Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
 This topic has been pinned, so it's probably important
Tovius  [developer] Jan 10, 2019 @ 3:35pm
Bug Reports
See something broken? Please report it here.

If you are using other mods, you MUST include that in your report
Last edited by Tovius; Jun 24, 2022 @ 9:33am
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Showing 1-15 of 471 comments
FROZEN BERRIES Jan 12, 2019 @ 6:29pm 
For some reason this mod makes it so that hive mind pops can't work brain drone or foundry drone jobs. The jobs will always be open but never filled. rip
Tovius  [developer] Jan 12, 2019 @ 6:47pm 
It works perfectly fine. Other mods that change pop jobs are not compatible with each other.
Equilibrium Jan 18, 2019 @ 11:06am 
Organics get "hotjoin protocols" (+10% pop assembly speed) in expansion tree instead of +10% pop growth speed.
Tovius  [developer] Jan 18, 2019 @ 11:37am 
Fixed it. Next patch will be uploaded shortly
Edit: update has been released
Last edited by Tovius; Jan 18, 2019 @ 1:01pm
TotalEntropy Jan 20, 2019 @ 3:58pm 
Zealous Crusaders does not give the Naval Capacity that it is supposed to.
Tovius  [developer] Jan 20, 2019 @ 5:16pm 
Thanks. It has been fixed in the next version.
APE GAMER Jan 24, 2019 @ 7:39pm 
This mod makes it so my empire refuses to build robots. What could be causing that?
Tovius  [developer] Jan 24, 2019 @ 8:29pm 
Are you using other mods?
APE GAMER Jan 27, 2019 @ 9:17am 
Yeah looking at it again I think it's cause of a conflict with Government+
azzedar Jan 28, 2019 @ 9:16pm 
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Last edited by azzedar; Jan 28, 2019 @ 9:17pm
leekuanyew369 Jan 30, 2019 @ 11:06pm 
when i play with one of your civics, Zealous CRusaders, when i declare war it appears to have a pink box saying error. while i can still declare war as usual, it's kind werid to see that pink box in the declare war box
セルリアン Feb 2, 2019 @ 3:06pm 
Looks like there's a compatibility issue with Enhanded Robomodding, at least for machine empires. Enhanced Robomodding gives a special bonus to the mechanical/machine traits with +10% food/energy/mineral production which conflicts with this mod's bonus to the trait. In addition the "Worker Drone" trait from Robomodding appears to have disappeared.
Mir Feb 6, 2019 @ 4:31pm 
Originally posted by azzedar:
I also have the problem, that machine pop won't work calculator (researcher) jobs. even when not having any other mod active.
Same here. Only this mod installed, calculator job not filled. Tried disable/enable, both jobs and buildings; rebuilding buildings, designing specialized pops for jobs and waiting for them to grow.

Nothing. Couldn't get the jobs to be filled.
k#NAME?yn Feb 7, 2019 @ 8:07pm 
Not sure if it's a bug, but hive pops with the charismatic trait are unable to fill queen jobs?
Razunter Feb 8, 2019 @ 10:30am 
My (heavily modded) game crashes with this mod on 2.2.5 beta.
Multiple errors in log with reference to zz_pop_rules.txt

[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_authority in common/game_rules/zz_pop_rules.txt line : 27
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_valid_ai_personality in common/game_rules/zz_pop_rules.txt line : 30
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger is_ai in common/game_rules/zz_pop_rules.txt line : 31
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ai_personality in common/game_rules/zz_pop_rules.txt line : 32
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 35
[22:27:41][trigger.cpp:485]: Invalid Scope type for trigger has_ethic in common/game_rules/zz_pop_rules.txt line : 36

...

[22:27:55][trigger.cpp:382]: invalid scope for trigger. got [galactic_object], expected {country}. file: common/game_rules/zz_pop_rules.txt line: 27
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