XCOM 2
SuperSoldiers (Core)
Erus艾鲁斯 Mar 8, 2020 @ 9:28am
3
1
SuperSoldiers: Classes, Chinese Translation
Erus艾鲁斯汉化翻译
同时希望大家能多支持这位作者

分为三个文件
第一部分为XComGame.chn
第二部分为XCOM2RPGOverhaul.chn
第三部分为WOTCHeroPerks.chn
第二与第三部分放在一起在最后

;-------------------------------------------------------------C L A S S E S----------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------
;************************************************************************************************************
; SPARTAN-II CLASS
;************************************************************************************************************
[SPARTAN-II_SS X2SoldierClassTemplate]
+DisplayName="<font color='#00994d'>斯巴达战士-II</font>"
+ClassSummary="斯巴达II期-计划--最初被称为猎户座计划的继承者,是斯巴达计划的一部分.配备雷神锤动力盔甲及进行过改造手术的精英士兵.斯巴达II期-计划将是第一个融合先进外骨骼技术和神经植入物手术的项目"
+LeftAbilityTreeTitle="斯巴达-II"
+RightAbilityTreeTitle="神经纽带"
+AbilityTreeTitles[0]="斯巴达-II"
+AbilityTreeTitles[1]="突击兵"
+AbilityTreeTitles[2]="步兵"
+AbilityTreeTitles[3]="哨兵"
+AbilityTreeTitles[4]="炮手"
+AbilityTreeTitles[5]="榴弹兵"
+AbilityTreeTitles[6]="狙击手"
+AbilityTreeTitles[7]="游侠"
+AbilityTreeTitles[8]="侦察兵"
+AbilityTreeTitles[9]="神枪手"
+AbilityTreeTitles[10]="破坏者"
+AbilityTreeTitles[11]="火箭兵"
+AbilityTreeTitles[12]="净化者"


;ALPHABETICAL ORDER
+RandomNickNames[0]="恶魔"
+RandomNickNames[1]="回收者"
+RandomNickNames[2]="执法者"
+RandomNickNames[3]="百夫长"
+RandomNickNames[4]="守望者"
+RandomNickNames[5]="掠夺者"
+RandomNickNames[6]="征服者"
+RandomNickNames[7]="战争之王"
+RandomNickNames[8]="马克.6"
+RandomNickNames[9]="赫尔墨斯"
+RandomNickNames[10]="阿格斯"
+RandomNickNames[11]="猎手"
+RandomNickNames[12]="铜斑蛇"
+RandomNickNames[13]="技师"
+RandomNickNames[14]="地狱伞兵"
+RandomNickNames[15]="先行者"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="英灵战士"
+RandomNickNames_Male[1]="S-117"
+RandomNickNames_Male[2]="S-104"
+RandomNickNames_Male[3]="S-034"
+RandomNickNames_Male[4]="S-006"
+RandomNickNames_Male[5]="S-025"
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="瓦尔基里"
+RandomNickNames_Female[1]="S-058"
+RandomNickNames_Female[2]="S-010"
+RandomNickNames_Female[3]="S-087"
+RandomNickNames_Female[4]="S-053"
+RandomNickNames_Female[5]="S-062"

+RankNames[0]="新兵"
+RankNames[1]="列兵"
+RankNames[2]="士兵"
+RankNames[3]="三等士官"
+RankNames[4]="二等士官"
+RankNames[5]="一等士官"
+RankNames[6]="士官长"
+RankNames[7]="高级士官长"
+RankNames[8]="总士官长"

+ShortNames[0]="CR"
+ShortNames[1]="CA"
+ShortNames[2]="CN"
+ShortNames[3]="PO3"
+ShortNames[4]="PO2"
+ShortNames[5]="PO1"
+ShortNames[6]="CPO"
+ShortNames[7]="SCPO"
+ShortNames[8]="MCPO"

;************************************************************************************************************
; Nanosuit CLASS
;************************************************************************************************************
[Nanosuit_SS X2SoldierClassTemplate]
+DisplayName="<font color='#3399ff'>纳米尖兵</font>"
+ClassSummary="纳米生化服是一种功能强大、用途极其广泛的战术战斗装甲. 人造纳米肌肉纤维可以被程序化的编辑为多种用途(如硬化,肌肉增强,或隐形),从而大大增强战斗性能和物理性能,使使用者做出超人类的壮举, 所有纳米服都是共生的,这意味着它们在物理上与使用者结合,成为第二层皮肤的形式. 与使用者最终融为一体"
+LeftAbilityTreeTitle="纳米服"
+RightAbilityTreeTitle="暴龙"
+AbilityTreeTitles[0]="纳米尖兵"
+AbilityTreeTitles[1]="突击兵"
+AbilityTreeTitles[2]="步兵"
+AbilityTreeTitles[3]="哨兵"
+AbilityTreeTitles[4]="炮手"
+AbilityTreeTitles[5]="榴弹兵"
+AbilityTreeTitles[6]="狙击手"
+AbilityTreeTitles[7]="游侠"
+AbilityTreeTitles[8]="侦察兵"
+AbilityTreeTitles[9]="神枪手"
+AbilityTreeTitles[10]="破坏者"
+AbilityTreeTitles[11]="火箭兵"
+AbilityTreeTitles[12]="净化者"


;ALPHABETICAL ORDER
+RandomNickNames[0]="先知"
+RandomNickNames[1]="游牧人"
+RandomNickNames[2]="爆发"
+RandomNickNames[3]="猎人"
+RandomNickNames[4]="弹头"
+RandomNickNames[5]="独行侠"
+RandomNickNames[6]="零"
+RandomNickNames[7]="游侠"
+RandomNickNames[8]="标记"
+RandomNickNames[9]="入侵"
+RandomNickNames[10]="视觉"
+RandomNickNames[11]="隐匿"
+RandomNickNames[12]="升程"
+RandomNickNames[13]="整合"
+RandomNickNames[14]="威力"
+RandomNickNames[15]="2.0+"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="阿卡特兹"
+RandomNickNames_Male[1]="雪曼"
+RandomNickNames_Male[2]="卡尔恩斯"
+RandomNickNames_Male[3]="塞可"
+RandomNickNames_Male[4]=""
+RandomNickNames_Male[5]=""
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="塔拉史"
+RandomNickNames_Female[1]="玛雅"
+RandomNickNames_Female[2]=""
+RandomNickNames_Female[3]=""
+RandomNickNames_Female[4]=""
+RandomNickNames_Female[5]=""


;************************************************************************************************************
; Ghost CLASS
;************************************************************************************************************
[Ghost_SS X2SoldierClassTemplate]
+DisplayName="<font color='#bf80ff'>幽灵特工</font>"
+ClassSummary="有着强大的灵能天赋,从幼年时期就被挑选并进行灵能训练,联邦通过引导他们的灵能来增幅他们的体质和耐力.成功完成幽灵计划的严格训练和增援应征,士兵将成为突击队和刺客.幽灵的渗透和暗杀能力是无与伦比的"
+LeftAbilityTreeTitle="幽灵计划"
+RightAbilityTreeTitle="幽能"
+AbilityTreeTitles[0]="幽灵计划"
+AbilityTreeTitles[1]="幽能"
+AbilityTreeTitles[2]="突击兵"
+AbilityTreeTitles[3]="步兵"
+AbilityTreeTitles[4]="哨兵"
+AbilityTreeTitles[5]="狙击手"
+AbilityTreeTitles[6]="游侠"
+AbilityTreeTitles[7]="侦察兵"
+AbilityTreeTitles[8]="神枪手"
+AbilityTreeTitles[9]="破坏者"
+AbilityTreeTitles[10]="观测员"


;ALPHABETICAL ORDER
+RandomNickNames[0]="猎人"
+RandomNickNames[1]="Deadshot"
+RandomNickNames[2]="独奏"
+RandomNickNames[3]="收割者"
+RandomNickNames[4]="死神"
+RandomNickNames[5]="幽灵"
+RandomNickNames[6]="怨灵"
+RandomNickNames[7]="独舞"
+RandomNickNames[8]="流氓"
+RandomNickNames[9]="恶棍"
+RandomNickNames[10]="无赖"
+RandomNickNames[11]="恶灵"
+RandomNickNames[12]="泰瑟"
+RandomNickNames[13]="聚合"
+RandomNickNames[14]="隐秘"
+RandomNickNames[15]="致命"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="阿波罗"
+RandomNickNames_Male[1]="教主"
+RandomNickNames_Male[2]="解冻"
+RandomNickNames_Male[3]="马本"
+RandomNickNames_Male[4]="跳跳"
+RandomNickNames_Male[5]="真实大帝"
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="女王"
+RandomNickNames_Female[1]="诺娃"
+RandomNickNames_Female[2]="东方教主"
+RandomNickNames_Female[3]="懿莹"
+RandomNickNames_Female[4]="学霸"
+RandomNickNames_Female[5]="伊芙"

;************************************************************************************************************
; Ninja CLASS
;************************************************************************************************************
[Ninja_SS X2SoldierClassTemplate]
+DisplayName="<font color='#595959'>隼忍</font>"
+ClassSummary="隼流忍者是精锐的刺客,他们使用高超的技艺来执行任务,如间谍,渗透和暗杀.从幼年时期就开始接受隼之里的特别训练,只有在完成测试和训练之后,才能被称为隼忍.所有成员都是具有高超技巧和神秘技艺的专家,他们的潜力是用语言都无法描述的"
+LeftAbilityTreeTitle="隼流忍道"
+RightAbilityTreeTitle="忍术"
+AbilityTreeTitles[0]="隼流"
+AbilityTreeTitles[1]="忍术"
+AbilityTreeTitles[2]="忍刀"
+AbilityTreeTitles[3]="忍步"
+AbilityTreeTitles[4]="忍具"

;ALPHABETICAL ORDER
+RandomNickNames[0]="影子"
+RandomNickNames[1]="暗杀者"
+RandomNickNames[2]="阴影"
+RandomNickNames[3]="龙之子"
+RandomNickNames[4]="隼"
+RandomNickNames[5]="超凡"
+RandomNickNames[6]="龙哥"
+RandomNickNames[7]="龙忍"
+RandomNickNames[8]="炎龙"
+RandomNickNames[9]="饭纲落"
+RandomNickNames[10]="风雷震落"
+RandomNickNames[11]="龙牙"
+RandomNickNames[12]="暗极重波弹"
+RandomNickNames[13]="忍龙"
+RandomNickNames[14]="剑传"
+RandomNickNames[15]=""
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="隼龙"
+RandomNickNames_Male[1]="疾风"
+RandomNickNames_Male[2]="隼丈"
+RandomNickNames_Male[3]="隼电"
+RandomNickNames_Male[4]=""
+RandomNickNames_Male[5]=""
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="绫音"
+RandomNickNames_Female[1]="霞"
+RandomNickNames_Female[2]="艾琳"
+RandomNickNames_Female[3]=""
+RandomNickNames_Female[4]=""
+RandomNickNames_Female[5]=""

+RankNames[0]="开·临"
+RankNames[1]="休·兵"
+RankNames[2]="生·斗"
+RankNames[3]="伤·者"
+RankNames[4]="杜·皆"
+RankNames[5]="景·阵"
+RankNames[6]="死·列"
+RankNames[7]="惊·在"
+RankNames[8]="极·前"


+ShortNames[0]="NJR"
+ShortNames[1]="NJA"
+ShortNames[2]="LNJ"
+ShortNames[3]="CNJ"
+ShortNames[4]="ANJ"
+ShortNames[5]="GNJ"
+ShortNames[6]="ENJ"
+ShortNames[7]="MNJ"
+ShortNames[8]="UNJ"

;************************************************************************************************************
; Cyborg CLASS
;************************************************************************************************************
[Cyborg_SS X2SoldierClassTemplate]
+DisplayName="<font color='#ff8000'>赛博格</font>"
+ClassSummary="一名生化电子人, 拥有着生物特性及机械肢体,人们称他为赛博格,机械部分并不是单纯的假肢,因为它们不仅替代了被替换的身体部件,而且以各种方式增强了他的拥有者.电子生物改造骨骼提供了各种优势.他们的身体配备了一个作战能源系统,使他们能够克服战场上的各种情况,但是他们的可用能量在每次任务中是有限的"
+LeftAbilityTreeTitle="赛博格"
+RightAbilityTreeTitle="降神"
+AbilityTreeTitles[0]="赛博格"
+AbilityTreeTitles[1]="突击兵"
+AbilityTreeTitles[2]="步兵"
+AbilityTreeTitles[3]="哨兵"
+AbilityTreeTitles[4]="炮手"
+AbilityTreeTitles[5]="榴弹兵"
+AbilityTreeTitles[6]="狙击手"
+AbilityTreeTitles[7]="游侠"
+AbilityTreeTitles[8]="侦察兵"
+AbilityTreeTitles[9]="神枪手"
+AbilityTreeTitles[10]="破坏者"
+AbilityTreeTitles[11]="火箭兵"
+AbilityTreeTitles[12]="净化者"
+AbilityTreeTitles[13]="骇客"

;ALPHABETICAL ORDER
+RandomNickNames[0]="狂战士"
+RandomNickNames[1]="机械降神"
+RandomNickNames[2]="金属"
+RandomNickNames[3]="源计划"
+RandomNickNames[4]="幻痛"
+RandomNickNames[5]="重武装"
+RandomNickNames[6]="合金装备"
+RandomNickNames[7]="模因"
+RandomNickNames[8]="猎狐犬"
+RandomNickNames[9]="魔童"
+RandomNickNames[10]="裸蛇"
+RandomNickNames[11]="固蛇"
+RandomNickNames[12]="液蛇"
+RandomNickNames[13]="熔蛇"
+RandomNickNames[14]="白色恶魔"
+RandomNickNames[15]="开膛手杰克"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="斯内克"
+RandomNickNames_Male[1]="索利德"
+RandomNickNames_Male[2]="利奎德"
+RandomNickNames_Male[3]="索利达斯"
+RandomNickNames_Male[4]="拔叔"
+RandomNickNames_Male[5]="雷电"
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="哈尔"
+RandomNickNames_Female[1]="梅丽尔"
+RandomNickNames_Female[2]="娜奥米"
+RandomNickNames_Female[3]="奥尔伽"
+RandomNickNames_Female[4]="艾玛"
+RandomNickNames_Female[5]="露丝玛丽"

;************************************************************************************************************
; N7 CLASS
;************************************************************************************************************
[N7_SS X2SoldierClassTemplate]
+DisplayName="<font color='#990000'>N7-星联士兵</font>"
+ClassSummary="这些士兵无处不在,必须在里约热内卢与巴西的星际战术学院接受训练,才能最终成为星联的特种部队.他们必须在战斗环境中以优秀和有效的方式中生存下来,才能获得属于精英的军衔-N7"
+AbilityTreeTitles[0]="<font color='#990000'>N7-毁灭战士</font>"
+AbilityTreeTitles[1]="<font color='#990000'>N7-阴影渗透者</font>"
+AbilityTreeTitles[2]="<font color='#990000'>N7-爆破工程师</font>"
+AbilityTreeTitles[3]="<font color='#990000'>N7-骑士哨兵</font>"
+AbilityTreeTitles[4]="<font color='#990000'>N7-生物异能者</font>"
+AbilityTreeTitles[5]="<font color='#990000'>N7-狂暴强化人</font>"
+AbilityTreeTitles[6]="<font color='#990000'>N7-屠戮先锋</font>"
+AbilityTreeTitles[7]="突击兵"
+AbilityTreeTitles[8]="步兵"
+AbilityTreeTitles[9]="步兵"
+AbilityTreeTitles[10]="炮手"
+AbilityTreeTitles[11]="榴弹兵"
+AbilityTreeTitles[12]="狙击手"
+AbilityTreeTitles[13]="游侠"
+AbilityTreeTitles[14]="侦察兵"
+AbilityTreeTitles[15]="神枪手"
+AbilityTreeTitles[16]="破坏者"
+AbilityTreeTitles[17]="火箭兵"
+AbilityTreeTitles[18]="净化者"
+AbilityTreeTitles[19]="骇客"
+AbilityTreeTitles[20]="医护兵"

;ALPHABETICAL ORDER
+RandomNickNames[0]="仙女座"
+RandomNickNames[1]="神堡"
+RandomNickNames[2]="阿莎丽"
+RandomNickNames[3]="克洛根"
+RandomNickNames[4]="图里安"
+RandomNickNames[5]="贾尔"
+RandomNickNames[6]="卡洛"
+RandomNickNames[7]="精英"
+RandomNickNames[8]="救世主"
+RandomNickNames[9]="背叛者"
+RandomNickNames[10]="凯旋者"
+RandomNickNames[11]="黑寡妇"
+RandomNickNames[12]="行刑者"
+RandomNickNames[13]="血囊"
+RandomNickNames[14]="毒液"
+RandomNickNames[15]="艾德斯"
;MALE ONLY NICKNAMES
+RandomNickNames_Male[0]="史考特"
+RandomNickNames_Male[1]="利亚姆"
+RandomNickNames_Male[2]="德拉克"
+RandomNickNames_Male[3]="维特拉"
+RandomNickNames_Male[4]="薛帕德"
+RandomNickNames_Male[5]=""
;FEMALE ONLY NICKNAMES
+RandomNickNames_Female[0]="萨玛拉"
+RandomNickNames_Female[1]="皮比"
+RandomNickNames_Female[2]="科拉"
+RandomNickNames_Female[3]="米兰达"
+RandomNickNames_Female[4]="阿什莉"
+RandomNickNames_Female[5]=""
Last edited by Erus艾鲁斯; Mar 8, 2020 @ 5:41pm
< >
Showing 1-15 of 36 comments
Erus艾鲁斯 Mar 8, 2020 @ 9:29am 
;;--------------------------------------------
; Spartan Set
;;--------------------------------------------
[SpartanIIProgram X2AbilityTemplate]
LocFriendlyName ="斯巴达-II计划"
LocFlyOVerText ="斯巴达-II计划"
LocHelpText ="获得技能--掠夺者、斯巴达-强击、闪电反射等,免疫恐慌,+近战伤害、HP、移动力、命中、闪避、意志和受伤恢复速度\n<Bullet/>解锁雷神锤动力装甲"
LocLongDescription ="斯巴达-II计划:对士兵进行神经植入物改造并配备雷神锤动力装甲\n<Bullet/>获得技能--掠夺者、斯巴达-强击、闪电反射等,免疫恐慌\n<Bullet/>+近战伤害、HP、移动力、命中、闪避、意志和受伤恢复速度\n<Bullet/>解锁雷神锤动力装甲"
LocPromotionPopupText="斯巴达-II计划:对士兵进行神经植入物改造并配备雷神锤动力装甲\n<Bullet/>训练:+<Ability:SPARTANIITRAINING_OFFENSE/>命中、<Ability:SPARTANIITRAINING_WILL/>意志、<Ability:SPARTANIITRAINING_DODGE/>闪避\n<Bullet/>掠夺者:攻击后不会结束回合,可一回合进行2次攻击或攻击后进行移动\n<Bullet/>获得心灵抵抗:抵抗恐慌\n<Bullet/>神经纽带:+<Ability:SPARTANIIAUG_HP/>HP、<Ability:SPARTANIIAUG_MOBILITY/>移动力\n<Bullet/>强化肌肉:+<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS/>近战伤害,随等级提升(<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS_PERRANK/>/Rank)\n<Bullet/>闪电反射:每轮第一次对你的反应射击无效\n<Bullet/>斯巴达-强击:使用主武器攻击近战范围内的目标,造成伤害基于主武器\n<Bullet/>解锁雷神锤动力装甲"

[SPARTANMuscleAugmentations X2AbilityTemplate]
LocFriendlyName ="斯巴达-II 强化肌肉"
LocFlyOVerText ="斯巴达-II 强化肌肉"
LocHelpText ="强化肌肉显著提高了近战的伤害,+<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS/>近战伤害,随等级提升(<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS_PERRANK/>/Rank)"
LocLongDescription = "强化肌肉显著的提高了近战的伤害,+<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS/>近战伤害,随等级提升(<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS_PERRANK/>/Rank)"
LocPromotionPopupText="强化肌肉显著的提高了近战的伤害,+<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS/>近战伤害,随等级提升(<Ability:MUSCLEAUGMENTATIONS_DAMAGEBONUS_PERRANK/>/Rank)"

[SpartanIITraining X2AbilityTemplate]
LocFriendlyName ="斯巴达-II 训练"
LocFlyOVerText ="斯巴达-II 训练"
LocHelpText ="获得掠夺者、精神免疫、命中、闪避和意志"
LocLongDescription ="获得掠夺者、精神免疫、命中、闪避和意志"
LocPromotionPopupText="获得掠夺者、精神免疫、命中、闪避和意志\n<Bullet/>+<Ability:SPARTANIITRAINING_OFFENSE/>命中、<Ability:SPARTANIITRAINING_WILL/>意志、<Ability:SPARTANIITRAINING_DODGE/>闪避\n<Bullet/>掠夺者:攻击后不会结束回合,可一回合进行2次攻击或攻击后进行移动\n<Bullet/>获得心灵抵抗:抵抗恐慌"

[SpartanIIAugmentations X2AbilityTemplate]
LocFriendlyName ="斯巴达-II 神经纽带"
LocFlyOVerText ="斯巴达-II 神经纽带"
LocHelpText ="获得闪电反射击斯巴达-强击,+HP、移动力、HP恢复速度"
LocLongDescription ="获得闪电反射击斯巴达-强击,+HP、移动力、受伤恢复速度"
LocPromotionPopupText="神经纽带:\n<Bullet/>+<Ability:SPARTANIIAUG_HP/>HP 、<Ability:SPARTANIIAUG_MOBILITY/>移动力\n<Bullet/>闪电反射:每轮第一次对你的反应射击无效\n<Bullet/斯巴达-强击:使用主武器攻击近战范围内的目标,造成伤害基于主武器\n<Bullet/>增加受伤后恢复的速度"

[SpartanStrike X2AbilityTemplate]
LocFriendlyName ="斯巴达-强击"
LocFlyOVerText ="斯巴达-强击"
LocHelpText ="使用主武器攻击近战范围内的目标,造成伤害基于主武器"
LocLongDescription ="使用主武器攻击近战范围内的目标,造成伤害基于主武器"
LocPromotionPopupText="使用主武器攻击近战范围内的目标,造成伤害基于主武器"

[SpartanCharge X2AbilityTemplate]
LocFriendlyName ="斯巴达-冲击"
LocFlyOVerText ="斯巴达-冲击"
LocHelpText ="冲向目标,+20命中与10暴击率造成近战伤害,然后使用主武器近距离射击.冷却<Ability:SPARTANCHARGE_COOLDOWN/>回合 ,每击杀<Ability:SPARTANCHARGE_COOLDOWN_REDUCTION_KILLMAIL/>目标降低<Ability:SPARTANCHARGE_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合"
LocLongDescription ="冲向目标,+20命中与10暴击率造成近战伤害,然后使用主武器近距离射击.冷却<Ability:SPARTANCHARGE_COOLDOWN/>回合 ,每击杀<Ability:SPARTANCHARGE_COOLDOWN_REDUCTION_KILLMAIL/>目标降低<Ability:SPARTANCHARGE_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合"
LocPromotionPopupText="<Bullet/>冲向目标,+20命中与10暴击率造成近战伤害,然后使用主武器近距离射击\n<Bullet/>冷却<Ability:SPARTANCHARGE_COOLDOWN/>回合,每击杀<Ability:SPARTANCHARGE_COOLDOWN_REDUCTION_KILLMAIL/>目标降低<Ability:SPARTANCHARGE_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合"

[SpartanCondemn X2AbilityTemplate]
LocFriendlyName ="谴责弱者"
LocFlyOVerText ="谴责弱者"
LocHelpText ="对目标进行射击,必定造成暴击并穿透护甲.冷却<Ability:SPARTANCONDEMN_COOLDOWN/>回合.并获得斯巴达-集中"
LocLongDescription = "对目标进行射击,必定造成暴击并穿透护甲.冷却<Ability:SPARTANCONDEMN_COOLDOWN/>回合.并获得斯巴达-集中"
LocPromotionPopupText="对目标进行射击,并获得斯巴达-集中\n<Bullet/>必定造成暴击并穿透护甲.冷却<Ability:SPARTANCONDEMN_COOLDOWN/>回合\n<Bullet/>斯巴达-集中:每轮第1次反应射击时必中"

[SpartanFocus X2AbilityTemplate]
LocFriendlyName ="斯巴达-集中"
LocFlyOVerText ="斯巴达-集中"
LocHelpText ="每轮第1次反应射击时必中"
LocLongDescription ="每轮第1次反应射击时必中"
LocPromotionPopupText="每轮第1次反应射击时必中"

[SpartanAssault X2AbilityTemplate]
LocFriendlyName ="被动:斯巴达-突袭"
LocFlyOVerText ="被动:斯巴达-突袭"
LocHelpText ="成功攻击侧翼或暴露的目标后获得移动行动点. 并获得技能--冲刺,+<Ability:SPARTANSPRINT_MOBILITY/>%移动力,持续<Ability:SPARTANSPRINT_DURATION/>回合"
LocLongDescription ="成功攻击侧翼或暴露的目标后获得移动行动点. 并获得技能--冲刺,+<Ability:SPARTANSPRINT_MOBILITY/>%移动力,持续<Ability:SPARTANSPRINT_DURATION/>回合"
LocPromotionPopupText="<Bullet/>成功攻击侧翼或暴露的目标后获得移动行动点.并获得技能--冲刺<br/><Bullet/>命中后才会触发,每回合只触发1次<br/><Bullet/>冲刺:+<Ability:SPARTANSPRINT_MOBILITY/>%移动力,持续<Ability:SPARTANSPRINT_DURATION/>回合"

[SpartanSprint X2AbilityTemplate]
LocFriendlyName ="冲刺"
LocFlyOVerText ="冲刺"
LocHelpText ="+<Ability:SPARTANSPRINT_MOBILITY/>%移动力并无视敌人的反应射击,持续<Ability:SPARTANSPRINT_DURATION/>回合,冷却<Ability:SPARTANSPRINT_COOLDOWN/>回合"
LocLongDescription ="+<Ability:SPARTANSPRINT_MOBILITY/>%移动力并无视敌人的反应射击,持续<Ability:SPARTANSPRINT_DURATION/>回合,冷却<Ability:SPARTANSPRINT_COOLDOWN/>回合"
LocPromotionPopupText="+<Ability:SPARTANSPRINT_MOBILITY/>%移动力并无视敌人的反应射击,持续<Ability:SPARTANSPRINT_DURATION/>回合,冷却<Ability:SPARTANSPRINT_COOLDOWN/>回合"

[SpartanGrenadeProficiency X2AbilityTemplate]
LocFriendlyName ="手雷精通"
LocFlyOVerText ="手雷精通"
LocHelpText ="+<Ability:SPARTANGRENADEPROFICIENCY_BONUS/>手雷携带量,增加投掷手雷的射程并获得技能--快速投掷,作为自由行动"
LocLongDescription ="+<Ability:SPARTANGRENADEPROFICIENCY_BONUS/>手雷携带量,+4手雷投掷的射程并获得技能--快速投掷,作为自由行动"
LocPromotionPopupText="<Bullet/>+<Ability:SPARTANGRENADEPROFICIENCY_BONUS/>手雷携带量,+4手雷投掷的射程并获得技能--快速投掷,作为自由行动"

[SpartanGrenadeProficiencyActive X2AbilityTemplate]
LocFriendlyName ="快速投掷"
LocFlyOVerText ="快速投掷"
LocHelpText ="自由行动,进行1次手雷投掷,冷却<Ability:SPARTANGRENADEPROFICIENCY_COOLDOWN/>回合"
LocLongDescription ="自由行动,进行1次手雷投掷,冷却<Ability:SPARTANGRENADEPROFICIENCY_COOLDOWN/>回合"
LocPromotionPopupText="自由行动,进行1次手雷投掷,冷却<Ability:SPARTANGRENADEPROFICIENCY_COOLDOWN/>回合"

[SpartanGrenadeProficiencyRange X2AbilityTemplate]
LocFriendlyName ="麒麟臂"
LocFlyOVerText ="麒麟臂"
LocHelpText = "将手雷扔得比平时更远. +<Ability:SPARTANGRENADEPROFICIENCY_BONUS_RANGE_TILES/>格投掷距离"
LocLongDescription = "将手雷扔得比平时更远. +<Ability:SPARTANGRENADEPROFICIENCY_BONUS_RANGE_TILES/>格投掷距离"
LocPromotionPopupText="将手雷扔得比平时更远. +<Ability:SPARTANGRENADEPROFICIENCY_BONUS_RANGE_TILES/>格投掷距离"

[SpartanWeaponProficiency X2AbilityTemplate]
LocFriendlyName ="被动:武器精通S"
LocFlyOVerText ="被动:武器精通S"
LocHelpText ="精通各种武器,+<Ability:SPARTANWEAPONPROFICIENCYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害,并在每次击杀后自动装填弹药"
LocLongDescription = "精通各种武器,+<Ability:SPARTANWEAPONPROFICIENCYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害,并在每次击杀后自动装填弹药"
LocPromotionPopupText="精通各种武器\n<Bullet/>+<Ability:SPARTANWEAPONPROFICIENCYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害,并在每次击杀后自动装填弹药"

[SpartanWeaponProficiencyDamageBonus X2AbilityTemplate]
LocFriendlyName = "武器精通S+"
LocFlyOVerText = "武器精通S+"
LocHelpText="+<Ability:SPARTANWEAPONPROFICIENCYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害"
LocLongDescription="+<Ability:SPARTANWEAPONPROFICIENCYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害"
LocPromotionPopupText="+<Ability:SPARTANWEAPONPROFICIENCYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害"

[SpartanDemon X2AbilityTemplate]
LocFriendlyName ="被动:恶魔化身"
LocFlyOVerText ="被动:恶魔化身"
LocHelpText ="对敌我而言,那些目睹你英勇壮举的人称你为活着的传说\n敌人对你的恐惧在整个战场上蔓延,你就是他们口中的恶魔\n+<Ability:SPARTANDEMON_DAMAGE_BONUS/>武器伤害及<Ability:SPARTANDEMON_CRIT_DAMAGE_BONUS/>暴击伤害,同时有<Ability:SPARTANDEMON_PANIC_CHANCE/>%的几率在每次暴击时对附近的敌人造成恐慌"
LocLongDescription ="对敌我而言,那些目睹你英勇壮举的人称你为活着的传说\n敌人对你的恐惧在整个战场上蔓延,你就是他们口中的恶魔\n+<Ability:SPARTANDEMON_DAMAGE_BONUS/>武器伤害及<Ability:SPARTANDEMON_CRIT_DAMAGE_BONUS/>暴击伤害,同时有<Ability:SPARTANDEMON_PANIC_CHANCE/>%的几率在每次暴击时对附近的敌人造成恐慌"
LocPromotionPopupText="对敌我而言,那些目睹你英勇壮举的人称你为活着的传说\n敌人对你的恐惧在整个战场上蔓延,你就是他们口中的恶魔\n<Bullet/>+<Ability:SPARTANDEMON_DAMAGE_BONUS/>武器伤害及<Ability:SPARTANDEMON_CRIT_DAMAGE_BONUS/>暴击伤害\n<Bullet/>有<Ability:SPARTANDEMON_PANIC_CHANCE/>%的几率在每次暴击时对半径7格内的敌人造成恐慌"

[SpartanGuardian X2AbilityTemplate]
LocFriendlyName ="被动:守护者"
LocFlyOVerText ="被动:守护者"
LocHelpText ="总是保持警觉\n对<Ability:SPARTANGUARDIAN_RANGE/>格范围内,每一个敌人进行移动的敌人进行反应射击,直到弹药耗尽\n同时视野范围内每有一个敌人+<Ability:SPARTANGUARDIANSENSE_DEF_BONUS_PER_ENEMY/> 防御,上限<Ability:SPARTANGUARDIANSENSE_MAX_DEF_BONUS/>"
LocLongDescription ="总是保持警觉\n对<Ability:SPARTANGUARDIAN_RANGE/>格范围内,每一个敌人进行移动的敌人进行反应射击,直到弹药耗尽\n同时视野范围内每有一个敌人+<Ability:SPARTANGUARDIANSENSE_DEF_BONUS_PER_ENEMY/> 防御,上限<Ability:SPARTANGUARDIANSENSE_MAX_DEF_BONUS/>"
LocPromotionPopupText="<Bullet/>对<Ability:SPARTANGUARDIAN_RANGE/>格范围内,每一个敌人进行移动的敌人进行反应射击,直到弹药耗尽\n<Bullet/>同时视野范围内每有一个敌人+<Ability:SPARTANGUARDIANSENSE_DEF_BONUS_PER_ENEMY/> 防御,上限<Ability:SPARTANGUARDIANSENSE_MAX_DEF_BONUS/>(小队视野内的不计算)\n<Bullet/>冷却4回合"

Erus艾鲁斯 Mar 8, 2020 @ 9:30am 
;;--------------------------------------------
; Nanosuit Set
;;--------------------------------------------
[NanosuitRaptorTraining X2AbilityTemplate]
LocFriendlyName ="被动:暴龙"
LocFlyOVerText ="被动:暴龙"
LocHelpText ="纳米尖兵经过特殊训练,使他能够在小队隐蔽被破坏时保持隐蔽,并且能够只用一个行动进行射击\n<Bullet/>解锁纳米服"
LocLongDescription ="纳米尖兵经过特殊训练,使他能够在小队隐蔽被破坏时保持隐蔽,并且能够只用一个行动进行射击\n<Bullet/>解锁纳米服"
LocPromotionPopupText="暴龙特训:\n<Bullet/>掠夺者技能:攻击后不会结束回合,可一回合进行2次攻击或攻击后进行移动<br/><Bullet/>当小队隐蔽暴露时,你不会暴露<br/><Bullet/>解锁纳米服:纳米服即是尖兵最强大的武器,一套非常强大且用途极其广泛的战术装甲,使你可以发挥超越常人的能力,更高版本的纳米服可以解锁更多的技能效果"

[NanosuitStealthShot X2AbilityTemplate]
LocFriendlyName ="潜行射击"
LocFlyOVerText ="潜行射击"
LocHelpText ="在隐蔽状态下进行射击不会暴露, 消耗<Ability:NANOSUITSTEALTHSHOT_ENERGYCOST/>能量,会打破小队隐蔽\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"
LocLongDescription ="在隐蔽状态下进行射击不会暴露, 消耗<Ability:NANOSUITSTEALTHSHOT_ENERGYCOST/>能量,会打破小队隐蔽\n<Bullet/>(适用纳米服版本:1.0、2.0 a/b&2.0)"
LocPromotionPopupText="在隐蔽状态下进行射击不会暴露, 消耗<Ability:NANOSUITSTEALTHSHOT_ENERGYCOST/>能量\n<Bullet/>会打破小队隐蔽\n<Bullet/>冷却0回合\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"

[EmergencyModule X2AbilityTemplate]
LocFriendlyName ="模块:应急"
LocFlyOVerText ="模块:应急"
LocHelpText ="应急模块可以恢复纳米服<Ability:EMERGENCYMODULE_REGEN_PERCENT/>%的能量,并治疗<Ability:EMERGENCYMODULE_HEAL/> HP.冷却<Ability:EMERGENCYMODULE_COOLDOWN/>回合\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"
LocLongDescription ="应急模块可以恢复纳米服<Ability:EMERGENCYMODULE_REGEN_PERCENT/>%的能量,并治疗<Ability:EMERGENCYMODULE_HEAL/> HP,冷却<Ability:EMERGENCYMODULE_COOLDOWN/>回合\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"
LocPromotionPopupText="\n<Bullet/>应急模块可以恢复纳米服<Ability:EMERGENCYMODULE_REGEN_PERCENT/>%的能量,并治疗<Ability:EMERGENCYMODULE_HEAL/> HP,冷却<Ability:EMERGENCYMODULE_COOLDOWN/>回合\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"

[EvolvedNanoProcessor X2AbilityTemplate]
LocFriendlyName ="被动:进化型纳米处理器"
LocFlyOVerText ="被动:进化型纳米处理器"
LocHelpText ="进化型纳米处理器使你+<Ability:EVOLVEDNANOPROCESSOR_HACKING/>侵入值,取消侵入失败影响,可以进行远程侵入.同时防止对你的负面影响"
LocLongDescription ="进化型纳米处理器使你+<Ability:EVOLVEDNANOPROCESSOR_HACKING/>侵入值,取消侵入失败影响,可以进行远程侵入.同时防止对你的负面影响"
LocPromotionPopupText="<Bullet/>进化型纳米处理器使你+<Ability:EVOLVEDNANOPROCESSOR_HACKING/>侵入值,取消侵入失败影响\n<Bullet/>可以进行远程侵入.同时防止对你的负面影响"

[NanosuitPredator X2AbilityTemplate]
LocFriendlyName = "被动:捕食者 AI"
LocFlyOVerText = "被动:捕食者 AI"
LocHelpText = "隐蔽时+<Ability:NANOSUITPREDATOR_DAMAGE_MULTIPLIER/>%伤害,+<Ability:NANOSUITPREDATOR_CRIT_DAMAGE_MULTIPLIER/>暴击伤害和<Ability:NANOSUITPREDATOR_ARMOR_PIERCE/>穿透\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"
LocLongDescription = "隐蔽时+<Ability:NANOSUITPREDATOR_DAMAGE_MULTIPLIER/>%伤害,+<Ability:NANOSUITPREDATOR_CRIT_DAMAGE_MULTIPLIER/>暴击伤害和<Ability:NANOSUITPREDATOR_ARMOR_PIERCE/>穿透\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"
LocPromotionPopupText="隐蔽时+<Ability:NANOSUITPREDATOR_DAMAGE_MULTIPLIER/>%伤害,+<Ability:NANOSUITPREDATOR_CRIT_DAMAGE_MULTIPLIER/>暴击伤害和<Ability:NANOSUITPREDATOR_ARMOR_PIERCE/>穿透\n<Bullet/>(适用纳米服版本:1.0、2.0a/b&2.0)"

[NanosuitPowerModule X2AbilityTemplate]
LocFriendlyName ="模块:威力"
LocFlyOVerText ="模块:威力"
LocHelpText ="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"
LocLongDescription ="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"
LocPromotionPopupText="<Bullet/>反射增强:击杀后自动装填弹药\n<Bullet/>武器操作:+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中\n<Bullet/>全力投掷:+<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"

[NanosuitPowerModuleAim X2AbilityTemplate]
LocFriendlyName ="模块:威力+"
LocFlyOVerText ="模块:威力+"
LocHelpText ="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"
LocLongDescription ="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"
LocPromotionPopupText="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"

[NanosuitPowerModuleGrenadeRange X2AbilityTemplate]
LocFriendlyName ="模块:威力+"
LocFlyOVerText ="模块:威力+"
LocHelpText ="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"
LocLongDescription ="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"
LocPromotionPopupText="击杀后自动装填弹药并+<Ability:NANOSUITPOWERMODULEAIMSTABILIZER_OFFENSE/>命中和<Ability:NANOSUITPOWERMODULEGRENADE_BONUS_RANGE_TILES/>格手雷投掷距离.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>威力冲刺:+<Ability:MOBILITYENCHANCEPOWERMODULE_MOBILITY/>%移动力(适用纳米服版本:2.0a/b&2.0)"

[NanosuitStealthModule X2AbilityTemplate]
LocFriendlyName ="模块-匿踪"
LocFlyOVerText ="模块-匿踪"
LocHelpText ="纳米服会自动追踪附近的敌人(适用纳米服版本:1.0、2.0a/b&2.0),+<Ability:CLOAKMODESTEALTHMODULE_CRITCHANCE/>暴击率,匿藏模式激活时获得技能--暗杀者(适用纳米服版本:2.0a/b&2.0)"
LocLongDescription ="<Bullet/>纳米服会自动追踪附近的敌人(适用纳米服版本:1.0、2.0a/b&2.0)<br/><Bullet/>+<Ability:CLOAKMODESTEALTHMODULE_CRITCHANCE/>暴击率<br/><Bullet/>匿藏模式激活时获得技能--暗杀者(适用纳米服版本:2.0a/b&2.0)"
LocPromotionPopupText="<Bullet/>自动警示:自动追踪附近的敌人(适用纳米服版本:1.0、2.0a/b&2.0)<br/><Bullet/>+<Ability:CLOAKMODESTEALTHMODULE_CRITCHANCE/>暴击率(适用纳米服版本:2.0a/b&2.0) <br/><Bullet/>暗杀者:使用次要武器无视护甲进行攻击并造成双倍伤害,必须激活匿藏模式才可使用,击杀目标不会暴露,消耗所有行动力,消耗<Ability:NANOSUITASSASSINATION_ENERGYCOST/>能量,必须装备匕首或剑类副手,(适用纳米服版本:2.0a/b&2.0)"

[NanosuitAssassination X2AbilityTemplate]
LocFriendlyName ="暗杀者"
LocFlyOVerText ="暗杀者"
LocHelpText ="使用次要武器无视护甲进行攻击并造成双倍伤害,必须激活匿踪模式才可使用,击杀目标不会暴露,消耗所有行动力,消耗<Ability:NANOSUITASSASSINATION_ENERGYCOST/>能量,必须装备匕首或剑类副手,(适用纳米服版本:2.0a/b&2.0),无法对机械目标或炮台使用"
LocLongDescription = "使用次要武器无视护甲进行攻击并造成双倍伤害,必须激活匿踪模式才可使用,击杀目标不会暴露,消耗所有行动力,消耗<Ability:NANOSUITASSASSINATION_ENERGYCOST/>能量,必须装备匕首或剑类副手,(适用纳米服版本:2.0a/b&2.0),无法对机械目标或炮台使用"
LocPromotionPopupText="使用次要武器无视护甲进行攻击并造成双倍伤害,必须激活匿踪模式才可使用,击杀目标不会暴露,消耗所有行动力,消耗<Ability:NANOSUITASSASSINATION_ENERGYCOST/>能量,必须装备匕首或剑类副手,(适用纳米服版本:2.0a/b&2.0),无法对机械目标或炮台使用"

[NanosuitAssassinationDmgMult X2AbilityTemplate]
LocFriendlyName ="暗杀者"
LocFlyOVerText ="暗杀者"
LocHelpText ="使用次要武器无视护甲进行攻击并造成双倍伤害,必须激活匿踪模式才可使用,击杀目标不会暴露,消耗所有行动力,消耗<Ability:NANOSUITASSASSINATION_ENERGYCOST/>能量,必须装备匕首或剑类副手,(适用纳米服版本:2.0a/b&2.0),无法对机械目标或炮台使用"
LocLongDescription ="使用次要武器无视护甲进行攻击并造成双倍伤害,必须激活匿踪模式才可使用,击杀目标不会暴露,消耗所有行动力,消耗<Ability:NANOSUITASSASSINATION_ENERGYCOST/>能量,必须装备匕首或剑类副手,(适用纳米服版本:2.0a/b&2.0),无法对机械目标或炮台使用."
LocPromotionPopupText="使用次要武器无视护甲进行攻击并造成双倍伤害,必须激活匿踪模式才可使用,击杀目标不会暴露,消耗所有行动力,消耗<Ability:NANOSUITASSASSINATION_ENERGYCOST/>能量,必须装备匕首或剑类副手,(适用纳米服版本:2.0a/b&2.0),无法对机械目标或炮台使用."

[NanosuitArmorModule X2AbilityTemplate]
LocFriendlyName ="模块-装甲"
LocFlyOVerText ="模块-装甲"
LocHelpText ="+<Ability:NANOSUITARMORMODULE_HP/>HP及<Ability:NANOSUITARMORMODULE_ARMOR/>护甲\n激活装甲模式时治疗<Ability:ARMORMODEARMORMODULE_HEAL/>点生命,并在增加<Ability:ARMORMODEARMORMODULE_MOBILITY/>点移动力"
LocLongDescription ="<Bullet/>+<Ability:NANOSUITARMORMODULE_HP/>HP及<Ability:NANOSUITARMORMODULE_ARMOR/>护甲.(适用纳米服版本:1.0、2.0a/b&2.0)<br/><Bullet/>激活装甲模式时治疗<Ability:ARMORMODEARMORMODULE_HEAL/>点生命,并在增加<Ability:ARMORMODEARMORMODULE_MOBILITY/>点移动力,适用纳米服版本:1.0、2.0a/b&2.0)"
LocPromotionPopupText="<Bullet/>+<Ability:NANOSUITARMORMODULE_HP/>HP及<Ability:NANOSUITARMORMODULE_ARMOR/>护甲.(适用纳米服版本:1.0、2.0a/b&2.0)\n<Bullet/>激活装甲模式时治疗<Ability:ARMORMODEARMORMODULE_HEAL/>点生命,并在增加<Ability:ARMORMODEARMORMODULE_MOBILITY/>点移动力,(适用纳米服版本:1.0、2.0a/b&2.0)"
Erus艾鲁斯 Mar 8, 2020 @ 9:30am 
;;--------------------------------------------
; Ghost Set
;;--------------------------------------------
[GhostProgram X2AbilityTemplate]
LocFriendlyName ="被动:幽灵计划"
LocFlyOVerText ="被动:幽灵计划"
LocHelpText ="+<Ability:GHOSTPROGRAM_DAMAGE_MULTIPLIER/>%额外伤害, 弹匣量变为<Ability:GHOSTPROGRAM_AMMO/>+<Ability:GHOSTPROGRAM_HACKING/>侵入值,当小队隐蔽暴露时,你不会暴露,获得小队视野,并且没有命中惩罚\n<Bullet/>解锁幽灵套装"
LocLongDescription ="+<Ability:GHOSTPROGRAM_DAMAGE_MULTIPLIER/>%额外伤害, 弹匣量变为<Ability:GHOSTPROGRAM_AMMO/>.+<Ability:GHOSTPROGRAM_HACKING/>侵入值,当小队隐蔽暴露时,你不会暴露,获得小队视野,并且没有命中惩罚\n<Bullet/>解锁幽灵套装"
LocPromotionPopupText="<Bullet/>+<Ability:GHOSTPROGRAM_DAMAGE_MULTIPLIER/>%额外伤害, 弹匣量变为<Ability:GHOSTPROGRAM_AMMO/>(提升弹匣量不会产生效果)\n<Bullet/>+<Ability:GHOSTPROGRAM_HACKING/>侵入值\n<Bullet/>当小队隐蔽暴露时,你不会暴露\n<Bullet/>获得小队视野,并且没有命中惩罚\n<Bullet/>解锁幽灵套装,使他们在战场上隐形,并开放各种新战术与技能"

[GhostShot X2AbilityTemplate]
LocFriendlyName ="幽灵射击"
LocFlyOVerText ="幽灵射击"
LocHelpText ="当你射击时,不会暴露,但会暴露小队隐蔽,冷却<Ability:GHOSTSHOT_COOLDOWN/>回合"
LocLongDescription ="当你射击时,不会暴露,但会暴露小队隐蔽,冷却<Ability:GHOSTSHOT_COOLDOWN/>回合"
LocPromotionPopupText="当你射击时,不会暴露,但会暴露小队隐蔽\n<Bullet/>冷却<Ability:GHOSTSHOT_COOLDOWN/>回合\n<Bullet/>需要隐蔽"

[GhostStandardShot X2AbilityTemplate]
LocFriendlyName ="幽灵射击"
LocFlyOVerText ="幽灵射击"
LocHelpText = "幽灵射击"
LocHelpText ="当你射击时,不会暴露,但会暴露小队隐蔽,冷却<Ability:GHOSTSHOT_COOLDOWN/>回合"
LocLongDescription =幽灵射击"
LocHelpText ="当你射击时,不会暴露,但会暴露小队隐蔽,冷却<Ability:GHOSTSHOT_COOLDOWN/>回合"
LocPromotionPopupText="当你射击时,不会暴露,但会暴露小队隐蔽\n<Bullet/>冷却<Ability:GHOSTSHOT_COOLDOWN/>回合\n<Bullet/>需要隐蔽"

[GhostWatch X2AbilityTemplate]
LocFriendlyName ="幽灵监视"
LocFlyOVerText ="幽灵监视"
LocHelpText ="必须隐蔽,监视一个扇形区域,对第一个进行移动得敌人进行反应射击,击杀目标将保持隐蔽,如果还有弹药,将继续对下个目标进行射击,直到失手或未命中,会暴露隐蔽,消耗<Ability:GHOSTWATCH_ACTION_POINT_COST/>行动力,冷却<Ability:GHOSTWATCH_COOLDOWN/>回合"
LocLongDescription ="必须隐蔽,监视一个扇形区域,对第一个进行移动得敌人进行反应射击,击杀目标将保持隐蔽,如果还有弹药,将继续对下个目标进行射击,直到失手或未命中,会暴露隐蔽,消耗<Ability:GHOSTWATCH_ACTION_POINT_COST/>行动力,冷却<Ability:GHOSTWATCH_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>必须隐蔽,监视一个扇形区域,对第一个进行移动得敌人进行反应射击,击杀目标将保持隐蔽,如果还有弹药,将继续对下个目标进行射击,直到失手或未命中\n<Bullet/>会暴露隐蔽\n<Bullet/>消耗<Ability:GHOSTWATCH_ACTION_POINT_COST/>行动力\n<Bullet/>冷却<Ability:GHOSTWATCH_COOLDOWN/>回合"

[GhostWatchShot X2AbilityTemplate]
LocFriendlyName ="幽灵监视"
LocFlyOVerText ="幽灵监视"
LocHelpText ="必须隐蔽,监视一个扇形区域,对第一个进行移动得敌人进行反应射击,击杀目标将保持隐蔽,如果还有弹药,将继续对下个目标进行射击,直到失手或未命中,会暴露隐蔽,消耗<Ability:GHOSTWATCH_ACTION_POINT_COST/>行动力,冷却<Ability:GHOSTWATCH_COOLDOWN/>回合"
LocLongDescription ="必须隐蔽,监视一个扇形区域,对第一个进行移动得敌人进行反应射击,击杀目标将保持隐蔽,如果还有弹药,将继续对下个目标进行射击,直到失手或未命中,会暴露隐蔽,消耗<Ability:GHOSTWATCH_ACTION_POINT_COST/>行动力,冷却<Ability:GHOSTWATCH_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>必须隐蔽,监视一个扇形区域,对第一个进行移动得敌人进行反应射击,击杀目标将保持隐蔽,如果还有弹药,将继续对下个目标进行射击,直到失手或未命中\n<Bullet/>会暴露隐蔽\n<Bullet/>消耗<Ability:GHOSTWATCH_ACTION_POINT_COST/>行动力\n<Bullet/>冷却<Ability:GHOSTWATCH_COOLDOWN/>回合"

[GhostHackingProficiency X2AbilityTemplate]
LocFriendlyName ="骇客精通"
LocFlyOVerText ="骇客精通"
LocHelpText ="+<Ability:GHOSTHACKINGPROFICIENCY_HACKING/>侵入值,取消侵入失败影响.获得技能--伪装X诱饵,如果处于暴露状态,则与目标激活伪装,直到回合结束.如果处于隐蔽状态,则生成一个全息诱饵,直到回合开始为止"
LocLongDescription ="+<Ability:GHOSTHACKINGPROFICIENCY_HACKING/>侵入值,取消侵入失败影响.获得技能--伪装X诱饵,如果处于暴露状态,则与目标激活伪装,直到回合结束.如果处于隐蔽状态,则生成一个全息诱饵,直到回合开始为止"
LocPromotionPopupText="<Bullet/>+<Ability:GHOSTHACKINGPROFICIENCY_HACKING/>侵入值,取消侵入失败影响\n<Bullet/>伪装X诱饵:处于暴露状态时,与目标激活伪装,直到回合结束.如果处于隐蔽状态,则生成一个全息诱饵,直到回合开始为止"

[GhostHackingProficiencyCloak X2AbilityTemplate]
LocFriendlyName ="伪装X诱饵"
LocFlyOVerText ="伪装X诱饵"
LocHelpText = "处于暴露状态时,与目标激活伪装,直到回合结束.如果处于隐蔽状态,则生成一个全息诱饵,直到回合开始为止"
LocLongDescription ="处于暴露状态时,与目标激活伪装,直到回合结束.如果处于隐蔽状态,则生成一个全息诱饵,直到回合开始为止"
LocPromotionPopupText="<Bullet/>处于暴露状态时,与目标激活伪装,直到回合结束\n<Bullet/>如果处于隐蔽状态,则生成一个全息诱饵,直到回合开始为止>"

[GhostDeathshot X2AbilityTemplate]
LocFriendlyName ="致命枪决"
LocFlyOVerText ="致命枪决"
LocHelpText ="消耗<Ability:GHOSTDEATHSHOT_ACTION_POINT_COST/>行动进行射击,会暴露.如果造成暴击,则击杀目标.对化身的射击造成双倍的暴击伤害.不能对机械和炮塔使用"
LocLongDescription ="消耗<Ability:GHOSTDEATHSHOT_ACTION_POINT_COST/>行动进行射击,会暴露.如果造成暴击,则击杀目标.对化身的射击造成双倍的暴击伤害.不能对机械和炮塔使用"
LocPromotionPopupText="消耗<Ability:GHOSTDEATHSHOT_ACTION_POINT_COST/>行动进行射击\n<Bullet/>会暴露\n<Bullet/>如果造成暴击,则击杀目标\n<Bullet/>对化身的射击造成双倍的暴击伤害\n<Bullet/>不能对机械和炮塔使用"

[GhostWeaponProficiency X2AbilityTemplate]
LocFriendlyName ="被动:武器精通G"
LocFlyOVerText ="被动:武器精通G"
LocHelpText ="精通并掌握了主要武器,每次击杀后自动装填弹药.+<Ability:GHOSTWEAPONPROFICIENCYBONUS_ARMOR_PIERCE/>穿透,添加1个弹药专用物品槽"
LocLongDescription ="精通并掌握了主要武器,每次击杀后自动装填弹药.+<Ability:GHOSTWEAPONPROFICIENCYBONUS_ARMOR_PIERCE/>穿透,添加1个弹药专用物品槽"
LocPromotionPopupText="精通并掌握了主要武器\n<Bullet/>每次击杀后自动装填弹药\n<Bullet/>+<Ability:GHOSTWEAPONPROFICIENCYBONUS_ARMOR_PIERCE/>穿透\n<Bullet/>添加1个弹药专用物品槽"

[GhostWeaponProficiencyBonus X2AbilityTemplate]
LocFriendlyName ="被动:武器精通G+"
LocFlyOVerText ="被动:武器精通G+"
LocHelpText ="精通并掌握了主要武器,+<Ability:GHOSTWEAPONPROFICIENCYBONUS_ARMOR_PIERCE/>穿透,仅适用于主武器"
LocLongDescription ="精通并掌握了主要武器,+<Ability:GHOSTWEAPONPROFICIENCYBONUS_ARMOR_PIERCE/>穿透,仅适用于主武器"
LocPromotionPopupText="精通并掌握了主要武器\n<Bullet/>+<Ability:GHOSTWEAPONPROFICIENCYBONUS_ARMOR_PIERCE/>穿透\n<Bullet/>仅适用于主武器"

[GhostInvisibleThreat X2AbilityTemplate]
LocFriendlyName ="被动:鬼魅惊魂"
LocFlyOVerText ="被动:鬼魅惊魂"
LocHelpText ="隐蔽时+<Ability:GHOSTINVISIBLETHREAT_CRITCHANCE/>暴击率,暴击造成目标7格内<Ability:GHOSTINVISIBLETHREAT_PANIC_CHANCE/>%恐慌与<Ability:GHOSTINVISIBLETHREAT_DISORIENT_CHANCE/>%混乱,使用维克托步枪类击杀时不会暴露"
LocLongDescription ="隐蔽时+<Ability:GHOSTINVISIBLETHREAT_CRITCHANCE/>暴击率,暴击造成目标7格内<Ability:GHOSTINVISIBLETHREAT_PANIC_CHANCE/>%恐慌与<Ability:GHOSTINVISIBLETHREAT_DISORIENT_CHANCE/>%混乱,使用维克托步枪类击杀时不会暴露"
LocPromotionPopupText="让敌人永远都无法知道是什么击中了他\n<Bullet/>隐蔽时+<Ability:GHOSTINVISIBLETHREAT_CRITCHANCE/>暴击率\n<Bullet/>暴击造成目标7格内<Ability:GHOSTINVISIBLETHREAT_PANIC_CHANCE/>%恐慌与<Ability:GHOSTINVISIBLETHREAT_DISORIENT_CHANCE/>%混乱\n<Bullet/>使用维克托步枪类击杀时不会暴露"

[GhostInvisibleThreatPanic X2AbilityTemplate]
LocFriendlyName ="被动:鬼魅惊魂"
LocFlyOVerText ="被动:鬼魅惊魂"
LocHelpText ="隐蔽时+<Ability:GHOSTINVISIBLETHREAT_CRITCHANCE/>暴击率,暴击造成目标7格内<Ability:GHOSTINVISIBLETHREAT_PANIC_CHANCE/>%恐慌与<Ability:GHOSTINVISIBLETHREAT_DISORIENT_CHANCE/>%混乱,使用维克托步枪类击杀时不会暴露"
LocLongDescription ="隐蔽时+<Ability:GHOSTINVISIBLETHREAT_CRITCHANCE/>暴击率,暴击造成目标7格内<Ability:GHOSTINVISIBLETHREAT_PANIC_CHANCE/>%恐慌与<Ability:GHOSTINVISIBLETHREAT_DISORIENT_CHANCE/>%混乱,使用维克托步枪类击杀时不会暴露"
LocPromotionPopupText="让敌人永远都无法知道是什么击中了他\n<Bullet/>隐蔽时+<Ability:GHOSTINVISIBLETHREAT_CRITCHANCE/>暴击率\n<Bullet/>暴击造成目标7格内<Ability:GHOSTINVISIBLETHREAT_PANIC_CHANCE/>%恐慌与<Ability:GHOSTINVISIBLETHREAT_DISORIENT_CHANCE/>%混乱\n<Bullet/>使用维克托步枪类击杀时不会暴露"

[GhostLastWhisper X2AbilityTemplate]
LocFriendlyName ="被动:最后的低语"
LocFlyOVerText ="被动:最后的低语"
LocHelpText ="在附近没有其他活动的敌人时击杀目标会保持隐蔽,主武器撕裂护甲+<Ability:LASTWHISPER_ARMOR_PIERCE/>穿透,隐蔽时获得+<Ability:LASTWHISPER_CRITCHANCE/>暴击率及<Ability:LASTWHISPER_MOBILITY_BONUS/>移动力"
LocLongDescription ="在附近没有其他活动的敌人时击杀目标会保持隐蔽,主武器撕裂护甲+<Ability:LASTWHISPER_ARMOR_PIERCE/>穿透,隐蔽时获得+<Ability:LASTWHISPER_CRITCHANCE/>暴击率及<Ability:LASTWHISPER_MOBILITY_BONUS/>移动力"
LocPromotionPopupText="在附近没有其他活动的敌人时击杀目标会保持隐蔽\n<Bullet/>主武器撕裂护甲+<Ability:LASTWHISPER_ARMOR_PIERCE/>穿透\n<Bullet/>隐蔽时获得+<Ability:LASTWHISPER_CRITCHANCE/>暴击率及<Ability:LASTWHISPER_MOBILITY_BONUS/>移动力"

;Complementrary Ghost Perks----------
[SSPsychic X2AbilityTemplate]
LocFriendlyName ="幽能调节器"
LocFlyOVerText ="幽能调节器"
LocHelpText ="施加错乱与分裂"
LocLongDescription ="削弱意志的心灵攻击,能对敌人造成诸多负面效果,包括对目标的心灵控制.错乱在杀伤目标的同时还能够对其产生撕裂效果.如果对目标成功施加"错乱"效果,目标会受到2-4点伤害,之后受到的所有伤害也都会+2点.冷却3回合"
LocPromotionPopupText="\n<Bullet/>错乱:削弱意志的心灵攻击,能对敌人造成诸多负面效果,包括对目标的心灵控制\n<Bullet/>分裂:在杀伤目标的同时还能够对其产生撕裂效果.如果对目标成功施加"错乱"效果,目标会受到2-4点伤害,之后受到的所有伤害也都会+2点\n<Bullet/>冷却3回合"

[SSSoulReave X2AbilityTemplate]
LocFriendlyName ="灵魂掠夺"
LocFlyOVerText ="灵魂掠夺"
LocHelpText ="施加灵魂之火和灵魂偷取"
LocLongDescription ="对有机体的敌人造成直接灵能伤害.无视掩护和护甲.同时造成的一半伤害将会返还为生命值,冷却3回合"
LocPromotionPopupText="<Bullet/>灵魂之火:对有机体的敌人造成直接灵能伤害.无视掩护和护甲\n<Bullet/>灵魂偷取:同时造成的一半伤害将会返还为生命值\n<Bullet/>冷却3回合"

[SSPsionicShield X2AbilityTemplate]
LocFriendlyName ="灵能护盾"
LocFlyOVerText ="灵能护盾"
LocHelpText ="施加静滞和静滞护盾"
LocLongDescription ="彻底使目标眩晕1回合,但对方会免疫任何伤害或攻击,能够对友军施放,使其免疫任何攻击并眩晕1回合,冷却3回合"
LocPromotionPopupText="<Bullet/>静滞:彻底使目标眩晕1回合,但对方会免疫任何伤害或攻击\n<Bullet/>静滞护盾:能够对友军施放,使其免疫任何攻击并眩晕1回合\n<Bullet/>冷却3回合"

[SSPsiGuard X2AbilityTemplate]
LocFriendlyName ="幽能堡垒"
LocFlyOVerText ="幽能堡垒"
LocHelpText ="施加要塞与壁垒"
LocLongDescription ="对火焰,毒药,酸以及爆炸伤害免疫.每当受到足以致命的伤害,他会立刻进入静滞状态,持续1回合,且生命值会降到1点.此能力每次任务发动一次"
LocPromotionPopupText="<Bullet/>要塞:对火焰,毒药,酸以及爆炸伤害免疫\n<Bullet/>壁垒:每当受到足以致命的伤害,他会立刻进入静滞状态,持续1回合,且生命值会降到1点.此能力每次任务发动一次"
Erus艾鲁斯 Mar 8, 2020 @ 9:31am 
;;--------------------------------------------
; Ninja Set
;;--------------------------------------------
;Ninjutsu Tree-------------------------------------
[NinjaTheWayOfTheNinja X2AbilityTemplate]
LocFriendlyName ="隼流忍传"
LocFlyOVerText ="隼流忍传"
LocHelpText ="当小队隐蔽暴露时,你不会暴露.获得技能--真龙剑,劈砍只消耗1个行动力,不结束你的回合.+<Ability:WAYOFTHENINJA_WILL/>意志、<Ability:WAYOFTHENINJA_OFFENSE/>命中、<Ability:WAYOFTHENINJA_DODGE/>闪避、<Ability:WAYOFTHENINJA_MOBILITY/>移动力、<Ability:WAYOFTHENINJA_DAMAGE_BONUS/>伤害和<Ability:WAYOFTHENINJA_DETECTION_MODIFIER/>%被探查半径,获得技能--隼步,在回合内处于不可见状态 \n<Bullet/> 解锁忍龙装束"
LocLongDescription ="当小队隐蔽暴露时,你不会暴露.获得技能--真龙剑,劈砍只消耗1个行动力,不结束你的回合.+<Ability:WAYOFTHENINJA_WILL/>意志、<Ability:WAYOFTHENINJA_OFFENSE/>命中、<Ability:WAYOFTHENINJA_DODGE/>闪避、<Ability:WAYOFTHENINJA_MOBILITY/>移动力、<Ability:WAYOFTHENINJA_DAMAGE_BONUS/>伤害和<Ability:WAYOFTHENINJA_DETECTION_MODIFIER/>%被探查半径,获得技能--隼步,在回合内处于不可见状态 \n<Bullet/> 解锁忍龙装束"
LocPromotionPopupText="<Bullet/>当小队隐蔽暴露时,你不会暴露\n<Bullet/>真龙剑:劈砍只消耗1个行动力,不结束你的回合\n<Bullet/>+<Ability:WAYOFTHENINJA_WILL/>意志、<Ability:WAYOFTHENINJA_OFFENSE/>命中、<Ability:WAYOFTHENINJA_DODGE/>闪避、<Ability:WAYOFTHENINJA_MOBILITY/>移动力、<Ability:WAYOFTHENINJA_DAMAGE_BONUS/>伤害和<Ability:WAYOFTHENINJA_DETECTION_MODIFIER/>%被探查半径\n<Bullet/>隼步:在回合内处于不可见状态,冷却<Ability:SHADOWWALKER_COOLDOWN/>回合\n<Bullet/>隼之意志:解锁忍龙装束,可携带苦无"

[NinjaBladeFinesse X2AbilityTemplate]
LocFriendlyName ="真龙剑"
LocFlyOVerText ="真龙剑"
LocHelpText ="真龙剑:劈砍只消耗1个行动力,不结束你的回合"
LocLongDescription ="真龙剑:劈砍只消耗1个行动力,不结束你的回合"
LocPromotionPopupText="<Bullet/>真龙剑:劈砍只消耗1个行动力,不结束你的回合"

[NinjaBladeFinesseBonusMove X2AbilityTemplate]
LocFriendlyName ="真龙剑"
LocFlyOVerText ="真龙剑"
LocHelpText = "真龙剑:劈砍只消耗1个行动力,不结束你的回合"
LocLongDescription = "真龙剑:劈砍只消耗1个行动力,不结束你的回合"
LocPromotionPopupText="<Bullet/>真龙剑:劈砍只消耗1个行动力,不结束你的回合"

[NinjaShadowWalker X2AbilityTemplate]
LocFriendlyName ="隼步"
LocFlyOVerText ="隼步"
LocHelpText ="在回合内处于不可见状态, -<Ability:SHADOWWALKER_MOBILITY_PENALTY/>%移动力.持续到回合结束,冷却<Ability:SHADOWWALKER_COOLDOWN/>回合"
LocLongDescription ="在回合内处于不可见状态, -<Ability:SHADOWWALKER_MOBILITY_PENALTY/>%移动力.持续到回合结束,冷却<Ability:SHADOWWALKER_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>在回合内处于不可见状态, -<Ability:SHADOWWALKER_MOBILITY_PENALTY/>%移动力.持续到回合结束\n<Bullet/>冷却<Ability:SHADOWWALKER_COOLDOWN/>回合"

[NinjaMindOVerBody X2AbilityTemplate]
LocFriendlyName ="驭灵御体之术"
LocFlyOVerText ="驭灵御体之术"
LocHelpText ="获得毒药免疫,+<Ability:NINJAMINDOVerBODY_WILL/>意志,缩短伤口恢复时间,获得技能--呼吸吐纳"
LocLongDescription ="意念呼吸自然出入,心息相依,意气相随, 随息驭灵,久炼御体.拥有的更强的心灵与体魄,获得毒药免疫,+<Ability:NINJAMINDOVerBODY_WILL/>意志,缩短伤口恢复时间,获得技能--呼吸吐纳"
LocPromotionPopupText ="意念呼吸自然出入,心息相依,意气相随, 随息驭灵,久炼御体.拥有的更强的心灵与体魄\n<Bullet/>获得毒药免疫\n<Bullet/>+<Ability:NINJAMINDOVerBODY_WILL/>意志,缩短伤口恢复时间\n<Bullet/>呼吸吐纳:每轮恢复<Ability:NINJAREGENERATION_INSTANT_HEAL/>HP持续<Ability:NINJAREGENERATION_DURATION/>回合并清除出血,冷却<Ability:NINJAREGENERATION_COOLDOWN/>回合,并结束回合"

[NinjaRegeneration X2AbilityTemplate]
LocFriendlyName ="呼吸吐纳"
LocFlyOVerText ="呼吸吐纳"
LocHelpText ="结内狮子印,进行吐纳呼吸,每轮恢复<Ability:NINJAREGENERATION_INSTANT_HEAL/>HP持续<Ability:NINJAREGENERATION_DURATION/>回合并清除出血,冷却<Ability:NINJAREGENERATION_COOLDOWN/>回合,并结束回合"
LocLongDescription ="结内狮子印,进行吐纳呼吸,每轮恢复<Ability:NINJAREGENERATION_INSTANT_HEAL/>HP持续<Ability:NINJAREGENERATION_DURATION/>回合并清除出血,冷却<Ability:NINJAREGENERATION_COOLDOWN/>回合,并结束回合"
LocPromotionPopupText="结内狮子印,进行吐纳呼吸\n<Bullet/>每轮恢复<Ability:NINJAREGENERATION_INSTANT_HEAL/>HP\n<Bullet/持续<Ability:NINJAREGENERATION_DURATION/>回合并清除出血\n<Bullet/冷却<Ability:NINJAREGENERATION_COOLDOWN/>回合\n<Bullet/使用后结束回合"

[NinjaAcrobatics X2AbilityTemplate]
LocFriendlyName ="被动:飞鸟翻转之术"
LocFlyOVerText ="被动:飞鸟翻转之术"
LocHelpText ="获得+<Ability:NINJAACROBATICS_MOBILITY_BONUS/>移动力、<Ability:NINJAACROBATICS_DODGE_BONUS/>闪避,可跳跃至任意位置"
LocLongDescription ="使用忍步在周围环境中移动, 可以攀爬到较高的位置.+<Ability:NINJAACROBATICS_MOBILITY_BONUS/>移动力、<Ability:NINJAACROBATICS_DODGE_BONUS/>闪避,可跳跃至任意位置"
LocPromotionPopupText="使用忍步在周围环境中移动, 可以攀爬到较高的位置\n<Bullet/>+<Ability:NINJAACROBATICS_MOBILITY_BONUS/>移动力、<Ability:NINJAACROBATICS_DODGE_BONUS/>闪避,可跳跃至任意位置"

[NinjaAgility X2AbilityTemplate]
LocFriendlyName ="被动:翔鹤"
LocFlyOVerText =被动:"翔鹤"
LocHelpText ="获得+<Ability:NINJAAGILITY_PERMANENT_DODGE/>闪避、<Ability:NINJAAGILITY_PERMANENT_MOBILITY/>移动力、<Ability:NINJAAGILITY_PERMANENT_DEFENSE/>防护,擦伤时减少受到的伤害.每有1个敌人+<Ability:NINJADODGEPERENEMY_DODGE_BONUS_PER_ENEMY/>闪避,每移动1格+<Ability:NINJAAGILITY_DODGE_BONUS_PER_TILE/>闪避,最大值分别为<Ability:NINJAAGILITY_DODGE_BONUS_CAP/>和<Ability:NINJADODGEPERENEMY_MAX_DODGE_BONUS/>"
LocLongDescription ="获得+<Ability:NINJAAGILITY_PERMANENT_DODGE/>闪避、<Ability:NINJAAGILITY_PERMANENT_MOBILITY/>移动力、<Ability:NINJAAGILITY_PERMANENT_DEFENSE/>防护,擦伤时减少受到的伤害.每有1个敌人+<Ability:NINJADODGEPERENEMY_DODGE_BONUS_PER_ENEMY/>闪避,每移动1格+<Ability:NINJAAGILITY_DODGE_BONUS_PER_TILE/>闪避,最大值分别为<Ability:NINJAAGILITY_DODGE_BONUS_CAP/>和<Ability:NINJADODGEPERENEMY_MAX_DODGE_BONUS/>"
LocPromotionPopupText="<Bullet/>获得+<Ability:NINJAAGILITY_PERMANENT_DODGE/>闪避、<Ability:NINJAAGILITY_PERMANENT_MOBILITY/>移动力、<Ability:NINJAAGILITY_PERMANENT_DEFENSE/>防护\n<Bullet/>每有1个敌人+<Ability:NINJADODGEPERENEMY_DODGE_BONUS_PER_ENEMY/>闪避,每移动1格+<Ability:NINJAAGILITY_DODGE_BONUS_PER_TILE/>闪避,最大值分别为<Ability:NINJAAGILITY_DODGE_BONUS_CAP/>和<Ability:NINJADODGEPERENEMY_MAX_DODGE_BONUS/>\n<Bullet/>擦伤时减少受到的伤害(-<Ability:SSDIE_HARD_CONVENTIONAL_MITIGATION/>常规/-<Ability:SSDIE_HARD_MAGNETIC_MITIGATION/>磁力/-<Ability:SSDIE_HARD_BEAM_MITIGATION/>光束)"

[NinjaAgilityTiles X2AbilityTemplate]
LocFriendlyName ="翔鹤+"
LocFlyOVerText ="翔鹤+"
LocHelpText ="根据每回合移动的格子数量获得闪避, 回合结束时获得"
LocLongDescription ="根据每回合移动的格子数量获得闪避, 回合结束时获得"
LocPromotionPopupText="<Bullet/>根据每回合移动的格子数量获得闪避, 回合结束时获得"

[NinjaDodgePerEnemy X2AbilityTemplate]
LocFriendlyName ="翔鹤+"
LocFlyOVerText ="翔鹤+"
LocHelpText ="根据看到的敌人数量增加闪避"
LocLongDescription ="根据看到的敌人数量增加闪避"
LocPromotionPopupText="<Bullet/>根据看到的敌人数量增加闪避"

[NinjaMasterSwordsman X2AbilityTemplate]
LocFriendlyName ="被动:苍燕"
LocFlyOVerText ="被动:苍燕"
LocHelpText ="+<Ability:NINJAMASTERSWORDSMAN_HITSUCCESS/>命中、<Ability:NINJAMASTERSWORDSMAN_CRITCHANCE/>暴击率、<Ability:NINJAMASTERSWORDSMAN_DAMAGE_MULTIPLIER/>%伤害、<Ability:NINJAMASTERSWORDSMAN_CRIT_DAMAGE_MULTIPLIER/>%近战暴击伤害,无视目标防御"
LocLongDescription ="狭巷短兵相见,杀人如草无声,+<Ability:NINJAMASTERSWORDSMAN_HITSUCCESS/>命中、<Ability:NINJAMASTERSWORDSMAN_CRITCHANCE/>暴击率、<Ability:NINJAMASTERSWORDSMAN_DAMAGE_MULTIPLIER/>%伤害、<Ability:NINJAMASTERSWORDSMAN_CRIT_DAMAGE_MULTIPLIER/>%近战暴击伤害,无视目标防御"
LocPromotionPopupText="狭巷短兵相见,杀人如草无声\n<Bullet/>+<Ability:NINJAMASTERSWORDSMAN_HITSUCCESS/>命中、<Ability:NINJAMASTERSWORDSMAN_CRITCHANCE/>暴击率、<Ability:NINJAMASTERSWORDSMAN_DAMAGE_MULTIPLIER/>%伤害、<Ability:NINJAMASTERSWORDSMAN_CRIT_DAMAGE_MULTIPLIER/>%近战暴击伤害\n<Bullet/>无视目标防御"

[NinjaMasterOfShadows X2AbilityTemplate]
LocFriendlyName ="被动:隼影"
LocFlyOVerText ="被动:隼影"
LocHelpText ="每回合开始或结束时,如果没有被敌人看见,进入隐蔽状态,+<Ability:MASTEROFSHADOWS_CRITCHANCE/>暴击率、<Ability:MASTEROFSHADOWS_OFFENSE/>命中、<Ability:MASTEROFSHADOWS_MOBILITY/>隐蔽时的移动力,获得技能--飞燕"
LocLongDescription ="记载在隼之一族秘传书中的隐身术,手结内缚印,随时融入影中,在每回合开始或结束时,如果没有被敌人看见,进入隐蔽状态,+<Ability:MASTEROFSHADOWS_CRITCHANCE/>暴击率、<Ability:MASTEROFSHADOWS_OFFENSE/>命中、<Ability:MASTEROFSHADOWS_MOBILITY/>隐蔽时的移动力,获得技能--飞燕"
LocPromotionPopupText="记载在隼之一族秘传书中的隐身术,手结内缚印,随时融入影中\n<Bullet/>在每回合开始或结束时,如果没有被敌人看见,进入隐蔽状态\n<Bullet/>+<Ability:MASTEROFSHADOWS_CRITCHANCE/>暴击率、<Ability:MASTEROFSHADOWS_OFFENSE/>命中、<Ability:MASTEROFSHADOWS_MOBILITY/>隐蔽时的移动力\n<Bullet/>飞燕:在隼步中使用,忽略目标护甲.击杀目标,可进入暗影状态,冷却<Ability:NINJAASSASSINATION_COOLDOWN/>回合"

[NinjaMasterOfShadowsTrigger X2AbilityTemplate]
LocFriendlyName ="隼影+"
LocFlyOVerText = "隼影+"
LocHelpText ="每回合开始或结束时,如果没有被敌人看见,进入隐蔽状态"
LocLongDescription ="每回合开始或结束时,如果没有被敌人看见,进入隐蔽状态"
LocPromotionPopupText="<Bullet/>每回合开始或结束时,如果没有被敌人看见,进入隐蔽状态"

[NinjaAssassination X2AbilityTemplate]
LocFriendlyName ="飞燕"
LocFlyOVerText ="飞燕"
LocHelpText ="在隼步中使用近战攻击敌人,忽略目标护甲.击杀目标,可进入暗影状态,冷却<Ability:NINJAASSASSINATION_COOLDOWN/>回合"
LocLongDescription ="在隼步中使用近战攻击敌人,忽略目标护甲.击杀目标,可进入暗影状态,冷却<Ability:NINJAASSASSINATION_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>在隼步中使用近战攻击敌人,忽略目标护甲\n<Bullet/>击杀目标,可进入暗影状态\n<Bullet/>冷却<Ability:NINJAASSASSINATION_COOLDOWN/>回合\n<Bullet/>不可对机械目标或炮塔使用\n<Bullet/>必须在隼步中使用"

[NinjaSense X2AbilityTemplate]
LocFriendlyName ="被动:吉凤"
LocFlyOVerText ="被动:吉凤"
LocHelpText ="+<Ability:NINJASENSE_DEFENSE/>防御,、<Ability:NINJAFORESIGHT_CRITDEF_BONUS/>暴击防御及感知<Ability:NINJASENSE_TRACKING_RADIUS/>格内的敌人"
LocLongDescription ="+<Ability:NINJASENSE_DEFENSE/>防御,、<Ability:NINJAFORESIGHT_CRITDEF_BONUS/>暴击防御及感知<Ability:NINJASENSE_TRACKING_RADIUS/>格内的敌人"
LocPromotionPopupText="<Bullet/>+<Ability:NINJASENSE_DEFENSE/>防御,、<Ability:NINJAFORESIGHT_CRITDEF_BONUS/>暴击防御\n<Bullet/>感知<Ability:NINJASENSE_TRACKING_RADIUS/>格内的敌人"

[NinjaForesight X2AbilityTemplate]
LocFriendlyName ="吉凤+"
LocFlyOVerText ="吉凤+"
LocHelpText ="+<Ability:NINJAFORESIGHT_CRITDEF_BONUS/>暴击防御"
LocLongDescription ="隼一族的防御技巧,预判并阻止敌人将要造成的致命伤害,+<Ability:NINJAFORESIGHT_CRITDEF_BONUS/>暴击防御"
LocPromotionPopupText="隼一族的防御技巧,预判并阻止敌人将要造成的致命伤害\n<Bullet/>+<Ability:NINJAFORESIGHT_CRITDEF_BONUS/>暴击防御"

[NinjaAssassin X2AbilityTemplate]
LocFriendlyName ="神威飞燕"
LocFlyOVerText ="神威飞燕"
LocHelpText ="当附近没有敌人时,进入隐蔽,+<Ability:NINJAASSASSIN_MOBILITY_BONUS/>移动力、<Ability:NINJAASSASSIN_CRITCHANCE/>隐蔽时的暴击率、+飞燕<Ability:NINJAASSASSINATION_DAMAGE_MULTIPLIER/>%伤害"
LocLongDescription ="当附近没有敌人时,进入隐蔽,+<Ability:NINJAASSASSIN_MOBILITY_BONUS/>移动力、<Ability:NINJAASSASSIN_CRITCHANCE/>隐蔽时的暴击率、+飞燕<Ability:NINJAASSASSINATION_DAMAGE_MULTIPLIER/>%伤害"
LocPromotionPopupText="<Bullet/>当附近没有敌人时,进入隐蔽\n<Bullet/>+<Ability:NINJAASSASSIN_MOBILITY_BONUS/>移动力、<Ability:NINJAASSASSIN_CRITCHANCE/>隐蔽时的暴击率\n<Bullet/>+飞燕<Ability:NINJAASSASSINATION_DAMAGE_MULTIPLIER/>%伤害"

[NinjaAssassinationDmgMult X2AbilityTemplate]
LocFriendlyName ="神威"
LocFlyOVerText ="神威"
LocHelpText = "飞燕技能+<Ability:NINJAASSASSINATION_DAMAGE_MULTIPLIER/>%额外伤害"
LocLongDescription ="飞燕技能+<Ability:NINJAASSASSINATION_DAMAGE_MULTIPLIER/>%额外伤害"
LocPromotionPopupText="<Bullet/>飞燕技能+<Ability:NINJAASSASSINATION_DAMAGE_MULTIPLIER/>%伤害及暴击伤害"

;Complementrary Ninja Perks----------
[NinjaBladesEnd X2AbilityTemplate]
LocFriendlyName ="被动:断钢"
LocFlyOVerText ="被动:断钢"
LocHelpText ="+<Ability:NINJABLADESEND_HITSUCCESS/>近战命中+<Ability:NINJABLADESEND_CRITCHANCE/>近战与苦无的暴击率.近战不会擦伤"
LocLongDescription ="+<Ability:NINJABLADESEND_HITSUCCESS/>近战命中+<Ability:NINJABLADESEND_CRITCHANCE/>近战与苦无的暴击率.近战不会擦伤"
LocPromotionPopupText="<Bullet/>+<Ability:NINJABLADESEND_HITSUCCESS/>近战命中+<Ability:NINJABLADESEND_CRITCHANCE/>近战与苦无的暴击率\n<Bullet/>近战不会擦伤"

[NinjaRelocation X2AbilityTemplate]
LocFriendlyName="被动:风路"
LocFlyOVerText="被动:风路"
LocLongDescription="当你通过自己的行动暴露隐蔽时,将返还1个行动点"
LocHelpText="当你通过自己的行动暴露隐蔽时,将返还1个行动点"
LocPromotionPopupText="<Bullet/>当你通过自己的行动暴露隐蔽时,将返还1个行动点<br/><Bullet/>仅在自己的回合中生效<br/><Bullet/>使用不消耗行动点的技能(自由行动)时不激活"

[NinjaPreservation X2AbilityTemplate]
LocFriendlyName="被动:风驱"
LocFlyOVerText="被动:风驱"
LocLongDescription="当你暴露隐蔽时, +<Ability:NINJAPRESERVATION_DEFENSE_BONUS/>防御,持续<Ability:NINJAPRESERVATION_DURATION/>回合"
LocHelpText=当你暴露隐蔽时, +<Ability:NINJAPRESERVATION_DEFENSE_BONUS/>防御,持续<Ability:NINJAPRESERVATION_DURATION/>回合"
LocPromotionPopupText="当你暴露隐蔽时, +<Ability:NINJAPRESERVATION_DEFENSE_BONUS/>防御,持续<Ability:NINJAPRESERVATION_DURATION/>回合"
Last edited by Erus艾鲁斯; Mar 8, 2020 @ 5:20pm
Erus艾鲁斯 Mar 8, 2020 @ 9:31am 
;Kunai Perks-------------------------

[NinjaThrowKunai X2AbilityTemplate]
LocFriendlyName="苦无投掷"
LocFlyOVerText="苦无投掷"
LocLongDescription="对一个目标投掷苦无,并不打破自己的隐蔽,消耗1行动,冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合,如果杀死一个目标则重置冷却"
LocHelpText="对一个目标投掷苦无,并不打破自己的隐蔽,消耗1行动,冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合,如果杀死一个目标则重置冷却"
LocPromotionPopupText="<Bullet/>对一个目标投掷苦无,并不打破自己的隐蔽\n<Bullet/>消耗1行动\n<Bullet/>冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合,如果杀死一个目标则重置冷却\n<Bullet/>但是会打破团队的隐蔽状态"

[NinjaThrowKunaiTrigger X2AbilityTemplate]
LocFriendlyName="苦无重置"
LocFlyOVerText="苦无重置"
LocLongDescription="对一个目标投掷苦无,并不打破自己的隐蔽,消耗1行动,冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合,如果杀死一个目标则重置冷却"
LocHelpText="对一个目标投掷苦无,并不打破自己的隐蔽,消耗1行动,冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>对一个目标投掷苦无,并不打破自己的隐蔽\n<Bullet/>消耗1行动\n<Bullet/>冷却<Ability:NINJATHROWKUNAI_COOLDOWN/>回合,如果杀死一个目标则重置冷却\n<Bullet/>但是会打破团队的隐蔽状态"

[NinjaReturnThrow X2AbilityTemplate]
LocFriendlyName="苦无回击"
LocFlyOVerText="苦无回击"
LocLongDescription="当14格内被敌人的攻击时,将自动投掷一枚苦无进行回击,需要忍龙装束"
LocHelpText="当14格内被敌人的射击攻击时,将自动投掷一枚苦无进行回击,需要忍龙装束"
LocPromotionPopupText="<Bullet/>当14格内被敌人的攻击时,将自动投掷一枚苦无进行回击\n<Bullet/>每回合只触发一次\n<Bullet/>近战及范围攻击也触发\n<Bullet/>监视射击不会触发苦无回击\n<Bullet/>需要忍龙装束"

[NinjaOVerwatch X2AbilityTemplate]
LocFriendlyName="苦无监视"
LocHelpText="首个进入有效探查范围<Ability:NINJAKUNAIRETURNTHROW_RANGE/>格内的敌方单位会遭受一次反应投掷,惩罚规则及隐蔽规则等同于监视射击"
LocLongDescriptionWhenConcealed="首个进入有效探查测范围<Ability:NINJAKUNAIRETURNTHROW_RANGE/>格内的敌方单位会遭受一次反应投掷,惩罚规则及隐蔽规则等同于监视射击"
LocFlyOVerText="苦无监视"
LocFriendlyNameWhenConcealed="苦无监视 (隐蔽式)"

[NinjaOVerwatchShot X2AbilityTemplate]
LocFriendlyName="苦无监视投掷"

[NinjaKunaiHailstorm X2AbilityTemplate]
LocFriendlyName="多重投掷"
LocLongDescription="对目标投掷三枚苦无,造成三次伤害. 击杀目标,将不会暴露隐蔽状态,但暴露小队隐蔽. 冷却<Ability:NINJAKUNAIHAILSTORM_COOLDOWN/>回合"
LocHelpText="对目标投掷三枚苦无,造成三次伤害. 击杀目标,将不会暴露隐蔽状态,但暴露小队隐蔽. 冷却<Ability:NINJAKUNAIHAILSTORM_COOLDOWN/>回合"
LocFlyOVerText="多重投掷"
LocPromotionPopupText="<Bullet/>对目标投掷三枚苦无,造成三次伤害. 击杀目标,将不会暴露隐蔽状态,但暴露小队隐蔽. 冷却<Ability:NINJAKUNAIHAILSTORM_COOLDOWN/>回合"
LocHelpText="对目标投掷三枚苦无,造成三次伤害\n<Bullet/>击杀目标,将不会暴露隐蔽状态,但暴露小队隐蔽\n<Bullet/>如多重火力一样,每枚苦无各自计算暴击\n<Bullet/>使用后结束回合\n<Bullet/>冷却<Ability:NINJAKUNAIHAILSTORM_COOLDOWN/>回合\n<Bullet/>需要忍龙装束"

[NinjaKunaiHailstormDummy X2AbilityTemplate]
LocFriendlyName="多重投掷"
LocLongDescription="对目标投掷三枚苦无,造成三次伤害. 击杀目标,将不会暴露隐蔽状态,但暴露小队隐蔽. 冷却<Ability:NINJAKUNAIHAILSTORM_COOLDOWN/>回合"
LocHelpText="对目标投掷三枚苦无,造成三次伤害. 击杀目标,将不会暴露隐蔽状态,但暴露小队隐蔽. 冷却<Ability:NINJAKUNAIHAILSTORM_COOLDOWN/>回合"
LocFlyOVerText="多重投掷"
LocPromotionPopupText="对目标投掷三枚苦无,造成三次伤害\n<Bullet/>击杀目标,将不会暴露隐蔽状态,但暴露小队隐蔽\n<Bullet/>如多重火力一样,每枚苦无各自计算暴击\n<Bullet/>使用后结束回合\n<Bullet/>冷却<Ability:NINJAKUNAIHAILSTORM_COOLDOWN/>回合\n<Bullet/>需要忍龙装束"

[NinjaKunaiFaceoff X2AbilityTemplate]
LocFriendlyName="苦无对峙"
LocLongDescription="对视野内的每一个敌人进行一次苦无投掷,中断隐蔽,结束你的回合,冷却<Ability:NINJAKUNAIFACEOFF_COOLDOWN/>回合"
LocHelpText="对视野内的每一个敌人进行一次苦无投掷,中断隐蔽,结束你的回合,冷却<Ability:NINJAKUNAIFACEOFF_COOLDOWN/>回合"
LocFlyOVerText="苦无对峙"
LocPromotionPopupText="<Bullet/>对视野内的每一个敌人进行一次苦无投掷\n<Bullet/>中断并暴露隐蔽\n<Bullet/>结束你的回合\n<Bullet/>冷却<Ability:NINJAKUNAIFACEOFF_COOLDOWN/>回合\n<Bullet/>需要忍龙装束"

[NinjaKunaiFaceoffDummy X2AbilityTemplate]
LocFriendlyName="苦无对峙"
LocLongDescription="对视野内的每一个敌人进行一次苦无投掷,中断隐蔽,结束你的回合,冷却<Ability:NINJAKUNAIFACEOFF_COOLDOWN/>回合"
LocHelpText="对视野内的每一个敌人进行一次苦无投掷,中断隐蔽,结束你的回合,冷却<Ability:NINJAKUNAIFACEOFF_COOLDOWN/>回合"
LocFlyOVerText="苦无对峙"
LocPromotionPopupText="<Bullet/>对视野内的每一个敌人进行一次苦无投掷\n<Bullet/>中断并暴露隐蔽\n<Bullet/>结束你的回合\n<Bullet/>冷却<Ability:NINJAKUNAIFACEOFF_COOLDOWN/>回合\n<Bullet/>需要忍龙装束"

[NinjaKunaiMastery X2AbilityTemplate]
LocFriendlyName="被动:苦无精通"
LocFlyOVerText="被动:苦无精通"
LocLongDescription="苦无+<Ability:NINJAKUNAIMASTERY_DAMAGE_BONUS/>伤害、<Ability:NINJAKUNAIMASTERY_CRIT_DAMAGE_BONUS/>暴击伤害、<Ability:NINJAKUNAIMASTERY_ARMOR_PIERCE/>穿透. 并获得技能--苦无回击"
LocHelpText="苦无+<Ability:NINJAKUNAIMASTERY_DAMAGE_BONUS/>伤害、<Ability:NINJAKUNAIMASTERY_CRIT_DAMAGE_BONUS/>暴击伤害、<Ability:NINJAKUNAIMASTERY_ARMOR_PIERCE/>穿透. 并获得技能--苦无回击"
LocPromotionPopupText="<Bullet/>苦无+<Ability:NINJAKUNAIMASTERY_DAMAGE_BONUS/>伤害、<Ability:NINJAKUNAIMASTERY_CRIT_DAMAGE_BONUS/>暴击伤害、<Ability:NINJAKUNAIMASTERY_ARMOR_PIERCE/>穿透\n<Bullet/>苦无回击:当<Ability:NINJAKUNAIRETURNTHROW_RANGE/>格内被敌人的攻击时,将自动投掷一枚苦无进行回击,需要忍龙装束"

[NinjaKunaiMasteryBonus X2AbilityTemplate]
LocFriendlyName="被动:苦无精通"
LocFlyOVerText="被动:苦无精通"
LocLongDescription="苦无+<Ability:NINJAKUNAIMASTERY_DAMAGE_BONUS/>伤害、<Ability:NINJAKUNAIMASTERY_CRIT_DAMAGE_BONUS/>暴击伤害、<Ability:NINJAKUNAIMASTERY_ARMOR_PIERCE/>穿透. 并获得技能--苦无回击"
LocHelpText="苦无+<Ability:NINJAKUNAIMASTERY_DAMAGE_BONUS/>伤害、<Ability:NINJAKUNAIMASTERY_CRIT_DAMAGE_BONUS/>暴击伤害、<Ability:NINJAKUNAIMASTERY_ARMOR_PIERCE/>穿透. 并获得技能--苦无回击"
LocPromotionPopupText="<Bullet/>苦无+<Ability:NINJAKUNAIMASTERY_DAMAGE_BONUS/>伤害、<Ability:NINJAKUNAIMASTERY_CRIT_DAMAGE_BONUS/>暴击伤害、<Ability:NINJAKUNAIMASTERY_ARMOR_PIERCE/>穿透\n<Bullet/>苦无回击:当<Ability:NINJAKUNAIRETURNTHROW_RANGE/>格内被敌人的攻击时,将自动投掷一枚苦无进行回击,需要忍龙装束"

[NinjaKunaiParalyze X2AbilityTemplate]
LocFriendlyName="麻痹苦无"
LocFlyOVerText="麻痹苦无"
LocLongDescription="造成麻痹,降低移动力及伤害"
LocHelpText="造成麻痹,降低移动力及伤害"
LocPromotionPopupText="造成麻痹,降低移动力及伤害\n<Bullet/>-30%移动力、30%伤害\n<Bullet/>冷却1回合"

[NinjaKunaiParalyzeBonuses X2AbilityTemplate]
LocFriendlyName="麻痹苦无"
LocFlyOVerText="麻痹苦无"
LocLongDescription="造成麻痹,降低移动力及伤害"
LocHelpText="造成麻痹,降低移动力及伤害"
LocPromotionPopupText="造成麻痹,降低移动力及伤害\n<Bullet/>-30%移动力、30%伤害\n<Bullet/>冷却1回合"

[NinjaKunaiParalyzeDummy X2AbilityTemplate]
LocFriendlyName="麻痹苦无"
LocFlyOVerText="麻痹苦无"
LocLongDescription="造成麻痹,降低移动力及伤害"
LocHelpText="造成麻痹,降低移动力及伤害"
LocPromotionPopupText="造成麻痹,降低移动力及伤害\n<Bullet/>-30%移动力、30%伤害\n<Bullet/>冷却1回合"

[NinjaKunaiDistract X2AbilityTemplate]
LocFriendlyName="分神苦无"
LocFlyOVerText="分神苦无"
LocLongDescription="不造成伤害,使7格内的敌人分神"
LocHelpText="不造成伤害,使7格内的敌人分神"
LocPromotionPopupText="<Bullet/>不造成伤害,使7格内的敌人分神"

[NinjaKunaiDistractBonuses X2AbilityTemplate]
LocFriendlyName="分神苦无"
LocFlyOVerText="分神苦无"
LocLongDescription="不造成伤害,使7格内的敌人分神"
LocHelpText="不造成伤害,使7格内的敌人分神"
LocPromotionPopupText="<Bullet/>不造成伤害,使7格内的敌人分神"

[NinjaKunaiDistractDummy X2AbilityTemplate]
LocFriendlyName="分神苦无"
LocFlyOVerText="分神苦无"
LocLongDescription="不造成伤害,使7格内的敌人分神"
LocHelpText="不造成伤害,使7格内的敌人分神"
LocPromotionPopupText="<Bullet/>不造成伤害,使7格内的敌人分神"

;GTS-------------------------------
[NinjaFearTactics X2AbilityTemplate]
LocFriendlyName ="被动:虎啸"
LocFlyOVerText ="虎啸"
LocHelpText ="被动:暴击有50%的几率引起附近敌人的恐慌"
LocLongDescription ="暴击有50%的几率引起附近敌人的恐慌"
LocPromotionPopupText="暴击有50%的几率引起附近敌人的恐慌"

[NinjaFearTacticsPanic X2AbilityTemplate]
LocFriendlyName ="被动:虎啸"
LocFlyOVerText ="被动:虎啸"
LocHelpText ="暴击有50%的几率引起附近敌人的恐慌"
LocLongDescription ="暴击有50%的几率引起附近敌人的恐慌"
LocPromotionPopupText="暴击有50%的几率引起附近敌人的恐慌"

;Ninpos----------------------------
[NinjaBlink X2AbilityTemplate]
LocFriendlyName ="闪烁"
LocFlyOVerText ="闪烁"
LocHelpText ="在<Ability:NINJABLINK_CAST_RANGE_TILES/>格内的任意位置进行传送. 自由行动.冷却<Ability:NINJABLINK_COOLDOWN_TURNS/>回合"
LocLongDescription ="在<Ability:NINJABLINK_CAST_RANGE_TILES/>格内的任意位置进行传送. 自由行动.冷却<Ability:NINJABLINK_COOLDOWN_TURNS/>回合"
LocPromotionPopupText="<Bullet/>在<Ability:NINJABLINK_CAST_RANGE_TILES/>格内的任意位置进行传送\n<Bullet/>自由行动\n<Bullet/>冷却<Ability:NINJABLINK_COOLDOWN_TURNS/>回合"

[NinjaTeleport X2AbilityTemplate]
LocFriendlyName ="传送"
LocFlyOVerText ="传送"
LocHelpText ="传送地图上的任意位置. 冷却<Ability:NINJATELEPORT_COOLDOWN_TURNS/>回合"
LocLongDescription ="传送地图上的任意位置. 冷却<Ability:NINJATELEPORT_COOLDOWN_TURNS/>回合"
LocPromotionPopupText="<Bullet/>传送地图上的任意位置\n<Bullet/> 冷却<Ability:NINJATELEPORT_COOLDOWN_TURNS/>回合<br/><bullet/>结束回合"
Erus艾鲁斯 Mar 8, 2020 @ 9:33am 
;;--------------------------------------------
; Cyborg Set
;;--------------------------------------------
[CyborgCyberneticConVersion X2AbilityTemplate]
LocFriendlyName ="赛博格改造"
LocFlyOVerText ="赛博格改造"
LocHelpText ="全身进行了电子生化人改造,使之获得了各项能力提升. +<Ability:CYBERNETICCONVerSION_HP/>HP、<Ability:CYBERNETICCONVerSION_OFFENSE/>命中、<Ability:CYBERNETICCONVerSION_MOBILITY/>移动力、<Ability:CYBERNETICCONVerSION_DODGE/>闪避, 增加了手雷的投掷范围,+<Ability:CYBERNETICCONVerSION_DAMAGE_BONUS/>近战伤害、<Ability:CYBERNETICCONVerSION_DAMAGE_MULTIPLIER/>%暴击伤害. 如果使用剑作为主武器,+<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_BONUS/>伤害、<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_MULTIPLIER/>%暴击伤害并无视护甲,免疫恐慌\n<Bullet/>解锁特殊作战用义体Ver."
LocLongDescription ="全身进行了电子生化人改造,使之获得了各项能力提升. +<Ability:CYBERNETICCONVerSION_HP/>HP、<Ability:CYBERNETICCONVerSION_OFFENSE/>命中、<Ability:CYBERNETICCONVerSION_MOBILITY/>移动力、<Ability:CYBERNETICCONVerSION_DODGE/>闪避, 增加了手雷的投掷范围,+<Ability:CYBERNETICCONVerSION_DAMAGE_BONUS/>近战伤害、<Ability:CYBERNETICCONVerSION_DAMAGE_MULTIPLIER/>%暴击伤害 . 如果使用剑作为主武器,+<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_BONUS/>伤害、<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_MULTIPLIER/>%暴击伤害并无视护甲,免疫恐慌\n<Bullet/>解锁特殊作战用义体Ver."
LocPromotionPopupText="全身进行了电子生化人改造,使之获得了各项能力提升\n<Bullet/>+<Ability:CYBERNETICCONVerSION_HP/>HP、<Ability:CYBERNETICCONVerSION_OFFENSE/>命中、<Ability:CYBERNETICCONVerSION_MOBILITY/>移动力、<Ability:CYBERNETICCONVerSION_DODGE/>闪避\n<Bullet/>+手雷的投掷范围\n<Bullet/>+<Ability:CYBERNETICCONVerSION_DAMAGE_BONUS/>近战伤害、<Ability:CYBERNETICCONVerSION_DAMAGE_MULTIPLIER/>%暴击伤害\n<Bullet/>如果使用剑作为主武器,+<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_BONUS/>伤害、<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_MULTIPLIER/>%暴击伤害并无视护甲\n<Bullet/>免疫恐慌\n<Bullet/>解锁特殊作战用义体Ver.:独特的生化电子义体,可进行改造"

[CyborgGrenadeRange X2AbilityTemplate]
LocFriendlyName = "赛博格改造:手雷射程+"
LocFlyOVerText = "赛博格改造:手雷射程+"
LocHelpText ="全身进行了电子生化人改造,使之获得了各项能力提升. +<Ability:CYBERNETICCONVerSION_HP/>HP、<Ability:CYBERNETICCONVerSION_OFFENSE/>命中、<Ability:CYBERNETICCONVerSION_MOBILITY/>移动力、<Ability:CYBERNETICCONVerSION_DODGE/>闪避, 增加了手雷的投掷范围,+<Ability:CYBERNETICCONVerSION_DAMAGE_BONUS/>、<Ability:CYBERNETICCONVerSION_DAMAGE_MULTIPLIER/>%近战伤害和暴击伤害 . 如果使用剑作为主武器,+<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_BONUS/>、<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_MULTIPLIER/>%伤害和暴击伤害并无视护甲,免疫恐慌\n<Bullet/>解锁特殊作战用义体Ver."
LocLongDescription ="全身进行了电子生化人改造,使之获得了各项能力提升. +<Ability:CYBERNETICCONVerSION_HP/>HP、<Ability:CYBERNETICCONVerSION_OFFENSE/>命中、<Ability:CYBERNETICCONVerSION_MOBILITY/>移动力、<Ability:CYBERNETICCONVerSION_DODGE/>闪避, 增加了手雷的投掷范围,+<Ability:CYBERNETICCONVerSION_DAMAGE_BONUS/>、<Ability:CYBERNETICCONVerSION_DAMAGE_MULTIPLIER/>%近战伤害和暴击伤害. 如果使用剑作为主武器,+<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_BONUS/>、<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_MULTIPLIER/>%伤害和暴击伤害并无视护甲,免疫恐慌\n<Bullet/>解锁特殊作战用义体Ver."
LocPromotionPopupText="全身进行了电子生化人改造,使之获得了各项能力提升\n<Bullet/>+<Ability:CYBERNETICCONVerSION_HP/>HP、<Ability:CYBERNETICCONVerSION_OFFENSE/>命中、<Ability:CYBERNETICCONVerSION_MOBILITY/>移动力、<Ability:CYBERNETICCONVerSION_DODGE/>闪避\n<Bullet/>+手雷的投掷范围\n<Bullet/>+<Ability:CYBERNETICCONVerSION_DAMAGE_BONUS/>、<Ability:CYBERNETICCONVerSION_DAMAGE_MULTIPLIER/>%近战伤害和暴击伤害 \n<Bullet/>如果使用剑作为主武器,+<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_BONUS/>、<Ability:CYBERNETICCONVerSIONPRIMARYMELEE_DAMAGE_MULTIPLIER/>%伤害和暴击伤害并无视护甲\n<Bullet/>免疫恐慌\n<Bullet/>解锁特殊作战用义体Ver.:独特的生化电子义体,可进行改造"

[CyborgAugmentedSensorySystems X2AbilityTemplate]
LocFriendlyName = "被动:感官增强系统"
LocFlyOVerText = "被动:感官增强系统"
LocHelpText = "能够扫描探查<Ability:AUGMENTEDSENSORYSYSTEMS_TRACKING_RADIUS/>格内的敌人,+<Ability:AUGMENTEDSENSORYSYSTEMS_CRITDEF_BONUS/>暴击防御,获得技能--闪电反射"
LocLongDescription = "能够扫描探查<Ability:AUGMENTEDSENSORYSYSTEMS_TRACKING_RADIUS/>格内的敌人,+<Ability:AUGMENTEDSENSORYSYSTEMS_CRITDEF_BONUS/>暴击防御,获得技能--闪电反射"
LocPromotionPopupText="<Bullet/>能够扫描探查<Ability:AUGMENTEDSENSORYSYSTEMS_TRACKING_RADIUS/>格内的敌人\n<Bullet/>+<Ability:AUGMENTEDSENSORYSYSTEMS_CRITDEF_BONUS/>暴击防御\n<Bullet/>获得技能--闪电反射"

[CyborgCyberMind X2AbilityTemplate]
LocFriendlyName = "被动:赛博格意志"
LocFlyOVerText = "被动:赛博格意志"
LocHelpText = "+<Ability:CYBERMIND_HACKING/>侵入值,取消侵入失败影响"
LocLongDescription = "+<Ability:CYBERMIND_HACKING/>侵入值,取消侵入失败影响"
LocPromotionPopupText="<Bullet/>+<Ability:CYBERMIND_HACKING/>侵入值,取消侵入失败影响"

[CyborgBackupEnergySystem X2AbilityTemplate]
LocFriendlyName = "备用能源系统"
LocFlyOVerText = "备用能源系统"
LocHelpText = "恢复<Ability:BACKUPENERGYSYSTEM_REGEN_PERCENT/>%作战能源.每个任务只能使用<Ability:BACKUPENERGYSYSTEM_CHARGES/>次. 获得技能--电解液吸收器: 当用剑杀死一个机械敌人时+<Ability:ELECTROLYTEABSORPTION_REGEN_PERCENT/>%作战能源 (特殊作战用义体-任意等级)"
LocLongDescription = "恢复<Ability:BACKUPENERGYSYSTEM_REGEN_PERCENT/>%作战能源.每个任务只能使用<Ability:BACKUPENERGYSYSTEM_CHARGES/>次. 获得技能--电解液吸收器: 当用剑杀死一个机械敌人时+<Ability:ELECTROLYTEABSORPTION_REGEN_PERCENT/>%作战能源 (特殊作战用义体-任意等级)"
LocPromotionPopupText="<Bullet/>恢复<Ability:BACKUPENERGYSYSTEM_REGEN_PERCENT/>%作战能源.每个任务只能使用<Ability:BACKUPENERGYSYSTEM_CHARGES/>次\n<Bullet/>电解液吸收器: 当用剑杀死一个机械敌人时+<Ability:ELECTROLYTEABSORPTION_REGEN_PERCENT/>%作战能源\n<Bullet/>(特殊作战用义体-任意等级)"

[CyborgElectrolyteAbsorption X2AbilityTemplate]
LocFriendlyName = "电解液吸收器"
LocFlyOVerText = "电解液吸收器"
LocHelpText = "当用剑杀死一个机械敌人时+<Ability:ELECTROLYTEABSORPTION_REGEN_PERCENT/>%作战能源\n<Bullet/>(特殊作战用义体-任意等级)"
LocLongDescription = "当用剑杀死一个机械敌人时+<Ability:ELECTROLYTEABSORPTION_REGEN_PERCENT/>%作战能源\n<Bullet/>(特殊作战用义体-任意等级)"
LocPromotionPopupText="<Bullet/>当用剑杀死一个机械敌人时+<Ability:ELECTROLYTEABSORPTION_REGEN_PERCENT/>%作战能源\n<Bullet/>(特殊作战用义体-任意等级)"

[CyborgNanoRepair X2AbilityTemplate]
LocFriendlyName = "纳米乳胶修复装置"
LocFlyOVerText = "纳米乳胶修复装置"
LocHelpText = "恢复<Ability:NANOREPAIR_HEAL/>HP及所有护甲,消耗<Ability:NANOREPAIR_ENERGYCOST/>作战能源.(特殊作战用义体-任意等级)"
LocLongDescription = "利用内置纳米装置,激活并提高乳胶血液的活性,恢复<Ability:NANOREPAIR_HEAL/>HP及所有护甲,消耗<Ability:NANOREPAIR_ENERGYCOST/>作战能源.(特殊作战用义体-任意等级)"
LocPromotionPopupText="利用内置纳米装置,激活并提高乳胶血液的活性\n<Bullet/>恢复<Ability:NANOREPAIR_HEAL/>HP及所有护甲\n<Bullet/>消耗<Ability:NANOREPAIR_ENERGYCOST/>作战能源\n<Bullet/>(特殊作战用义体-任意等级)"

[CyborgCombatEnhancerMeleeRefund X2AbilityTemplate]
LocFriendlyName = "外骨骼-生化臂增压"
LocFlyOVerText = "外骨骼-生化臂增压"
LocHelpText = "使用主武器或者剑进行攻击,不会结束你的回合"
LocLongDescription = "使用主武器或者剑进行攻击,不会结束你的回合"
LocPromotionPopupText="<Bullet/>使用主武器或者剑进行攻击,不会结束你的回合"

[CyborgCombatEnhancer X2AbilityTemplate]
LocFriendlyName = "被动:外骨骼增压"
LocFlyOVerText = "被动:外骨骼增压"
LocHelpText = "+<Ability:COMBATENHANCER_OFFENSE/>命中,击杀后自动装填弹药,使用主武器或者剑进行攻击,不会结束你的回合"
LocLongDescription = "+<Ability:COMBATENHANCER_OFFENSE/>命中,击杀后自动装填弹药,使用主武器或者剑进行攻击,不会结束你的回合"
LocPromotionPopupText="<Bullet/>+<Ability:COMBATENHANCER_OFFENSE/>命中\n<Bullet/>击杀后自动装填弹药\n<Bullet/>使用主武器或者剑进行攻击,不会结束你的回合"

[CyborgOnslaught X2AbilityTemplate]
LocFriendlyName = "斩夺模式"
LocFlyOVerText = "斩夺模式"
LocHelpText = "+<Ability:ONSLAUGHT_MOBILITY/>%移动力、<Ability:ONSLAUGHT_ACTIONPOINTS/>移动行动点、<Ability:ONSLAUGHT_DAMAGE_MULTIPLIER/>%伤害,消耗<Ability:ONSLAUGHT_ENERGYCOST/>作战能源,与生化忍者模式共享冷却<Ability:ONSLAUGHT_COOLDOWN/回合(特殊作战用义体-任意等级)"
LocLongDescription = "大幅增加运动性能并且增幅伤害,但同时作战能源也会大幅消耗,+<Ability:ONSLAUGHT_MOBILITY/>%移动力、<Ability:ONSLAUGHT_ACTIONPOINTS/>移动行动点、<Ability:ONSLAUGHT_DAMAGE_MULTIPLIER/>%伤害,消耗<Ability:ONSLAUGHT_ENERGYCOST/>作战能源,与生化忍者模式共享冷却<Ability:ONSLAUGHT_COOLDOWN/回合(特殊作战用义体-任意等级)"
LocPromotionPopupText="大幅增加运动性能并且增幅伤害,但同时作战能源也会大幅消耗\n<Bullet/>+<Ability:ONSLAUGHT_MOBILITY/>%移动力、<Ability:ONSLAUGHT_ACTIONPOINTS/>移动行动点、<Ability:ONSLAUGHT_DAMAGE_MULTIPLIER/>%伤害\n<Bullet/>消耗<Ability:ONSLAUGHT_ENERGYCOST/>作战能源\n<Bullet/>与生化忍者模式共享冷却<Ability:ONSLAUGHT_COOLDOWN/回合\n<Bullet/>(特殊作战用义体-任意等级)"

[CyborgSupercharge X2AbilityTemplate]
LocFriendlyName = "生化忍者模式"
LocFlyOVerText = "生化忍者模式"
LocHelpText = "将能源转注入至骨骼外层强化防御能力,并启动光学迷彩,以获得对大多数伤害类型的伤害免疫,消耗<Ability:SUPERCHARGE_ENERGYCOST/>作战能源,进入不可见状态,持续1回合,与斩夺模式共享冷却<Ability:SUPERCHARGE_COOLDOWN/>回合,(特殊作战用义体-任意等级)"
LocLongDescription = "将能源转注入至骨骼外层强化防御能力,并启动光学迷彩,以获得对大多数伤害类型的伤害免疫,消耗<Ability:SUPERCHARGE_ENERGYCOST/>作战能源,进入不可见状态,持续1回合,与斩夺模式共享冷却<Ability:SUPERCHARGE_COOLDOWN/>回合,(特殊作战用义体-任意等级)"
LocPromotionPopupText="将能源转注入至骨骼外层强化防御能力,并启动光学迷彩\n<Bullet/>对电、冰、灵能外的伤害免疫免疫\n<Bullet/>消耗<Ability:SUPERCHARGE_ENERGYCOST/>作战能源,进入不可见状态\n<Bullet/>持续1回合\n<Bullet/>与斩夺模式共享冷却<Ability:SUPERCHARGE_COOLDOWN/>回合\n<Bullet/>(特殊作战用义体-任意等级)"
Erus艾鲁斯 Mar 8, 2020 @ 9:35am 
;;--------------------------------------------
; N7 Set
;;--------------------------------------------
;--------Soldier--------------
[N7Training X2AbilityTemplate]
LocFriendlyName = "N7荣誉"
LocFlyOVerText = "N7荣誉"
LocHelpText = "星联中完成了所有6项测试的士兵才能获得N7的荣誉,可以从6种发展方向中进行选择,获得适合自己特性的专业技能.+<Ability:N7TRAINING_HP/>HP、<Ability:N7TRAINING_MOBILITY/>移动力、<Ability:N7TRAINING_WILL/>意志、<Ability:N7TRAINING_DODGE/>闪避、<Ability:N7TRAINING_OFFENSE/>命中\n<Bullet/>解锁N7装甲"
LocLongDescription = "星联中完成了所有6项测试的士兵才能获得N7的荣誉,可以从6种发展方向中进行选择,获得适合自己特性的专业技能.+<Ability:N7TRAINING_HP/>HP、<Ability:N7TRAINING_MOBILITY/>移动力、<Ability:N7TRAINING_WILL/>意志、<Ability:N7TRAINING_DODGE/>闪避、<Ability:N7TRAINING_OFFENSE/>命中\n<Bullet/>解锁N7装甲"
LocPromotionPopupText="星联中完成了所有6项测试的士兵才能获得N7的荣誉,可以从6种发展方向中进行选择,获得适合自己特性的专业技能\n<Bullet/>+<Ability:N7TRAINING_HP/>HP、<Ability:N7TRAINING_MOBILITY/>移动力、<Ability:N7TRAINING_WILL/>意志、<Ability:N7TRAINING_DODGE/>闪避、<Ability:N7TRAINING_OFFENSE/>命中\n<Bullet/>解锁N7装甲"

[N7SoldierSpecialization X2AbilityTemplate]
LocFriendlyName = "特化:毁灭战士"
LocFlyOVerText = "特化:毁灭战士"
LocHelpText = "+<Ability:N7SOLDIERSPECIALIZATION_HP/>HP、<Ability:N7SOLDIERSPECIALIZATION_MOBILITY/>移动力、<Ability:N7SOLDIERSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害. 获得技能肾素激发:+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点. 冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocLongDescription = "+<Ability:N7SOLDIERSPECIALIZATION_HP/>HP、<Ability:N7SOLDIERSPECIALIZATION_MOBILITY/>移动力、<Ability:N7SOLDIERSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害. 获得技能肾素激发:+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点. 冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocPromotionPopupText="<Bullet/>+<Ability:N7SOLDIERSPECIALIZATION_HP/>HP、<Ability:N7SOLDIERSPECIALIZATION_MOBILITY/>移动力、<Ability:N7SOLDIERSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害\n<Bullet/>肾素激发:+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点. 冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合"

[N7SoldierSpecializationDamage X2AbilityTemplate]
LocFriendlyName = "特化训练+"
LocFlyOVerText = "特化训练+"
LocHelpText = "+<Ability:N7SOLDIERSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害"
LocLongDescription = "+<Ability:N7SOLDIERSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害"
LocPromotionPopupText="<Bullet/>+<Ability:N7SOLDIERSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害"

[N7ConcussiveShot X2AbilityTemplate]
LocFriendlyName = "震荡射击"
LocFlyOVerText = "震荡射击"
LocHelpText = "对目标进行射击,造成+<Ability:N7CONCUSSIVESHOT_DAMAGE_MULTIPLIER/>%的伤害,根据类型撕碎(<Ability:N7CONCUSSIVESHOT_SHRED_CV/>常规/<Ability:N7CONCUSSIVESHOT_SHRED_MG/>电磁/<Ability:N7CONCUSSIVESHOT_SHRED_BM/>光束)护甲,使目标眩晕或是混乱"
LocLongDescription = "对目标进行射击,造成+<Ability:N7CONCUSSIVESHOT_DAMAGE_MULTIPLIER/>%的伤害,根据类型撕碎(<Ability:N7CONCUSSIVESHOT_SHRED_CV/>常规/<Ability:N7CONCUSSIVESHOT_SHRED_MG/>电磁/<Ability:N7CONCUSSIVESHOT_SHRED_BM/>光束)护甲,使目标眩晕或是混乱"
LocPromotionPopupText="<bullet/>对目标进行射击,造成+<Ability:N7CONCUSSIVESHOT_DAMAGE_MULTIPLIER/>%的伤害\n<Bullet/>根据类型撕碎(<Ability:N7CONCUSSIVESHOT_SHRED_CV/>常规/<Ability:N7CONCUSSIVESHOT_SHRED_MG/>电磁/<Ability:N7CONCUSSIVESHOT_SHRED_BM/>光束)护甲\n<Bullet/>使目标眩晕或是混乱"

[N7ConcussiveShotBonuses X2AbilityTemplate]
LocFriendlyName = "震荡射击+"
LocFlyOVerText = "震荡射击+"
LocHelpText = "对目标进行射击,造成+<Ability:N7CONCUSSIVESHOT_DAMAGE_MULTIPLIER/>%的伤害,根据类型撕碎(<Ability:N7CONCUSSIVESHOT_SHRED_CV/>常规/<Ability:N7CONCUSSIVESHOT_SHRED_MG/>电磁/<Ability:N7CONCUSSIVESHOT_SHRED_BM/>光束)护甲,使目标眩晕或是混乱"
LocLongDescription = "对目标进行射击,造成+<Ability:N7CONCUSSIVESHOT_DAMAGE_MULTIPLIER/>%的伤害,根据类型撕碎(<Ability:N7CONCUSSIVESHOT_SHRED_CV/>常规/<Ability:N7CONCUSSIVESHOT_SHRED_MG/>电磁/<Ability:N7CONCUSSIVESHOT_SHRED_BM/>光束)护甲,使目标眩晕或是混乱"
LocPromotionPopupText="<bullet/>对目标进行射击,造成+<Ability:N7CONCUSSIVESHOT_DAMAGE_MULTIPLIER/>%的伤害\n<Bullet/>根据类型撕碎(<Ability:N7CONCUSSIVESHOT_SHRED_CV/>常规/<Ability:N7CONCUSSIVESHOT_SHRED_MG/>电磁/<Ability:N7CONCUSSIVESHOT_SHRED_BM/>光束)护甲\n<Bullet/>使目标眩晕或是混乱"

[N7AdrenalineRush X2AbilityTemplate]
LocFriendlyName = "肾素激发"
LocFlyOVerText = "肾素激发"
LocHelpText = "+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点. 持续<Ability:N7ADRENALINERUSH_DURATION/>回合,冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合,每回合只能激活1次"
LocLongDescription = "+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点. 持续<Ability:N7ADRENALINERUSH_DURATION/>回合,冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合,每回合只能激活1次"
LocPromotionPopupText="<Bullet/>+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点\n<Bullet/> 持续<Ability:N7ADRENALINERUSH_DURATION/>回合\n<Bullet/>冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合\n<Bullet/>每回合只能激活1次"

[N7AdrenalineRushTrigger X2AbilityTemplate]
LocFriendlyName = "肾素激发+"
LocFlyOVerText = "肾素激发+"
LocHelpText = "+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点. 持续<Ability:N7ADRENALINERUSH_DURATION/>回合,冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合,每回合只能激活1次"
LocPromotionPopupText="<Bullet/>+<Ability:N7ADRENALINERUSH_OFFENSE/>命中、<Ability:N7ADRENALINERUSH_MOBILITY/>%移动力及<Ability:N7ADRENALINERUSH_ACTIONPOINTS/>行动点\n<Bullet/> 持续<Ability:N7ADRENALINERUSH_DURATION/>回合\n<Bullet/>冷却<Ability:N7ADRENALINERUSH_COOLDOWN/>回合,被击中时减少冷却<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀时减少<Ability:N7ADRENALINERUSH_COOLDOWN_REDUCTION_KILLMAIL/>回合\n<Bullet/>每回合只能激活1次"

[N7ExplosiveMastery X2AbilityTemplate]
LocFriendlyName = "被动:爆炸物掌握"
LocFlyOVerText = "被动:爆炸物掌握"
LocHelpText = "使用爆炸性手雷+<Ability:N7EXPLOSIVEMASTERY_STANDARD_EXPLOSIVE_BASE_DAMAGE/>伤害,增加使用次数<Ability:N7EXPLOSIVEMASTERY_CHARGE_BONUS/>次"
LocLongDescription = "使用爆炸性手雷+<Ability:N7EXPLOSIVEMASTERY_STANDARD_EXPLOSIVE_BASE_DAMAGE/>伤害,增加使用次数<Ability:N7EXPLOSIVEMASTERY_CHARGE_BONUS/>次"
LocPromotionPopupText="<Bullet/>使用爆炸性手雷+<Ability:N7EXPLOSIVEMASTERY_STANDARD_EXPLOSIVE_BASE_DAMAGE/>伤害\n<Bullet/>增加使用次数<Ability:N7EXPLOSIVEMASTERY_CHARGE_BONUS/>次"

[N7SoldierCombatFitness X2AbilityTemplate]
LocFriendlyName = "被动:健壮S"
LocFlyOVerText = "被动:健壮S"
LocHelpText ="+<Ability:N7SOLDIERCOMBATFITNESS_HP/>HP、<Ability:N7SOLDIERCOMBATFITNESS_MOBILITY/>移动力、<Ability:N7SOLDIERCOMBATFITNESS_WILL/>意志、<Ability:N7SOLDIERCOMBATFITNESS_OFFENSE/>命中,获得技能--闪电反射"
LocLongDescription = "+<Ability:N7SOLDIERCOMBATFITNESS_HP/>HP、<Ability:N7SOLDIERCOMBATFITNESS_MOBILITY/>移动力、<Ability:N7SOLDIERCOMBATFITNESS_WILL/>意志、<Ability:N7SOLDIERCOMBATFITNESS_OFFENSE/>命中,获得技能--闪电反射"
LocPromotionPopupText="<Bullet/>+<Ability:N7SOLDIERCOMBATFITNESS_HP/>HP、<Ability:N7SOLDIERCOMBATFITNESS_MOBILITY/>移动力、<Ability:N7SOLDIERCOMBATFITNESS_WILL/>意志、<Ability:N7SOLDIERCOMBATFITNESS_OFFENSE/>命中,获得技能--闪电反射"

[N7EliteMarksmanship X2AbilityTemplate]
LocFriendlyName = "被动:精英射击术"
LocFlyOVerText = "被动:精英射击术"
LocHelpText = "+<Ability:N7ELITEMARKSMANSHIP_OFFENSE/>命中、<Ability:N7ELITEMARKSMANSHIP_CRITCHANCE/>暴击率,击杀后自动填装弹药"
LocLongDescription = "+<Ability:N7ELITEMARKSMANSHIP_OFFENSE/>命中、<Ability:N7ELITEMARKSMANSHIP_CRITCHANCE/>暴击率,击杀后自动填装弹药"
LocPromotionPopupText="<Bullet/>+<Ability:N7ELITEMARKSMANSHIP_OFFENSE/>命中、<Ability:N7ELITEMARKSMANSHIP_CRITCHANCE/>暴击率\n<Bullet/>击杀后自动填装弹药"

[N7Fortification X2AbilityTemplate]
LocFriendlyName = "强韧"
LocFlyOVerText = "强韧"
LocHelpText = "激活后+<Ability:N7FORTIFICATION_SHIELDPOINTS/>护盾、<Ability:N7FORTIFICATION_ARMOR/>护甲,持续<Ability:N7FORTIFICATION_DURATION/>回合,冷却 <Ability:N7FORTIFICATION_COOLDOWN/>回合"
LocLongDescription = "激活后+<Ability:N7FORTIFICATION_SHIELDPOINTS/>护盾、<Ability:N7FORTIFICATION_ARMOR/>护甲,持续<Ability:N7FORTIFICATION_DURATION/>回合,冷却 <Ability:N7FORTIFICATION_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>激活后+<Ability:N7FORTIFICATION_SHIELDPOINTS/>护盾、<Ability:N7FORTIFICATION_ARMOR/>护甲\n<Bullet/>持续<Ability:N7FORTIFICATION_DURATION/>回合\n<Bullet/>冷却 <Ability:N7FORTIFICATION_COOLDOWN/>回合"

[N7CombatMastery X2AbilityTemplate]
LocFriendlyName = "作战精通"
LocFlyOVerText = "作战精通"
LocHelpText = "+<Ability:N7COMBATMASTERYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害、<Ability:N7COMBATMASTERY_WILL/>意志,获得技能--毁灭模式:激活获得双倍的弹药,并且本轮每次射击将发射2次(毁灭射击)"
LocLongDescription = "+<Ability:N7COMBATMASTERYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害、<Ability:N7COMBATMASTERY_WILL/>意志,获得技能--毁灭模式:激活获得双倍的弹药,并且本轮每次射击将发射2次(毁灭射击)"
LocPromotionPopupText="<Bullet/>+<Ability:N7COMBATMASTERYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害、<Ability:N7COMBATMASTERY_WILL/>意志\n<Bullet/>毁灭模式:激活获得双倍的弹药,并且本轮每次射击将发射2次(毁灭射击)"


[N7CombatMasteryDamage X2AbilityTemplate]
LocFriendlyName = "作战精通+"
LocFlyOVerText = "作战精通+"
LocHelpText = "+<Ability:N7COMBATMASTERYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害"
LocLongDescription = "+<Ability:N7COMBATMASTERYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害"
LocPromotionPopupText="<Bullet/>+<Ability:N7COMBATMASTERYBONUS_DAMAGE_BONUS/>武器伤害及暴击伤害"

[N7Devastator X2AbilityTemplate]
LocFriendlyName = "毁灭模式"
LocFlyOVerText = "毁灭模式"
LocHelpText = "激活获得双倍的弹药,并获得技能--毁灭射击:本轮每次射击将发射2次"
LocLongDescription = "激活获得双倍的弹药,并获得技能--毁灭射击:本轮每次射击将发射2次"
LocPromotionPopupText="<Bullet/>激活获得双倍的弹药\n<Bullet/>毁灭射击:本轮每次射击将发射2次"

[N7DevastatorReload X2AbilityTemplate]
LocFriendlyName = "毁灭装填"
LocFlyOVerText = "毁灭装填"
LocHelpText = "激活获得双倍的弹药,并获得技能--毁灭射击:本轮每次射击将发射2次."
LocLongDescription = "激活获得双倍的弹药,并获得技能--毁灭射击:本轮每次射击将发射2次."
LocPromotionPopupText="<Bullet/>激活获得双倍的弹药\n<Bullet/>毁灭射击:本轮每次射击将发射2次"

[N7DevastatorShot X2AbilityTemplate]
LocFriendlyName = "毁灭射击"
LocFlyOVerText = "毁灭射击"
LocHelpText = "使用主武器进行速射攻击,本轮每次射击将发射2次"
LocLongDescription = "使用主武器进行速射攻击,本轮每次射击将发射2次"
LocPromotionPopupText="<Bullet/>使用主武器进行速射攻击,本轮每次射击将发射2次"
Erus艾鲁斯 Mar 8, 2020 @ 9:36am 
;------------Infiltrator-----
[N7InfiltratorSpecialization X2AbilityTemplate]
LocFriendlyName = "特化:暗影渗透"
LocFlyOVerText = "特化:暗影渗透"
LocHelpText = "+<Ability:N7INFILTRATORSPECIALIZATION_DODGE/>闪避、<Ability:N7INFILTRATORSPECIALIZATION_MOBILITY/>移动力、<Ability:N7INFILTRATORSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害,获得技能--战术伪装:进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocLongDescription = "+<Ability:N7INFILTRATORSPECIALIZATION_DODGE/>闪避、<Ability:N7INFILTRATORSPECIALIZATION_MOBILITY/>移动力、<Ability:N7INFILTRATORSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害,获得技能--战术伪装:进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocPromotionPopupText="<Bullet/>+<Ability:N7INFILTRATORSPECIALIZATION_DODGE/>闪避、<Ability:N7INFILTRATORSPECIALIZATION_MOBILITY/>移动力、<Ability:N7INFILTRATORSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害\n<Bullet/>战术伪装:进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"

[N7InfiltratorSpecializationDamage X2AbilityTemplate]
LocFriendlyName = "特化:暗影渗透+"
LocFlyOVerText = "特化:暗影渗透+"
LocHelpText = "+<Ability:N7INFILTRATORSPECIALIZATION_DODGE/>闪避、<Ability:N7INFILTRATORSPECIALIZATION_MOBILITY/>移动力、<Ability:N7INFILTRATORSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害,获得技能--战术伪装:进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocLongDescription = "+<Ability:N7INFILTRATORSPECIALIZATION_DODGE/>闪避、<Ability:N7INFILTRATORSPECIALIZATION_MOBILITY/>移动力、<Ability:N7INFILTRATORSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害,获得技能--战术伪装:进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocPromotionPopupText="<Bullet/>+<Ability:N7INFILTRATORSPECIALIZATION_DODGE/>闪避、<Ability:N7INFILTRATORSPECIALIZATION_MOBILITY/>移动力、<Ability:N7INFILTRATORSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害\n<Bullet/>战术伪装:进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"

[N7TacticalCloak X2AbilityTemplate]
LocFriendlyName = "战术伪装"
LocFlyOVerText = "战术伪装"
LocHelpText = "进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocLongDescription = "进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocPromotionPopupText="<Bullet/>进入隐蔽状态\n<Bullet/>+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率\n<Bullet/>持续到玩家回合结束\n<Bullet/>冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合\n<Bullet/>每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"

[N7TacticalCloakTrigger X2AbilityTemplate]
LocFriendlyName = "战术伪装+"
LocFlyOVerText = "战术伪装+"
LocHelpText = "进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocLongDescription = "进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocPromotionPopupText="<Bullet/>进入隐蔽状态\n<Bullet/>+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率\n<Bullet/>持续到玩家回合结束\n<Bullet/>冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合\n<Bullet/>每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"

[N7TacticalCloakDamage X2AbilityTemplate]
LocFriendlyName = "战术伪装+"
LocFlyOVerText = "战术伪装+"
LocHelpText = "进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocLongDescription = "进入隐蔽状态,+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率,持续到玩家回合结束,冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合,每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"
LocPromotionPopupText="<Bullet/>进入隐蔽状态\n<Bullet/>+<Ability:N7TACTICALCLOAK_OFFENSE/>命中、<Ability:N7TACTICALCLOAK_CRITCHANCE/>暴击率\n<Bullet/>持续到玩家回合结束\n<Bullet/>冷却<Ability:N7TACTICALCLOAK_COOLDOWN/>回合\n<Bullet/>每当被击中减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_TAKEDAMAGE/>回合,击杀减少<Ability:N7TACTICALCLOAK_COOLDOWN_REDUCTION_KILLMAIL/>回合"

[N7StealthStrike X2AbilityTemplate]
LocFriendlyName = "秘密打击"
LocFlyOVerText = "秘密打击"
LocHelpText = "隐蔽状态下进行攻击,将无视无视目标的护甲与护盾,击杀目标不会暴露隐蔽"
LocLongDescription = "隐蔽状态下进行攻击,将无视无视目标的护甲与护盾,击杀目标不会暴露隐蔽"
LocPromotionPopupText="<Bullet/>隐蔽状态下进行攻击,将无视无视目标的护甲与护盾\n<Bullet/>击杀目标不会暴露隐蔽"

[N7Decoy X2AbilityTemplate]
LocFriendlyName = "诱饵"
LocFlyOVerText = "诱饵"
LocHelpText = "激活战术伪装进入隐蔽状态,同时放置全息诱饵.当战术伪装已经激活时不能使用,冷却<Ability:N7DECOY_COOLDOWN/>回合"
LocLongDescription = "激活战术伪装进入隐蔽状态,同时放置全息诱饵.当战术伪装已经激活时不能使用,冷却<Ability:N7DECOY_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>激活战术伪装进入隐蔽状态,同时放置全息诱饵\n<Bullet/>当战术伪装已经激活时不能使用\n<Bullet/>冷却<Ability:N7DECOY_COOLDOWN/>回合"

[N7DecoyTrigger X2AbilityTemplate]
LocFriendlyName = "诱饵:触发器"
LocFlyOVerText = "诱饵:触发器"
LocHelpText = "激活战术伪装,同时放置全息诱饵.当战术伪装已经激活时不能使用,冷却<Ability:N7DECOY_COOLDOWN/>回合"
LocLongDescription = "激活战术伪装,同时放置全息诱饵.当战术伪装已经激活时不能使用,冷却<Ability:N7DECOY_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>激活战术伪装,同时放置全息诱饵\n<Bullet/>当战术伪装已经激活时不能使用\n<Bullet/>冷却<Ability:N7DECOY_COOLDOWN/>回合"

[N7InfiltratorCombatFitness X2AbilityTemplate]
LocFriendlyName = "被动:健壮I"
LocFlyOVerText = "被动:健壮I"
LocHelpText = "+<Ability:N7INFILTRATORCOMBATFITNESS_OFFENSE/>命中、<Ability:N7INFILTRATORCOMBATFITNESS_MOBILITY/>移动力、<Ability:N7INFILTRATORCOMBATFITNESS_DODGE/>闪避.获得技能--暗影步"
LocLongDescription = "+<Ability:N7INFILTRATORCOMBATFITNESS_OFFENSE/>命中、<Ability:N7INFILTRATORCOMBATFITNESS_MOBILITY/>移动力、<Ability:N7INFILTRATORCOMBATFITNESS_DODGE/>闪避.获得技能--暗影步"
LocPromotionPopupText="<Bullet/>+<Ability:N7INFILTRATORCOMBATFITNESS_OFFENSE/>命中、<Ability:N7INFILTRATORCOMBATFITNESS_MOBILITY/>移动力、<Ability:N7INFILTRATORCOMBATFITNESS_DODGE/>闪避\n<Bullet/>暗影步:不会触发反应射击"

[N7MeleeWeaponMastery X2AbilityTemplate]
LocFriendlyName = "被动:白刃战精通"
LocFlyOVerText = "被动:白刃战精通"
LocHelpText = "对近战攻击造成+<Ability:N7MELEEWEAPONMASTERY_DAMAGE_BONUS/>伤害和暴击伤害.获得近战攻击后可进行移动的能力"
LocLongDescription = "对近战攻击造成+<Ability:N7MELEEWEAPONMASTERY_DAMAGE_BONUS/>伤害和暴击伤害.获得近战攻击后可进行移动的能力"
LocPromotionPopupText="<Bullet/>对近战攻击造成+<Ability:N7MELEEWEAPONMASTERY_DAMAGE_BONUS/>伤害和暴击伤害\n<Bullet/>获得近战攻击后可进行移动的能力"

[N7MeleeWeaponMasteryBonusMove X2AbilityTemplate]
LocFriendlyName = "被动:白刃战精通+"
LocFlyOVerText = "被动:白刃战精通+"
LocHelpText = "对近战攻击造成+<Ability:N7MELEEWEAPONMASTERY_DAMAGE_BONUS/>伤害和暴击伤害.获得近战攻击后可进行移动的能力"
LocLongDescription = "对近战攻击造成+<Ability:N7MELEEWEAPONMASTERY_DAMAGE_BONUS/>伤害和暴击伤害.获得近战攻击后可进行移动的能力"
LocPromotionPopupText="<Bullet/>对近战攻击造成+<Ability:N7MELEEWEAPONMASTERY_DAMAGE_BONUS/>伤害和暴击伤害\n<Bullet/>获得近战攻击后可进行移动的能力"

[N7BattlefieldAwareness X2AbilityTemplate]
LocFriendlyName = "被动:战场意识"
LocFlyOVerText = "被动:战场意识"
LocHelpText = "+<Ability:N7BATTLEFIELDAWARENESS_OFFENSE/>命中、<Ability:N7BATTLEFIELDAWARENESS_DODGE/>闪避,能够扫描探查<Ability:N7BATTLEFIELDAWARENESS_TRACKING_RADIUS/>格内的敌人"
LocLongDescription = "+<Ability:N7BATTLEFIELDAWARENESS_OFFENSE/>命中、<Ability:N7BATTLEFIELDAWARENESS_DODGE/>闪避,能够扫描探查<Ability:N7BATTLEFIELDAWARENESS_TRACKING_RADIUS/>格内的敌人"
LocPromotionPopupText="<Bullet/>+<Ability:N7BATTLEFIELDAWARENESS_OFFENSE/>命中、<Ability:N7BATTLEFIELDAWARENESS_DODGE/>闪避\n<Bullet/>能够扫描探查<Ability:N7BATTLEFIELDAWARENESS_TRACKING_RADIUS/>格内的敌人"

[N7OperationalMastery X2AbilityTemplate]
LocFriendlyName = "被动:操作精通"
LocFlyOVerText = "被动:操作精通"
LocHelpText = "+<Ability:N7OPERATIONALMASTERY_DODGE/>闪避、<Ability:N7OPERATIONALMASTERYBONUS_DAMAGE_BONUS/>伤害及暴击伤害.获得技能--自动伪装装置:当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"
LocLongDescription = "+<Ability:N7OPERATIONALMASTERY_DODGE/>闪避、<Ability:N7OPERATIONALMASTERYBONUS_DAMAGE_BONUS/>伤害及暴击伤害.获得技能--自动伪装装置:当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"
LocPromotionPopupText="<Bullet/>+<Ability:N7OPERATIONALMASTERY_DODGE/>闪避、<Ability:N7OPERATIONALMASTERYBONUS_DAMAGE_BONUS/>伤害及暴击伤害\n<Bullet/>自动伪装装置:当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"

[N7OperationalMasteryDamage X2AbilityTemplate]
LocFriendlyName = "操作精通+ "
LocFlyOVerText = "操作精通+"
LocHelpText = "+<Ability:N7OPERATIONALMASTERY_DODGE/>闪避、<Ability:N7OPERATIONALMASTERYBONUS_DAMAGE_BONUS/>伤害及暴击伤害.获得技能--自动伪装装置:当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"
LocLongDescription = "+<Ability:N7OPERATIONALMASTERY_DODGE/>闪避、<Ability:N7OPERATIONALMASTERYBONUS_DAMAGE_BONUS/>伤害及暴击伤害.获得技能--自动伪装装置:当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"
LocPromotionPopupText="<Bullet/>+<Ability:N7OPERATIONALMASTERY_DODGE/>闪避、<Ability:N7OPERATIONALMASTERYBONUS_DAMAGE_BONUS/>伤害及暴击伤害\n<Bullet/>自动伪装装置:当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"

[N7OperationalMasteryCloak X2AbilityTemplate]
LocFriendlyName = "操作精通:自动伪装装置"
LocFlyOVerText = "自动伪装装置"
LocHelpText = "当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束."
LocLongDescription = "当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"
LocPromotionPopupText="<Bullet/>当被击中时,自动激活伪装并进入隐蔽状态,直到回合结束"
Erus艾鲁斯 Mar 8, 2020 @ 9:38am 
;------------Engineer-----------
[N7EngineerSpecialization X2AbilityTemplate]
LocFriendlyName = "特化:爆破工兵"
LocFlyOVerText = "特化:爆破工兵"
LocHelpText = "+<Ability:N7ENGINEERSPECIALIZATION_TECH_DAMAGE_BONUS/>科技伤害, <Ability:N7ENGINEERSPECIALIZATION_BONUS_UTILITY_CHARGE/>物品使用次数. 获得技能--破坏者:自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocLongDescription ="+<Ability:N7ENGINEERSPECIALIZATION_TECH_DAMAGE_BONUS/>科技伤害, <Ability:N7ENGINEERSPECIALIZATION_BONUS_UTILITY_CHARGE/>物品使用次数. 获得技能--破坏者:自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="爆破工程兵增加了科技伤害,并获得了持续供应的手雷,以进一步提高他的破坏能力.他有能力摧毁优先目标,并使用手雷对范围内的敌人进行恐吓与伤害.是顶级的团队协助者\n<Bullet/>+<Ability:N7ENGINEERSPECIALIZATION_TECH_DAMAGE_BONUS/>科技伤害(电/火/爆炸)\n<Bullet/><Ability:N7ENGINEERSPECIALIZATION_BONUS_UTILITY_CHARGE/>物品使用次数\n<Bullet/>破坏者:自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合\n<Bullet/>科技伤害:电/火/爆炸类伤害属于此类型"

[N7EngineerSpecializationDamage X2AbilityTemplate]
LocFriendlyName = "特化:爆破工兵+"
LocFlyOVerText = "特化:爆破工兵+"
LocHelpText = "+<Ability:N7ENGINEERSPECIALIZATION_TECH_DAMAGE_BONUS/>科技伤害"
LocLongDescription = "+<Ability:N7ENGINEERSPECIALIZATION_TECH_DAMAGE_BONUS/>科技伤害"
LocPromotionPopupText="<Bullet/>+<Ability:N7ENGINEERSPECIALIZATION_TECH_DAMAGE_BONUS/>科技伤害"

[N7Sabotage X2AbilityTemplate]
LocFriendlyName = "破坏者"
LocFlyOVerText = "破坏者"
LocHelpText = "自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<Bullet/>自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击\n<Bullet/>不会暴击\n<Bullet/>使目标武器失效并混乱持续1回合\n<Bullet/>冷却<Ability:N7SABOTAGE_COOLDOWN/>回合\n<Bullet/>每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"

[N7SabotageBonuses X2AbilityTemplate]
LocFriendlyName = "破坏者"
LocFlyOVerText = "破坏者"
LocHelpText = "自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<Bullet/>自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击\n<Bullet/>不会暴击\n<Bullet/>使目标武器失效并混乱持续1回合\n<Bullet/>冷却<Ability:N7SABOTAGE_COOLDOWN/>回合\n<Bullet/>每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"

[N7SabotageTrigger X2AbilityTemplate]
LocFriendlyName = "破坏者+"
LocFlyOVerText = "破坏者+"
LocHelpText = "自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击,不会暴击,并使目标武器失效并混乱持续1回合.冷却<Ability:N7SABOTAGE_COOLDOWN/>回合,每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<Bullet/>自由行动,对目标进行一次<Ability:N7SABOTAGE_DAMAGE_MULTIPLIER/>%伤害的射击\n<Bullet/>不会暴击\n<Bullet/>使目标武器失效并混乱持续1回合\n<Bullet/>冷却<Ability:N7SABOTAGE_COOLDOWN/>回合\n<Bullet/>每次投掷手雷时减少<Ability:N7SABOTAGE_COOLDOWN_REDUCTION/>回合"

[N7OVerload X2AbilityTemplate]
LocFriendlyName = "过载"
LocFlyOVerText = "过载"
LocHelpText = "对目标进行一次射击,必中且必定不会暴击,无视护盾,撕碎所有护甲并引爆其携带的爆炸物.只能用于携带的爆炸物的目标"
LocLongDescription = "对目标进行一次射击,必中且必定不会暴击,无视护盾,撕碎所有护甲并引爆其携带的爆炸物.只能用于携带的爆炸物的目标"
LocPromotionPopupText="<Bullet/>对目标进行一次射击\n<Bullet/>必中且必定不会暴击\n<Bullet/>无视护盾,撕碎所有护甲并引爆其携带的爆炸物\n<Bullet/>只能用于携带的爆炸物的目标"

[N7OVerloadBonuses X2AbilityTemplate]
LocFriendlyName = "过载"
LocFlyOVerText = "过载"
LocHelpText = "对目标进行一次射击,必中且必定不会暴击,无视护盾,撕碎所有护甲并引爆其携带的爆炸物.只能用于携带的爆炸物的目标"
LocLongDescription = "对目标进行一次射击,必中且必定不会暴击,无视护盾,撕碎所有护甲并引爆其携带的爆炸物.只能用于携带的爆炸物的目标"
LocPromotionPopupText="<Bullet/>对目标进行一次射击\n<Bullet/>必中且必定不会暴击\n<Bullet/>无视护盾,撕碎所有护甲并引爆其携带的爆炸物\n<Bullet/>只能用于携带的爆炸物的目标"

[N7GrenadeGenerator X2AbilityTemplate]
LocFriendlyName = "手雷发电机"
LocFlyOVerText = "手雷发电机"
LocHelpText = "每次任务开始和每回合获得1额外爆炸榴弹攻击,冷却<Ability:N7GRENADEGENERATOR_COOLDOWN/>回合,每次投掷手雷时冷却时间减少<Ability:N7GRENADEGENERATOR_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "每次任务开始和每回合获得1额外爆炸榴弹攻击,冷却<Ability:N7GRENADEGENERATOR_COOLDOWN/>回合,每次投掷手雷时冷却时间减少<Ability:N7GRENADEGENERATOR_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<Bullet/>每次任务开始和每回合获得1额外爆炸榴弹攻击\n<Bullet/>冷却<Ability:N7GRENADEGENERATOR_COOLDOWN/>回合\n<Bullet/>每次投掷手雷时冷却时间减少<Ability:N7GRENADEGENERATOR_COOLDOWN_REDUCTION/>回合"

[N7GrenadeGeneratorTrigger X2AbilityTemplate]
LocFriendlyName = "手雷发电机"
LocFlyOVerText = "手雷发电机"
LocHelpText = "每次任务开始和每回合获得1额外爆炸榴弹攻击,冷却<Ability:N7GRENADEGENERATOR_COOLDOWN/>回合,每次投掷手雷时冷却时间减少<Ability:N7GRENADEGENERATOR_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "每次任务开始和每回合获得1额外爆炸榴弹攻击,冷却<Ability:N7GRENADEGENERATOR_COOLDOWN/>回合,每次投掷手雷时冷却时间减少<Ability:N7GRENADEGENERATOR_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<Bullet/>每次任务开始和每回合获得1额外爆炸榴弹攻击\n<Bullet/>冷却<Ability:N7GRENADEGENERATOR_COOLDOWN/>回合\n<Bullet/>每次投掷手雷时冷却时间减少<Ability:N7GRENADEGENERATOR_COOLDOWN_REDUCTION/>回合"

[N7EngineerCombatFitness X2AbilityTemplate]
LocFriendlyName = "被动:健壮E"
LocFlyOVerText = "被动:健壮E"
LocHelpText = "+<Ability:ENGINEERCOMBATFITNESS_ARMOR/>护甲、<Ability:ENGINEERCOMBATFITNESS_HACKING/>侵入值,取消侵入失败影响"
LocLongDescription = "+<Ability:ENGINEERCOMBATFITNESS_ARMOR/>护甲、<Ability:ENGINEERCOMBATFITNESS_HACKING/>侵入值,取消侵入失败影响"
LocPromotionPopupText="<Bullet/>+<Ability:ENGINEERCOMBATFITNESS_ARMOR/>护甲、<Ability:ENGINEERCOMBATFITNESS_HACKING/>侵入值\n<Bullet/>取消侵入失败影响"

[N7OffensiveTech X2AbilityTemplate]
LocFriendlyName = "进攻性科技"
LocFlyOVerText = "进攻性科技"
LocHelpText = "+<Ability:N7ENGINEEROFFENSIVETECH_TECH_DAMAGE_BONUS/>科技伤害及科技暴击伤害.+<Ability:N7ENGINEEROFFENSIVETECH_CHARGE_BONUS/>手雷使用次数"
LocLongDescription = "+<Ability:N7ENGINEEROFFENSIVETECH_TECH_DAMAGE_BONUS/>科技伤害及科技暴击伤害.+<Ability:N7ENGINEEROFFENSIVETECH_CHARGE_BONUS/>手雷使用次数"
LocPromotionPopupText="<Bullet/>+<Ability:N7ENGINEEROFFENSIVETECH_TECH_DAMAGE_BONUS/>科技伤害及科技暴击伤害\n<Bullet/>+<Ability:N7ENGINEEROFFENSIVETECH_CHARGE_BONUS/>手雷使用次数"

[N7OffensiveTechBonusRadius X2AbilityTemplate]
LocFriendlyName = "进攻性科技+"
LocFlyOVerText = "进攻性科技+"
LocHelpText = "+<Ability:N7ENGINEEROFFENSIVETECH_TECH_DAMAGE_BONUS/>科技伤害及科技暴击伤害.+<Ability:N7ENGINEEROFFENSIVETECH_CHARGE_BONUS/>手雷使用次数"
LocLongDescription = "+<Ability:N7ENGINEEROFFENSIVETECH_TECH_DAMAGE_BONUS/>科技伤害及科技暴击伤害.+<Ability:N7ENGINEEROFFENSIVETECH_CHARGE_BONUS/>手雷使用次数"
LocPromotionPopupText="<Bullet/>+<Ability:N7ENGINEEROFFENSIVETECH_TECH_DAMAGE_BONUS/>科技伤害及科技暴击伤害\n<Bullet/>+<Ability:N7ENGINEEROFFENSIVETECH_CHARGE_BONUS/>手雷使用次数"

[N7SentryTurret X2AbilityTemplate]
LocFriendlyName = "哨塔"
LocFlyOVerText = "哨塔"
LocHelpText = "在目标位置部署一个哨兵炮塔,可立刻进行攻击,冷却<Ability:N7SENTRYTURRET_COOLDOWN/>回合"
LocLongDescription = "在目标位置部署一个哨兵炮塔,可立刻进行攻击,冷却<Ability:N7SENTRYTURRET_COOLDOWN/>回合"
LocPromotionPopupText="<bullet/>在目标位置部署一个哨兵炮塔,可立刻进行攻击\n<Bullet/>冷却<Ability:N7SENTRYTURRET_COOLDOWN/>回合\n<Bullet/>可立即攻击,每回合可攻击两次,可进行监视,不可移动"

[N7SentryTurretThrow X2AbilityTemplate]
LocFriendlyName = "哨塔"
LocFlyOVerText = "哨塔"
LocHelpText = "在目标位置部署一个哨兵炮塔,可立刻进行攻击,冷却<Ability:N7SENTRYTURRET_COOLDOWN/>回合"
LocLongDescription = "在目标位置部署一个哨兵炮塔,可立刻进行攻击,冷却<Ability:N7SENTRYTURRET_COOLDOWN/>回合"
LocPromotionPopupText="<bullet/>在目标位置部署一个哨兵炮塔,可立刻进行攻击\n<Bullet/>冷却<Ability:N7SENTRYTURRET_COOLDOWN/>回合\n<Bullet/>可立即攻击,每回合可攻击两次,可进行监视,不可移动"

[N7TechMastery X2AbilityTemplate]
LocFriendlyName = "科技精通"
LocFlyOVerText = "科技精通"
LocHelpText = "+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值.被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocLongDescription = "+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值.被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocPromotionPopupText="<Bullet/>+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值\n<Bullet/>被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾\n<Bullet/>持续到下回合开始"

[N7TechMasteryArmor X2AbilityTemplate]
LocFriendlyName = "科技精通+"
LocFlyOVerText = "科技精通+"
LocHelpText = "+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值.被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocLongDescription = "+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值.被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocPromotionPopupText="<Bullet/>+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值\n<Bullet/>被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾\n<Bullet/>持续到下回合开始"

[N7TechMasteryShield X2AbilityTemplate]
LocFriendlyName = "科技精通+"
LocFlyOVerText = "科技精通+"
LocHelpText = "+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值.被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocLongDescription = "+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值.被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocPromotionPopupText="<Bullet/>+<Ability:N7TECHMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7TECHMASTERY_TECH_DAMAGE_BONUS/>科技伤害、<Ability:N7TECHMASTERY_HACKING/>侵入值\n<Bullet/>被击中时获得+<Ability:N7TECHMASTERYARMOR_ARMOR/>护甲、<Ability:N7TECHMASTERYSHIELD_SHIELDPOINTS/>护盾\n<Bullet/>持续到下回合开始"

Erus艾鲁斯 Mar 8, 2020 @ 5:11pm 
;Biotic Specializations and Masteries----------------------
[N7BioticTraining X2AbilityTemplate]
LocFriendlyName = "生物异能"
LocFlyOVerText = "生物异能"
LocHelpText = "以异能屏障替换装甲的动力屏障,得到6点异能屏障,获得技能--异能跨越及异能传送"
LocLongDescription = "以异能屏障替换装甲的动力屏障,得到6点异能屏障. 获得技能--异能跨越及异能传送.只有拥有异能特化的N7士兵可以使用(狂暴能手/杀戮先锋)"
LocPromotionPopupText="<bullet/>以异能屏障替换装甲的动力屏障,得到6点异能屏障\n<Bullet/异能跨越: 不需要梯子、杆子就能直接跳上屋顶.同时获得+<Ability:BIOTICDEFENCE/>防御\n<Bullet/>异能传送:可以通过传送抵达遥远的位置,可以绕过所有的监视和反应射击.最大传送距离为<Ability:BIOTICTELEPORT/>格\n<Bullet/>只有拥有异能特化的N7士兵可以使用(狂暴能手/杀戮先锋)"

[N7AdeptSpecialization X2AbilityTemplate]
LocFriendlyName = "特化:狂暴能手"
LocFlyOVerText = "特化:狂暴能手"
LocHelpText = "+<Ability:MultiplierFuryAdept/>%灵能伤害、<Ability:N7ADEPTSPECIALIZATION_WILL/>意志、<Ability:N7ADEPTSPECIALIZATION_PSI/>灵能伤害,使用扭曲、异能长矛、剥夺、奇点等技能,可减少剩下3个技能的冷却<Ability:N7WARP_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "+<Ability:MultiplierFuryAdept/>%灵能伤害、<Ability:N7ADEPTSPECIALIZATION_WILL/>意志、<Ability:N7ADEPTSPECIALIZATION_PSI/>灵能伤害,使用扭曲、异能长矛、剥夺、奇点等技能,可减少剩下3个技能的冷却<Ability:N7WARP_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="狂暴是终极的异能者,能够用心灵的力量影响物质世界,擅长使用强而持久的质量效应场.他们能够利用异能粗暴地操纵环境中的物体,包括附近的敌方目标\n<Bullet/>+<Ability:MultiplierFuryAdept/>%灵能伤害、<Ability:N7ADEPTSPECIALIZATION_WILL/>意志、<Ability:N7ADEPTSPECIALIZATION_PSI/>灵能伤害\n<Bullet/>使用扭曲、异能长矛、剥夺、奇点等技能,可减少剩下3个技能的冷却<Ability:N7WARP_COOLDOWN_REDUCTION/>回合"

[N7AdeptSpecializationBioticScaling X2AbilityTemplate]
LocFriendlyName = "超能强化+"
LocFlyOVerText = "超能强化+"
LocHelpText = "+<Ability:MultiplierFuryAdept/>%灵能伤害"
LocLongDescription = "+<Ability:MultiplierFuryAdept/>%灵能伤害"
LocPromotionPopupText="<Bullet/>+<Ability:MultiplierFuryAdept/>%灵能伤害"

[N7VanguardSpecialization X2AbilityTemplate]
LocFriendlyName = "特化:屠戮先锋"
LocFlyOVerText = "特化:屠戮先锋"
LocHelpText = "+<Ability:MultiplierSlayerVanguard/>%灵能伤害+<Ability:N7VANGUARDSPECIALIZATION_HP/>HP、<Ability:N7VANGUARDSPECIALIZATION_MOBILITY/>移动力、<Ability:N7VANGUARDSPECIALIZATION_WILL/>意志、<Ability:N7VANGUARDSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害,使用电荷冲撞、新星等技能,可减少剩下1个技能的冷却<Ability:N7CHARGE_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "+<Ability:MultiplierSlayerVanguard/>%灵能伤害+<Ability:N7VANGUARDSPECIALIZATION_HP/>HP、<Ability:N7VANGUARDSPECIALIZATION_MOBILITY/>移动力、<Ability:N7VANGUARDSPECIALIZATION_WILL/>意志、<Ability:N7VANGUARDSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害,使用电荷冲撞、新星等技能,可减少剩下1个技能的冷却<Ability:N7CHARGE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="屠戮先锋是强大的战斗人员,他们能够将强化人与战士的进攻力量结合起来.他们可以使用各种武器和生物异能\n<Bullet/>+<Ability:MultiplierSlayerVanguard/>%灵能伤害+<Ability:N7VANGUARDSPECIALIZATION_HP/>HP、<Ability:N7VANGUARDSPECIALIZATION_MOBILITY/>移动力、<Ability:N7VANGUARDSPECIALIZATION_WILL/>意志、<Ability:N7VANGUARDSPECIALIZATION_DAMAGE_BONUS/>伤害及暴击伤害\n<Bullet/>使用电荷冲撞、新星等技能,可减少剩下1个技能的冷却<Ability:N7CHARGE_COOLDOWN_REDUCTION/>回合"

[N7VanguardSpecializationBioticScaling X2AbilityTemplate]
LocFriendlyName = "异能先锋+"
LocFlyOVerText = "异能先锋+"
LocHelpText = "+<Ability:MultiplierSlayerVanguard/>%灵能伤害"
LocLongDescription = "+<Ability:MultiplierSlayerVanguard/>%灵能伤害"
LocPromotionPopupText="<Bullet/>+<Ability:MultiplierSlayerVanguard/>%灵能伤害"

[N7VanguardMeleeBonusMove X2AbilityTemplate]
LocFriendlyName = "特化:杀戮先锋+"
LocFlyOVerText = "特化:杀戮先锋+"
LocHelpText = "使用电荷冲撞后,每轮1次,在近战攻击后获得1个移动行动点"
LocLongDescription = "使用电荷冲撞后,每轮1次,在近战攻击后获得1个移动行动点"
LocPromotionPopupText="<Bullet/>使用电荷冲撞后,每轮1次,在近战攻击后获得1个移动行动点"

[N7SentinelSpecializationBioticScaling X2AbilityTemplate]
LocFriendlyName = "异能哨兵+"
LocFlyOVerText = "异能哨兵+"
LocHelpText = "哨兵可以使用灵能攻击,造成灵能伤害"
LocLongDescription = "哨兵可以使用灵能攻击,造成灵能伤害"
LocPromotionPopupText="<Bullet/>哨兵可以使用灵能攻击,造成灵能伤害"

[N7SentinelSpecializationTrigger X2AbilityTemplate]
LocFriendlyName = "特化:哨兵+"
LocFlyOVerText = "特化:哨兵+"
LocHelpText = "被击中时,减少所以异能系技能的冷却时间1回合"
LocLongDescription = "被击中时,减少所以异能系技能的冷却时间1回合"
LocPromotionPopupText="<Bullet/>被击中时,减少所以异能系技能的冷却时间1回合"

[N7BioticMastery X2AbilityTemplate]
LocFriendlyName = "异能精通"
LocFlyOVerText = "异能精通"
LocHelpText = "+<Ability:N7BIOTICMASTERY_PSI/>灵能伤害,减少异能系技能冷却1回合,获得技能异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocLongDescription = "+<Ability:N7BIOTICMASTERY_PSI/>灵能伤害,减少异能系技能冷却1回合,获得技能异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocPromotionPopupText="<Bullet/>+<Ability:N7BIOTICMASTERY_PSI/>灵能伤害\n<Bullet/>减少异能系技能冷却1回合\n<Bullet/>异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"

[N7AssaultMastery X2AbilityTemplate]
LocFriendlyName = "强袭精通"
LocFlyOVerText = "强袭精通"
LocHelpText = "+<Ability:N7ASSAULTMASTERY_PSI/>灵能伤害、<Ability:N7ASSAULTMASTERY_MOBILITY/>移动力、<Ability:N7ASSAULTMASTERY_HP/>HP、<Ability:N7ASSAULTMASTERY_DAMAGE_BONUS/>伤害及暴击伤害 , 减少异能系技能冷却1回合,获得技能异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocLongDescription = "+<Ability:N7ASSAULTMASTERY_PSI/>灵能伤害、<Ability:N7ASSAULTMASTERY_MOBILITY/>移动力、<Ability:N7ASSAULTMASTERY_HP/>HP、<Ability:N7ASSAULTMASTERY_DAMAGE_BONUS/>伤害及暴击伤害 , 减少异能系技能冷却1回合,获得技能异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocPromotionPopupText="<Bullet/>+<Ability:N7ASSAULTMASTERY_PSI/>灵能伤害、<Ability:N7ASSAULTMASTERY_MOBILITY/>移动力、<Ability:N7ASSAULTMASTERY_HP/>HP、<Ability:N7ASSAULTMASTERY_DAMAGE_BONUS/>伤害及暴击伤害\n<Bullet/>减少异能系技能冷却1回合\n<Bullet/>异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"

[N7OffensiveMastery X2AbilityTemplate]
LocFriendlyName = "攻击精通"
LocFlyOVerText = "攻击精通"
LocHelpText = "+10命中、2HP、2伤害及暴击伤害,减少异能系技能冷却1回合,获得技能异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocLongDescription = "+10命中、2HP、2伤害及暴击伤害,减少异能系技能冷却1回合,获得技能异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocPromotionPopupText="<Bullet/>+10命中、2HP、2伤害及暴击伤害\n<Bullet/>减少异能系技能冷却1回合\n<Bullet/>异能超载:所有异能系技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
Erus艾鲁斯 Mar 8, 2020 @ 5:11pm 
;Biotic Class Perks - Dummy--------------------------------
[SS_BioticStrength X2AbilityTemplate]
LocFriendlyName="灵能之力"
LocLongDescription="异能的强度和我们测量灵能强度的方法是一样的,数值越高,异能者的攻击就会越强.解锁异能增幅器.所有异能能力都需要异能增幅器来施展"
LocHelpText="异能的强度和我们测量灵能强度的方法是一样的,数值越高,异能者的攻击就会越强.解锁异能增幅器.所有异能能力都需要异能增幅器来施展"
LocFlyOVerText="灵能之力"
LocPromotionPopupText="<Bullet/> 每50点灵能伤害就会提高异能技能的1点伤害.(除了奇点和湮灭力场)<br/><Bullet/>解锁异能增幅器.所有异能能力都需要异能增幅器来施展<br/>"

[SS_BioticBarrier X2AbilityTemplate]
LocFriendlyName="异能屏障"
LocLongDescription="异能者开始训练他们的能力,首先就是学会如何创造一个暗能量场来保护他们免受伤害,以及在这个能量场被破坏时再生它"
LocHelpText="异能者在任务开始时获得 <Ability:BIOTIC_BARRIER/> 护盾值, 每回合能重生 <Ability:BIOTICREGEN/> 护盾值,重生最大值不能超过 <Ability:BIOTIC_BARRIER/> "
LocFlyOVerText="异能屏障"
LocPromotionPopupText="<Bullet/>异能者在任务开始时获得 <Ability:BIOTIC_BARRIER/> 护盾值, 每回合能重生 <Ability:BIOTICREGEN/> 护盾值,重生最大值不能超过异能屏障<br/>"

[SS_Charge X2AbilityTemplate]
LocFriendlyName="电荷冲撞"
LocLongDescription="异能者利用敌人在战场上残留的电子,直接穿梭到目标位置,造成大量的伤害,并绕过监视.也会使附近的目标混乱或晕眩"
LocHelpText="使用暗能量穿梭至目标位置.绕过监视.也会使附近的目标混乱或晕眩"
LocFlyOVerText="电荷冲撞"
LocPromotionPopupText="<Bullet/>使用暗能量穿梭至目标位置.绕过监视.也会使附近的目标混乱或晕眩.需要目标视野<br/><Bullet/>有 <Ability:SelfCooldown/> 回合冷却<br/><Bullet/>混乱和晕眩的概率与异能者的灵能以及敌人的意志有关<br/><Bullet/>范围默认为4,灵能数值影响增减<br/><Bullet/>使用后获得一个移动行动点<br/>"

[SS_Backlash X2AbilityTemplate]
LocFriendlyName="反冲"
LocLongDescription="异能者将它们的异能屏障聚焦成反射屏障,将所有的弹道伤害反射回攻击者身上"
LocHelpText="将所有的弹道伤害反射回攻击者身上.只对直接伤害生效"
LocFlyOVerText="反冲"
LocPromotionPopupText="<Bullet/>只对敌人的主武器弹道伤害生效,爆炸和灵能伤害无效<br/><Bullet/>有 <Ability:SelfCooldown/> 回合冷却<br/><Bullet/>反冲只有在仍存留护盾时生效<br/>"

[SS_Nova X2AbilityTemplate]
LocFriendlyName="新星"
LocLongDescription="新星可以让异能者利用其屏障的一部分作为能量,对周围的生物进行毁灭性的攻击"
LocHelpText="猛击地面,发动毁灭性的攻击"
LocFlyOVerText="新星"
LocPromotionPopupText="<Bullet/>对周围的生物进行毁灭性的攻击<br/><Bullet/>默认范围为5,灵能数值影响增减<br/><Bullet/>有 <Ability:SelfCooldown/> 回合冷却<br/><Bullet/>消耗3格护盾值<br/>"

[SS_Aegis X2AbilityTemplate]
LocFriendlyName="被动:庇护"
LocLongDescription="当攻击伤害超过屏障护盾值时,屏障会阻挡所有溢出伤害"
LocHelpText="当攻击伤害超过屏障护盾值时,屏障会阻挡所有溢出伤害"
LocFlyOVerText="被动:庇护"
LocPromotionPopupText="<Bullet/>屏障会阻挡所有溢出伤害.即使只有1点护盾值,也能阻挡大量伤害<br/><Bullet/>如果生物受到足够的伤害而被杀死,它们将立即进入静滞状态1回合<br/><Bullet/>它们的生命值降低到1点,屏障被设置为10点护盾值<br/><Bullet/>每个任务只能发生一次<br/>"

[SS_BioticNerves X2AbilityTemplate]
LocFriendlyName="异能天资"
LocLongDescription="所有异能技能减少1回合冷却.被动技能"
LocHelpText="所有异能技能减少1回合冷却.被动技能"
LocFlyOVerText="异能天资"
LocPromotionPopupText="所有异能技能减少1回合冷却.被动技能"

[SS_BioticOVerdrive X2AbilityTemplate]
LocFriendlyName="异能超载"
LocLongDescription="所有异能技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocHelpText="所有异能技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"
LocFlyOVerText="异能超载"
LocPromotionPopupText="所有异能技能重置冷却且不再结束回合(除了反冲).在当前回合内获得额外一个行动点"

[SS_ExplodingBiotics X2AbilityTemplate]
LocFriendlyName="异能震慑"
LocLongDescription="范围型异能攻击提升 2 格半径,并混乱范围内目标"
LocHelpText="范围型异能攻击提升 2 格半径,并混乱范围内目标"
LocFlyOVerText="异能震慑"
LocPromotionPopupText="<Bullet/>新星、湮灭力场、奇点均受加成<br/>"

[SS_RuptureField X2AbilityTemplate]
LocFriendlyName="被动:湮灭力场"
LocLongDescription="任何处于湮灭力场内的敌人都会遭受+6撕裂效果.默认范围为6,范围受异能者的灵能数值影响有所增减.撕裂数值受异能增幅器影响"
LocHelpText="任何处于湮灭力场内的敌人都会遭受+6撕裂效果"
LocFlyOVerText="被动:湮灭力场"
LocPromotionPopupText="<Bullet/> 任何处于湮灭力场内的敌人都会遭受+6撕裂效果<br/> <Bullet/> 默认范围为6,范围受异能者的灵能数值影响有所增减.撕裂数值受异能增幅器影响<br/> <Bullet/> 技能在异能者回合结束时生效"

[SS_WarpShot X2AbilityTemplate]
LocFriendlyName="扭曲射击"
LocLongDescription="异能者将他们的能力注入到武器中,使用武器发动必中射击,并确保目标在之后遭受的所有攻击中额外+<Ability:WarpShotAmount/>伤害"
LocHelpText="异能者将他们的能力注入到武器中,使用武器发动必中射击,并确保目标在之后遭受的所有攻击中额外+<Ability:WarpShotAmount/>伤害"
LocFlyOVerText="扭曲射击"
LocPromotionPopupText="<Bullet/> 扭曲射击消耗 <Ability:SelfAmmoCost/> 弹药并且有 <Ability:SelfCooldown/> 回合冷却<br/><Bullet/> 目标在之后遭受的所有攻击中额外+<Ability:WarpShotAmount/>伤害<br/>"

[SS_ReactiveBarrier X2AbilityTemplate]
LocFriendlyName="反制屏障"
LocLongDescription="异能者的屏障已经被训练到能够抵抗外来冲击,减少 <Ability:ReactiveBarrier/>% 所受伤害"
LocHelpText="减少<Ability:ReactiveBarrier/>% 所受伤害"
LocFlyOVerText="反制屏障"
LocPromotionPopupText="<Bullet/>异能者的屏障已经被训练到能够抵抗外来冲击,减少 <Ability:ReactiveBarrier/>% 所受伤害<br/>"

[SS_Safeguard X2AbilityTemplate]
LocFriendlyName="防护屏障"
LocLongDescription="使异能者能够最大限度地激发其屏障的潜力,抵御更强大的威胁"
LocHelpText="异能者在任务开始时获得 <Ability:SAFEGUARD/> 点护盾值, 每回合能重生 <Ability:BIOTICREGEN/> 点护盾值,重生最大值不能超过防护屏障"
LocFlyOVerText="防护屏障"
LocPromotionPopupText="<Bullet/>异能者在任务开始时获得 <Ability:SAFEGUARD/> 点护盾值<br/><Bullet/>每回合能重生 <Ability:BIOTICREGEN/> 点护盾值,重生最大值不能超过防护屏障<br/>"

[SS_BioticTraVersal X2AbilityTemplate]
LocFriendlyName="异能跨越"
LocFlyOVerText="异能跨越"
LocLongDescription="不需要梯子、杆子就能直接跳上屋顶.同时获得+<Ability:BIOTICDEFENCE/> 防御"
LocHelpText="不需要梯子、杆子就能直接跳上屋顶.同时获得+<Ability:BIOTICDEFENCE/> 防御"
LocPromotionPopupText="<Bullet/> 不需要梯子、杆子就能直接跳上屋顶.同时获得+<Ability:BIOTICDEFENCE/> 防御<br/>"

[SS_BioticTeleport X2AbilityTemplate]
LocFriendlyName="异能传送"
LocLongDescription="异能者可以通过传送抵达遥远的位置,可以绕过所有的监视和反应射击. 最大传送距离为 <Ability:BIOTICTELEPORT/> .有 <Ability:SelfCooldown/> 回合冷却"
LocHelpText="异能者可以通过传送抵达遥远的位置,可以绕过所有的监视和反应射击. 最大传送距离为 <Ability:BIOTICTELEPORT/> "
LocFlyOVerText="异能传送"
LocPromotionPopupText="<Bullet/>异能者可以通过传送抵达遥远的位置,可以绕过所有的监视和反应射击. 最大传送距离为 <Ability:BIOTICTELEPORT/> <br/><Bullet/>有 <Ability:SelfCooldown/> 回合冷却<br/>"

[SS_BioticWind X2AbilityTemplate]
LocFriendlyName="静滞屏障"
LocLongDescription="如果生物受到足够的伤害而被杀死,它们将立即进入静滞状态1回合,它们的生命值降低到1点,屏障被设置为10点护盾值.每个任务只能发生一次"
LocHelpText="如果生物受到足够的伤害而被杀死,它们将立即进入静滞状态1回合,它们的生命值降低到1点,屏障被设置为10点护盾值.每个任务只能发生一次"
LocFlyOVerText="静滞屏障"
LocPromotionPopupText="<Bullet/> 小心被拯救的生物在从停滞状态出来后可能会保留有害的状态效果,如中毒或灼烧<br/>"

[SS_Warp X2AbilityTemplate]
LocFriendlyName="扭曲"
LocLongDescription="异能者可以使用制导攻击使目标扭曲和撕裂,在目标身上生成一系列质量效应场.使目标在未来每次都至少受到+<Ability:N7ADEPTSPECIALIZATIONWARP_PSI/>额外伤害.有 <Ability:SelfCooldown/> 回合冷却"
LocHelpText="使目标在未来每次都至少受到+<Ability:N7ADEPTSPECIALIZATIONWARP_PSI/>额外伤害"
LocFlyOVerText="扭曲"
LocPromotionPopupText="<Bullet/>使目标在未来每次都至少受到+<Ability:N7ADEPTSPECIALIZATIONWARP_PSI/>额外伤害<br/><Bullet/> 撕裂伤害受异能增幅器的科技水平影响<br/><Bullet/>有 <Ability:SelfCooldown/> 回合冷却<br/>"

[SS_Lance X2AbilityTemplate]
LocFriendlyName="异能长矛"
LocLongDescription="异能者可以产生一股暗能量,将其投掷在被发现的目标上并造成一定伤害,对小队视野内目标也同样有效.粉碎敌人护甲,但有可能会落空.有 <Ability:SelfCooldown/> 回合冷却"
LocHelpText="投掷在被发现的目标上并造成一定伤害,对小队视野内目标也同样有效.粉碎敌人护甲,但有可能会落空"
LocFlyOVerText="异能长矛"
LocPromotionPopupText="<Bullet/>投掷在被发现的目标上并造成一定伤害,对小队视野内目标也同样有效.粉碎敌人护甲,但有可能会落空<br/><Bullet/> 伤害和粉碎的护甲受异能增幅器科技影响<br/><Bullet/>有 <Ability:SelfCooldown/> 回合冷却<br/>"

[SS_Reave X2AbilityTemplate]
LocFriendlyName="剥夺"
LocLongDescription="异能者可以扰乱破坏有机生物的神经元,同时加强自身的屏障.有 <Ability:SelfCooldown/> 回合冷却"
LocHelpText="造成一定数量的伤害,并从伤害中获得护盾值"
LocFlyOVerText="剥夺"
LocPromotionPopupText="<Bullet/>造成一定数量的伤害,并从伤害中获得护盾值<br/><Bullet/>伤害和护盾值受异能增幅器科技影响<br/><Bullet/>每50点灵能伤害也会额外增加1点护盾值<br/><Bullet/>有 <Ability:SelfCooldown/> 回合冷却, 结束回合<br/>"

[SS_ExposingBiotics X2AbilityTemplate]
LocFriendlyName="曝裂"
LocLongDescription="没有撕裂效果的异能攻击现在可以产生撕裂效果,敌人遭受额外 +<Ability:Exposure_Rupture/> 撕裂伤害"
LocHelpText="没有撕裂效果的异能攻击现在可以产生撕裂效果,敌人遭受额外 +<Ability:Exposure_Rupture/> 撕裂伤害"
LocFlyOVerText="曝裂"
LocPromotionPopupText="<Bullet/> 撕裂效果会在造成伤害后生效<br/>"

[SS_ConsumingBiotics X2AbilityTemplate]
LocFriendlyName="异能剥夺"
LocLongDescription="没有剥夺效果的异能攻击现在可以产生剥夺效果,为异能者提供 +<Ability:REAVE/> 护盾值"
LocHelpText="没有剥夺效果的异能攻击现在可以产生剥夺效果,为异能者提供 +<Ability:REAVE/> 护盾值"
LocFlyOVerText="剥夺"
LocPromotionPopupText="<Bullet/> 所有没有剥夺效果的异能攻击现在可以产生剥夺效果,为异能者提供 +<Ability:REAVE/> 护盾值<br/>"

[SS_DevastatingBiotics X2AbilityTemplate]
LocFriendlyName="异能殒灭"
LocLongDescription="所有异能攻击,包括只提供撕裂效果的技能都能额外获得1点伤害加成"
LocHelpText="所有异能攻击,包括只提供撕裂效果的技能都能额外获得1点伤害加成"
LocFlyOVerText="异能殒灭"
LocPromotionPopupText="<Bullet/>包括湮灭力场<br/>"

[SS_Singularity X2AbilityTemplate]
LocFriendlyName="奇点"
LocFlyOVerText="奇点"
LocLongDescription="生成一个微型奇点,将大多数单位吸入其范围内并造成+6撕裂效果.半径的大小受异能者的灵能数值影响,撕裂数值受异能增幅器科技水平影响.即使单位没有被拉拽,也会遭受撕裂影响"
LocHelpText="生成一个微型奇点,将大多数单位吸入其范围内并造成+6撕裂效果"
LocPromotionPopupText="<Bullet/> 生成一个微型奇点,将大多数单位吸入其范围内并至少造成+6撕裂效果<br/><Bullet/> 半径的大小受异能者的灵能数值影响<br/><Bullet/> 撕裂数值受异能增幅器科技水平影响<br/><Bullet/> 掩体的高度可能会影响拖拽效果<br/><Bullet/> 看门人、破坏者、化身不受此效果影响<br/><Bullet/> 不会触发监视射击<br/><Bullet/> 奇点有 <Ability:SelfCooldown/> 回合冷却<br/><Bullet/> 结束回合"
Erus艾鲁斯 Mar 8, 2020 @ 5:12pm 
;------------------N7 Paladin Sentinel
[N7SentinelSpecialization X2AbilityTemplate]
LocFriendlyName = "特化:骑士哨兵"
LocFlyOVerText = "特化:骑士哨兵"
LocHelpText = "+<Ability:N7SENTINELSPECIALIZATION_HP/>HP、<Ability:N7SENTINELSPECIALIZATION_WILL/>意志、<Ability:N7SENTINELSPECIALIZATION_DAMAGE_BONUS/>伤害. 获得技能--护盾专家:当激活盾墙(盾牌自带技能),获得<Ability:SHIELDSPECIALIST_NONMOVEMENT_ACTIONPOINTS/>非移动行动点"
LocLongDescription = "+<Ability:N7SENTINELSPECIALIZATION_HP/>HP、<Ability:N7SENTINELSPECIALIZATION_WILL/>意志、<Ability:N7SENTINELSPECIALIZATION_DAMAGE_BONUS/>伤害. 获得技能--护盾专家:当激活盾墙(盾牌自带技能),获得<Ability:SHIELDSPECIALIST_NONMOVEMENT_ACTIONPOINTS/>非移动行动点"
LocPromotionPopupText="骑士哨兵在战场上携带一面坚硬的盾牌来阻挡敌人的火力.同时,他们也使用盾牌作为近战的武器\n<Bullet/>+<Ability:N7SENTINELSPECIALIZATION_HP/>HP、<Ability:N7SENTINELSPECIALIZATION_WILL/>意志、<Ability:N7SENTINELSPECIALIZATION_DAMAGE_BONUS/>伤害\n<Bullet/>护盾专家:当激活盾墙(盾牌自带技能),获得<Ability:SHIELDSPECIALIST_NONMOVEMENT_ACTIONPOINTS/>非移动行动点"

[N7SentinelSpecializationPistol X2AbilityTemplate]
LocFriendlyName = "N7手枪专精"
LocFlyOVerText = "N7手枪专精"
LocHelpText = "N7手枪专精"
LocLongDescription = "N7手枪专精"
LocPromotionPopupText="<Bullet/>N7手枪专精,使用手枪只需要一个行动点"

[N7ShieldSpecialist X2AbilityTemplate]
LocFriendlyName = "护盾专家"
LocFlyOVerText = "Shield Specialist"
LocHelpText = "当激活盾墙(盾牌自带技能),获得<Ability:SHIELDSPECIALIST_NONMOVEMENT_ACTIONPOINTS/>非移动行动点"
LocLongDescription = "当激活盾墙(盾牌自带技能),获得<Ability:SHIELDSPECIALIST_NONMOVEMENT_ACTIONPOINTS/>非移动行动点"
LocPromotionPopupText="<bullet/>当激活盾墙(盾牌自带技能),获得<Ability:SHIELDSPECIALIST_NONMOVEMENT_ACTIONPOINTS/>非移动行动点"

[N7HeavyStrike X2AbilityTemplate]
LocFriendlyName = "盾牌重击"
LocFlyOVerText = "盾牌重击"
LocHelpText = "经过训练,用你的盾牌进行特殊的近战攻击,使你的目标陷入眩晕与混乱,使用后自动激活盾墙.冷却<Ability:N7HEAVYSTRIKE_COOLDOWN/>回合,每次被击中时减少冷却<Ability:N7HEAVYSTRIKE_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "经过训练,用你的盾牌进行特殊的近战攻击,使你的目标陷入眩晕与混乱,使用后自动激活盾墙.冷却<Ability:N7HEAVYSTRIKE_COOLDOWN/>回合,每次被击中时减少冷却<Ability:N7HEAVYSTRIKE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<bullet/>经过训练,用你的盾牌进行特殊的近战攻击,使你的目标陷入眩晕与混乱,使用后自动激活盾墙.冷却<Ability:N7HEAVYSTRIKE_COOLDOWN/>回合,每次被击中时减少冷却<Ability:N7HEAVYSTRIKE_COOLDOWN_REDUCTION/>回合\n<Bullet/>需要佩戴盾牌"

[N7DefenseMatrix X2AbilityTemplate]
LocFriendlyName = "防御矩阵"
LocFlyOVerText = "防御矩阵"
LocHelpText = "激活盾墙时,减少<Ability:N7DEFENSEMATRIX_DMG_ADJUST/>%被攻击造成的伤害,不会受到暴击,并+<Ability:N7DEFENSEMATRIX_REACTION_FIRE_BONUS_AIM/>反应射击命中"
LocLongDescription = "激活盾墙时,减少<Ability:N7DEFENSEMATRIX_DMG_ADJUST/>%被攻击造成的伤害,不会受到暴击,并+<Ability:N7DEFENSEMATRIX_REACTION_FIRE_BONUS_AIM/>反应射击命中"
LocPromotionPopupText="<Bullet/>激活盾墙时,减少<Ability:N7DEFENSEMATRIX_DMG_ADJUST/>%被攻击造成的伤害\n<Bullet/>不会受到暴击\n<Bullet/>并+<Ability:N7DEFENSEMATRIX_REACTION_FIRE_BONUS_AIM/>反应射击命中"

[N7SentinelCombatFitness X2AbilityTemplate]
LocFriendlyName = "被动:健壮P"
LocFlyOVerText = "被动:健壮P"
LocHelpText = "+<Ability:SENTINELCOMBATFITNESS_HP/>HP、<Ability:SENTINELCOMBATFITNESS_ARMOR/>护甲,获得技能-急救:恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合,持续<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合,效果作用于自身及自身作为掩体所掩护的队友"
LocLongDescription = "+<Ability:SENTINELCOMBATFITNESS_HP/>HP、<Ability:SENTINELCOMBATFITNESS_ARMOR/>护甲,获得技能-急救:恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合,持续<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合,效果作用于自身及自身作为掩体所掩护的队友"
LocPromotionPopupText="+<Ability:SENTINELCOMBATFITNESS_HP/>HP、<Ability:SENTINELCOMBATFITNESS_ARMOR/>护甲\n<Bullet/>急救:恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合,持续<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合,效果作用于自身及自身作为掩体所掩护的队友,每次被击中时减少冷却<Ability:N7SENTINELCOMBATFITNESSACTIVE_COOLDOWN_REDUCTION/>回合"

[N7SentinelCombatFitnessActive X2AbilityTemplate]
LocFriendlyName = "急救"
LocFlyOVerText = "急救"
LocHelpText = "恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合,持续<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合,效果作用于自身及自身作为掩体所掩护的队友,每次被击中时减少冷却<Ability:N7SENTINELCOMBATFITNESSACTIVE_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合,持续<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合,效果作用于自身及自身作为掩体所掩护的队友,每次被击中时减少冷却<Ability:N7SENTINELCOMBATFITNESSACTIVE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<Bullet/>恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合\n<Bullet/>持续<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合\n<Bullet/>效果作用于自身及自身作为掩体所掩护的队友\n<Bullet/>每次被击中时减少冷却<Ability:N7SENTINELCOMBATFITNESSACTIVE_COOLDOWN_REDUCTION/>回合"

[N7SentinelCombatFitnessActiveTrigger X2AbilityTemplate]
LocFriendlyName = "急救+"
LocFlyOVerText = "急救+"
LocHelpText = "恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合,持续
<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合,效果作用于自身及自身作为掩体所掩护的队友,每次被击中时减少冷却<Ability:N7SENTINELCOMBATFITNESSACTIVE_COOLDOWN_REDUCTION/>回合"
LocLongDescription = "恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合,持续
<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合,效果作用于自身及自身作为掩体所掩护的队友,每次被击中时减少冷却<Ability:N7SENTINELCOMBATFITNESSACTIVE_COOLDOWN_REDUCTION/>回合"
LocPromotionPopupText="<Bullet/>恢复<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP及<Ability:N7SENTINELCOMBATFITNESSACTIVE_INSTANT_HEAL/>HP/每回合\n<Bullet/>持续
<Ability:N7SENTINELCOMBATFITNESSACTIVE_DURATION/>回合\n<Bullet/>效果作用于自身及自身作为掩体所掩护的队友\n<Bullet/>每次被击中时减少冷却<Ability:N7SENTINELCOMBATFITNESSACTIVE_COOLDOWN_REDUCTION/>回合"

[N7TechArmor X2AbilityTemplate]
LocFriendlyName = "高科技护甲"
LocFlyOVerText = "高科技护甲"
LocHelpText = "+<Ability:TECHARMOR_ARMOR/>护甲、<Ability:TECHARMOR_SHIELDPOINTS/>护盾,并恢复所有被撕裂的护甲,持续<Ability:TECHARMOR_DURATION/>回合,冷却<Ability:TECHARMOR_COOLDOWN/>回合"
LocLongDescription = "+<Ability:TECHARMOR_ARMOR/>护甲、<Ability:TECHARMOR_SHIELDPOINTS/>护盾,并恢复所有被撕裂的护甲,持续<Ability:TECHARMOR_DURATION/>回合,冷却<Ability:TECHARMOR_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>+<Ability:TECHARMOR_ARMOR/>护甲、<Ability:TECHARMOR_SHIELDPOINTS/>护盾\n<Bullet/>恢复所有被撕裂的护甲\n<Bullet/>持续<Ability:TECHARMOR_DURATION/>回合\n<Bullet/>冷却<Ability:TECHARMOR_COOLDOWN/>回合"

[N7ShieldMastery X2AbilityTemplate]
LocFriendlyName = "防御精通"
LocFlyOVerText = "防御精通"
LocHelpText = "+<Ability:N7SHIELDMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7SHIELDMASTERY_HP/>HP、<Ability:N7SHIELDMASTERY_WILL/>意志.激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocLongDescription = "+<Ability:N7SHIELDMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7SHIELDMASTERY_HP/>HP、<Ability:N7SHIELDMASTERY_WILL/>意志.激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
LocPromotionPopupText="<Bullet/>+<Ability:N7SHIELDMASTERYBONUS_DAMAGE_BONUS/>伤害、<Ability:N7SHIELDMASTERY_HP/>HP、<Ability:N7SHIELDMASTERY_WILL/>意志\n<Bullet/>激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"

[N7ShieldMasteryArmor X2AbilityTemplate]
LocFriendlyName = "防御精通+"
LocFlyOVerText = "防御精通+"
LocHelpText = "激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾\n<Bullet/>持续到下回合开始"
LocLongDescription = "激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾\n<Bullet/>持续到下回合开始"
LocPromotionPopupText="<Bullet/>激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"

[N7ShieldMasteryShield X2AbilityTemplate]
LocFriendlyName = "防御精通+"
LocFlyOVerText = "防御精通+"
LocHelpText = "激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾\n<Bullet/>持续到下回合开始"
LocLongDescription = "激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾\n<Bullet/>持续到下回合开始"
LocPromotionPopupText="<Bullet/>激活盾墙时+<Ability:N7SHIELDMASTERYARMOR_ARMOR/>护甲、<Ability:N7SHIELDMASTERYSHIELD_SHIELDPOINTS/>护盾,持续到下回合开始"
Erus艾鲁斯 Mar 8, 2020 @ 5:13pm 
[N7CryoBlast X2AbilityTemplate]
LocFriendlyName = "冰冻冲击"
LocFlyOverText = "冰冻冲击"
LocHelpText = "闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
LocLongDescription = "闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
LocPromotionPopupText="闪电般地冰封与震碎没有防备的敌人.减缓剩下的敌人,削弱装甲\n<Bullet/>使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合\n<Bullet/>爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲\n<Bullet/>冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"

[N7CryoBlastThrow X2AbilityTemplate]
LocFriendlyName = "冰冻冲击"
LocFlyOverText = "冰冻冲击"
LocHelpText = "闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
LocLongDescription = "闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
LocPromotionPopupText="闪电般地冰封与震碎没有防备的敌人.减缓剩下的敌人,削弱装甲\n<Bullet/>使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合\n<Bullet/>爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲\n<Bullet/>冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"

[N7CryoBlastFuse X2AbilityTemplate]
LocFriendlyName = "冰冻冲击"
LocFlyOverText = "冰冻冲击"
LocHelpText = "闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
LocLongDescription = "闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
LocPromotionPopupText="闪电般地冰封与震碎没有防备的敌人.减缓剩下的敌人,削弱装甲\n<Bullet/>使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合\n<Bullet/>爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲\n<Bullet/>冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"

[N7CryoBlastItem X2GrenadeTemplate]
FriendlyName="冰冻冲击"
FriendlyNamePlural="冰冻冲击"
BriefSummary="闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
TacticalText="闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
ThrownAbilityName="冰冻冲击"
ThrownAbilityHelpText="闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"
LaunchedAbilityname="冰冻冲击"
LaunchedAbilityHelpText="闪电般地冰封与震碎没有防备的敌人,使范围内的目标冰冻<Ability:N7CRYOBLAST_MIN_RULER_FREEZE_DURATION/> -<Ability:N7CRYOBLAST_MAX_RULER_FREEZE_DURATION/>回合. 爆炸造成<Ability:N7CRYOBLAST_BASEDAMAGE_MINUS_SPREAD/> -<Ability:N7CRYOBLAST_BASEDAMAGE_PLUS_SPREAD/>伤害、<Ability:N7CRYOBLAST_BASEDAMAGE_PIERCE/>穿透、<Ability:N7CRYOBLAST_BASEDAMAGE_SHRED/>粉碎护甲,冷却<Ability:N7CRYOBLASTTHROW_COOLDOWN/>回合"

;;--------------------------------------------
; Default Set
;;--------------------------------------------Random Abilities.
[SSHealingFactor X2AbilityTemplate]
LocFriendlyName = "愈合因子"
LocFlyOVerText = "愈合因子"
LocHelpText = "每回合开始恢复<Ability:HEALINGFACTOR_HEAL_AMOUNT/>HP,减少受伤恢复时间"
LocLongDescription = "每回合开始恢复<Ability:HEALINGFACTOR_HEAL_AMOUNT/>HP,减少受伤恢复时间"
LocPromotionPopupText="每回合开始恢复<Ability:HEALINGFACTOR_HEAL_AMOUNT/>HP,减少受伤恢复时间"

[SSSuperSoldierSerum X2AbilityTemplate]
LocFriendlyName = "超级士兵血清"
LocFlyOVerText = "超级士兵血清"
LocHelpText = "+<Ability:SSSERUM_HP/>HP、<Ability:SSSERUM_MOBILITY/>移动力、<Ability:SSSERUM_WILL/>意志力、<Ability:SSSERUM_DODGE/>闪避、<Ability:SSSERUM_OFFENSE/>命中, 增加近战伤害并获得技能--闪电反射.每回合开始恢复<Ability:SSSERUM_HEAL_AMOUNT/>HP,减少受伤恢复时间"
LocLongDescription = "+<Ability:SSSERUM_HP/>HP、<Ability:SSSERUM_MOBILITY/>移动力、<Ability:SSSERUM_WILL/>意志力、<Ability:SSSERUM_DODGE/>闪避、<Ability:SSSERUM_OFFENSE/>命中, 增加近战伤害并获得技能--闪电反射.每回合开始恢复<Ability:SSSERUM_HEAL_AMOUNT/>HP,减少受伤恢复时间"
LocPromotionPopupText="+<Ability:SSSERUM_HP/>HP、<Ability:SSSERUM_MOBILITY/>移动力、<Ability:SSSERUM_WILL/>意志力、<Ability:SSSERUM_DODGE/>闪避、<Ability:SSSERUM_OFFENSE/>命中、(<Ability:SSSERUMMELEE_DAMAGEBONUS/>+<Ability:SSSERUMMELEE_DAMAGEBONUS_PERRANK/>每级)伤害<br/><bullet/>获得技能--闪电反射<br/><bullet/>每回合开始恢复<Ability:SSSERUM_HEAL_AMOUNT/>HP,减少受伤恢复时间"

[SSAugmentedMuscles X2AbilityTemplate]
LocFriendlyName = "强化肌肉"
LocFlyOVerText = "强化肌肉"
LocHelpText = "强化肌肉显著提高了近战的伤害,+<Ability:SSAUGMENTATEDMUSCLES_DAMAGEBONUS/>近战伤害,随等级提升(<Ability:SSAUGMENTATEDMUSCLES_DAMAGEBONUS_PERRANK/>/Rank)"
LocLongDescription = "强化肌肉显著提高了近战的伤害,+<Ability:SSAUGMENTATEDMUSCLES_DAMAGEBONUS/>近战伤害,随等级提升(<Ability:SSAUGMENTATEDMUSCLES_DAMAGEBONUS_PERRANK/>/Rank)"
LocPromotionPopupText="<bullet/>强化肌肉显著提高了近战的伤害,+<Ability:SSAUGMENTATEDMUSCLES_DAMAGEBONUS/>近战伤害,随等级提升(<Ability:SSAUGMENTATEDMUSCLES_DAMAGEBONUS_PERRANK/>/Rank)"

[SSCloak X2AbilityTemplate]
LocFriendlyName="伪装"
LocFlyOVerText="伪装"
LocLongDescription="进入隐蔽状态并+<Ability:SSCLOAK_OFFENSE/>命中、<Ability:SSCLOAK_CRITCHANCE/>暴击率,持续<Ability:SSCLOAK_DURATION/>回合,冷却<Ability:SSCLOAK_COOLDOWN/>回合"
LocHelpText="进入隐蔽状态并+<Ability:SSCLOAK_OFFENSE/>命中、<Ability:SSCLOAK_CRITCHANCE/>暴击率,持续<Ability:SSCLOAK_DURATION/>回合,冷却<Ability:SSCLOAK_COOLDOWN/>回合"
LocPromotionPopupText="<Bullet/>进入隐蔽状态\n<Bullet/>+<Ability:SSCLOAK_OFFENSE/>命中、<Ability:SSCLOAK_CRITCHANCE/>暴击率\n<Bullet/>持续<Ability:SSCLOAK_DURATION/>回合\n<Bullet/>冷却<Ability:SSCLOAK_COOLDOWN/>回合"

[SSEnergyShield X2AbilityTemplate]
LocFriendlyName="能量护盾"
LocFlyOVerText="能量护盾"
LocLongDescription="拥有<Ability:SSENERGYSHIELD_SHIELD_POINTS/>点能量护盾 . 每回合重新生成<Ability:SSENERGYSHIELD_SHIELD_REGEN_POINTS/>能量护盾"
LocHelpText="拥有<Ability:SSENERGYSHIELD_SHIELD_POINTS/>点能量护盾 . 每回合重新生成<Ability:SSENERGYSHIELD_SHIELD_REGEN_POINTS/>能量护盾"
LocPromotionPopupText="<Bullet/>拥有<Ability:SSENERGYSHIELD_SHIELD_POINTS/>点能量护盾\n<Bullet/>每回合重新生成<Ability:SSENERGYSHIELD_SHIELD_REGEN_POINTS/>能量护盾"

[SSEnergyShieldRebuild X2AbilityTemplate]
LocFriendlyName="护盾重建"
LocLongDescription="重新生成护盾. 护盾在耗尽后,获得<Ability:SSENERGYSHIELD_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="重新生成护盾. 护盾在耗尽后,获得<Ability:SSENERGYSHIELD_SHIELD_REGEN_POINTS/>护盾"
LocFlyOVerText="护盾重建"

[SSEnergyShieldRegen X2AbilityTemplate]
LocFriendlyName="护盾再生"
LocLongDescription="护盾再生. 每回合恢复<Ability:SSENERGYSHIELD_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="护盾再生. 每回合恢复<Ability:SSENERGYSHIELD_SHIELD_REGEN_POINTS/>护盾"
LocFlyOVerText="护盾再生"

[SSAmmoPocket X2AbilityTemplate]
LocFriendlyName="弹药口袋"
LocFlyOVerText="弹药口袋"
LocLongDescription="添加专用子弹物品槽"
LocHelpText="添加专用子弹物品槽"
LocPromotionPopupText="<Bullet/></font> 添加专用子弹物品槽"

[SSGrenadePocket X2AbilityTemplate]
LocFriendlyName="手雷口袋"
LocFlyOVerText="手雷口袋"
LocLongDescription="添加专用手雷物品槽"
LocHelpText="添加专用手雷物品槽."
LocPromotionPopupText="<Bullet/></font> 添加专用手雷物品槽."

[SSMagnum X2AbilityTemplate]
LocFriendlyName="马格南"
LocLongDescription="某老兵:可以没有独角兽,但不能没有马格南,今天你也是马格南人!你的手枪攻击获得+10命中、1伤害"
LocHelpText="今天你也是马格南人!你的手枪攻击获得+10命中、1伤害"
LocFlyOVerText="马格南"
LocPromotionPopupText="<Bullet/>某老兵:可以没有独角兽,但不能没有马格南,今天你也是马格南人!<br/><Bullet/>你的手枪攻击获得+10命中、1伤害"

[SSPreservation X2AbilityTemplate]
LocFriendlyName="保护"
LocFlyOVerText="保护"
LocLongDescription="当你暴露隐蔽时,+20防御持续1回合"
LocHelpText="当你暴露隐蔽时,+20防御持续1回合"
LocPromotionPopupText="<Bullet/>当你暴露隐蔽时,+20防御持续1回合"

[SSHack X2AbilityTemplate]
LocFriendlyName="侵入"
LocLongDescription="尝试侵入附近网络节点并突破安全系统"
LocHelpText="尝试侵入附近网络节点并突破安全系统"
LocFlyOVerText="正在侵入"

[SSHack_Hack X2AbilityTemplate]
LocFriendlyName="侵入"
LocLongDescription="从远处侵入目标"
LocHelpText="从远处侵入目标"
LocFlyOVerText="正在侵入"

[SSHack_Chest X2AbilityTemplate]
LocFriendlyName="侵入箱子"
LocLongDescription="尝试侵入附近箱子突破安全系统"
LocHelpText="尝试侵入附近箱子突破安全系统"
LocFlyOVerText="正在侵入"

[SSHack_Workstation X2AbilityTemplate]
LocFriendlyName="侵入箱子"
LocLongDescription="尝试侵入附近工作站突破安全系统"
LocHelpText="尝试侵入附近工作站突破安全系统"
LocFlyOVerText="正在侵入"

[SSHack_ObjectiveChest X2AbilityTemplate]
LocFriendlyName="侵入箱子"
LocLongDescription="尝试侵入附近箱子突破安全系统"
LocHelpText="尝试侵入附近箱子突破安全系统"
LocFlyOVerText="侵入目标箱子"
Erus艾鲁斯 Mar 8, 2020 @ 5:14pm 
;Dummy_Perks-------------------------------------------------
[SSReaper X2AbilityTemplate]
LocFriendlyName="死神"
LocLongDescription="死神模式是强力的连环近战攻击技能,首次近身攻击必然会命中.死神模式下近战攻击每杀死一位敌人都将赐予你一次额外的行动,但威力会递减"
LocHelpText="死神模式是强力的连环近战攻击技能,首次近身攻击必然会命中.死神模式下近战攻击每杀死一位敌人都将赐予你一次额外的行动,但威力会递减"
LocFlyOVerText="死神"
LocPromotionPopupText="<Bullet/>死神需要<Ability:SelfCooldown/>回合冷却<br/><Bullet/>死神技能不能和奔袭战术结合使用<br/><Bullet/>由于死神攻击造成的伤害会依次递减,因此必须慎重选择攻击目标的先后顺序,以确保获得最佳的攻击连锁效果<br/>"

[SSShadowstrike X2AbilityTemplate]
LocFriendlyName="暗影打击"
LocLongDescription="在隐蔽状态下攻击敌人能够获得额外+<Ability:SHADOWSTRIKEAIM/>的命中和+<Ability:SHADOWSTRIKECRIT/>的暴击率"
LocHelpText="在隐蔽状态下攻击敌人能够获得额外的命中和暴击率"
LocPromotionPopupText="<Bullet/>在任务中重新进入隐蔽状态时,会获得\"暗影打击\"加成<br/>"

[NinjaLowProfile X2AbilityTemplate]
LocFriendlyName="超低姿态"
LocFlyOVerText="超低姿态"
LocLongDescription="将半身掩体视作全身掩体, 如果你在这一回合不攻击,将会自动蹲伏.(可能是作者有误写错了)"
LocHelpText="将半身掩体视作全身掩体, 如果你在这一回合不攻击,将会自动蹲伏"
LocPromotionPopupText="<Bullet/>将半身掩体视作全身掩体, 如果你在这一回合不攻击,将会自动蹲伏"

[BiggestBoomsUnlock X2SoldierAbilityUnlockTemplate]
DisplayName="超级炸药"
Summary="你的爆炸攻击能够造成暴击伤害(<Ability:BIGGESTBOOMSCHANCE/>%的几率+<Ability:BIGGESTBOOMSDAMAGE/>伤害)"

[SSRemoteStart X2AbilityTemplate]
LocFriendlyName="远程启动"
LocLongDescription="引爆环境中的一个易爆物,使其伤害和爆炸半径翻倍.不会暴露"
LocHelpText="引爆环境中的一个易爆物,使其伤害和爆炸半径翻倍.不会暴露"
LocPromotionPopupText="<Bullet/>确保小队成员远离爆炸范围<br/><Bullet/>远程启动需<Ability:SelfAmmoCost/>个弹药点,且冷却时间为<Ability:SelfCooldown/>回合<br/>"

[SSHeavyOrdnance X2AbilityTemplate]
LocFriendlyName="重型军火"
LocLongDescription="在榴弹专用槽中获得一个额外榴弹"
LocHelpText="在榴弹专用槽中获得一个额外榴弹"
LocPromotionPopupText="<Bullet/>所有榴弹都属于重型军火,即便是非进攻性的榴弹,例如战场扫描器和烟雾榴弹<br/>"

[SSBlademaster X2AbilityTemplate]
LocFriendlyName="剑术大师"
LocLongDescription="所有<Ability:SecondaryWeaponName/>攻击造成+<Ability:BlademasterDmg/>额外伤害和+<Ability:BLADEMASTERAIM/>命中"
LocHelpText="所有<Ability:SecondaryWeaponName/>攻击获得额外伤害和命中"
LocFlyOVerText="剑术大师"
LocPromotionPopupText="<Bullet/>剑术大师每次近战攻击成功即可打出+<Ability:BlademasterDmg/>额外伤害<br/><Bullet/>剑术大师近战攻击获得+<Ability:BLADEMASTERAIM/>命中<br/>"

[SSBladestorm X2AbilityTemplate]
LocFriendlyName="剑刃风暴"
LocLongDescription="对所有进入或从近战攻击范围内发起攻击的敌人进行<Ability:SecondaryWeaponName/>攻击"
LocHelpText="对所有进入或从近战攻击范围内发起攻击的敌人进行<Ability:SecondaryWeaponName/>攻击"
LocFlyOVerText="剑刃风暴"
LocPromotionPopupText="<Bullet/>敌人在相邻位置开始回合且打算攻击<Ability:ClassName/>时会触发剑刃风暴<br/><Bullet/>如果敌人不在相邻位置,则剑刃风暴在敌人进入近战范围内后触发<br/>"

;LW2_Perks-------------------------------------------------
[SSFlashbanger X2AbilityTemplate]
LocFriendlyName="闪光弹"

LocFlyOVerText="闪光弹"

LocLongDescription="为你的物品栏提供一个免费的闪光榴弹"

LocHelpText="为你的物品栏提供一个免费的闪光榴弹"
LocPromotionPopupText="<Bullet/>为你的物品栏提供一个免费的闪光榴弹<br/>"

[SSStingGrenades X2AbilityTemplate]
LocFriendlyName="尖刺榴弹"

LocFlyOVerText="尖刺榴弹"

LocLongDescription="你的闪光榴弹有<Ability:STING_GRENADE_STUN_CHANCE>%几率使范围内敌人眩晕一回合"

LocHelpText="你的闪光榴弹有<Ability:STING_GRENADE_STUN_CHANCE>%几率使敌人眩晕"

LocPromotionPopupText="<Bullet/>你的闪光榴弹有<Ability:STING_GRENADE_STUN_CHANCE>%几率使敌人眩晕<br/>""



[SSBluescreenBombs X2AbilityTemplate]
LocFriendlyName="蓝屏炸弹"

LocLongDescription="你的闪光榴弹现在能够使机器人单位混乱并减少他们对于侵入的抵抗"

LocHelpText="你的闪光榴弹现在能够使机器人单位混乱并减少他们对于侵入的抵抗"
LocFlyOVerText="蓝屏炸弹"

LocPromotionPopupText="<Bullet/>你的闪光榴弹现在能够使机器人单位混乱<br/><Bullet/>你的闪光榴弹还能减少他们对于侵入的抵抗<br/>"



[SSSmoker X2AbilityTemplate]
LocFriendlyName="烟雾弹"

LocFlyOVerText="烟雾弹"

LocLongDescription="给你的物品栏添加一个免费的烟雾榴弹"

LocHelpText="给你的物品栏添加一个免费的烟雾榴弹"
LocPromotionPopupText="<Bullet/>给你的物品栏添加一个免费的烟雾榴弹<br/>"



[SSDenseSmoke X2AbilityTemplate]
LocFriendlyName="浓烟"

LocFlyOVerText="浓烟"

LocLongDescription="你的烟雾榴弹提供额外<Ability:DENSE_SMOKE_INVerSE/>的防御"
LocHelpText="你的烟雾榴弹提供额外<Ability:DENSE_SMOKE_INVerSE/>的防御"
LocPromotionPopupText="<Bullet/>你的烟雾榴弹对处于烟雾中的单位提供额外<Ability:DENSE_SMOKE_INVerSE/>的防御,最高<Ability:DENSE_SMOKE_TOTAL/><br/>"



[SSAggression X2AbilityTemplate]
LocFriendlyName="战斗饥渴"

LocFlyOVerText="战斗饥渴"

LocLongDescription="你视野内的每个敌人会为你+<Ability:AGGRESSION_CRIT_BONUS_PER_ENEMY/>暴击率,最多+<Ability:AGGRESSION_MAX_CRIT_BONUS/>"

LocHelpText="你视野内的每个敌人会为你+<Ability:AGGRESSION_CRIT_BONUS_PER_ENEMY/>暴击率,最多+<Ability:AGGRESSION_MAX_CRIT_BONUS/>"
LocPromotionPopupText="<Bullet/>你视野内的每个敌人会为你+<Ability:AGGRESSION_CRIT_BONUS_PER_ENEMY/>暴击率,最多+<Ability:AGGRESSION_MAX_CRIT_BONUS/><br/><Bullet/>不包括小队视野范围内的单位<br/>"

[SSFleche X2AbilityTemplate]
LocFriendlyName="直刺"

LocFlyOVerText="直刺"

LocLongDescription="你可以用你的剑攻击任何在你移动范围内的敌人.你的起始位置和目标之间的距离每<Ability:FLECHE_BONUS_DAMAGE_PER_TILES/>格造成+1伤害"
LocHelpText="使用你的剑攻击移动范围内的任意敌人.从远距离攻击能获得额外伤害"

LocPromotionPopupText="<Bullet/>你能通过将移动光标移至1个敌人触发直刺能力<br/><Bullet/>1个士兵能使用2点行动点移动以使用\"冲刺\",并且仍旧对邻近敌人触发1次攻击<br/><Bullet/>单位的回合起始位置和目标之间的距离每<Ability:FLECHE_BONUS_DAMAGE_PER_TILES/>格就能让直刺造成1点额外伤害<br/>"

[SSHEATWarheads X2AbilityTemplate]
LocFriendlyName="高热弹头"

LocLongDescription="你的榴弹最多穿透<Ability:HEAT_WARHEADS_PIERCE>点护甲并粉碎额外<Ability:HEAT_WARHEADS_SHRED>点护甲"

LocHelpText="你的榴弹最多穿透<Ability:HEAT_WARHEADS_PIERCE>点护甲并粉碎额外<Ability:HEAT_WARHEADS_SHRED>点护甲"

LocFlyOVerText="高热弹头"

LocPromotionPopupText="<Bullet/>你的榴弹最多穿透(无视)<Ability:HEAT_WARHEADS_PIERCE>点护甲并粉碎额外<Ability:HEAT_WARHEADS_SHRED>点护甲<br/>"

;RPGO_Perks-------------------------------------------------
[SSRelocation X2AbilityTemplate]
LocFriendlyName="归位"
LocFlyOVerText="归位"
LocLongDescription="在你的回合中,从隐匿状态下暴露时,会归还一个行动点"
LocHelpText="在你的回合中,从隐匿状态下暴露时,会归还一个行动点"
LocPromotionPopupText="<Bullet/> 在你的回合中,从隐匿状态下暴露时,会归还一个行动点<br/><Bullet/> 行动点只能在本回合使用<br/><Bullet/> 使用不花费行动点的技能时不会被触发<br/>

[SSSniperElite X2AbilityTemplate]
LocFriendlyName="狙击精英"
LocFlyOVerText="狙击精英"
LocLongDescription="移除小队视野惩罚并且在移动后依然享有小队视野"
LocHelpText="移除小队视野惩罚并且在移动后依然享有小队视野"
LocPromotionPopupText="<Bullet/> 移除小队视野惩罚并且在移动后依然享有小队视野"

[SSCutthroat X2AbilityTemplate]
LocFriendlyName="割喉"
LocFlyOVerText="割喉"
LocLongDescription="使用近战武器攻击生物敌人忽视其护甲,并且暴击几率+15, 暴击伤害+2"
LocHelpText="使用近战武器攻击生物敌人忽视其护甲,并且暴击几率+15, 暴击伤害+2"
LocPromotionPopupText="<Bullet/> 使用近战武器攻击生物敌人忽视其护甲, 并且暴击几率+15, 暴击伤害+2"

[SSDangerSense X2AbilityTemplate]
LocFriendlyName="危险感知"
LocLongDescription="即使没有敌人的视野也能探知敌人位置.追踪20格范围内的敌人,并时刻保持警惕.可以发现无面怪或者寄生兽"
LocHelpText="即使没有敌人的视野也能探知敌人位置.追踪20格范围内的敌人,并时刻保持警惕.可以发现无面怪或者寄生兽"
LocFlyOVerText="危险感知"
LocPromotionPopupText="<Bullet/> 追踪20格内敌人的行动 <br/><Bullet/>可以发现无面怪或者寄生兽. <br/>"

[SSStealthTactics X2AbilityTemplate]
LocFriendlyName="潜行战术"
LocLongDescription="如果回合开始时视野内没有敌人,则获得隐匿"
LocHelpText="如果回合开始时视野内没有敌人,则获得隐匿"
LocFlyOVerText="潜行战术"
LocPromotionPopupText="<Bullet/> 如果回合开始时视野内没有敌人,则获得隐匿"

[SSQuartermaster X2AbilityTemplate]
LocFriendlyName="军需官"
LocFlyoVerText="军需官"
LocLongDescription="通用槽中携带的消耗品增加一次使用数"
LocHelpText="通用槽中携带的消耗品增加一次使用数"
LocPromotionPopupText="<Bullet/>通用槽中携带的消耗品增加一次使用数"

[SSSpotWeakness X2AbilityTemplate]
LocFriendlyName="弱点射击"
LocLongDescription="你的手枪有15%的几率穿透敌人护甲,穿透随武器等级而提升"
LocHelpText="你的手枪有15%的几率穿透敌人护甲,穿透随武器等级而提"
LocFlyOVerText="弱点射击"
LocPromotionPopupText="<Bullet/> 手枪的伤害后期很难对敌人造成伤害.作为补偿, 拥有“弱点射击”技能的士兵会找出敌人装甲最薄弱的环节<br/><Bullet/> 护甲穿透: 1/2/3(随武器等级而提升) <br/>"

[SSChainReaction X2AbilityTemplate]
LocFriendlyName="连锁反应"
LocLongDescription="当你用爆炸伤害杀死敌人时,敌人携带的任何炸药都会爆炸"
LocHelpText="当你用爆炸伤害杀死敌人时,敌人携带的任何炸药都会爆炸"
LocFlyOVerText="连锁反应"
LocPromotionPopupText="<Bullet/>当你用爆炸伤害杀死敌人时,敌人携带的任何炸药都会爆炸"

[SSSabotage X2AbilityTemplate]
LocFriendlyName="高爆炸药"
LocFlyoVerText="高爆炸药"
LocLongDescription="追踪型阔剑地雷,C4、X4、E4炸药和感应式地雷增加<Ability:+Damage/> 点伤害"
LocHelpText="追踪型阔剑地雷,C4、X4、E4炸药和感应式地雷增加<Ability:+Damage/> 点伤害"
LocPromotionPopupText="<Bullet/> 追踪型阔剑地雷,C4、X4、E4炸药和感应式地雷增加<Ability:+Damage/> 点伤害.
Erus艾鲁斯 Mar 8, 2020 @ 5:15pm 
;--------------------------------------------------------M J O L N I R--------------------------------------
;-------------------------------------------Template Abilities, Ignore them
[MjolnirArmor X2AbilityTemplate]
LocFriendlyName="雷神锤动力装甲"
LocLongDescription="由凯瑟琳·哈尔西博士开发,是第一款成功用于实战的动力突击装甲,+<Ability:MJOLNIR_ARMOR_POINTS/> 护甲、<Ability:MJOLNIR_SHIELD_POINTS/>护盾及毒药免疫"
LocHelpText="由凯瑟琳·哈尔西博士开发,是第一款成功用于实战的动力突击装甲,+<Ability:MJOLNIR_ARMOR_POINTS/> 护甲、<Ability:MJOLNIR_SHIELD_POINTS/>护盾及毒药免疫"
LocFlyOVerText="由凯瑟琳·哈尔西博士开发,是第一款成功用于实战的动力突击装甲,+<Ability:MJOLNIR_ARMOR_POINTS/> 护甲、<Ability:MJOLNIR_SHIELD_POINTS/>护盾及毒药免疫"
LocPromotionPopupText="由凯瑟琳·哈尔西博士开发,是第一款成功用于实战的动力突击装甲\n<Bullet/>+<Ability:MJOLNIR_ARMOR_POINTS/> 护甲、<Ability:MJOLNIR_SHIELD_POINTS/>护盾\n<Bullet/>毒药免疫"

[MjolnirRebuild X2AbilityTemplate]
LocFriendlyName="应急护盾"
LocLongDescription="重新生成护盾. 护盾在耗尽后,获得<Ability:MJOLNIR_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="重新生成护盾. 护盾在耗尽后,获得<Ability:MJOLNIR_SHIELD_REGEN_POINTS/>护盾"
LocFlyOVerText="雷神锤-护盾复原"

[MjolnirRegen X2AbilityTemplate]
LocFriendlyName="护盾再生"
LocLongDescription="护盾再生. 每回合恢复 <Ability:MJOLNIR_SHIELD_REGEN_POINTS/>护盾"
LocHelpText="护盾再生. 每回合恢复 <Ability:MJOLNIR_SHIELD_REGEN_POINTS/>护盾"
LocFlyOVerText="护盾再生"

[BiofoamInjectors X2AbilityTemplate]
LocFriendlyName = "自愈泡沫注射器"
LocFlyOVerText = "自愈泡沫注射器"
LocHelpText = "激活并治疗<Ability:BIOFOAM_HEAL/>HP并清除出血"
LocLongDescription = "激活并治疗<Ability:BIOFOAM_HEAL/>HP并清除出血"

;-----------------------------------------Starting Mjolnir Armor Mark V
[MjolnirStartingArmor X2ArmorTemplate]
FriendlyName = "雷神锤动力突击装甲MK-V型"
BriefSummary = "是继IV型之后推出的第二款雷神之锤动力突击装甲. 保护佩戴者免受物理伤害和有毒环境的伤害.+<Ability:MJOLNIR_SHIELD_POINTSST/></font>护盾,可每回合回复<Ability:MJOLNIR_SHIELD_REGEN_POINTSST/>护盾并免疫毒药伤害. 其设计确保了对佩戴者良好的保护,但代价是牺牲了移动性.普通士兵不能使用,因为他们对穿戴者的身体要求很高"
TacticalText="+<Ability:MJOLNIRST_ARMOR_POINTS/>护甲\n+<Ability:MJOLNIRST_HP_BONUS/>HP\n+<Ability:MJOLNIR_SHIELD_POINTSST/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSST/>护盾恢复\n<Ability:MJOLNIRST_MOBILITY_BONUS/>移动力\n免疫毒药\n获得技能--爆炸护具\n生物泡沫注射器\n+1物品栏"

[MjolnirStartingArmor X2AbilityTemplate]
LocFriendlyName = "雷神锤动力突击装甲MK-V型"
LocFlyOVerText = "雷神锤动力突击装甲MK-V型"
LocHelpText = "+<Ability:MJOLNIR_SHIELD_POINTSST/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSST/>护盾恢复.+<Ability:MJOLNIRST_MOBILITY_BONUS/>移动力"
LocLongDescription = "是继MKIV型之后推出的第二款雷神之锤动力突击装甲. 保护佩戴者免受物理伤害和有毒环境的伤害.+<Ability:MJOLNIR_SHIELD_POINTSST/></font>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSST/>护盾恢复并免疫毒药伤害.
. 其设计确保了对佩戴者良好的保护,但代价是牺牲了移动性.普通士兵不能使用,因为他们对穿戴者的身体要求很高."

[BiofoamStartingInjectors X2AbilityTemplate]
LocFriendlyName = "泡沫注射器"
LocFlyOVerText = "泡沫注射器"
LocHelpText = "恢复<Ability:BIOFOAM_HEALST/>HP,每个任务只能使用<Ability:BIOFOAM_CHARGESST/> 次,消耗1行动"
LocLongDescription = "这是一种自密封,自填充空间的混凝剂.也是一种抗菌,促进组织再生的的泡沫聚合物.自愈泡沫也作为UNSC应急医疗手段之一.这种泡沫可以让受损的器官保持原位,并帮助止血, 恢复<Ability:BIOFOAM_HEALST/>HP,每个任务只能使用<Ability:BIOFOAM_CHARGESST/> 次,消耗1行动"

;-----------------------------------------Plated Mjolnir Armor Mark VI GEN 1

[MjolnirPlatedArmor X2ArmorTemplate]
FriendlyName = "雷神锤动力突击装甲MK-VI-GEN1型"
BriefSummary="VI-GEN1型具有V型的所有功能,并且经过改进.这个护盾系统更强大,充能更快,+<Ability:MJOLNIR_SHIELD_POINTSPL/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPL/>护盾恢复,使用了液态金属,变得更加轻便,拥有更强的运动性"
TacticalText="+<Ability:MJOLNIRPL_ARMOR_POINTS/>护甲\n+<Ability:MJOLNIRPL_HP_BONUS/>HP\n+<Ability:MJOLNIR_SHIELD_POINTSPL/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPL/>护盾恢复\n免疫毒药\n获得技能--爆炸护具\n自愈泡沫注射器\n+1物品栏"

[MjolnirPlatedArmor X2AbilityTemplate]
LocFriendlyName = "雷神锤动力突击装甲MK-VI-GEN1型"
LocFlyOVerText = "雷神锤动力突击装甲MK-VI-GEN1型"
LocHelpText = "+<Ability:MJOLNIR_SHIELD_POINTSPL/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPL/>护盾恢复.免疫毒药"
LocLongDescription = "MKV-VI-GEN1型具有MK-V的所有功能,并且经过改进.这个护盾系统更强大,充能更快,+<Ability:MJOLNIR_SHIELD_POINTSPL/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPL/>护盾恢复,使用了液态金属,变得更加轻便,拥有更强的运动性"

[BiofoamPlatedInjectors X2AbilityTemplate]
LocFriendlyName = "自愈泡沫注射器"
LocFlyOVerText = "自愈泡沫注射器"
LocHelpText = "恢复<Ability:BIOFOAM_HEALPL/>HP并清除出血,消耗<Ability:BIOFOAM_CHARGESPL/>充能,自由行动"
LocLongDescription = "已经成为战斗能力的一个重要组成部分.

改进消除了需要手动使用生物泡沫的情况. 恢复<Ability:BIOFOAM_HEALPL/>HP并清除出血,每个任务只能使用<Ability:BIOFOAM_CHARGESPL/>次,自由行动"

;-----------------------------------------Powered Mjolnir Armor Mark VI GEN 2

[MjolnirPoweredArmor X2ArmorTemplate]
FriendlyName = "雷神锤动力突击装甲MK-VI-GEN2型"
BriefSummary="GEN2型具有GEN1型的所有功能,防护及运动性能上经过了更加强大的改造.+<Ability:MJOLNIR_SHIELD_POINTS/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPO/>护盾恢复,在此基础上还提升了速度"
TacticalText="+<Ability:MJOLNIRPO_ARMOR_POINTS/>护甲\n+<Ability:MJOLNIRPO_HP_BONUS/>HP\n+<Ability:MJOLNIR_SHIELD_POINTSPO/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPO/>护盾恢复\n+<Ability:MJOLNIRPO_MOBILITY_BONUS/>移动力\n免疫毒药\n获得技能--爆炸护具\n自愈泡沫注射器S\n+1物品栏"

[MjolnirPoweredArmor X2AbilityTemplate]
LocFriendlyName = "雷神锤动力突击装甲MK-VI-GEN2型"
LocFlyOVerText = "雷神锤动力突击装甲MK-VI-GEN2型"
LocHelpText = "+<Ability:MJOLNIR_SHIELD_POINTSPO/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPO/>护盾恢复+<Ability:MJOLNIRPO_MOBILITY_BONUS/>移动力"
LocLongDescription = "GEN2型具有GEN1型的所有功能,防护及运动性能上经过了更加强大的改造.+<Ability:MJOLNIR_SHIELD_POINTS/>护盾及<Ability:MJOLNIR_SHIELD_REGEN_POINTSPO/>护盾恢复,在此基础上还提升了速度"

[BiofoamPoweredInjectors X2AbilityTemplate]
LocFriendlyName = "自愈泡沫注射器S"
LocFlyOVerText = "自愈泡沫注射器S"
LocHelpText = "恢复<Ability:BIOFOAM_HEALPO/>HP并清除出血,每个任务只能使用<Ability:BIOFOAM_CHARGESPO/>次,自由行动"
LocLongDescription = "已经成为战斗能力的一个重要组成部分.

改进消除了需要手动使用生物泡沫的情况. 恢复<Ability:BIOFOAM_HEALPO/>HP并清除出血,每个任务只能使用<Ability:BIOFOAM_CHARGESPO/>次,自由行动"

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