Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
 This topic has been pinned, so it's probably important
Tovius  [developer] Feb 2, 2019 @ 1:58pm
Suggestions
Have something you want to see in this mod? Please post it here.
< >
Showing 1-15 of 69 comments
Riskke May 30, 2019 @ 2:34am 
How hard would be to translate into Spanish? ^^ I'm quite afraid of the number of text strings
ShinyNobody Jun 12, 2019 @ 11:24am 
Could you make maybe an traits civic only version?
Tovius  [developer] Oct 24, 2019 @ 4:23pm 
I'm trying to create a civic swap of Agrarian Idyll for lithoids for the next update, with a focus on miners instead of farmers, but I don't know what to call it. Any suggestions?

Edit: So far I've come up with: Crystallographic Idyll
Last edited by Tovius; Oct 24, 2019 @ 4:59pm
Tovius  [developer] Oct 30, 2019 @ 9:10pm 
Corporate names I have so far
# Tech Companies
empire_name_parts_list = {
key = "corp_tech"
parts = {
Engineering = 5
Laboratories = 5
Technologies = 5
Science = 4
Aerospace = 3
Manufacturing = 3
Industries = 3
Systems = 3
Dynamics = 3
Atomics = 3
Subatomics = 2
Corporation = 2
Enterprises = 2
Incorporated = 2
Materials = 2
Associates = 1
"Atomics International" = 1
"Autoengineering Corporation" = 1
"Engineered Systems" = 1
Synergetics = 1
Company = 1
Insights = 1
"Stellar Industries" = 1
Initiative = 1
Foundation = 1
Nanotech = 1
Robotics = 1
Insights = 1
}
}

# Medical Companies
empire_name_parts_list = {
key = "corp_hmo"
parts = {
Medical = 6
Pharmaceuticals = 6
Laboratories = 4
Bioengineering = 4
Science = 3
Genomics = 2
Health = 2
Medicorp = 2
Biocorp = 2
Biochem = 1
Helix = 1
"Health Net"
"Health Advantage" = 1
"Health Supermarket" = 1
Pharma = 1
Shield = 1
"Blue Cross" = 1
Incorporated = 1
Corporation = 1
"Customer Synergies" = 1
}
}
Tovius  [developer] Oct 30, 2019 @ 9:19pm 
The list of brand names is too long, but is mostly taken from here:
https://concord.fandom.com/wiki/Fictional_Firms_in_Science_Fiction
forerunner398 Apr 7, 2020 @ 2:42pm 
Would it be possible to either make a Impose Ideology like CB for Megacorps that make the enemy empire an empire willing to accept branch offices? Like an Open Markets CB like the Opium Wars?
Tovius  [developer] Apr 7, 2020 @ 2:46pm 
An interesting idea. I'll add it to the TODO list.
Theion May 27, 2020 @ 7:56am 
I has been using your mods and they improved Stellaris significantly. Unfortunately, these two (excellent) performance mods below also overwrite the same files in pop_jobs. It would nice to see a compatibility patch.

https://steamcommunity.com/sharedfiles/filedetails/?id=1882139456
https://steamcommunity.com/sharedfiles/filedetails/?id=1990079757
Last edited by Theion; May 27, 2020 @ 8:01am
forerunner398 Jun 16, 2020 @ 2:22am 
Hi, if you're making new civics, maybe make a machine civic/origin where the machines use organics as test subjects for their science. It could work like a Rogue Servitor, but research instead of unity.

Ezekiel Aug 12, 2020 @ 2:31pm 
Have you considered making a compatibility patch for EUTAB? I really quite like several of the things you're doing, but I also like several of the fun things in it (such as the Battle Praxeum).
Spider Nov 19, 2020 @ 5:30pm 
Hey, since you added support for Machine Consciousness, would you also be willing to allow Machine Consciousness to have access to Resort Worlds? Since you made it possible for Rogue Servitors to have them, too?
TechNinjaSigma Jan 20, 2021 @ 1:28pm 
is it possible to make some patches to turn off certain features for performance and troubleshooting?
Last edited by TechNinjaSigma; Jan 20, 2021 @ 1:30pm
Armok Feb 21, 2021 @ 8:31pm 
not sure if this is the best fit of your mods to suggest this but could you make it so that materialist empires that have researched psionic theory have a different responce to when another empire psionically ascends? seems silly for materialists to just disregard psionics when they've researched it and have confirmed it's a real thing
Mitsumi Jun 1, 2021 @ 6:37am 
I've always found it sort of odd that Xenophobes don't have an analogue to the biological engineers civic since it seems like evolutionary mastery is thematically the best fit for them. But an origin that's maybe a combination of syncretic and bioengineers for xenophobes seems like it would fit really well.
Mitsumi Jun 2, 2021 @ 9:13am 
I've been enjoying what I've played with so far. I really feel like Cyberocracy could use a little something to make it feel like it has a bit more of an impact on the workings of an empire. It's not something that I'd consider weak, just behind the scenes in comparison to Heavenly Choir for instance. Maybe move the 5 stability from the trait to a ruler job like AI Coordinator?
< >
Showing 1-15 of 69 comments
Per page: 1530 50