RimWorld

RimWorld

Dual Wield
904 Comments
Fedeh Jul 15 @ 9:35pm 
im trying to dual wield two long swords and i would like them to show on pawns like this; (slash being the sword)
\ -pawn- /
but i cant get it to work, and its not like i didnt include the long sword on the dual wield list, i did, in fact, i have the same thing with knifes, only the one in the right side shows even tho the 2 are equiped, i have the mod 'show me your hands' can that be the problem?
JessieFeathers Jul 15 @ 7:11pm 
1.6?
Thesirite Jun 22 @ 8:26am 
Is there an update or alternative to this mod? Love this mod but it breaks every other week. It especially doesn't like the upcoming 1.6.

I'm currently running an older save that started before the 1.6 patch, luckily some pawns were carrying two weapons before the 1.6 drop, but now I have to manually tell them to use there secondary weapons and cant equip a new secondary. I hope Odyssey is compatible.
LouIdZarcs Jun 13 @ 9:14am 
roolo is such a genius , so sad he could not continue rw modding
aom May 15 @ 2:51pm 
gun disappears when i drop it. i dont like that:steamsad:
Itsuji Hayashi Feb 10 @ 9:28pm 
@yourl0calpsych0 learn some manners!
yourl0calpsych0 Feb 6 @ 7:26am 
Update this to 1.5
if my person has 4 arms can he use 4 guns?
ANIKI Nov 30, 2024 @ 10:00am 
its so sad but this is not woking anymore
Shero, The World Eater Oct 25, 2024 @ 3:50pm 
I have it installed but don't know how to use it, does it still work in 1.5 and does it work with simple sidearms in 1.5?
Hastyr Wuulf Aug 18, 2024 @ 4:05pm 
If you read the bottom half of the mod info, you would know that this mod maker is no longer active, As they made a game and most likely have their Focus on the game they made.
D3ATHCOM5 Jul 23, 2024 @ 8:47pm 
@teamphilp119 just add every single weapon to the allowed list in the mod settings
HEAVY Jul 15, 2024 @ 1:19am 
can you make an option to turn off the whole "cant dual wield two handed weapons" feature?
JPapa Jun 15, 2024 @ 2:05am 
Would be nice if dual wield would work with mods that allow for extra hands such as Integrated Implants, essentially making it a quad wield
UtterlyFlabbergasted May 4, 2024 @ 6:51pm 
It doesnt seem to be working for me anymore. My pawn can only equip a plasteel knife or a regular knfie only one at a time, despite having both hands and having no bicoded restrictions.
Rubus Apr 29, 2024 @ 9:31pm 
if something has more arms can it hold more weapons? I need to know for my quad-wielding gun thri-kreen
ㅇㅅㄱ Apr 15, 2024 @ 6:52am 
We need 1.5 update :D
Rock Paper Scissors! Apr 15, 2024 @ 1:18am 
people are so unable to read
Sir Grape III Apr 13, 2024 @ 8:45am 
Why can't I see the weapons?
Paolini Apr 13, 2024 @ 5:52am 
People are so shameless
Ŧгєєzє Apr 12, 2024 @ 1:45pm 
1.5
Obama Apr 11, 2024 @ 10:41am 
1.5!
Ben Apr 7, 2024 @ 12:40am 
1.5?
Bittersalt Apr 1, 2024 @ 9:27pm 
DRAFT BUTTON MISSING
DON'T TRY THIS SILLY MOD
HummingBeard Feb 26, 2024 @ 9:46am 
use this instead, https://steamcommunity.com/sharedfiles/filedetails/?id=2936140288

it is the updated versions of OP's mods, all working on the current release. Dual Wield is a part of it.
Zero2 Feb 3, 2024 @ 9:44pm 
Needs to be optimized
DMasti Jan 21, 2024 @ 12:58am 
broken mod, removes pawn controls and hotkeys for draft etc.
Jesus Christ Jan 16, 2024 @ 10:58am 
Mod broken. If installed, it removes all pawn icons, including the draft icon, breaking the game.
Crimson Shadow Jan 1, 2024 @ 9:42am 
you can use biocoded weapons if it can be held in off hand
Nefilol Seflll Aug 25, 2023 @ 12:19pm 
@Obama gaming: It states in the compatability section that it doesn't.
Winter Aug 25, 2023 @ 12:18pm 
Does it work with combat extended ?
TNTsquid Aug 6, 2023 @ 10:41am 
Be aware: when assigning a pawn to melee an enemy or building, they will try to shoot it point blank between attacking it, so dont have anything explosive in your hands when doing that or they will get hit by the blast
神说万岁 Jun 23, 2023 @ 8:20am 
和Adeptus Mechanicus:Armoury这个模组一起时,会导致人物无法做出征召等操作
When combined with the Adeptus Mechanicus: Armoury module, it may cause the character to be unable to perform operations such as expeditions and summoning
(≡◉‿‿◉≡) Jun 16, 2023 @ 5:34pm 
dead mod
Schnitzel Jun 15, 2023 @ 10:44am 
After hours of combing mods it would seem that this mod in particular causes my pawns to be unable to draft/undraft (if forced to attack something). Not sure if its some sort of mod incompatability issue.
Poob May 31, 2023 @ 9:15am 
able to off-hand biocoded weapons
peeingmichael Apr 27, 2023 @ 12:12pm 
this mod wasn't letting me pick up melee weapons lol
Unapot Apr 25, 2023 @ 3:20am 
Error in Dual Wield, assembly name: $HugsLibChecker, method: Dialog_LibraryError:DoWindowContents, exception: System.MissingMethodException: bool Verse.Widgets.ButtonText(UnityEngine.Rect,string,bool,bool,bool)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
westonkj411 Feb 23, 2023 @ 2:46pm 
so like Nomadic said use the version by Ogliss this one is broken https://steamcommunity.com/sharedfiles/filedetails/?id=2537588364
Tri-Enclave President CEO Feb 21, 2023 @ 9:10pm 
Same here, not sure what happened either but suddenly this broke. Or maybe another mod broke it.
westonkj411 Feb 21, 2023 @ 12:47pm 
OK so i have no idea why but this mod has started to disable the action bar
Legion Feb 9, 2023 @ 5:53pm 
Use the version run by Ogliss. This one is dead in the water.
Timou Jan 22, 2023 @ 6:48am 
Error in Dual Wield, assembly name: $HugsLibChecker, method: HugsLibChecker:ScheduleDialog, exception: System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>)
at (wrapper managed-to-native) System.Reflection.Module.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
killer123 Jan 19, 2023 @ 9:50am 
it dont work
Uiopik Jan 17, 2023 @ 9:18am 
make it multiplayerable PLEASE
sk¡t Jan 15, 2023 @ 1:39am 
@Lucifer Sam yes you're correct
"Dual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns."
Lucifer Sam Jan 8, 2023 @ 8:24am 
So I assume the idea is that you lower accuracy etc. when dual wielding, but the advantage is that you're laying down more fire? Also it probably does a little more damage either way, right? That doesn't make it 'overpowered' and you're already paying a price by having 2 weapons going to only one character. I'm usually very poor, so :D
Lucifer Sam Jan 8, 2023 @ 8:22am 
Dual wielding in Rimworld?...My God...I love you