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the multi hit random target beam attack doesn t scale with beam upgrade except first hit ? not to sure about this one but something s definitely not right
The crash seems to happen immediately after twin slam finishes dealing damage and before guardian whirl happens
Multi-beam behaves oddly in some cases. I had one instance where a card played from my deck appeared in my discard pile, but then later as a glowing placeholder card (which was still playable as the same beam that was pulled). I'm not sure if the card is supposed to play a card from the deck or a copy of it.
Gatling Beam deals half the damage stated on the card (And inconsistent damage, if the card states it will deal 16 damage 5 times, it will deal 7-10ish damage 5 times instead)
Hope this helps!
Which mod is the Wedding Ring from?
Also, I'm not the person you were asking about it, but the Wedding Ring is from the Construct modded character.
The bug somehow prevents any interaction between the Guardian and the elite, making it impossible to finish the fight.
I fixed it by changing
"AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new BlurPower(p, magicNumber));".
into
AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new BlurPower(p, magicNumber) , magicNumber));
I don't know why but it worked.
Good catch, and that is likely the proper fix! If you're interested in how the code works, the second magicNumber is the amount that the power grants when stacked (what happens if you already have the buff in question active).
Also, not sure if this part is a bug or not, the gatling gun triggers thorns on the A3 mobs, which combined with the dozen 0-damage beams instagibbed me as soon as I met one.
Mods: BaseMod, Friendly Minions, STSLib, SuperfastMode and Guardian Mod