RimWorld

RimWorld

LWM's Deep Storage
Maestro Dec 8, 2019 @ 1:59pm
Storage.xml file
Can you help me edit this. My mods add new metals to the game and they are not in deep storage category. So I edited this

<categories>
<li>ResourcesRaw</li>
<li>Textiles</li>
<li>MortarShells</li>
<li>Drugs</li><!-- can hold more things b/c bags! -->
<li>PlantMatter</li>
</categories>

to this:

<categories>
<li>ResourcesRaw</li>
<li>Metalls</li>
<li>Textiles</li>
<li>MortarShells</li>
<li>Drugs</li><!-- can hold more things b/c bags! -->
<li>PlantMatter</li>
</categories>


adding in "Metalls" category


But it does not seem to add effect and shows a red line on the left in Notepad++ meaning code is not properly written.
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Showing 1-13 of 13 comments
lilwhitemouse  [developer] Dec 8, 2019 @ 3:55pm 
What is the mod?

It looks, at first glance, that you added them to Pallets with Wrappings, which have sacks to store stuff in...probably not what you meant. But I can probably add a compatability patch if I have the full mod name and the category def.

Is it "Metalls" with two Ls?
Maestro Dec 8, 2019 @ 4:46pm 
mod is: RimOverhaul

yes it's spelled with 2 L's, and yes I did added them on pallets with wrappings
Last edited by Maestro; Dec 9, 2019 @ 3:13am
Maestro Dec 10, 2019 @ 1:18pm 
Oh sorry forgot about the category def

<ThingCategoryDef>
<defName>RimOverhaulSpecialMetalls</defName>
<label>Metalls</label>
<parent>RimOverhaulSpecial</parent>
</ThingCategoryDef>



here is one more it has Specials category as well because Metalls is under Specials category, idk if it helps

<ThingCategoryDef>
<defName>RimOverhaulSpecial</defName>
<label>special</label>
<parent>Root</parent>
</ThingCategoryDef>
Last edited by Maestro; Dec 10, 2019 @ 1:19pm
lilwhitemouse  [developer] Dec 10, 2019 @ 3:39pm 
So you would ideally like RimOverhaulSpecialMetalls to go where all the vanilla metals go?
Maestro Dec 10, 2019 @ 3:43pm 
It does not matter which section/category they go to it only matters that I can store them in deep storage either pallet or skip. Right now they don't exist in deep storage selection
lilwhitemouse  [developer] Dec 10, 2019 @ 3:44pm 
I mean, *I* don't use RimOverhaul, so you should suggest a place :) Both skips and pallets sounds reasonable, I suppose?
Maestro Dec 10, 2019 @ 3:45pm 
Ok, then wehre the rest of vanilla metals are is fine place
Maestro Dec 11, 2019 @ 9:56am 
I don't want to rush you, you are already helpful by just responding. Can you direct me what code do I need to write in to have these resource option available, it does not matter for me where they are gonna be placed category wise or whatever if it is in a skip or pallet or wherever.

I have a vanilla default storage that takes 1/4 of my map because I run a Quarry mod as well and these metalls are mined from there. So I need a large space to store them into. Kinda running out of space
lilwhitemouse  [developer] Dec 11, 2019 @ 10:45am 
Hehe. 1/4 is awesome.

I'm testing a new feature before I push it out, so the change hasn't gone into Steam yet. The reason your change didn't work is because you grabbed the Label and not the defName - if you make those changes, it should stick around....until I push out my next update, which should have the compatibility patch in place.

Alternately, you could try the mod settings - specify that your metals are allowed in skips/pallets, etc.
lilwhitemouse  [developer] Dec 11, 2019 @ 10:46am 
And my awesome, I mean, horrifying ;D I'd love to see a screenshot of that!
lilwhitemouse  [developer] Dec 11, 2019 @ 10:52am 
Speaking of which, I suppose the darknet drugs should go in the medicine cabinet, and the medieval shells should go on pallets too. This mod adds a lot, doesn't it? If there's anything I missed once I roll it out, lemme know?
Maestro Dec 11, 2019 @ 11:22am 
Ok, setting it up in mod configuration helped. Tnx. 1/4 is a figure of speech but basiclly I have like 100 stacks of 75 on each tile so it takes a lot of space

This is what it adds in category.xml

<Defs>

<ThingCategoryDef>
<defName>MedievalShells</defName>
<label>medieval shells</label>
<parent>Manufactured</parent>
<iconPath>UI/Icons/ThingCategories/MortarShells</iconPath>
</ThingCategoryDef>

<ThingCategoryDef>
<defName>RimOverhaulSpecial</defName>
<label>special</label>
<parent>Root</parent>
</ThingCategoryDef>

<ThingCategoryDef>
<defName>RimOverhaulSpecialMetalls</defName>
<label>Metalls</label>
<parent>RimOverhaulSpecial</parent>
</ThingCategoryDef>

<ThingCategoryDef>
<defName>DarkNetItems</defName>
<label>DarkNET</label>
<parent>Root</parent>
</ThingCategoryDef>

<ThingCategoryDef>
<defName>DarkNetItems_Drugs</defName>
<label>DarkNET Drugs</label>
<parent>DarkNetItems</parent>
</ThingCategoryDef>

</Defs>


Yes drugs for medicine cabinet and shells on pallets. Yes it adds alot, quests, events,, new armor, ect. Just makes Rimworld more alive and fun.
Last edited by Maestro; Dec 11, 2019 @ 11:23am
lilwhitemouse  [developer] Dec 12, 2019 @ 3:34pm 
New update should have all that!
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