RimWorld

RimWorld

LWM's Deep Storage
00000 Dec 11, 2021 @ 7:10am
[1.3] Bug while starting game
After opening game in Debug log i can see this message to be a problem

Also day before when i wasn't getting any errors i encounter big performance drop after night i started receiving this below.



XML error: Could not find parent node named "LWM_DeepStorage" for node "ThingDef". Full node: <ThingDef ParentName="LWM_DeepStorage"><defName>VFE_MechanoidLiquidFreezer</defName><label>liquid freezer</label><description>A waist-high chest freezer filled with a thin layer of chemically altered neutroamine that seems to remain stagnate at an incredibly low temperature. Requires no power and will prevent any food within from rotting.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Buildings/MechanoidLiquidFreezer/MechanoidLiquidFreezer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><statBases><MaxHitPoints>150</MaxHitPoints><Mass>4</Mass><WorkToBuild>500</WorkToBuild><Flammability>0.5</Flammability></statBases><size>(1,1)</size><defaultPlacingRot>South</defaultPlacingRot><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty></building><costList><Steel>25</Steel><ComponentSpacer>1</ComponentSpacer><ComponentIndustrial>10</ComponentIndustrial><Neutroamine>20</Neutroamine></costList><inspectorTabs><li>ITab_Storage</li></inspectorTabs><staticSunShadowHeight>0.5</staticSunShadowHeight><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><designationCategory>VFE_Factory</designationCategory><researchPrerequisites><li>VFE_MechanoidStructures</li></researchPrerequisites><comps><li Class="VFEMech.CompProperties_PreventDeteoriratingAndSpolining" /><li Class="LWM.DeepStorage.Properties"><maxNumberStacks>3</maxNumberStacks><minTimeStoringTakes>50</minTimeStoringTakes><additionalTimeEachStack>150</additionalTimeEachStack><additionalTimeStackSize>10</additionalTimeStackSize><maxMassOfStoredItem>75</maxMassOfStoredItem><maxTotalMass>250</maxTotalMass><showContents>true</showContents><overlayType>None</overlayType></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
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Showing 1-9 of 9 comments
EldrinFal Dec 17, 2021 @ 10:49pm 
same here

XML error: Could not find parent node named "LWM_DeepStorage" for node "ThingDef". Full node: <ThingDef ParentName="LWM_DeepStorage"><defName>VFE_MechanoidLiquidFreezer</defName><label>liquid freezer</label><description>A waist-high chest freezer filled with a thin layer of chemically altered neutroamine that seems to remain stagnate at an incredibly low temperature. Requires no power and will prevent any food within from rotting.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Buildings/MechanoidLiquidFreezer/MechanoidLiquidFreezer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><statBases><MaxHitPoints>150</MaxHitPoints><Mass>4</Mass><WorkToBuild>500</WorkToBuild><Flammability>0.5</Flammability></statBases><size>(1,1)</size><defaultPlacingRot>South</defaultPlacingRot><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty></building><costList><Steel>25</Steel><ComponentSpacer>1</ComponentSpacer><ComponentIndustrial>10</ComponentIndustrial><Neutroamine>20</Neutroamine></costList><inspectorTabs><li>ITab_Storage</li></inspectorTabs><staticSunShadowHeight>0.5</staticSunShadowHeight><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><designationCategory>VFE_Factory</designationCategory><researchPrerequisites><li>VFE_MechanoidStructures</li></researchPrerequisites><comps><li Class="VFEMech.CompProperties_PreventDeteoriratingAndSpolining" /><li Class="LWM.DeepStorage.Properties"><maxNumberStacks>3</maxNumberStacks><minTimeStoringTakes>50</minTimeStoringTakes><additionalTimeEachStack>150</additionalTimeEachStack><additionalTimeStackSize>10</additionalTimeStackSize><maxMassOfStoredItem>75</maxMassOfStoredItem><maxTotalMass>250</maxTotalMass><showContents>true</showContents><overlayType>None</overlayType></li></comps></ThingDef>
Biomech Dec 21, 2021 @ 3:02am 
I too am getting this same error. Is there a fix?

XML error: Could not find parent node named "LWM_DeepStorage" for node "ThingDef". Full node: <ThingDef ParentName="LWM_DeepStorage"><defName>VFE_MechanoidLiquidFreezer</defName><label>liquid freezer</label><description>A waist-high chest freezer filled with a thin layer of chemically altered neutroamine that seems to remain stagnate at an incredibly low temperature. Requires no power and will prevent any food within from rotting.</description><thingClass>Building_Storage</thingClass><graphicData><texPath>Things/Buildings/MechanoidLiquidFreezer/MechanoidLiquidFreezer</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(1,1)</drawSize></graphicData><altitudeLayer>Building</altitudeLayer><passability>PassThroughOnly</passability><fillPercent>0.4</fillPercent><castEdgeShadows>true</castEdgeShadows><statBases><MaxHitPoints>150</MaxHitPoints><Mass>4</Mass><WorkToBuild>500</WorkToBuild><Flammability>0.5</Flammability></statBases><size>(1,1)</size><defaultPlacingRot>South</defaultPlacingRot><building><preventDeteriorationOnTop>true</preventDeteriorationOnTop><ignoreStoredThingsBeauty>true</ignoreStoredThingsBeauty></building><costList><Steel>25</Steel><ComponentSpacer>1</ComponentSpacer><ComponentIndustrial>10</ComponentIndustrial><Neutroamine>20</Neutroamine></costList><inspectorTabs><li>ITab_Storage</li></inspectorTabs><staticSunShadowHeight>0.5</staticSunShadowHeight><surfaceType>Item</surfaceType><canOverlapZones>false</canOverlapZones><designationCategory>VFE_Factory</designationCategory><researchPrerequisites><li>VFE_MechanoidStructures</li></researchPrerequisites><comps><li Class="VFEMech.CompProperties_PreventDeteoriratingAndSpolining" /><li Class="LWM.DeepStorage.Properties"><maxNumberStacks>3</maxNumberStacks><minTimeStoringTakes>50</minTimeStoringTakes><additionalTimeEachStack>150</additionalTimeEachStack><additionalTimeStackSize>10</additionalTimeStackSize><maxMassOfStoredItem>75</maxMassOfStoredItem><maxTotalMass>250</maxTotalMass><showContents>true</showContents><overlayType>None</overlayType></li></comps></ThingDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.XmlInheritance:GetBestParentFor (Verse.XmlInheritance/XmlInheritanceNode,string)
Verse.XmlInheritance:ResolveParentsAndChildNodesLinks ()
Verse.XmlInheritance:Resolve ()
Verse.LoadedModManager:ParseAndProcessXML (System.Xml.XmlDocument,System.Collections.Generic.Dictionary`2<System.Xml.XmlNode, Verse.LoadableXmlAsset>)
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
oscarpgodspear Dec 23, 2021 @ 12:19pm 
Hello, guys, try to confirm if Deep Storage is loaded before Vanilla Factions Expanded Mechaniods I will try now and confirm if it worked for me.
oscarpgodspear Dec 23, 2021 @ 1:04pm 
Confirmed, is the mod order, Deep Storage has to be loaded before VFE Mechanoids. That solved the error for me.
00000 Dec 27, 2021 @ 4:39am 
yup that worked for me thx
EFX Dec 27, 2021 @ 2:36pm 
Originally posted by oscarpgodspear:
Confirmed, is the mod order, Deep Storage has to be loaded before VFE Mechanoids. That solved the error for me.

Literal chad.
jpegfile Dec 31, 2021 @ 7:31am 
Originally posted by oscarpgodspear:
Confirmed, is the mod order, Deep Storage has to be loaded before VFE Mechanoids. That solved the error for me.
Bless you.
๖ۣۜFenris Jan 13, 2022 @ 3:55pm 
Originally posted by oscarpgodspear:
Confirmed, is the mod order, Deep Storage has to be loaded before VFE Mechanoids. That solved the error for me.

Thanks you a lot for saving my time ! :tlove:
lilwhitemouse  [developer] Nov 10, 2022 @ 8:04am 
Thanks y'all for helping each other out :)
I'll update the mod so at least there's a warning for people in the future
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