This War of Mine

This War of Mine

Survival: Last Stand
 This topic has been pinned, so it's probably important
Kierk  [developer] Mar 16, 2019 @ 9:59am
Full Feature List
Survival makes many changes particularly to gameplay, so many the description would just be too long to list them all there. So instead I'll post the full list of all features here.

If you have technical issues, like the infamous text bug, please check this thread.
Last edited by Kierk; Mar 23, 2019 @ 12:55am
< >
Showing 1-1 of 1 comments
Kierk  [developer] Mar 16, 2019 @ 10:02am 
Main features

- New scenarios: all four original scenarios, each with unique features:
   - Liam, Katia and Anton: Early extreme winter, brutal outbreak. Lasts five to six weeks.
   - Zlata, Arica and Kalina: Early outbreak, long and harsh winter. Lasts four to five weeks.
   - Damian, Boris: Winter only, cold waves and heavy conflict. Lasts five to six weeks.
   - Dimitr (solo): Empty shelter, harsh winter and extreme conflict. Lasts five to six weeks.

Each scenario starts in a specific shelter and has his own set of locations, selected automatically at the start. For more replayability, alternate scenarios are available in First and Second Chapter.

- New content with both Father's Promise and The Last Broadcast brougth into all classic modes:
   - New shelters: both the Tenement and Broadcasting Station are available in all scenarios
   - New characters: Adam, Malik, Esma, and Adem are able to join like any other characters
   - New locations: Brother's House, Pharmacy, Toy Store (both), Park, Music Club, Bakery, Brewery, Gas Station(WS2), and Central Square(WS2) were added to all map packs, scenario editor included, bringing the number of locations to 31 (7 new locations plus 3 remastered)

- New playable character: Dragoslav (will be featured in his own scenario soon)

- Alternate portraits for Marko, Pavle, Bruno, Roman, Katia, Iskra, Ivano, 14 alternate portraits of existing custom characters and 4 new portraits, both available in custom scenarios (optional).

- Cleaner portraits: removed photo effects on all portraits of the game ( imgur.com/a/EgKUkFb )

- New ending events for quests which didn't have one (Brothel, Construction Site, Hotel, Quiet Town) and rewritten endings for dlc characters and children (in progress)


Other features

   --Gameplay--
- Up to six dwellers at a time inside the shelter instead of only four dwellers
- Franko the door-to-door trader only comes once in a while and doesn't carry as much materials
- Can't see exactly what you'll find at each location on the city map like the type of supplies left
- Most visual cues are disabled while scavenging, e.g. character positions, hp bars and noise
- Scarcer resources in all scenarios, esp. the ones unlocked last (bottom row on select screen)
- Dwellers start and join in worst shape, e.g. they may be either be tired, sick, wounded, or hungry
- Crafting high quality meds at the herbal workshop requires more med ingredients but less plants
- Making a second heater requires you to have upgraded the first one beforehand
- Both the basic and improved heater are about 20% less efficient than usual
- Dwellers recover more slowly from both exhaustion and depression
- Dwellers have more chance to develop traumas (like infighting, addiction withdrawal, etc...)
- Killing soldiers have more of a negative effect (still a lot less than killing bandits though)
- Visitors come earlier to the shelter but give less items than usual

   --DLC--
- All dlc characters react normally to events (each in their own way) and have three real endings
- All dlc locations have better and more specialized loot similarly to other locations
- All dlc locations descriptions and comments have been edited to remove anything story-specific
- Abilities: Esma is weaker in battle since she's better at scavenging than Arica, and Adam is more susceptible of being alcohol addicted than Marko because both pairs had the same ability
- Children may die under certain conditions (protector dying or leaving)
- Most children have a new "worst" ending where they die after leaving the shelter (in progress)
- Re-implemented the extended Father's Promise scenario, but it only fully works with a separate build without the edited text in dlc locations and events

   --Tweaks/Fixes--
- All scenarios are available from the start, no need to unlock them again if you've lost your save
- To compensate for heaters being less efficient, dwellers don't always get sick when it's too cold
- Single meals need less water to be made so they're actually worthwhile over the large meal option
- Water is collected more randomly, like how traps works, but you get twice the amount of water
- Dwellers have more chance to get wounded when late from scavenging during an outbreak
- Less ammo can be found on bodies, but there is more shells in some locations
- Guarding the shelter is more tiring to prevent guarding every day with the same character
- Even good fighters have a small chance to miss (5% instead of 1%) in melee combat
- In melee combat, even a good fighter has a small chance to miss (5% instead of 1%)
- Children don't get instantly depressed every time bandits attack the shelter
- Likewise, dwellers are not always content when there is one or more children around
- Materials needed at workshops are listed in the same order for easier reading
- Fixed quite a few typos found in the game, thanks to Cetoiscini (English only)
- All classic map packs have at least two of the new Stories locations (listed above)
- In the scenario editor, the default placement of all locations on the city map have been changed

 

Known Bugs:
- Game bug: Characters don't get tired nor hungry on the first day as they should
- DLC characters may be buggy and may sometimes make comments related to their story
- Only the dlc characters can trigger quest/dialogues on dlc maps (doesn't matter who does)
- If Adam joins the tenement shelter, he will talk about Amelia (irremovable map scripts)
- Spoilers: Malik has to die for him to get his "good" ending (being remembered in a good way)
Last edited by Kierk; Nov 15, 2019 @ 10:16am
< >
Showing 1-1 of 1 comments
Per page: 1530 50