RimWorld

RimWorld

LWM's Deep Storage
Frequent error when autosaving
I keep getting this when I save or autosave. I think it's also contributing to a Pawn "Standing" bug I'm having happen. Even my mechanoids aren't doing anything, and i have many bills for storage lockers to be built.

Exception while saving CompDeepStorage(parent=Frame_ReelStorageLargeSpacerContainer654134 at=(205, 0, 78)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C713931D]
at LWM.DeepStorage.CompDeepStorage.ExposeData () [0x0002f] in <0b4f7144ecca4995b2e2150fd58d985a>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.Scribe_Deep.Look[T] (T& target, System.Boolean saveDestroyedThings, System.String label, System.Object[] ctorArgs) [0x00167] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.Scribe_Deep:Look<LWM.DeepStorage.CompDeepStorage> (LWM.DeepStorage.CompDeepStorage&,bool,string,object[])
Verse.Scribe_Collections:Look<LWM.DeepStorage.CompDeepStorage> (System.Collections.Generic.List`1<LWM.DeepStorage.CompDeepStorage>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<LWM.DeepStorage.CompDeepStorage> (System.Collections.Generic.List`1<LWM.DeepStorage.CompDeepStorage>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.ThingWithComps, LWM.DeepStorage.CompDeepStorage> (System.Collections.Generic.Dictionary`2<Verse.ThingWithComps, LWM.DeepStorage.CompDeepStorage>&,string,Verse.LookMode,Verse.LookMode,System.Collections.Generic.List`1<Verse.ThingWithComps>&,System.Collections.Generic.List`1<LWM.DeepStorage.CompDeepStorage>&,bool,bool,bool)
LWM.DeepStorage.MapComponentDS:ExposeData ()
Verse.Scribe_Deep:Look<Verse.MapComponent> (Verse.MapComponent&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.MapComponent> (System.Collections.Generic.List`1<Verse.MapComponent>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.MapComponent> (System.Collections.Generic.List`1<Verse.MapComponent>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.MapComponent> (System.Collections.Generic.List`1<Verse.MapComponent>&,string,Verse.LookMode,object[])
Verse.Map:ExposeComponents ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.ExposeData_Patch2 (Verse.Map)
Verse.Scribe_Deep:Look<Verse.Map> (Verse.Map&,bool,string,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,bool,string,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,bool,Verse.LookMode,object[])
Verse.Scribe_Collections:Look<Verse.Map> (System.Collections.Generic.List`1<Verse.Map>&,string,Verse.LookMode,object[])
Verse.Game:ExposeData ()
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,bool,string,object[])
Verse.Scribe_Deep:Look<Verse.Game> (Verse.Game&,string,object[])
Verse.GameDataSaveLoader/<>c:<SaveGame>b__28_0 ()
Verse.SafeSaver:DoSave (string,string,System.Action)
Verse.SafeSaver:Save (string,string,System.Action,bool)
Verse.GameDataSaveLoader:SaveGame (string)
RimWorld.Autosaver:DoAutosave ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
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