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Log: {LINK REMOVED}https://git.io/fhEX5
EDIT: The modlist does work when starting a new colony.
I'll look into the Simple Sidearms issue.
@madmax3004
It seems like Nature's pretty sweet is causing some code to fail, after which Dual Wield isn't able to instantiate its data, causing further issues. I'll see if I can make Dual Wield a bit more robust to other mods failing.
Would moving dual wield above nature's pretty sweet fix the issue for now (if it isn't already)?
Can you give me steps on how to reproduce this?
https://www.youtube.com/watch?v=Y9gh3XBuSx4&feature=youtu.be
I get it. My code checks if the arm or the hand is removed, but in this case the shoulder (and as a consequence the arm and hand) is removed. I didn't take the shoulder into consideration. I'll make sure to add a fix in the next update! Thanks for reporting.
Kyulen - Does not use ranged attacks it just shakes the screen.
Melee - Causes enemies and animals to rapid attack and strike 30 times within one second instantly downing and severing body parts [and stun locks] (have not tested with colonists attacks, only seen enemies do it.)
Simple Sidearms - Well that's obvious so I don't need to explain
Please press ctrl+f12 after the issue occurs and place the link you'll get here for both the kyulen issue and the melee issue. Without a log there's not much value in your report. Also, simple sidearms seems to work fine for me, so please explain what's your issue with it. It's certainly not as "obvious" as you think.