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After all the bug fixes, it's my favorite Odin's mod, especially poison build on Fane with BonusUniques mod. Very fun to play and OP in late game.
What does it dmg scale with? (basic attacks).
Model wise it uses a spear but depending on the weapon of the character the "tip" of the spear is the acctual model of the characters weapon.
Does geomancer talents increase its dmg too? Warfaer? Or just the weapon used (and it's scalintg like int/str/fines)
Could there be a patch to change only Reactive Armor back to normal? Pretty please?
I'd really like a quick (or dirty) fix since part of my build was hoping for the Poison Elemental!
I guess my concern would be, are the Geo-weapons going to be comparable to mid/late game physical weapons. If so then my current party idea needs to be reworked or else I'll have 3 magic dmg dealers and one physical.
crash the game as soon as the fight starts.
Every other mod seems to work without crashing, when Geomancer class isn't enabled in that specific schenario.
I have also crashed in situations that have had nothing to do with "Extra enemies for fun" mod, but l can't prove that they would be the fault of the "Geomancer Class Overhaul (Def Ed)"
You should get an auto update, if not no harm in reopening steam or resubing to mod.
Best of luck out there in DOS2!
Is the level 10 version called 'The hungry flower" and the lesser version called "poison Elemental". If so mine are in reverse for some reason, I have 2 characters using the hungry flower summon and both are under level 10 summoning. Once that character hits 10 summoning, it weakens quite a bit. Playing with a few of Heleane's mods, all of yours and Divinity Unleashed
@Kitkat <3
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Если вы читаете этот коментарий после того как русская локализация уже добавлена, любые замечания и пожелания - так же пишите мне.
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Всем хорошего настроения.
a good duo LW party? :)