Hearts of Iron IV

Hearts of Iron IV

Naval Rework Mod II
M82 Mar 20, 2019 @ 1:25pm
hippity hoppity can we get some compatibility
Hey I use this mod : https://steamcommunity.com/sharedfiles/filedetails/?id=1669186167

Basically allows you to use up to fifteen dockyards (like it used to be before 1.6).

Your mod prevents us from using this other mod but I think it can be overrun because there's nothing really that conflicts between your two mods. You think you could make it compatible ?
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Showing 1-12 of 12 comments
Mycophobia Mar 20, 2019 @ 1:30pm 
There is actually a conflict, in this mod you can only use 5 dockyard for any kind of ships, as opposed to 10 for light ships in vanilla.
Elouda  [developer] Mar 20, 2019 @ 4:40pm 
Yep. Theres nothing else that really clashes compatibility wise about it, so if someone wants to make a version that will overwrite my values, adding
dependencies= {
"nrm2"
}
to the .mod file should cause it to load afterwards.
Last edited by Elouda; Mar 20, 2019 @ 4:54pm
Zockerhopper Mar 20, 2019 @ 11:09pm 
I have the answer: Go to the mod files nrm2/common/defines/nrm_defines.lua and change
the 5 to 15 from these sentences:NDefines.NProduction.DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 5
NDefines.NProduction.CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5
Elouda  [developer] Mar 20, 2019 @ 11:12pm 
That will also work, though if you change that in the workshop folder it will get overwritten whenever to mod is updated.
Elouda  [developer] Mar 23, 2019 @ 2:41pm 
That seems to link to the main workshop. Were you trying to link some mod in particular?
Ripsu Apr 10, 2019 @ 8:06am 
Yes Expert AI is must
DATA EXPUNGED Apr 10, 2019 @ 3:24pm 
For the past six hours, I've been beating my head against a wall trying to get your mod to work with All American Commanders. I can handle all the text files just fine, editing them and adding in the commanders, but the problems begin with trying to get the images into the .zip file with your mod. I would be fine if either you did this, or posted how to do it, I just want the mods to play nice.
Johann der Alte Apr 18, 2019 @ 1:58pm 
Any chance we could get some compatibility with the 'Add Technologies' mod( https://steamcommunity.com/sharedfiles/filedetails/?id=823161119 )? The art and tech extension till 1964 would complement NRM wonderfully, I think. :)
EdelweissGriffin Apr 19, 2019 @ 9:38pm 
Originally posted by Johann der Alte:
Any chance we could get some compatibility with the 'Add Technologies' mod( https://steamcommunity.com/sharedfiles/filedetails/?id=823161119 )? The art and tech extension till 1964 would complement NRM wonderfully, I think. :)
I also quite wish to see NRM could complement with Add Technologies mod though, I don't think it's an easy job for Elouda... it will be extremely complicated to balance postwar tech (like the nuclear power ships)
Artorius Rex May 12, 2019 @ 6:15am 
is there a way to make Realistic Air Missions and NRMII compatible?
GoatMutt Jul 6, 2019 @ 9:04pm 
Some minor incompatibility with: https://steamcommunity.com/sharedfiles/filedetails/?id=947459516&searchtext=
The light cruiser icons added by the mod are replaced by the default icons.
Last edited by GoatMutt; Jul 6, 2019 @ 9:05pm
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