Stellaris

Stellaris

Twilight Imperium (3.10.4)
 This topic has been pinned, so it's probably important
spacht  [developer] Dec 26, 2018 @ 9:10am
DLC requirements for each empire
Yssaril Tribes - Megacorp, Plantoids
Clan of Saar - Federations, Toxoids
Universities of Jol-Nar - Aquatics
Nekro Virus - Synthetic Dawn, Necroids
Xxcha Kingdom - Plantoids, Federations
The Arborec - Utopia, Plantoids, Overlord
Embers of Muaat - Lithoids, (Apocalypse)
The Winnu - Megacorp, Humanoids
Ghosts of Creuss - Apocalypse, Paragons
Sardakk N'orr - none
Mentak Coalition - Toxoids, Paragons
Barony of Letnev - Overlord, Nemesis, Humanoids
Yin Brotherhood - Humanoids
Emirates of Hacan - Megacorp, Humanoids
Naalu Collective - Megacorp, Utopia
L1z1x Mindnet - Synthetic Dawn, Necroids
Federation of Sol - Humanoids
Argent Flight - Paragons
Naaz-Rokha Alliance - Utopia
Titans of Ul - Lithoids, Utopia, Federations
The Nomad - Federations, Toxoids, Megacorp
Last edited by spacht; Jun 30, 2023 @ 8:10am
< >
Showing 1-2 of 2 comments
pellejo Dec 11, 2020 @ 12:46pm 
Do I need all these mods to play with the TI mod?
spacht  [developer] Dec 11, 2020 @ 1:29pm 
Originally posted by pellejo:
Do I need all these mods to play with the TI mod?
As stated in the main description, there are fallback versions for all 17 species included. So, for example, if you are missing the Megacorp DLC you will still have the Emirates of Hacan, but they won't be a megacorporation. I hope that helps.
< >
Showing 1-2 of 2 comments
Per page: 1530 50