Sid Meier's Civilization VI

Sid Meier's Civilization VI

Cheat Map Editor
795 Comments
Aug 26 @ 2:42am 
在游戏中编辑不了 实是在编辑器中生效?
LizzyWanders Aug 12 @ 2:29pm 
Can I use this mod to remove a civ that crashes my save ?
1683919231 Aug 8 @ 8:59pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=1671970400
This mod allows converting oceans into land without needing to reload the game. Could you add this feature to your mod?
上面这mod允许将海洋转变为土地,而无需重新加载游戏。您可以将此功能添加到您的mod中吗?
ChrisMartin Aug 4 @ 2:57pm 
I use it just fine on on-going saves. Adding it to do changes, removes it to play, then later add it again and repeat. Multiple times on a save.
Ersatz Aug 4 @ 12:10pm 
PSA: not usable in ongoing saves, button won't appear and will cause crash on save/reload
Watterzold Jul 25 @ 4:33am 
Thank you @Pinhead
Pinhead Jul 7 @ 7:49pm 
For anyone else struggling with the river mechanic I just spent 30 minutes trying to figure it out, and from what I understand is that the River.
1. Must start from a mountain
2. use the river arrows and lines to follow the hexagon tile of choice
3. Must select each individual tile
4.connect it to an ocean or lake tile
If you get a bunch of river circles then, you can use that as an outline to complete it. That is what I did and figured it out. Hope this helps
-------------------------------------
对于那些还在为河流机制而苦恼的人,我花了30分钟试图弄清楚,据我所知,这条河流……
1. 必须从山上开始
2. 使用河流箭头和线条跟随所选的六边形图块
3. 必须选择每个图块
4. 将其连接到海洋或湖泊图块
如果你得到了一堆河流圆圈,你可以用它们作为轮廓来完成它。这就是我所做的,并且解决了这个问题。希望这能有所帮助
MUTO Jun 28 @ 10:45pm 
I can’t select my own civilization when trying to change tile ownership. Is there something I am missing?
Can't you change this alt+m shortcut key?
Wentin May 23 @ 8:32am 
透图神mod
Andastre May 9 @ 10:58pm 
How do i activate the mod itself as i dont see anything ingame ?
战斗力爆表 May 5 @ 2:31am 
在游戏经行的round 1时,更改地形“草原”至“草原(丘陵)”,使用开拓者在该地块创建城市,粮食和生产力与应该达到相应的数值不符。
In round 1 of the game, change the terrain "grassland" to "grassland (hills) ", and use the pioneer to create a city on this plot. The food and productivity do not match the corresponding values.
500KG Apr 21 @ 10:14am 
Cool mod, the river part I can't get working though.
MudKipster Mar 14 @ 10:24pm 
Would this cause crashes if I were to say.. create a land bridge over ocean to an island on turn one then turn the bridge back into ocean in the same turn?
Tia Feb 21 @ 4:13am 
Easy change to be able to delete religious units (and any other kinds). Find the file CTE_Gameplay.lua, open it in a text editor. Go to line 1183, it's in the section function DeleteUnits(plotId). Change:

This: local aUnits = Units.GetUnitsInPlot(plot);

to this: local aUnits = Units.GetUnitsInPlotLayerID(plot, MapLayers.ANY);

Dont forget the semicolon at the end.
ramadawn Feb 16 @ 4:46am 
Anyone know if this is coming out in Civ 7. Having removed settling on resources or removing resources it's now an Essential mod lol
cakilhp Jan 28 @ 5:27am 
Couldnt change strategic resources value oil aluminium
rccls Jan 9 @ 5:24pm 
i wish i could rename cities with this mod
sAiNtgOtEn Jan 5 @ 7:50am 
Want to echo @pauloei7's comment. How does 'fix game data' work?
Also how do removing/adding mountains and seas cause crashes? I've never crashed from them before, but I always do my changes in the ancient era.
pauloel7 Dec 26, 2024 @ 11:12pm 
Hello. How does "Fix game data" works? When and how are one supposed to use it?
Melkor Unchained Nov 22, 2024 @ 7:56pm 
So I started next to a 10 tile sea called "Gulf of Tehuantepec." I don't know why the game thinks this is a gulf considering it's completely land-locked lol. I used CME to add a land tile to make this "gulf" only 9 tiles, and fixed game data so it would be considered a lake, since any land-locked body of water that is 9 tiles or less is considered a lake by the game. This updated the in-game tile info to "lake," but it is still named the Gulf of Tehuantepec, instead of having the name regenerated with a lake name. Is there a way to do this name regeneration in CME? Or some other way to do it? Having a land-locked gulf was bugging me from the get-go, but now that this gulf is also technically a lake on top of that, the name is doubly getting on my nerves.
FEED YOUR WEED Nov 17, 2024 @ 10:02am 
after restart the mod doesn't show in the mod list and dont work in game, any suggestions?
kalaak Nov 13, 2024 @ 10:08am 
Is it possible to have a larger brush size? something like 4 tiles instead of 1?
Revan Nov 5, 2024 @ 9:11am 
Changing yield amount on strategic resources does not work, it is always a yield of 2, is there a fix?
Doc_Furtado Nov 4, 2024 @ 11:51am 
Let me understand, this mod change, in game, the type of tile, in example, changing a hill to a plains, in game?
ShimadaLucio Sep 21, 2024 @ 12:09pm 
不错的
tohsaka Sep 13, 2024 @ 11:37pm 
You can change the ownership of the plot through the game's own module, or restart the game to restore it to normal.
Peoge Jul 1, 2024 @ 3:39pm 
Hey OP, just letting you know there's a bug when using Maya, probably with other civs that add yields to tiles: if you give yourself a tile with this mod and then improve it with a farm as Maya you do NOT get the extra gold on farms. I didn't check if it also doesn't give you housing, though. Removing ownership of the tile via the mod and then buying it back fixed it for me.
♜ Thebesj ♜ Jun 18, 2024 @ 9:44am 
Solution to people who don't see the button to open the panel when creating new games:
Save the new game and reload worked for me.
AngeBurger May 31, 2024 @ 6:40pm 
Any way to delete religious units? "Remove units" doesn't work on them
WeenerTuck813 May 17, 2024 @ 5:50pm 
Does anyone know how to Generate LAKE tiles (Not coast tiles). Trying to play Aztec and I'd like to edit a nice start but when I make lake tiles that are land locked they register as Coast tiles even though they're not part of an ocean. I've tried Copying other lake tiles but same result. I've even tried editing the "continent" part because "continent: none" I thought might have been signaling coast/ocean but it auto-changes back to none as soon as I click off the tile.
Pythious Jr May 9, 2024 @ 9:12pm 
I love adding railroads
Hoesph Yomama Apr 11, 2024 @ 2:36am 
Can you use this mod to see the entire map?
[PIGZ]MrTango Apr 6, 2024 @ 10:48am 
I have been using this mod in singleplayer to remove tunnels (using a personal ruleset of must have military engineer adjacent; and to skip it's turn waiting there), and it works quite nice thus far, I can demolish tunnels that i no longer want or ai spammed after my conquest. Would it be possible to create a standalone mod using this mod as a basis for such tunnel removals? I wanna play a fiend but using this mod may lead to distrust.
ZacharyBachary Apr 6, 2024 @ 12:24am 
It works perfectly but the game is 50% unplayable since click on builders or doing any actions with builders causes the game to freeze for up to 5 minutes
Goldfish Pony Apr 2, 2024 @ 12:13pm 
If the tips in the FAQ for the button not showing up don't work, try remaking any game configurations you have once you had the mod enabled, using one before the mod was enabled seemed to cause that issue for me to persist despite the mod working without any expansions or other mods enabled.
Apollo702 Feb 15, 2024 @ 10:11pm 
Nope!

Nothing. It's as if it never was there.

I am very frustrated with the game giving the same messed up starts and having to endlessly restart. The point wasn't to ever make the game a cakewalk. It was just to fix things a notch.

Too bad.
Imposture Feb 4, 2024 @ 10:25pm 
I can't get the mod to work. Doesn't show up in the top right corner.
freesduke Jan 10, 2024 @ 12:40am 
It removes the need for strategics? Why?
khails Dec 16, 2023 @ 1:12pm 
Good mod.
I experienced some minor problems playing RF.
1. I can't change mountain into other terrain.
2. Some terrain and resource combinations are not allowed. Like desert floodplain + wheat.
3. Some changes work well, but changed terrains are not expressed visually. Like removed oasis, added rivers.
Nov 21, 2023 @ 2:01am 
俺无敌,恁随意!
SupremeQuesoDesuPizza Nov 19, 2023 @ 9:30pm 
seems to conflict with the "false flag" mod. Enabling false flag seems to make this mod disappear.
Sodium Chloride Nov 9, 2023 @ 1:25am 
do woods created with this mod count as old-growth or second-growth?
shiv Nov 8, 2023 @ 6:44pm 
Is there a way to change the menu to scroll down instead of up when selecting tile ownership? I’m unable to select the first few civilizations on the list since they end up off screen.

Love the mod, thanks for sharing.
JMars Creed Oct 31, 2023 @ 2:41am 
it just broke, i dont see it in my last save
柾マカロン Oct 27, 2023 @ 6:19am 
Does anyone know how to set LAKE but not COAST ? I tried almost any approaches to create Lake and did not work, aside a river, extension of a certain Lake nor copy of the Lake... ) ; THX
thereter Oct 25, 2023 @ 5:01pm 
@Shannon My understanding was that dams need to be built on floodplains, and even with this mod we are unable to add floodplains to the game (without crashing).
Shannon Oct 16, 2023 @ 2:47am 
Does anyone know how to make the river function actually work? It's super janky and really poorly explained, can't get it to work with dams. Any help is appreciated.
_m_a_ Oct 15, 2023 @ 1:02am 
Did anyone try that adding mountains is risky?
I want to add a mountain so i can build Baths next to it.
Will i get crash later turns?
Thanks.
✪luvy Sep 27, 2023 @ 8:58am 
it does not appear ın game how can ı fix it