RimWorld

RimWorld

LWM's Deep Storage
lilwhitemouse  [utvecklare] 18 aug, 2019 @ 20:53
Old Bug Reports! Please start a new discussion for new bugs!
This is no longer good place to post bug reports. Github is still great, but I recognize that a lot of people don't want to create a new account just for that.
Senast ändrad av lilwhitemouse; 15 maj, 2021 @ 22:46
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Buckle 21 nov, 2019 @ 11:32 
would you be able to tell me how to do that please?
lilwhitemouse  [utvecklare] 22 nov, 2019 @ 23:11 
Never mind: can you try the latest version I just uploaded and see if that works?
Buckle 27 nov, 2019 @ 14:26 
yes new update has fixed whatever the issue was thank you so much
r33Cy 15 dec, 2019 @ 19:04 
The latest update pushed today, bricked my storage. None of the items stored in things from this mod registers in the resource readout. Things were working fine earlier.
lilwhitemouse  [utvecklare] 15 dec, 2019 @ 19:17 
Well, that's exciting. Or something, and not a pleasant something. Can you check a vanilla shelf (probably also under the "Storage" menu) and see if things stored there show up in your resource readout?

I'm not seeing that problem at all, so I'm wondering if some other mod is somehow involved?

All of the changes that went out today were only turned on if a setting is changed or were compatibility additions for RimOverhaul.
r33Cy 15 dec, 2019 @ 19:49 
Apart from items I had in a storage zone, nothing registers. Even creating new zones didn't pick the items up.
For good measure, I created a new game and it worked fine.
I loaded a very old save of my current colony and that also worked.
So this is very odd.
At this point, I may just have to start over.
I've been playing from 11 AM right back up to 8 PM and that's just today's progress.
I've been running this save for about a week.

Here's the logs if it might help.
https://gist.github.com/59d60a6b9bacf7cbea6de080a418f508
lilwhitemouse  [utvecklare] 15 dec, 2019 @ 20:22 
Wow....that's a lot of error messages in your load - I suspect IClearlyHaveEnough is what's failing to see the things.....you might try removing it, loading and saving the game, then restoring it, and see if it picks up the stuff? But you might also try loading some earlier saves, 'cause that's an unhappy load.

Actually, I might try nuking the workshop directory and re-downloading everything from Steam first. Then reloading the game.
Installed the mod, switching from extended (Expanded?) storage, whenever I try and edit what can go into a storage item (Cloth hampers to store my cloth) I get the following errors.

Exception filling tab RimWorld.ITab_Storage: System.NullReferenceException: Object reference not set to an instance of an object at Verse.TreeNode_ThingCategory/<>c__Iterator1.MoveNext () <0x000f8> at (wrapper dynamic-method) Verse.Listing_TreeThingFilter.DoCategoryChildren_Patch1 (object,Verse.TreeNode_ThingCategory,int,int,Verse.Map,bool) <0x002f1> at (wrapper dynamic-method) Verse.ThingFilterUI.DoThingFilterConfigWindow_Patch1 (UnityEngine.Rect,UnityEngine.Vector2&,Verse.ThingFilter,Verse.ThingFilter,int,System.Collections.Generic.IEnumerable`1<Verse.ThingDef>,System.Collections.Generic.IEnumerable`1<Verse.SpecialThingFilterDef>,bool,System.Collections.Generic.List`1<Verse.ThingDef>,Verse.Map) <0x004e2> at (wrapper dynamic-method) RimWorld.ITab_Storage.FillTab_Patch1 (object) <0x00b92> at Verse.InspectTabBase/<DoTabGUI>c__AnonStorey0.<>m__0 () <0x00118> Verse.Log:Error(String, Boolean) Verse.Log:ErrorOnce(String, Int32, Boolean) Verse.<DoTabGUI>c__AnonStorey0:<>m__0() Verse.ImmediateWindow:DoWindowContents(Rect) Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Word wrap was false at end of frame. Verse.Log:Error(String, Boolean) Verse.Log:ErrorOnce(String, Int32, Boolean) Verse.Text:StartOfOnGUI() Verse.UIRoot:UIRootOnGUI_Patch1(Object) RimWorld.UIRoot_Play:UIRootOnGUI() Verse.Root:OnGUI()

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. Verse.Log:Error(String, Boolean) Verse.Widgets:EnsureMousePositionStackEmpty() Verse.Root:Update_Patch1(Object) Verse.Root_Play:Update()
lilwhitemouse  [utvecklare] 8 jan, 2020 @ 11:02 
....how very odd. It looks like something broke the ThingFilter. Does the error persist if you restart the game again? ...if you start a new game, does it work?

I finally have an idea of how I might do this particular mod option differently; maybe that will work better.
Ursprungligen skrivet av lilwhitemouse:
....how very odd. It looks like something broke the ThingFilter. Does the error persist if you restart the game again? ...if you start a new game, does it work?

I finally have an idea of how I might do this particular mod option differently; maybe that will work better.

Restarting the game never solved the issue, I'll have to test if a new save has the issue when I come home from work tonight. It seemed like a very strange thing to break in a mod.
lilwhitemouse  [utvecklare] 8 jan, 2020 @ 14:35 
Did you, by any chance, put something into the list of allowed things and then remove the mod that has that item?
lilwhitemouse  [utvecklare] 8 jan, 2020 @ 14:35 
(Yeah, I think I need a better way to do this :p )
Ursprungligen skrivet av lilwhitemouse:
Did you, by any chance, put something into the list of allowed things and then remove the mod that has that item?
No, if I removed the old storage mod and before adding yours, I still got the error.
four12 9 jan, 2020 @ 9:16 
Hard crash when consolidating storage?

I have had a couple of incidents lately where I am getting a hard crash of the game when a pawn is trying to consolidate stacks on a pallet. By "hard crash" I mean Rimworld just goes away; no debug message, no errors, not even a pause while it crashes... it just immediate goes away.

It isn't every pallet this happens with, but once it happens, it is easy to recreate; just force the pawn to rearrange the stacks on the given pallet.

I can't find any crashlogs that show there is a problem?
lilwhitemouse  [utvecklare] 9 jan, 2020 @ 9:28 
!!!

Is it possible to remove all other mods and then load the save game where it happens?
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