Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Geomancer Class Overhaul
 This topic has been pinned, so it's probably important
Odinblade  [developer] Jan 13, 2019 @ 2:12pm
Bug Reports and Known Issues
Found a bug relating to this mod? Please report it here so that I can work on rectifying the issue.

Be sure to provide as much detail about the bug so I can squash it easily!

PLEASE NOTE: Whilst this mod may cause incompatibilities with others, please ensure before reporting that the bug is caused specifically by this mod and not another. Thanks!

Known Issues
  • There is currently a bug affecting some Divinity 2 DE players whereby their mods are being downloaded into \SteamLibrary\steamapps\workshop\content\43510. Move these .pak files into \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\ to fix the issue!
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Showing 1-15 of 55 comments
XII MidKnight Jan 14, 2019 @ 7:09am 
? on some of the new skills with OdinCore installed
Odinblade  [developer] Jan 14, 2019 @ 8:54am 
Originally posted by XII MidKnight:
? on some of the new skills with OdinCore installed
What does your version number for OdinCore read in the mods menu? Should be 1.0.5 to work with Geomancer
MrWhite Jan 14, 2019 @ 10:35am 
I tested it, so far pretty good,
Contamination - I think the range is too big, was hard to do water combos, since everything turned into poison. Point is, if it used in mele, range is not that important, if not - then it is for EA and range is not that important too, right?

It intentional that spore shroom applies to any character? I mean, it might be personal, but -10 res is not that big of a deal, so this made this spell totally undesirable (IMHO I guess, but still suggest lower res at least to -20 and prolong it for 3 turns)

Fortify and Granite Plating has same appearance, maybe enhance the latter? Dif color or smth

The parasite terrified myself after exploding (tooltip says only enemies)

I strongly suggest giving Shapeshift unlimited duration, the stance has it ups and downs, quite balanced, but this way it would be much cooler (I suppose it is a lame IMHO argument)

Expunge deals more damage with Acid, but I as far as I am concerned there are no new/old skills that apply any(I do not count corrosive touch cause it is a crafted one). Maybe change poised to acid on some?

I think Stone elemental should have not only more armor than the poison one, but more health (since he is a mele guy, tank and stuff). Since skills provide him phys armor he can be easily nuked by mages, which is kinda bad for a tank mele char.

Song of dryads should be 3 Ap, it does good damage, entangles and give a good buff. Most of the time you will be standing on oil/acid it will be 1 Ap, too strong.
ThatOneGuyYouKnow Jan 14, 2019 @ 6:12pm 
Don't know if this counts as a bug but, I noticed when selecting a class if you choose one of your classes (the thunderlord namely) you get a +1 aero from the armour that the character is wearing. Mainly point it out because I just happened to be on that class when I was changing it to what I wanted and if I wasn't paying attention could have easily selected a aero skill,geo skill and warfare and then lost the aero skill after starting because I put 1 point into geo. Might need to change it to an armour that doesn't give bonuses.
https://steamcommunity.com/sharedfiles/filedetails/?id=1625258252
https://steamcommunity.com/sharedfiles/filedetails/?id=1625258230
https://steamcommunity.com/sharedfiles/filedetails/?id=1625258203
Last edited by ThatOneGuyYouKnow; Jan 14, 2019 @ 6:19pm
Raenac Jan 15, 2019 @ 6:54am 
Not sure if this is a bug, suggestion, or me just nitpicking the little things. But...

The Earth Elementals Oily Touch cast and animation timing seems to be out of sync, and to me at least is removed the "oomf" feeling of satisfaction when you use a skill.

Here's a gif of Red Prince and an Earth Elemental both casting Oily Touch to compare.

https://media.giphy.com/media/5QMJ3Tb7X0e0IaZhZp/giphy.gif

With the Red Prince the cast of Oily Touch is finalized when the animation reaches forward as one would expect. But the Earth Elementals Oily Touch cast finishes the instant you click the target. Then the animation plays out afterwards. This desync between the damage and animation is jarring in my opinion.

So far that's the only issue I've found with this otherwise spectacular overhaul. If you keep making these I might start calling it Divinity: Odinblade's Sin II.
Monjiji Jan 16, 2019 @ 1:27pm 
Ive tried starting a game with my friend with all the odincore mods, but whoever isnt the host is extremely bugging with extra skills he shouldnt have and random auras and skills missing ect. We have the same mods installed with the same load order, can somebody help?
Odinblade  [developer] Jan 16, 2019 @ 1:51pm 
Originally posted by ThatOneGuyYouKnow:
Don't know if this counts as a bug but, I noticed when selecting a class if you choose one of your classes (the thunderlord namely) you get a +1 aero from the armour that the character is wearing. Mainly point it out because I just happened to be on that class when I was changing it to what I wanted and if I wasn't paying attention could have easily selected a aero skill,geo skill and warfare and then lost the aero skill after starting because I put 1 point into geo. Might need to change it to an armour that doesn't give bonuses.
https://steamcommunity.com/sharedfiles/filedetails/?id=1625258252
https://steamcommunity.com/sharedfiles/filedetails/?id=1625258230
https://steamcommunity.com/sharedfiles/filedetails/?id=1625258203
Thanks for letting me know - I've had a snoop and it's due to the Aerotheurge scaling on the Stormhammer. I'll update the preview weapons when I get the chance :)
Odinblade  [developer] Jan 16, 2019 @ 1:54pm 
Originally posted by Raenac:
Not sure if this is a bug, suggestion, or me just nitpicking the little things. But...

The Earth Elementals Oily Touch cast and animation timing seems to be out of sync, and to me at least is removed the "oomf" feeling of satisfaction when you use a skill.

Here's a gif of Red Prince and an Earth Elemental both casting Oily Touch to compare.

https://media.giphy.com/media/5QMJ3Tb7X0e0IaZhZp/giphy.gif

With the Red Prince the cast of Oily Touch is finalized when the animation reaches forward as one would expect. But the Earth Elementals Oily Touch cast finishes the instant you click the target. Then the animation plays out afterwards. This desync between the damage and animation is jarring in my opinion.

So far that's the only issue I've found with this otherwise spectacular overhaul. If you keep making these I might start calling it Divinity: Odinblade's Sin II.
I'll take a look and see if there's any improvements I can make to Earth Ele's animation timing. Thanks :)

Originally posted by Free churro:
Ive tried starting a game with my friend with all the odincore mods, but whoever isnt the host is extremely bugging with extra skills he shouldnt have and random auras and skills missing ect. We have the same mods installed with the same load order, can somebody help?
Seems to be a common issue with D:OS2 DE. From experience, it's almost always down to a version mistmatch of mods between the host/client. The easiest solution I've found is to have the client and host delete all of their mods from the /Mods/ folder -> let the host redownload and reactivate them all -> client joins the hosts' game which downloads their mod versions and applies the correct loading order.

Hope this helps!
Odinblade  [developer] Jan 16, 2019 @ 2:01pm 
Originally posted by MrWhite:
I tested it, so far pretty good,
Contamination - I think the range is too big, was hard to do water combos, since everything turned into poison. Point is, if it used in mele, range is not that important, if not - then it is for EA and range is not that important too, right?

It intentional that spore shroom applies to any character? I mean, it might be personal, but -10 res is not that big of a deal, so this made this spell totally undesirable (IMHO I guess, but still suggest lower res at least to -20 and prolong it for 3 turns)

Fortify and Granite Plating has same appearance, maybe enhance the latter? Dif color or smth

The parasite terrified myself after exploding (tooltip says only enemies)

I strongly suggest giving Shapeshift unlimited duration, the stance has it ups and downs, quite balanced, but this way it would be much cooler (I suppose it is a lame IMHO argument)

Expunge deals more damage with Acid, but I as far as I am concerned there are no new/old skills that apply any(I do not count corrosive touch cause it is a crafted one). Maybe change poised to acid on some?

I think Stone elemental should have not only more armor than the poison one, but more health (since he is a mele guy, tank and stuff). Since skills provide him phys armor he can be easily nuked by mages, which is kinda bad for a tank mele char.

Song of dryads should be 3 Ap, it does good damage, entangles and give a good buff. Most of the time you will be standing on oil/acid it will be 1 Ap, too strong.
Spore is intentionally not resisted by Magic/Physical armour. This makes it an easy tool to reduce Earth and Poison resistances before unleashing combos onto foes. It also slows too, which stacks with Oil's slow which feels really satisfying to use against melee foes.

Noted about Fortify/Granite Plating - will add a minor difference between the two visuals.

Also noted about the Terrify and should be an easy change to make.

I'll have to see about Shapeshift a bit more. Generally, I don't like toggle skills with unlimited duration. I understand that it has obvious drawbacks in this case, but it always feels free to have active -> hard to balance -> usually ends up being too weak.

I think there are enough tools for Acid, and crafted skills shouldn't be discounted, particularly as they are available for purchase now.

I'm happy with Stone Elementals stats, but will keep an eye on it. Looking at Song of the Dryads too.

Thanks for your suggestions and feedback! :)
Last edited by Odinblade; Jan 16, 2019 @ 2:03pm
Cronker Jan 17, 2019 @ 9:09pm 
Hey, I noticed that Spore Shrooms does not appear to get an increased range with high ground, it stays at it's 13m range while all other skills get an increase
TobiN Jan 22, 2019 @ 9:37am 
To anyone who may have had the bug where icons did not appear with a questionmark. Redownloading OdinCore fixed this for both me and someone else
Hitilit Jan 24, 2019 @ 9:28am 
Empty icon [ ? ].
Magia Erebea Mar 20, 2019 @ 1:05pm 
Hey my friend, want to start by saying your mods are incredible and brought a lot of fun to my experience.

However there is one issue that I have brought up with the author of the other conflicting mod. It's not really a huge issue but when using ChimCharred's "Occultist - A Summoner Overhaul" mod, all of your spells in your class add-on mods that require "Summoning" do not update/change or whatever to the newly renamed stat "Occultist". What he did was change "Summoning" to "Occultist" and now your summoning mods wont scale properly even though I have say 15 points in Summoning/Occultist the summoned creature wont receive the @10 Summoning stat/skill/visual upgrade.
Shifted Apr 28, 2019 @ 6:51pm 
Pretty big problem with the "Corruption" Skill. We were playing as an undead party, while in the arena it was used on another player, the player died while under the effects. After the players were returned to the arena host the debuff was gone but the poison resistance was only 10%. Found no other way to fix it without loading a previous save.

Again while testing with the skill we did a "make war" while in combat after the corruption ended the character was removed from the party and began acting as an NPC. The player (now NPC) took over the other player's character who was then booted out of the game. (WHAT?!) Everytime the player that got kicked tried to rejoin the received an error "Addon could not be loaded". The now NPC character just stood in place with no dialog to make peace or to add back to the party. Fighting it caused it to be non-hostile and died whithout being able to be rez'd.
We fixed this by restarting the game.

By far one of the most bazaar events to occur.
car_i_boo Apr 29, 2019 @ 12:23pm 
Hi there. Аfter 1.0.2 update the skill trader now looks like this https://i.gyazo.com/c96fa802cce921a65f3e2ff29e2099cd.jpg
don't know if it was planned, but the icon still the same (I mean from earlier versions)
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