Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cheat Map Editor
viron1997 Mar 21, 2019 @ 2:34pm
Bugs
I see the button on top right corner but pressing it won't do anything
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Showing 1-15 of 19 comments
Zur13  [developer] Mar 23, 2019 @ 2:03am 
Sometimes disabling all mods restart the game and enable the mods back could help. If it does not try to start the new game with only this mod enabled and check if it works.
Ed Apr 2, 2019 @ 12:17pm 
I have had the same problem as out friend viron1997 up there. After doing all of these steps I still press the button and nothing happens; after pressing the button I can no longer interact with units.
<Speculation> This might mean that the mod is working but the UI is appearing off screen. This may be true due to me using a different screen resolution. (1366x768) </Speculation> So that's my report. If you could please try and fix this, that would be great :). Thanks.
Last edited by Ed; Apr 2, 2019 @ 3:19pm
Zur13  [developer] Apr 3, 2019 @ 9:41am 
@Ed I've tested the mod with 1366x768 screen resolution it is not very comfy but it works for me. Could you check if the mod works alone (it is only enabled mod) you need to start a new test game for this.
viron1997 Apr 5, 2019 @ 7:00am 
I've done all of the above. Disabled all mods before launching the game, launched the mod alone, still nothing. I'm on pc so my resolution is 1920*1080. It's like the button doesn't exist but i can see it next to civilopedia or what Ed said about it's UI. Sorry for my late answer I don't have the chance to enter steam everyday.
Last edited by viron1997; Apr 5, 2019 @ 7:01am
Nimrod Jun 29, 2019 @ 6:41pm 
Tried to add deer to any of several grasslands/woods tiles near Paris on "Play Europe Again" map. "Wrong terrain type error." Was able to make other changes with and without trying that and was able to reload those games. Also tried removing deer from one tile (worked) and adding it back (no); this combination also crashed the game when I attempted to reload, whether that game or another.
Zur13  [developer] Jul 30, 2019 @ 12:13pm 
@Nimrod By default valid terrains for Deers are tundra hills and tundra and it should not appear on grassland if it is not changed by some other mod. However, it should not crash if you change it in the normal game but it can crash if it was added by some other mod which expects that resource on that tile only. I was not able to reproduce it in my game on random map.
mango Aug 31, 2019 @ 1:16am 
@Zur13. I just installed your mod. It shows up in the upper right hand corner, but when I click the button, I hear something, but it does not seem to show anything. I've played around with resolutions without any luck.

Steps to remedy this problem:
1. Enabled only this mod (no change, still just shows up in the right without any functionality)
2. Changed resolution; still present, but not doing anything
I dont know if im the only one having this problem but I cant visually change the terrain type of a tile. It says that the change was successful but it still doesnt change the terrain type
nav0x May 29, 2020 @ 12:42pm 
Does the Aztec DLC make deer able to inhabit woods on plains tiles? My very first game, no mods other than that, free Epic Store version, was a week ago and my capitol has deer on plains hills. Is it possible for CME to do the same thing? (Never mind, I found out how to do it by disabling safe mode.) I see deer spawning on hilly wooded plains and grasslands tiles. Also, abundantly on tundra. =)
Last edited by nav0x; May 29, 2020 @ 1:27pm
Placing a floodplains feature does not allow the construction of dams. Is there a way to fix this?
ChrisMartin Oct 20, 2020 @ 10:35am 
Nope. Limitations in the Game engine. The function of Floodplains are set at map generation.
_m_a_ Sep 8, 2021 @ 5:02am 
Does transferring desert volcano mountain to desert natural wonder Kilimanjaro may cause bugs later?
I tried autoplay for 50 turns with firetuner yet i didnt encounter anything weird.
Thanks.
Damoll Nov 3, 2021 @ 6:43pm 
Hello,

I love your Cheat Map Editor. Thank you and Bravo for this initiative!

I wanted to ask you if it was possible to add new features:

- Allow players and AI to access the "toggle map observer" to view the entire map and place civilizations in the right places on the map, combining it with "Cheat Switch Civilizations". Because "cheat panel" which has a "toggle map observer" feature does not work when switching civilizations.

- Create a feature to build directly colon-free cities for players and AI..

- Fix the feature to paint tiles because Civilization Player 1 cannot do it for itself because it is not in the list. It’s only possible for AI...

I played with civilization V for a long time using "Ingame Editor" which really offered a lot of possibilities. I would be so happy to find a similar mod for civilization VI. It would help me make the localization of civilizations consistent with history.

Thank you for your attention.
M@nuel Feb 12, 2022 @ 10:27am 
Guys, I can't use this mod or any other "god" style in online mode. When opening the game normally not single, but when online it goes too, however my friend will drop when it is used. That is, it opens normally, but if it is used, the person is automatically disconnected.
Nole Dec 23, 2022 @ 11:56pm 
I'm having a glitch where whenever I click off/out of the UI window to do paint mode or something similar, it automatically closes for some reason- does anyone know of any solutions? Doesn't seem to be any other mentions of this bug online.
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