Slay the Spire

Slay the Spire

(Moved to Downfall) The Guardian
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Michael Mayhem  [developer] Mar 1, 2019 @ 1:49am
Bug Reports
Toss all your bugs in here.
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Showing 1-15 of 25 comments
TCSyd Mar 1, 2019 @ 4:17am 
Experienced graphical bugs with successive Sentry Beams/Sentry Waves (flashing cards, cards dislodging from hand).
Rainy Mar 1, 2019 @ 4:47am 
I've had a couple of crashes when loading an Act 2 Elite, not sure which one it is. I've also had it on other characters whilst your mod was loaded, though, so I'm not sure if it's this mod that is the problem. Also, some other mods seem to 'overtake' the keywords for "Crystal Shiv" and "Crystal Ward", displaying the text for Crystal Orbs from Replay The Spire, the shiv text for The Silent, and ward cards also from The Disciple mod, I think?
cadoresgares Mar 1, 2019 @ 7:32am 
Game crash buying a bag of gems from the shop, it was also with the beginning shop mod, that may have something to do with it, that and it seems that gems socketed into piercing hide are ignored entirely.
the card that gives block + stasis a card in discard gives no block
the multi hit random target beam attack doesn t scale with beam upgrade except first hit ? not to sure about this one but something s definitely not right
Lanusse Mar 1, 2019 @ 7:30pm 
I'm having a crash whenever I use my twin slam (socketed with sapphire and amethyst) which is linked with a wedding ring to a guardian whirl.

The crash seems to happen immediately after twin slam finishes dealing damage and before guardian whirl happens
NeatoLitoh Mar 1, 2019 @ 7:52pm 
Really enjoying the mod! A couple things that came up:

Multi-beam behaves oddly in some cases. I had one instance where a card played from my deck appeared in my discard pile, but then later as a glowing placeholder card (which was still playable as the same beam that was pulled). I'm not sure if the card is supposed to play a card from the deck or a copy of it.

Gatling Beam deals half the damage stated on the card (And inconsistent damage, if the card states it will deal 16 damage 5 times, it will deal 7-10ish damage 5 times instead)

Hope this helps!
Michael Mayhem  [developer] Mar 1, 2019 @ 7:56pm 
Originally posted by Lanusse:
I'm having a crash whenever I use my twin slam (socketed with sapphire and amethyst) which is linked with a wedding ring to a guardian whirl.

The crash seems to happen immediately after twin slam finishes dealing damage and before guardian whirl happens

Which mod is the Wedding Ring from?
Seth Mar 2, 2019 @ 1:49am 
Recent update today made it impossible for me to launch the game with the guardian mod on.
Rakankrad Mar 2, 2019 @ 2:09am 
If you have the Multitool relic (from Replay the Spire), you lose your option to socket gems into cards at rest sites.

Also, I'm not the person you were asking about it, but the Wedding Ring is from the Construct modded character.
Anh Mar 2, 2019 @ 3:27am 
Possible bug with the Marisa Touhou mod. An event from that mod gives you a choice to either take a curse (An unplayable curse that exhausts a random card in your hand the next turn) or fight an elite (a cat that transforms into a human and spawns 4 minions).

The bug somehow prevents any interaction between the Guardian and the elite, making it impossible to finish the fight.
鸽笼 Mar 2, 2019 @ 3:39am 
I noticed that SphericShield sometimes set my blur to 0.
I fixed it by changing

"AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new BlurPower(p, magicNumber));".

into

AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new BlurPower(p, magicNumber) , magicNumber));

I don't know why but it worked.
Michael Mayhem  [developer] Mar 2, 2019 @ 4:03am 
Originally posted by Geloog:
I noticed that SphericShield sometimes set my blur to 0.
I fixed it by changing

"AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new BlurPower(p, magicNumber));".

into

AbstractDungeon.actionManager.addToBottom(new ApplyPowerAction(p, p, new BlurPower(p, magicNumber) , magicNumber));

I don't know why but it worked.

Good catch, and that is likely the proper fix! If you're interested in how the code works, the second magicNumber is the amount that the power grants when stacked (what happens if you already have the buff in question active).
I dont know if someone already said that but i noticed that upgraded fast forward still exhaust after being played even though the upgraded version doesnt have the exhaust tag.
Ardziv Mar 2, 2019 @ 9:24am 
I just had an interesting bug with iirc Gatling Beam (the rare that deals damage on tick based on how many times it had already ticked) and the Stasis Bottle relic. I put the Gatling on the relic, but at the start of the fight it was both in Stasis and in my deck, and whenever that original gatling ticked about a dozen or so? not sure 0-damage attacks would fire, as far as I could tell all on one target. After finding and using the other one in my deck the dozen 0-damage ticks would be followed by the normally damaging ones.

Also, not sure if this part is a bug or not, the gatling gun triggers thorns on the A3 mobs, which combined with the dozen 0-damage beams instagibbed me as soon as I met one.

Mods: BaseMod, Friendly Minions, STSLib, SuperfastMode and Guardian Mod
Leil Mar 2, 2019 @ 10:00am 
When i open the config in the mods menu its just empty, i dont know if this is suppose to be this way or not because the slimebound had options in there. i was looking if there was an unlock all button
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