n+<Ability:GHOSTSUITPL_MOBILITY_BONUS/>移动力\n+<Ability:GHOSTSUITPL_HP_BONUS/>HP\n+<Ability:GHOSTSUITPL_ARMOR_POINTS/>护甲\n+<Ability:GHOSTSUITPL_PSIOFFENSE/>灵能伤害\n伪装的隐蔽状态持续时间更长"

[GhostSuitPlated X2AbilityTemplate]
LocFriendlyName = "阿波罗套装"
LocFlyOVerText = "阿波罗套装"
LocHelpText = "免疫毒药,+<Ability:GHOSTVISORST_OFFENSE/>%命中、<Ability:GHOSTSUITPL_MOBILITY_BONUS/>移动力、<Ability:GHOSTSUITPL_HP_BONUS/>HP、<Ability:GHOSTSUITPL_ARMOR_POINTS/>护甲、<Ability:GHOSTSUITPL_PSIOFFENSE/>灵能伤害,伪装的隐蔽状态持续时间更长"
LocLongDescription = "阿波罗套装是幽灵套装的升级版,能更好的控制他们的幽能,并且伪装的续航能力更强.免疫毒药,+<Ability:GHOSTVISORST_OFFENSE/>%命中、<Ability:GHOSTSUITPL_MOBILITY_BONUS/>移动力、<Ability:GHOSTSUITPL_HP_BONUS/>HP、<Ability:GHOSTSUITPL_ARMOR_POINTS/>护甲、<Ability:GHOSTSUITPL_PSIOFFENSE/>灵能伤害,伪装的隐蔽状态持续时间更长"

[GhostCloakPlated X2AbilityTemplate]
LocFriendlyName = "隐形迷彩装置"
LocFlyOVerText = "伪装"
LocHelpText = "进入隐蔽状态<Ability:GHOSTCLOAK_DURATIONPL/>回合+<Ability:GHOSTCLOAK_OFFENSEPL/>%命中、<Ability:GHOSTCLOAK_CRITCHANCEPL/>暴击率,拥有较强侦查效果的敌人仍然可以发现你,冷却<Ability:GHOSTCLOAK_COOLDOWNPL/>回合"
LocLongDescription = "进入隐蔽状态<Ability:GHOSTCLOAK_DURATIONPL/>回合+<Ability:GHOSTCLOAK_OFFENSEPL/>%命中、<Ability:GHOSTCLOAK_CRITCHANCEPL/>暴击率,拥有较强侦查效果的敌人仍然可以发现你,冷却<Ability:GHOSTCLOAK_COOLDOWNPL/>回合"

;-----------------------------------------Powered Crius Suit
[GhostSuitPowered X2ArmorTemplate]
FriendlyName="克瑞斯套装"
BriefSummary="被视为最高级别的幽灵套装.由于其巨大的成本,仅进行极少数的配备.拥有一个专门保持伪装的灵能增幅器,允许伪装拥有几乎无限的续航.免疫毒药,+<Ability:GHOSTVISORPO_OFFENSE/>%命中、<Ability:GHOSTSUITPO_MOBILITY_BONUS/>移动力、<Ability:GHOSTSUITPO_HP_BONUS/>HP、<Ability:GHOSTSUITPO_ARMOR_POINTS/>护甲、<Ability:GHOSTSUITPO_PSIOFFENSE/>灵能伤害,伪装的隐蔽状态持续时间几乎一直持续"
TacticalText="免疫毒药\n+<Ability:GHOSTVISORPO_OFFENSE/>%命中\n+<Ability:GHOSTSUITPO_MOBILITY_BONUS/>移动力\n+<Ability:GHOSTSUITPO_HP_BONUS/>HP\n+<Ability:GHOSTSUITPO_ARMOR_POINTS/>护甲\n+<Ability:GHOSTSUITPO_PSIOFFENSE/>灵能伤害\n伪装的隐蔽状态持续时间与冷却相同"

[GhostSuitPowered X2AbilityTemplate]
LocFriendlyName = "克瑞斯套装"
LocFlyOVerText = "克瑞斯套装"
LocHelpText = "免疫毒药,+<Ability:GHOSTVISORPO_OFFENSE/>%命中、<Ability:GHOSTSUITPO_MOBILITY_BONUS/>移动力、<Ability:GHOSTSUITPO_HP_BONUS/>HP、<Ability:GHOSTSUITPO_ARMOR_POINTS/>护甲、<Ability:GHOSTSUITPO_PSIOFFENSE/>灵能伤害,伪装的隐蔽状态持续时间与冷却相同"
LocLongDescription = "被视为最高级别的幽灵套装.由于其巨大的成本,仅进行极少数的配备.拥有一个专门保持伪装的灵能增幅器,允许伪装拥有几乎无限的续航.免疫毒药,+<Ability:GHOSTVISORPO_OFFENSE/>%命中、<Ability:GHOSTSUITPO_MOBILITY_BONUS/>移动力、<Ability:GHOSTSUITPO_HP_BONUS/>HP、<Ability:GHOSTSUITPO_ARMOR_POINTS/>护甲、<Ability:GHOSTSUITPO_PSIOFFENSE/>灵能伤害,伪装的隐蔽状态持续时间与冷却相同"

[GhostCloakPowered X2AbilityTemplate]
LocFriendlyName = "隐形迷彩装置"
LocFlyOVerText = "伪装"
LocHelpText = "进入隐蔽状态<Ability:GHOSTCLOAK_DURATIONPO/>回合+<Ability:GHOSTCLOAK_OFFENSEPO/>%命中、<Ability:GHOSTCLOAK_CRITCHANCEPO/>暴击率,拥有较强侦查效果的敌人仍然可以发现你,冷却<Ability:GHOSTCLOAK_COOLDOWNPO/>回合"
LocLongDescription = "进入隐蔽状态<Ability:GHOSTCLOAK_DURATIONPO/>回合+<Ability:GHOSTCLOAK_OFFENSEPO/>%命中、<Ability:GHOSTCLOAK_CRITCHANCEPO/>暴击率,拥有较强侦查效果的敌人仍然可以发现你,冷却<Ability:GHOSTCLOAK_COOLDOWNPO/>回合"
Erus艾鲁斯 8 marca 2020 o 17:32 
;------------------------------------------------------N I N J A - S U I T-----------------------------------
;-----------------------------------------Starting Ninja Suit
[NinjaSuitStarting X2ArmorTemplate]
FriendlyName="龙隼装束"
BriefSummary="隼忍一族的传统装束,轻便及舒适且能不受任何地形限制地快速移动,并且更快的融入环境之中.增加<Ability:NINJASUITST_MOBILITY_BONUS/>移动力、<Ability:NINJASUITST_DODGE_BONUS/>闪避及<Ability:NINJASUITST_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数.隐蔽时减少<Ability:NINJASUITST_DETECTION_MODIFIER/>%被探查半径"
TacticalText="+<Ability:NINJASUITST_MOBILITY_BONUS/>移动力\n+<Ability:NINJASUITST_DODGE_BONUS/>闪避\n+<Ability:NINJASUITST_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数\n隐蔽时减少<Ability:NINJASUITST_DETECTION_MODIFIER/>%被探查半径\n允许使用苦无"

[NinjaSuitStarting X2AbilityTemplate]
LocFriendlyName = "龙隼装束"
LocFlyOVerText = "龙隼装束"
LocHelpText = "+<Ability:NINJASUITST_MOBILITY_BONUS/>移动力、<Ability:NINJASUITST_DODGE_BONUS/>闪避及<Ability:NINJASUITST_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数.隐蔽时减少<Ability:NINJASUITST_DETECTION_MODIFIER/>%被探查半径"
LocLongDescription = "隼忍一族的传统装束,轻便及舒适且能不受任何地形限制地快速移动,并且更快的融入环境之中.+<Ability:NINJASUITST_MOBILITY_BONUS/>移动力、<Ability:NINJASUITST_DODGE_BONUS/>闪避及<Ability:NINJASUITST_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数.隐蔽时减少<Ability:NINJASUITST_DETECTION_MODIFIER/>%被探查半径"

[NinjaSuitUtilityBeltST X2AbilityTemplate]
LocFriendlyName = "忍具腰带"
LocFlyOVerText = "忍具腰带"
LocHelpText = "+<Ability:NINJASUITST_BONUS_UTILITY_CHARGE/>物品使用次数"
LocLongDescription = "+<Ability:NINJASUITST_BONUS_UTILITY_CHARGE/>物品使用次数"

[NinjaKunaiCV X2AbilityTemplate]
LocFriendlyName="苦无"
LocFlyOVerText="苦无"
LocLongDescription="携带着标志性的苦无,获得技能--苦无投掷及苦无监视等. 造成<Ability:NINJA_KUNAI_BASEDAMAGE_MINUS_SPREAD/> - <Ability:NINJA_KUNAI_BASEDAMAGE_PLUS_SPREAD/>伤害/ <Ability:NINJA_KUNAI_BASEDAMAGE_CRIT/>暴击伤害/<Ability:NINJA_KUNAI_BASEDAMAGE_PIERCE/>穿透"
LocHelpText="携带着标志性的苦无,获得技能--苦无投掷及苦无监视等"
LocPromotionPopupText="<Bullet/>携带着标志性的苦无.获得技能--苦无投掷及苦无监视等\n<Bullet/>苦无投掷: 对一个目标投掷苦无,并不打破自己的隐蔽. 冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合. 如果杀死一个目标则重置冷却\n<Bullet/>苦无监视:首个进入有效探查范围<Ability:NINJAKUNAIRETURNTHROW_RANGE/>格内的敌方单位会遭受一次反应投掷, 惩罚规则及隐蔽规则等同于监视射击\n<Bullet/>造成<Ability:NINJA_KUNAI_BASEDAMAGE_MINUS_SPREAD/> - <Ability:NINJA_KUNAI_BASEDAMAGE_PLUS_SPREAD/>伤害/ <Ability:NINJA_KUNAI_BASEDAMAGE_CRIT/>暴击伤害/<Ability:NINJA_KUNAI_BASEDAMAGE_PIERCE/>穿透"

[NinjaKunai_CV X2WeaponTemplate]
FriendlyName="苦无"
FriendlyNamePlural="苦无"
BriefSummary="由传统钢铁打造的苦无"
TacticalText="<Bullet/>由传统钢铁打造的苦无"
AbilityDescName="苦无"

;-----------------------------------------Plated Ninja Suit
[NinjaSuitPlated X2ArmorTemplate]
FriendlyName="魔神龙隼装"
BriefSummary="由隼龙斩杀过的魔神断肢所制成,因为过于厚重,所以机动性不如一般忍者服,却拥有相当强的防护能力.增加<Ability:NINJASUITPL_MOBILITY_BONUS/>移动力、<Ability:NINJASUITPL_DODGE_BONUS/>闪避、<Ability:NINJASUITPL_ARMOR_POINTS/>护甲及<Ability:NINJASUITPL_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数. 隐蔽时减少<Ability:NINJASUITPL_DETECTION_MODIFIER/>%被探查半径"
TacticalText="+<Ability:NINJASUITPL_MOBILITY_BONUS/>移动力\n+<Ability:NINJASUITPL_DODGE_BONUS/>闪避\n+<Ability:NINJASUITPL_ARMOR_POINTS/>护甲\n+<Ability:NINJASUITPL_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数\n隐蔽时减少<Ability:NINJASUITPL_DETECTION_MODIFIER/>%被探查半径\n允许使用合金苦无"

[NinjaSuitPlated X2AbilityTemplate]
LocFriendlyName = "魔神龙隼装"
LocFlyOVerText = "魔神龙隼装"
LocHelpText = "+<Ability:NINJASUITPL_ARMOR_POINTS/>护甲、<Ability:NINJASUITPL_MOBILITY_BONUS/>移动力、<Ability:NINJASUITPL_DODGE_BONUS/>闪避及<Ability:NINJASUITPL_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数.隐蔽时减少<Ability:NINJASUITPL_DETECTION_MODIFIER/>%被探查半径"
LocLongDescription = "由隼龙斩杀过的魔神断肢所制成,因为过于厚重,所以机动性不如一般忍者服,却拥有相当强的防护能力.增加<Ability:NINJASUITPL_MOBILITY_BONUS/>移动力、<Ability:NINJASUITPL_DODGE_BONUS/>闪避、<Ability:NINJASUITPL_ARMOR_POINTS/>护甲及<Ability:NINJASUITPL_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数. 隐蔽时减少<Ability:NINJASUITPL_DETECTION_MODIFIER/>%被探查半径"

[NinjaSuitUtilityBeltPL X2AbilityTemplate]
LocFriendlyName = "忍具腰带"
LocFlyOVerText = "忍具腰带"
LocHelpText = "+<Ability:NINJASUITPL_BONUS_UTILITY_CHARGE/>物品使用次数"
LocLongDescription = +<Ability:NINJASUITPL_BONUS_UTILITY_CHARGE/>物品使用次数"

[NinjaKunaiMG X2AbilityTemplate]
LocFriendlyName="合金苦无"
LocFlyOVerText="合金苦无"
LocLongDescription="携带着标志性的苦无,使用合金钢打造的苦无更加轻便且更加锋利,获得技能--苦无投掷及苦无监视等.造成<Ability:NINJA_KUNAI_MG_BASEDAMAGE_MINUS_SPREAD/>-<Ability:NINJA_KUNAI_MG_BASEDAMAGE_PLUS_SPREAD/>伤害/<Ability:NINJA_KUNAI_MG_BASEDAMAGE_CRIT/>暴击伤害/<Ability:NINJA_KUNAI_MG_BASEDAMAGE_PIERCE/>穿透"
LocHelpText="携带着标志性的苦无,使用合金钢打造的苦无更加轻便且更加锋利,获得技能--苦无投掷及苦无监视等"
LocPromotionPopupText="<Bullet/>携带着标志性的苦无,使用合金钢打造的苦无更加轻便且更加锋利,获得技能--苦无投掷及苦无监视等\n<Bullet/>苦无投掷: 对一个目标投掷苦无,并不打破自己的隐蔽. 冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合,如果杀死一个目标则重置冷却\n<Bullet/>苦无监视:首个进入有效探查范围<Ability:NINJAKUNAIOVerWATCH_RANGE/>格内的敌方单位会遭受一次反应投掷, 惩罚规则及隐蔽规则等同于监视射击\n<Bullet/>造成<Ability:NINJA_KUNAI_MG_BASEDAMAGE_MINUS_SPREAD/>- <Ability:NINJA_KUNAI_MG_BASEDAMAGE_PLUS_SPREAD/>伤害/ <Ability:NINJA_KUNAI_MG_BASEDAMAGE_CRIT/>暴击伤害/<Ability:NINJA_KUNAI_MG_BASEDAMAGE_PIERCE/>穿透"

[NinjaKunai_MG X2WeaponTemplate]
FriendlyName="合金苦无"
FriendlyNamePlural="合金苦无"
BriefSummary="使用合金钢打造的苦无更加轻便且更加锋利"
TacticalText="<Bullet/>使用合金钢打造的苦无更加轻便且更加锋利"
AbilityDescName="合金苦无"

;-----------------------------------------Powered Ninja Suit
[NinjaSuitPowered X2ArmorTemplate]
FriendlyName="传奇黑鹰套"
BriefSummary="隼之一族的至宝,仁王及隼电都使用过的传说忍者服. 增加<Ability:NINJASUITPO_MOBILITY_BONUS/>移动力、<Ability:NINJASUITPO_DODGE_BONUS/>闪避、<Ability:NINJASUITPO_ARMOR_POINTS/>护甲及<Ability:NINJASUITPO_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数. 隐蔽时减少<Ability:NINJASUITPO_DETECTION_MODIFIER/>%被探查半径"
TacticalText="+<Ability:NINJASUITPO_MOBILITY_BONUS/>移动力\n+<Ability:NINJASUITPO_DODGE_BONUS/>闪避\n+<Ability:NINJASUITPO_ARMOR_POINTS/>护甲\n+<Ability:NINJASUITPO_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数\n隐蔽时减少<Ability:NINJASUITPO_DETECTION_MODIFIER/>%被探查半径\n允许使用电浆苦无"

[NinjaSuitPowered X2AbilityTemplate]
LocFriendlyName = "传奇黑鹰套"
LocFlyOVerText = "传奇黑鹰套"
LocHelpText = "+<Ability:NINJASUITPO_MOBILITY_BONUS/>移动力、<Ability:NINJASUITPO_DODGE_BONUS/>闪避、<Ability:NINJASUITPO_ARMOR_POINTS/>护甲及<Ability:NINJASUITPO_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数. 隐蔽时减少<Ability:NINJASUITPO_DETECTION_MODIFIER/>%被探查半径"
LocLongDescription = "隼之一族的至宝,仁王及隼电都使用过的传说忍者服. 增加<Ability:NINJASUITPO_MOBILITY_BONUS/>移动力、<Ability:NINJASUITPO_DODGE_BONUS/>闪避、<Ability:NINJASUITPO_ARMOR_POINTS/>护甲及<Ability:NINJASUITPO_BONUS_UTILITY_CHARGE/>物品或手雷消耗次数. 隐蔽时减少<Ability:NINJASUITPO_DETECTION_MODIFIER/>%被探查半径"

[NinjaSuitUtilityBeltPO X2AbilityTemplate]
LocFriendlyName = "忍具腰带"
LocFlyOVerText = "忍具腰带"
LocHelpText = "+<Ability:NINJASUITPO_BONUS_UTILITY_CHARGE/>物品使用次数"
LocLongDescription = "+<Ability:NINJASUITPO_BONUS_UTILITY_CHARGE/>物品使用次数"

[NinjaKunaiBM X2AbilityTemplate]
LocFriendlyName="电浆苦无"
LocFlyOVerText="电浆苦无"
LocLongDescription="携带着标志性的苦无,合金钢苦无上附带了电浆刀刃,使得苦无拥有了更强的穿透力,获得技能--苦无投掷及苦无监视等.造成<Ability:NINJA_KUNAI_BM_BASEDAMAGE_MINUS_SPREAD/>-<Ability:NINJA_KUNAI_BM_BASEDAMAGE_PLUS_SPREAD/>伤害/<Ability:NINJA_KUNAI_BM_BASEDAMAGE_CRIT/>暴击伤害/<Ability:NINJA_KUNAI_BM_BASEDAMAGE_PIERCE/>穿透"
LocHelpText="携带着标志性的苦无,合金钢苦无上附带了电浆刀刃,使得苦无拥有了更强的穿透力,获得技能--苦无投掷及苦无监视等"
LocPromotionPopupText="<Bullet/>携带着标志性的苦无,合金钢苦无上附带了电浆刀刃,使得苦无拥有了更强的穿透力,获得技能--苦无投掷及苦无监视等\n<Bullet/>苦无投掷: 对一个目标投掷苦无,并不打破自己的隐蔽. 冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合,如果杀死一个目标则重置冷却\n<Bullet/>苦无监视:首个进入有效探查范围<Ability:NINJAKUNAIOVerWATCH_RANGE/>格内的敌方单位会遭受一次反应投掷, 惩罚规则及隐蔽规则等同于监视射击\n<Bullet/>造成<Ability:NINJA_KUNAI_BM_BASEDAMAGE_MINUS_SPREAD/>-<Ability:NINJA_KUNAI_BM_BASEDAMAGE_PLUS_SPREAD/>伤害/<Ability:NINJA_KUNAI_BM_BASEDAMAGE_CRIT/>暴击伤害/<Ability:NINJA_KUNAI_BM_BASEDAMAGE_PIERCE/>穿透"

[NinjaKunai_BM X2WeaponTemplate]
FriendlyName="电浆苦无"
FriendlyNamePlural="电浆苦无"
BriefSummary="合金钢苦无上附带了电浆刀刃,使得苦无拥有了更强的穿透力"
TacticalText="<Bullet/>合金钢苦无上附带了电浆刀刃,使得苦无拥有了更强的穿透力"
AbilityDescName="电浆苦无"
Erus艾鲁斯 8 marca 2020 o 17:32 
;----------------------------------------------------C Y B O R G - B O D Y-----------------------------------
;-----------------------------------------Starting Cyborg Body
[CyborgBodyStarting X2ArmorTemplate]
FriendlyName="爱国者Ver.(MGS4)"
BriefSummary="这是爱国者第一次尝试电子生化改造的作战用义体,用以增强士兵在战斗中的各种能力,+<Ability:CYBORGBODYST_HP_BONUS/>HP、<Ability:CYBORGBODYST_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYST_DODGE_BONUS/>闪避. 拥有<Ability:BasePoolC1/>作战能源.获得技能--原型迷彩装置,允许进入隐蔽模式,但消耗作战能源"
TacticalText="+<Ability:CYBORGBODYST_HP_BONUS/>HP\n+<Ability:CYBORGBODYST_ARMOR_POINTS/>护甲\n+<Ability:CYBORGBODYST_DODGE_BONUS/>闪避\n拥有<Ability:BasePoolC1/>作战能源\n获得技能--原型迷彩装置:允许进入隐蔽模式,直到回合结束,消耗作战能源"

[CyborgBodyStarting X2AbilityTemplate]
LocFriendlyName = "爱国者Ver.(MGS4)"
LocFlyOVerText = "爱国者Ver.(MGS4)"
LocHelpText = "+<Ability:CYBORGBODYST_HP_BONUS/>HP、<Ability:CYBORGBODYST_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYST_DODGE_BONUS/>闪避. 拥有<Ability:BasePoolC1/>作战能源.获得技能--原型迷彩装置,允许进入隐蔽模式,但消耗作战能源"
LocLongDescription = "+<Ability:CYBORGBODYST_HP_BONUS/>HP、<Ability:CYBORGBODYST_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYST_DODGE_BONUS/>闪避. 拥有<Ability:BasePoolC1/>作战能源.获得技能--原型迷彩装置,允许进入隐蔽模式,但消耗作战能源"

[CyborgStealthCamouflageStarting X2AbilityTemplate]
LocFriendlyName="迷彩装置-原型"
LocFlyOVerText="迷彩装置-原型"
LocLongDescription="进入隐蔽状态直到回合结束,+<Ability:CYBORGSTEALTHCAMOUFLAGEST_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEST_CRITCHANCE/>暴击率,消耗<Ability:CYBORGSTEALTHCAMOUFLAGEST_ENERGYCOST/ >作战能源,冷却<Ability:CYBORGSTEALTHCAMOUFLAGEST_COOLDOWN/> 回合"
LocHelpText="进入隐蔽状态直到回合结束,+<Ability:CYBORGSTEALTHCAMOUFLAGEST_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEST_CRITCHANCE/>暴击率,消耗<Ability:CYBORGSTEALTHCAMOUFLAGEST_ENERGYCOST/ >作战能源,冷却<Ability:CYBORGSTEALTHCAMOUFLAGEST_COOLDOWN/> 回合"
LocPromotionPopupText="<Bullet/>进入隐蔽状态直到回合结束\n<Bullet/><Ability:CYBORGSTEALTHCAMOUFLAGEST_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEST_CRITCHANCE/>暴击率\n<Bullet/>消耗<Ability:CYBORGSTEALTHCAMOUFLAGEST_ENERGYCOST/ >作战能源\n<Bullet/>冷却<Ability:CYBORGSTEALTHCAMOUFLAGEST_COOLDOWN/> 回合"

[X2Effect_CyborgEnergyPool_ByRank]
EnergyLabel="实验型-作战能源库"
EnergyDescription="实验型-作战能源库"

[CyborgEnergyPoolStarting X2AbilityTemplate]
LocFriendlyName = "实验型-作战能源库"
LocFlyOVerText = "实验型-作战能源库"
LocHelpText = "实验型-作战能源库"
LocLongDescription = "实验型-作战能源库"

;-----------------------------------------Plated Cyborg Body
[CyborgBodyPlated X2ArmorTemplate]
FriendlyName="生化忍者Ver."
BriefSummary="增强型的赛博格义体,相比原型型号强化了速度及隐蔽能力+<Ability:CYBORGBODYPL_HP_BONUS/>HP、<Ability:CYBORGBODYPL_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYPL_DODGE_BONUS/>闪避、<Ability:CYBORGBODYPL_MOBILITY_BONUS/>移动力,拥有<Ability:BasePoolC2/>作战能源,获得战术型迷彩装置,可进入隐蔽,效果持续1回合"
TacticalText="增强型的赛博格义体,相比原型型号强化了速度及隐蔽能力\n+<Ability:CYBORGBODYPL_HP_BONUS/>HP\n+<Ability:CYBORGBODYPL_ARMOR_POINTS/>护甲\n+<Ability:CYBORGBODYPL_DODGE_BONUS/>闪避\n+<Ability:CYBORGBODYPL_MOBILITY_BONUS/>移动力\n拥有<Ability:BasePoolC2/>作战能源\n获得战术型迷彩装置:进入隐蔽,效果持续1回合"

[CyborgBodyPlated X2AbilityTemplate]
LocFriendlyName = "生化忍者Ver."
LocFlyOVerText = "生化忍者Ver."
LocHelpText = "增强型的赛博格义体,相比原型型号强化了速度及隐蔽能力. +<Ability:CYBORGBODYPL_HP_BONUS/>HP、<Ability:CYBORGBODYPL_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYPL_DODGE_BONUS/>闪避、<Ability:CYBORGBODYPL_MOBILITY_BONUS/>移动力,拥有<Ability:BasePoolC2/>作战能源,获得战术型迷彩装置,可进入隐蔽,效果持续1回合"
LocLongDescription = "增强型的赛博格义体,相比原型型号强化了速度及隐蔽能力. +<Ability:CYBORGBODYPL_HP_BONUS/>HP、<Ability:CYBORGBODYPL_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYPL_DODGE_BONUS/>闪避、<Ability:CYBORGBODYPL_MOBILITY_BONUS/>移动力,拥有<Ability:BasePoolC2/>作战能源,获得战术型迷彩装置,可进入隐蔽,效果持续1回合"

[CyborgStealthCamouflagePlated X2AbilityTemplate]
LocFriendlyName="迷彩装置-战术型"
LocFlyOVerText="迷彩装置-战术型"
LocLongDescription="进入隐蔽状态,持续<Ability:CYBORGSTEALTHCAMOUFLAGEPL_DURATION/>回合,+<Ability:CYBORGSTEALTHCAMOUFLAGEPL_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEPL_CRITCHANCE/>暴击率,消耗<Ability:CYBORGSTEALTHCAMOUFLAGEPL_ENERGYCOST/>作战能源,冷却<Ability:CYBORGSTEALTHCAMOUFLAGEPL_COOLDOWN/>回合"
LocHelpText="进入隐蔽状态,持续<Ability:CYBORGSTEALTHCAMOUFLAGEPL_DURATION/>回合,+<Ability:CYBORGSTEALTHCAMOUFLAGEPL_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEPL_CRITCHANCE/>暴击率,消耗<Ability:CYBORGSTEALTHCAMOUFLAGEPL_ENERGYCOST/>作战能源,冷却<Ability:CYBORGSTEALTHCAMOUFLAGEPL_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>进入隐蔽状态,持续<Ability:CYBORGSTEALTHCAMOUFLAGEPL_DURATION/>回合\n<Bullet/>+<Ability:CYBORGSTEALTHCAMOUFLAGEPL_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEPL_CRITCHANCE/>暴击率\n<Bullet/>消耗<Ability:CYBORGSTEALTHCAMOUFLAGEPL_ENERGYCOST/>作战能源\n<Bullet/>冷却<Ability:CYBORGSTEALTHCAMOUFLAGEPL_COOLDOWN/>回合"

[X2Effect_CyborgEnergyPool_ByRank2]
EnergyLabel="作战能源库"
EnergyDescription="作战能源库"

[CyborgEnergyPoolPlated X2AbilityTemplate]
LocFriendlyName = "作战能源库"
LocFlyOVerText = "作战能源库"
LocHelpText = "作战能源库"
LocLongDescription = "作战能源库"

;-----------------------------------------Powered Cyborg Body
[CyborgBodyPowered X2ArmorTemplate]
FriendlyName="炼狱装甲Ver."
BriefSummary="由最先进的战斗数据与科技所打造,拥有比其他型号更高肌肉信息控制技术,获得了全方位的提升.+<Ability:CYBORGBODYPO_HP_BONUS/>HP、<Ability:CYBORGBODYPO_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYPO_DODGE_BONUS/>闪避、<Ability:CYBORGBODYPO_MOBILITY_BONUS/>移动力.拥有<Ability:BasePoolC3/>作战能源,获得生物迷彩装置,可进入隐蔽,效果持续<Ability:CYBORGSTEALTHCAMOUFLAGEPO_DURATION/>回合"
TacticalText="由最先进的战斗数据与科技所打造,拥有比其他型号更高肌肉信息控制技术,获得了全方位的提升\n+<Ability:CYBORGBODYPO_HP_BONUS/>HP\n+<Ability:CYBORGBODYPO_ARMOR_POINTS/>护甲\n+<Ability:CYBORGBODYPL_DODGE_BONUS/>闪避\n+<Ability:CYBORGBODYPO_MOBILITY_BONUS/>移动力\n拥有<Ability:BasePoolC3/>作战能源\n获得战术型迷彩装置:进入隐蔽,持续<Ability:CYBORGSTEALTHCAMOUFLAGEPO_DURATION/>回合"

[CyborgBodyPowered X2AbilityTemplate]
LocFriendlyName = "炼狱装甲Ver."
LocFlyOVerText = "炼狱装甲Ver."
LocHelpText = "由最先进的战斗数据与科技所打造,拥有比其他型号更高肌肉信息控制技术,获得了全方位的提升.+<Ability:CYBORGBODYPO_HP_BONUS/>HP、<Ability:CYBORGBODYPO_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYPO_DODGE_BONUS/>闪避、<Ability:CYBORGBODYPO_MOBILITY_BONUS/>移动力.拥有<Ability:BasePoolC3/>作战能源,获得生物迷彩装置,可进入隐蔽,效果持续<Ability:CYBORGSTEALTHCAMOUFLAGEPO_DURATION/>回合"
LocLongDescription = "由最先进的战斗数据与科技所打造,拥有比其他型号更高肌肉信息控制技术,获得了全方位的提升.+<Ability:CYBORGBODYPO_HP_BONUS/>HP、<Ability:CYBORGBODYPO_ARMOR_POINTS/>护甲、<Ability:CYBORGBODYPO_DODGE_BONUS/>闪避、<Ability:CYBORGBODYPO_MOBILITY_BONUS/>移动力.拥有<Ability:BasePoolC3/>作战能源,获得生物迷彩装置,可进入隐蔽,效果持续<Ability:CYBORGSTEALTHCAMOUFLAGEPO_DURATION/>回合"

[CyborgStealthCamouflagePowered X2AbilityTemplate]
LocFriendlyName="迷彩装置-生物隐形"
LocFlyOVerText="迷彩装置-生物隐形"
LocLongDescription="进入隐蔽状态,持续<Ability:CYBORGSTEALTHCAMOUFLAGEPO_DURATION/>回合,+<Ability:CYBORGSTEALTHCAMOUFLAGEPO_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEPO_CRITCHANCE/>暴击率,消耗<Ability:CYBORGSTEALTHCAMOUFLAGEPO_ENERGYCOST/>作战能源,冷却<Ability:CYBORGSTEALTHCAMOUFLAGEPO_COOLDOWN/>回合"
LocHelpText="进入隐蔽状态,持续<Ability:CYBORGSTEALTHCAMOUFLAGEPO_DURATION/>回合,+<Ability:CYBORGSTEALTHCAMOUFLAGEPO_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEPO_CRITCHANCE/>暴击率,消耗<Ability:CYBORGSTEALTHCAMOUFLAGEPO_ENERGYCOST/>作战能源,冷却<Ability:CYBORGSTEALTHCAMOUFLAGEPO_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>进入隐蔽状态,持续<Ability:CYBORGSTEALTHCAMOUFLAGEPO_DURATION/>回合\n<Bullet/>+<Ability:CYBORGSTEALTHCAMOUFLAGEPO_OFFENSE/>命中、<Ability:CYBORGSTEALTHCAMOUFLAGEPO_CRITCHANCE/>暴击率\n<Bullet/>消耗<Ability:CYBORGSTEALTHCAMOUFLAGEPO_ENERGYCOST/>作战能源\n<Bullet/>冷却<Ability:CYBORGSTEALTHCAMOUFLAGEPO_COOLDOWN/>回合"

[X2Effect_CyborgEnergyPool_ByRank3]
EnergyLabel="作战能源库-地狱火"
EnergyDescription="作战能源库-地狱火"

[CyborgEnergyPoolPowered X2AbilityTemplate]
LocFriendlyName = "作战能源库-地狱火"
LocFlyOVerText = "作战能源库-地狱火"
LocHelpText = "作战能源库-地狱火"
LocLongDescription = "作战能源库-地狱火"
Erus艾鲁斯 8 marca 2020 o 17:33 
;----------------------------------------------------N 7 - A R M O R -----------------------------------
;-----------------------------------------Starting N7 Armor
[N7StartingArmor X2ArmorTemplate]
FriendlyName="N7装甲 I"
BriefSummary= "标准的星盟装甲,胸前的标志代表着佩戴者的编队与执行的任务等级-N7,+<Ability:N7ST_HP_BONUS/>HP,免疫毒药,获得技能--爆炸护具及动力屏障"
TacticalText="+<Ability:N7ST_HP_BONUS/>HP\n免疫毒药\n获得技能--爆炸护具及动力屏障"

[N7StartingArmor X2AbilityTemplate]
LocFriendlyName = "N7装甲 I"
LocFlyOVerText = "N7装甲 I"
LocHelpText = "标准的星盟装甲,胸前的标志代表着佩戴者的编队与执行的任务等级-N7,+<Ability:N7ST_HP_BONUS/>HP,免疫毒药,获得技能--爆炸护具及动力屏障"
LocLongDescription = "标准的星盟装甲,胸前的标志代表着佩戴者的编队与执行的任务等级-N7,+<Ability:N7ST_HP_BONUS/>HP,免疫毒药,获得技能--爆炸护具及动力屏障"

[N7KineticShieldI X2AbilityTemplate]
LocFriendlyName="动力屏障 I"
LocFlyOVerText="动力屏障 I"
LocLongDescription="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害,+<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾,使用者为异能特化时,将动力屏障替换为异能屏障"
LocHelpText="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害,+<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾,使用者为异能特化时,将动力屏障替换为异能屏障"
LocPromotionPopupText="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害\n<Bullet/>+<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾\n<Bullet/>使用者为异能特化时,将动力屏障替换为异能屏障"

[N7KineticShieldIRegen X2AbilityTemplate]
LocFriendlyName="动力屏障 I: 重建"
LocFlyOVerText="动力屏障 I: 重建"
LocLongDescription="拥有<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="拥有<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾"
LocPromotionPopupText="<Bullet/>拥有<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾"

[N7KineticShieldIRebuild X2AbilityTemplate]
LocFriendlyName="动力屏障 I: 再生"
LocFlyOVerText="动力屏障 I: 再生"
LocLongDescription="拥有<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="拥有<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾"
LocPromotionPopupText="<Bullet/>拥有<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾"

;-----------------------------------------Plated N7 Armor
[N7PlatedArmor X2ArmorTemplate]
FriendlyName="N7装甲 II"
BriefSummary="这种更加先进的新型装甲被授予所有成功完成困难和重要任务的N7星盟士兵,拥有更快的屏障恢复装置,动力是原来的2倍,+<Ability:N7PL_HP_BONUS/>HP、<Ability:N7PL_ARMOR_POINTS/>护甲,免疫毒药,获得技能--爆炸护具及动力屏障"
TacticalText="+<Ability:N7PL_HP_BONUS/>HP\n+<Ability:N7PL_ARMOR_POINTS/>护甲\n免疫毒药\n获得技能--爆炸护具及动力屏障"

[N7PlatedArmor X2AbilityTemplate]
LocFriendlyName = "N7装甲 II"
LocFlyOVerText = "N7装甲 II"
LocHelpText = "这种更加先进的新型装甲被授予所有成功完成困难和重要任务的N7星盟士兵,拥有更快的屏障恢复装置,动力是原来的2倍,+<Ability:N7PL_HP_BONUS/>HP、<Ability:N7PL_ARMOR_POINTS/>护甲,免疫毒药,获得技能--爆炸护具及动力屏障"
LocLongDescription = "这种更加先进的新型装甲被授予所有成功完成困难和重要任务的N7星盟士兵,拥有更快的屏障恢复装置,动力是原来的2倍,+<Ability:N7PL_HP_BONUS/>HP、<Ability:N7PL_ARMOR_POINTS/>护甲,免疫毒药,获得技能--爆炸护具及动力屏障"

[N7KineticShieldII X2AbilityTemplate]
LocFriendlyName="动力屏障 II"
LocFlyOVerText="动力屏障 II"
LocLongDescription="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害,+<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾,使用者为异能特化时,将动力屏障替换为异能屏障"
LocHelpText="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害,+<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾,使用者为异能特化时,将动力屏障替换为异能屏障"
LocPromotionPopupText="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害,+<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾\n<Bullet/>使用者为异能特化时,将动力屏障替换为异能屏障"

[N7KineticShieldIIRegen X2AbilityTemplate]
LocFriendlyName="动力屏障 II: 重建"
LocFlyOVerText="动力屏障 II: 重建"
LocLongDescription="拥有<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="拥有<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾"
LocPromotionPopupText="<Bullet/>拥有<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾"

[N7KineticShieldIIRebuild X2AbilityTemplate]
LocFriendlyName="动力屏障 II: 再生"
LocFlyOVerText="动力屏障 II: 再生"
LocLongDescription="拥有<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="拥有<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾"
LocPromotionPopupText="<Bullet/>拥有<Ability:N7KINETICSHIELDII_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDII_SHIELD_REGEN_POINTS/>护盾"

;-----------------------------------------Powered N7 Armor
[N7PoweredArmor X2ArmorTemplate]
FriendlyName="N7装甲 III"
BriefSummary="只有达到TOP、ACE或是CORE的N7星盟士兵才能获得这件装备.拥有顶级的屏障防护,+<Ability:N7PO_HP_BONUS/>HP、<Ability:N7PO_ARMOR_POINTS/>护甲,免疫毒药,获得技能--爆炸护具及动力屏障"
TacticalText="+<Ability:N7PO_HP_BONUS/>HP\n+<Ability:N7PO_ARMOR_POINTS/>护甲\n免疫毒药\n获得技能--爆炸护具及动力屏障"

[N7PoweredArmor X2AbilityTemplate]
LocFriendlyName = "N7装甲 III"
LocFlyOVerText = "N7装甲 III"
LocHelpText = "只有达到TOP、ACE或是CORE的N7星盟士兵才能获得这件装备.拥有顶级的屏障防护,+<Ability:N7PO_HP_BONUS/>HP、<Ability:N7PO_ARMOR_POINTS/>护甲,免疫毒药,获得技能--爆炸护具及动力屏障"
LocLongDescription = "只有达到TOP、ACE或是CORE的N7星盟士兵才能获得这件装备.拥有顶级的屏障防护,+<Ability:N7PO_HP_BONUS/>HP、<Ability:N7PO_ARMOR_POINTS/>护甲,免疫毒药,获得技能--爆炸护具及动力屏障"

[N7KineticShieldIII X2AbilityTemplate]
LocFriendlyName="动力屏障 III"
LocFlyOVerText="动力屏障 III"
LocLongDescription="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害,+<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾,使用者为异能特化时,将动力屏障替换为异能屏障"
LocHelpText="装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害,+<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾,使用者为异能特化时,将动力屏障替换为异能屏障"
LocPromotionPopupText=装甲拥有动力屏障系统,可持续的再生修复,抵挡更多的伤害\n<Bullet/>+<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾\n<Bullet/>使用者为异能特化时,将动力屏障替换为异能屏障"

[N7KineticShieldIIIRegen X2AbilityTemplate]
LocFriendlyName="动力屏障 III: 重建"
LocFlyOVerText="动力屏障 III: 重建"
LocLongDescription="拥有<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="拥有<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾"
LocPromotionPopupText="<Bullet/>拥有<Ability:N7KINETICSHIELDI_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDI_SHIELD_REGEN_POINTS/>护盾"

[N7KineticShieldIIIRebuild X2AbilityTemplate]
LocFriendlyName="动力屏障 III: 再生"
LocFlyOVerText="动力屏障 III: 再生"
LocLongDescription="拥有<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="拥有<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾,每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾"
LocPromotionPopupText="<Bullet/>拥有<Ability:N7KINETICSHIELDIII_SHIELD_POINTS/>护盾\n<Bullet/>每回合恢复<Ability:N7KINETICSHIELDIII_SHIELD_REGEN_POINTS/>护盾"

;------------------------------------------------------------------------------------------------------------------------------------------
;----------------------------------------------------------F L A G S-----------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------
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DisplayName="光环:斯巴达II"

[Country_HaloBlueTeam X2CountryTemplate]
DisplayName="光环:蓝队"

[Country_HaloRedTeam X2CountryTemplate]
DisplayName="光环:红队"

[Country_HaloNobleTeam X2CountryTemplate]
DisplayName="光环:贵族小队"

[Country_RaptorTeam X2CountryTemplate]
DisplayName="孤岛危机:暴龙小队"

[Country_CrysisHexagon X2CountryTemplate]
DisplayName="孤岛危机:海克斯康"

[Country_CrysisHexagon2 X2CountryTemplate]
DisplayName="孤岛危机:海克斯康 (红流)"

[Country_CrysisHexagon3 X2CountryTemplate]
DisplayName="孤岛危机:海克斯康 (活性蓝)"

[Country_GhostProgram X2CountryTemplate]
DisplayName="星际争霸: Ghost Program"

[Country_ProjectShadowblade X2CountryTemplate]
DisplayName="星际争霸: Project Shadowblade"

[Country_TerranDominion X2CountryTemplate]
DisplayName="星际争霸: Terran Dominion"

[Country_TerranDominion2 X2CountryTemplate]
DisplayName="星际争霸: Terran Dominion (Emblem)"

[Country_RaynorsRaiders X2CountryTemplate]
DisplayName="星际争霸: Raynor's Raiders"

[Country_GhostOperative X2CountryTemplate]
DisplayName="星际争霸: Ghost"

[Country_MugenTenshinClan X2CountryTemplate]
DisplayName="忍者龙剑传: Mugen Tenshin Clan"

[Country_HayabusaClan X2CountryTemplate]
DisplayName="忍者龙剑传: Hayabusa Clan"

[Country_BlackSpiderClan X2CountryTemplate]
DisplayName="忍者龙剑传: Black Spider Clan"

[Country_N7Operative X2CountryTemplate]
DisplayName="质量效应: N7 Operative"

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DisplayName="质量效应: N7 Operative (Emblem)"

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DisplayName="质量效应: N7 Operative (Worn)"

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DisplayName="质量效应: Alliance (Earth)"

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DisplayName="质量效应: Alliance (Stars)"

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DisplayName="质量效应: Cerberus"

[Country_MGFoxHound X2CountryTemplate]
DisplayName="合金装备: Fox Hound"

[Country_MGMilitaires X2CountryTemplate]
DisplayName="合金装备: Army Without Borders"

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DisplayName="合金装备: Outer Heaven (Colored)"

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DisplayName="合金装备: Outer Heaven (Black & White)"

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DisplayName="合金装备: Diamond Dogs"

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DisplayName="攻壳机动队:公安9课"
Erus艾鲁斯 8 marca 2020 o 17:41 
[SPARTANII X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#00994d'>斯巴达战士-II</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#00994d'>斯巴达二期计划</font></font><br/>斯巴达二期计划--最初被称为猎户座计划的继承者,是斯巴达计划的一部分。配备雷神锤动力盔甲及进行过改造手术的精英士兵。斯巴达-II计划将是第一个融合先进外骨骼技术和神经植入物手术的项目."

[NanosuitOperative X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#3399ff'>纳米尖兵</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#3399ff'>暴龙训练</font></font><br/>纳米生化服是一种功能强大、用途极其广泛的战术战斗装甲. 人造纳米肌肉纤维可以被程序化的编辑为多种用途(如硬化,肌肉增强,或隐形),从而大大增强战斗性能和物理性能,使使用者做出超人类的壮举, 所有纳米服都是共生的,这意味着它们在物理上与使用者结合,成为第二层皮肤的形式. 与使用者最终融为一体."

[GhostOperative X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#bf80ff'>幽灵特工</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#bf80ff'>幽灵特训</font>和<font color='#bf80ff'>幽能调节器</font></font><br/>幽灵特工有着强大的灵能天赋,从幼年时期就被挑选并进行灵能训练,联邦通过引导他们的灵能来增幅他们的体质和耐力。成功完成幽灵计划的严格训练和增援应征,士兵将成为突击队和刺客。幽灵的渗透和暗杀能力是无与伦比的."

[GhostOperativePsionics X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#bf80ff'>幽灵特工: 幽能调节器</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#bf80ff'>幽灵特训</font> 和 <font color='#bf80ff'>幽能调节器</font></font><br/>幽灵特工有着强大的灵能天赋,从幼年时期就被挑选并进行灵能训练,联邦通过引导他们的灵能来增幅他们的体质和耐力。成功完成幽灵计划的严格训练和增援应征,士兵将成为突击队和刺客。幽灵的渗透和暗杀能力是无与伦比的."

[NinjaNinjutsuArts X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#595959'>隼忍: 忍术</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#595959'>隼流忍传</font></font><br/>隼流忍者是精锐的刺客,他们使用高超的技艺来执行任务,如间谍,渗透和暗杀。从幼年时期就开始接受隼之里的特别训练,只有在完成测试和训练之后,才能被称为隼忍。所有成员都是具有高超技巧和神秘技艺的专家,他们的潜力是用语言都无法描述的."

[NinjaNinpoArts X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#595959'>隼忍: 忍法</font>"
ClassSpecializationSummary="<font color='#CC0000'>REQUIRES: <font color='#595959'>隼流忍传</font></font><br/>隼流忍者是精锐的刺客,他们使用高超的技艺来执行任务,如间谍,渗透和暗杀。从幼年时期就开始接受隼之里的特别训练,只有在完成测试和训练之后,才能被称为隼忍。所有成员都是具有高超技巧和神秘技艺的专家,他们的潜力是用语言都无法描述的."

[NinjaBladeArts X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#595959'>隼忍: 忍刀</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#595959'>The Way Of The Ninja</font></font><br/>忍刀让忍者可以完全掌握太刀和苦无,将他们的体术发挥到极限."

[NinjaImprovisationArts X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#595959'>隼忍: 兵法</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#595959'>隼流忍传</font></font><br/>隼忍可利用战术技巧,在战场上更好地观察和移动,使他克服最困难的情况."

[Cyborg X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#ff8000'>赛博格</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#ff8000'>生物电子置换</font></font><br/>一名生化电子人, 拥有着生物特性及机械部位,人们称他为赛博格,机械部分并不是单纯的假肢,因为它们不仅替代了被替换的身体部件,而且以各种方式增强了他的拥有者。赛博格装备有一个外骨骼-生物电子义体-提供各种优势。他们的身体配备了一个战斗能量系统,使他们能够克服战场上的各种情况,但是他们的可用能量在每次任务中是有限的."

[N7DestroyerSoldier X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#990000'>N7-毁灭战士</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#990000'>星际战术训练</font></font><br/>这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队。他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7。毁灭者战士是全能战士,他们的天赋集中在提高耐久性和伤害上。他们的肾素激发将极大地提高了他们的战斗力."

[N7ShadowInfiltrator X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#990000'>N7-阴影渗入者</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#990000'>星际战术训练</font></font><br/>这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队。他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7。阴影渗入者使用植入物来提高敏捷性,使他们在战场上成为身手矫捷的战士。

战术披风是一件重要的工具,极大地增加了他们在战场上的暗杀、渗透和生存潜能."

[N7DemolisherEngineer X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#990000'>N7-爆破工程兵</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#990000'>星际战术训练</font></font><br/>这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队。他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7。爆破工程兵增加了技术伤害,并获得了持续供应的手雷,以进一步提高他的破坏能力。他有能力摧毁优先目标,并使用手雷对范围内的敌人进行恐吓与伤害.是顶级的团队协助者."

[N7PaladinSentinel X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#990000'>N7-骑士哨兵</font>"
ClassSpecializationSummary="<font color='#CC0000'>REQUIRES: <font color='#990000'>星际战术训练</font></font><br/>这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队。他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7。骑士哨兵在战场上携带一面坚硬的盾牌来阻挡敌人的火力。同时,他们也使用盾牌作为近战的武器."

[N7BioticTraining X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#990000'>N7-异能训练</font>"
ClassSpecializationSummary="<font color='#CC0000'>REQUIRES: <font color='#990000'>星际战术训练</font></font><br/>这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队。他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7。N7-异能训练对两个异能职业都是必需的(狂暴异能者,屠戮先锋)"

[N7FuryAdept X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#990000'>N7-狂暴异能者</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#990000'>星际战术训练</font></font><br/>这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队。他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7。狂暴是终极的异能者,能够用心灵的力量影响物质世界,擅长使用强而持久的质量效应场.他们能够利用异能粗暴地操纵环境中的物体,包括附近的敌方目标."

[N7SlayerVanguard X2UniversalSoldierClassInfo]
ClassSpecializationTitle="<font color='#990000'>N7-屠戮先锋</font>"
ClassSpecializationSummary="<font color='#CC0000'>需求: <font color='#990000'>星际战术训练</font></font><br/>这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队。他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7。屠戮先锋是强大的战斗人员,他们能够将强化人与战士的进攻力量结合起来。他们可以使用各种武器和生物异能."
Erus艾鲁斯 8 marca 2020 o 17:42 
第三部分的在这。

[X2Effect_EnergyPool_ByRank]

EnergyDescription="纳米能量"
EnergyLabel="纳米服的可用能量"
顶一波
请问女厕在哪里 20 października 2020 o 15:36 
谢谢楼主 虽然留言的人不多 但我相信每一个使用过你翻译的文本的中国人内心都会对你表示感谢
gsa0938 6 listopada 2020 o 23:56 
非感謝不可,太辛苦了,造福人群
丰川祥子 12 sierpnia 2021 o 7:31 
卧槽谢谢老哥了我复制都整了有点狂躁了:steammocking:
Ekko 16 stycznia 2023 o 13:24 
幸苦了谢谢你的翻译:steamthumbsup::steamthumbsup:
英白拉多 13 października 2023 o 7:28 
虽然我都不会用:lunar2019crylaughingpig:但还是谢谢dalao的翻译
来打我啊 6 stycznia 2024 o 17:48 
辛苦老哥翻译:steamthumbsup:
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