RimWorld

RimWorld

LWM's Deep Storage
Gambeans Jul 16, 2019 @ 3:22pm
Pawns stuck unloading // Pick up and Haul
So this is a small known conflict that happens randomly and the other modder takes a look at it occasionally. this is the thread
https://steamcommunity.com/app/294100/discussions/0/3570700856103815997/
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Showing 1-13 of 13 comments
lilwhitemouse  [developer] Aug 2, 2019 @ 8:34am 
It is important to put Pick Up and Haul AFTER Deep Storage.

If anyone is still having problems despite this, add more comments.
Gambeans Aug 6, 2019 @ 4:18pm 
I had switched the mods during bug testing and got the same issue both times.
lilwhitemouse  [developer] Aug 15, 2019 @ 1:55pm 
:/

Hmm. Can you verify in any way that it happens with only those two mods?
Gambeans Aug 15, 2019 @ 2:20pm 
I could In a couple of days. I suggested it be this mod because I had about 20 load and saves over a couple of weeks without issue and when I added deep storage to the mix it started happening. That was the only mod I added in a while and no other ones were added for about 2 weeks. Again, Will get back in a couple days
lilwhitemouse  [developer] Aug 16, 2019 @ 8:57am 
Are there any particular specifics of the situation? For example, almost full Deep Storage, almost empty Deep Storage?

And are you running Common Sense?
Gambeans Aug 16, 2019 @ 9:42am 
I am not running common sense. It happens with random stockpiles and deep storage containers. I did have increased stack but a couple of weeks later I moved to ogre stack for the custom overrides feature.. this is a close mod config to what i was running. Replace increased stack with ogre https://pastebin.com/Z38RJ2eY
deathbyego Aug 23, 2019 @ 12:25pm 
You might remember, but I was one of the original people that brought this up. I can say that since you guys made the changes, I've had 3 colonies and haven't run into that issue again. I've used orge and xxl with this mod before and no issues. Can't say anything about increased stack. Side note, I never knew that accidently hitting the tutorial button was a thing or that it warranted a mod to remove it.
Bog Shackler Aug 26, 2019 @ 1:20pm 
Im having a similar issue with the android pawns from Android tiers mod.
Not all of the android pawns get stuck, just a few and it is only on the meal tray.
Have tried loading it before and after but no difference and I use no other stacking mod.

Never had problems with human pawns and the androids only get stuck on the meal tray, all other storage furniture work fine.
lilwhitemouse  [developer] Aug 31, 2019 @ 7:53pm 
Can you give me a specific case of what that looks like?

@Man V-M: Android is ...carrying a meal over? Tries to put it into the tray and never moves again?

(Running up to date Common Sense?)

@Spaceballs III: ...Hmm. If you save the game when it's happening, does it keep happening when you load the game again?

Bog Shackler Sep 1, 2019 @ 4:46am 
They try to place the meal in the tray but as soon as they finish placing it they start over.
They pick up the same meal again and then just get stuck picking it up and placing it over and over again, until I force them to do something else.
When I look at the meal tray it seems as they are not placing it in the current stack but instead alone.

Im not using Common Sense, but I'll try and see if it helps.
lilwhitemouse  [developer] Sep 1, 2019 @ 6:38am 
And there is a non-full stack on the shelves you would expect it to go into?

I asked about Common Sense because there was a problem there with meals that didn't stack - the pawns were convinced they could merge them, find they couldn't stack, put it down, start over....but we fixed that problem.... Are you running any other mods that affect meals?
Bog Shackler Sep 1, 2019 @ 11:42am 
Think I found what caused the issue...

Im using Combat Extended and had a loadout with no food assigned to my pawns.
When I added food to the loadout everything started working correctly.

Not sure why my humans didn't have this issue, they all used the same loadout with no food.

Thank you for being helpful!!
Love the mod, best storage solution <3
Meltankos Sep 29, 2019 @ 10:56pm 
HI I'm getting a slow down from hauler bots trying to put computer components on a steel pallet. they're constantly unloading and loading into pallet. here is the error i am getting. any help would be appreciated. I have pick up and haul and common sense installed.
Hauling Bot 4 started 10 jobs in 10 ticks. List: (Wait_MaintainPosture (Job_1729238)) , (HaulToCell (Job_1729244) A=Thing_ComputerComp402869 B=(167, 0, 211)) , (Wait_MaintainPosture (Job_1729246)) , (HaulToCell (Job_1729251) A=Thing_ComputerComp402869 B=(167, 0, 212)) , (Wait_MaintainPosture (Job_1729252)) , (HaulToCell (Job_1729257) A=Thing_ComputerComp402869 B=(167, 0, 211)) , (Wait_MaintainPosture (Job_1729260)) , (HaulToCell (Job_1729269) A=Thing_ComputerComp402869 B=(167, 0, 212)) , (Wait_MaintainPosture (Job_1729270)) , (HaulToCell (Job_1729275) A=Thing_ComputerComp402869 B=(167, 0, 211)) curDriver=JobDriver_HaulToCell (toilIndex=5) curJob=(HaulToCell (Job_1729275) A=Thing_ComputerComp402869 B=(167, 0, 211)) lastJobGiver=AIRobot.X2_JobGiver_Work
Verse.Log:Error(String, Boolean)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick_Patch1(Object)
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
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