RimWorld

RimWorld

Hunt for Me
 This topic has been pinned, so it's probably important
aRandomKiwi  [developer] Dec 16, 2018 @ 5:09pm
[ BUG REPORTS ]
Post bug reports here please,
thank you
Last edited by aRandomKiwi; Dec 16, 2018 @ 5:18pm
< >
Showing 1-15 of 54 comments
JNPR-7734 Dec 19, 2018 @ 9:01am 
The game keeps pausing every few ticks, unsure why. Here's the log: {LINK REMOVED}
aRandomKiwi  [developer] Dec 19, 2018 @ 10:35am 
@HotAndSpicyWeiss : I just published an update at the moment (2.2.2), this issue (Null Exception is due to the new Settings feature added today, due to a List not properly initialized if Hunt For Me settings not openeded at once ). This is not due to other mods interaction.

So after the update there should not be this error anymore.
Thanks for you feedback.
Last edited by aRandomKiwi; Dec 19, 2018 @ 11:28am
buitenhuisdominic Dec 26, 2018 @ 3:16am 
i dont know if its a bug or not , i love this mod but since i installed it , they will kill prey but they wont houl resources anymore for me ? am i missing something?
aRandomKiwi  [developer] Dec 26, 2018 @ 10:01am 
@buienhuisdominic : I did not encounter any problems with the hauling, I just tested at the moment. Even if the animals prefer hunting, during their period when they have to wait before they can hunt, they should be able to haul, rescue, ....
As a precaution it is recommended to leave the parameter "Time to wait before being able to give an order" to 8 hours (default value), and see if it is not a problem of zone assignment ...
Kestrel Jan 6, 2019 @ 1:02pm 
I'm getting issues with this mod installed, animals stop moving permanently until it is removed.
aRandomKiwi  [developer] Jan 6, 2019 @ 1:21pm 
If you have HugLib, can you provide me a gist link of your modlist ?

Just activate the "development mode" in "options", load the save where you encounter this issue, open the console (first icon at the top of the screen) and just click on "share logs" then paste here the link, otherwise I can not solve the problem.
Arira Jan 17, 2019 @ 10:11pm 
Got my first animal with trained hunting. Starts dropping for me errors when i open animal tab. Also most of animals after this not showing in a tab.

When animal not on the current map - its all fine.

Also if it helps trained animal from this mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1612303131

Exception filling window for RimWorld.MainTabWindow_Animals: System.NullReferenceException: Object reference not set to an instance of an object
at aRandomKiwi.HFM.PawnColumnWorker_Hunting.GetValue (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at RimWorld.PawnColumnWorker_Checkbox.DoCell (Rect rect, Verse.Pawn pawn, RimWorld.PawnTable table) [0x00000] in <filename unknown>:0
at RimWorld.PawnTable.PawnTableOnGUI (Vector2 position) [0x00000] in <filename unknown>:0
at RimWorld.MainTabWindow_PawnTable.DoWindowContents (Rect rect) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
Verse.Log:Error(String, Boolean)
Verse.Widgets:EnsureMousePositionStackEmpty()
Verse.Root:Update_Patch1(Object)
Verse.Root_Play:Update()
Last edited by Arira; Jan 17, 2019 @ 10:14pm
Arira Jan 18, 2019 @ 12:23am 
According to an old mod did a temporary quick fix by changing LAST values of every column in save file to False, 0, False. Obviosly won't be able to use the mod. :(


<wantedTrainables>
<vals>
<li>True</li>
<li>True</li>
<li>True</li>
<li>True</li>
<li>True</li>
<li>False</li>
</vals>
</wantedTrainables>
<steps>
<vals>
<li>5</li>
<li>3</li>
<li>2</li>
<li>2</li>
<li>9</li>
<li>0</li>
</vals>
</steps>
<learned>
<vals>
<li>True</li>
<li>True</li>
<li>True</li>
<li>True</li>
<li>True</li>
<li>False</li>
aRandomKiwi  [developer] Jan 18, 2019 @ 6:13am 
@Eva : I tested with the mod you submitted and there is no issue, however i updated the mod (3.0.9c) to avoid to show the errors you reported and so break the animal tab, but the issue you have (animal that has learned to hunt but who does not have the Comp_Hunting) is still here.

Can you provide a HugLib dump or your mod list, because this issue is certainly due to an incompatibility with another mod than Sacred WhiteFox.
Last edited by aRandomKiwi; Jan 18, 2019 @ 6:13am
Arira Jan 18, 2019 @ 10:34pm 
That would be an issue for you to find out which one. I am packed with mods.
https://gitlab.com/diolog2010/rimworld/issues/1
Liamolas Jan 25, 2019 @ 8:46am 
It wont allow me to click on any of the selected options on the hunting tab? Please can you help http://prntscr.com/mc53mq
aRandomKiwi  [developer] Jan 25, 2019 @ 8:52am 
@liamscool777 : If you have HugsLib mod, and after clicking (important) on the checkbox hunting controls which dont work (the bow, rabbit, ...) can you press CTRL+F12 then click on "Confirm", just copy and paste the generated link, i need this to see if it's a bug and solve it.
Liamolas Jan 25, 2019 @ 2:13pm 
http://prntscr.com/mc9fbf
wont allow me...
aRandomKiwi  [developer] Jan 25, 2019 @ 3:05pm 
eh.. can you at least tell me what kind of animal is the one which has learned to hunt on the screenshot (if modded the mod name), and from which mod come the two last icons in animal tab ?
Arira Jan 27, 2019 @ 4:56am 
GiddyUp
< >
Showing 1-15 of 54 comments
Per page: 1530 50