Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will post an update when we will get it working
https://steamcommunity.com/sharedfiles/filedetails/?id=2037862156
Please separate discussion thread and include output_log.txt. It seems that you have different kind of error
Object must be an array of primitives. [System.ArgumentException]
And the IsIntercity Fix also seems to have fixed that :)
Cheers!
Now back to micromanaging every junction I can see...
Without looking into output_log.txt I can't say anything mod.
Details:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.IO.IOException: Sharing violation on path D:\Program Files (x86)\Steam\steamapps\common\Cities_Skylines\Cities_Data\TMPE.log
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0
at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
at System.IO.StreamWriter..ctor (System.String path, Boolean append, System.Text.Encoding encoding, Int32 bufferSize) [0x00000] in <filename unknown>:0
at System.IO.StreamWriter..ctor (System.String path, Boolean append) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.IO.StreamWriter:.ctor (string,bool)
at System.IO.File.AppendText (System.String path) [0x00000] in <filename unknown>:0
at CSUtil.Commons.Log.LogToFile (System.String log, LogLevel level) [0x00000] in <filename unknown>:0
at CSUtil.Commons.Log.InfoFormat (System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
at TrafficManager.TrafficManagerMod.OnEnabled () [0x00000] in <filename unknown>:0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception
Wrong thread, https://steamcommunity.com/workshop/filedetails/discussion/1637663252/4961229186469957314/