RimWorld

RimWorld

Doc Collection - Medieval
 This topic has been pinned, so it's probably important
Dr Zhivago  [developer] Nov 18, 2018 @ 10:23pm
Additional Mod Ideas
Post any mods you might want to see added. Include a link and brief description of the mod.
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Showing 1-12 of 12 comments
Tams Nov 29, 2018 @ 10:13am 
Hello! Wanting to give this a try, but would really love to see a few I find essential for me:

https://steamcommunity.com/sharedfiles/filedetails/?id=1055485938&searchtext= Megafauna - More fun critters!

https://steamcommunity.com/sharedfiles/filedetails/?id=1316188771&searchtext= Doors Expanded - Adds blast doors and curtains.

https://steamcommunity.com/sharedfiles/filedetails/?id=1552146295&searchtext= Real Ruins - Adds in ruins based off player bases upliaded/saved to a server.

https://steamcommunity.com/sharedfiles/filedetails/?id=867467808&searchtext= Camera+ - Pretty much essential. Allows for greater zooming in and out.

https://steamcommunity.com/sharedfiles/filedetails/?id=769201959&searchtext= Rimkea - More furniture, lots of tribal and future styled ones!

https://steamcommunity.com/sharedfiles/filedetails/?id=777197241&searchtext= Industrial age - More furniture, based on early industrial era styles.

https://steamcommunity.com/sharedfiles/filedetails/?id=1558635181&searchtext= Gloomy Furniture - More furniture and VERY well done!

https://steamcommunity.com/sharedfiles/filedetails/?id=1521844535&searchtext= RimWriter - Adds in writing and reading as a form of recreation.

https://steamcommunity.com/sharedfiles/filedetails/?id=1180573408&searchtext= Rim of Madness - Bones - A new material to raft things with, as well as some furniture and floors and walls!

https://steamcommunity.com/sharedfiles/filedetails/?id=1256708879&searchtext= Spidercamps Dog Pack - Dogs, need i say more?

https://steamcommunity.com/sharedfiles/filedetails/?id=1542036108&searchtext= And https://steamcommunity.com/sharedfiles/filedetails/?id=1547681343 UN-Colony and UN-Furniture - Adds in tons of new construction and furniture options, as well as craftables and decor.

https://steamcommunity.com/sharedfiles/filedetails/?id=1561492240 - Rimmu-Nation - Military gear of all sorts, high detail.

https://steamcommunity.com/sharedfiles/filedetails/?id=1566269698&searchtext= - XMD Survival Tools - Adds in tools that help boost various tasks/skills, with degradation and requirements.

https://steamcommunity.com/sharedfiles/filedetails/?id=1541528454&searchtext= Red Horse Furniture - Military styled furniture.

https://steamcommunity.com/sharedfiles/filedetails/?id=1203903378&searchtext= Imprisonment on the Go - Let's your take prisoners when caravaning to raid bases.

https://steamcommunity.com/sharedfiles/filedetails/?id=1541978411&searchtext= Veinminer - Expands mining options suuch as painting lines or mining whole ore veins.

https://steamcommunity.com/sharedfiles/filedetails/?id=1541840184&searchtext= No Water, No Life - Adds water need along with ways to gain and use water.

https://steamcommunity.com/sharedfiles/filedetails/?id=1547782284&searchtext= Palisades - Adds palisade styled walls for defense.

https://steamcommunity.com/sharedfiles/filedetails/?id=1554147049&searchtext= Zen Garden - Some amazing decor to livin up your colony.

https://steamcommunity.com/sharedfiles/filedetails/?id=1356331773&searchtext= DDa Security and More - Adds more defensive options such as walls, barriers, and barbed wire.

https://steamcommunity.com/sharedfiles/filedetails/?id=1525894232&searchtext= Gems - Adds gemstones as a mineable resource like Cupros Alloys/Stone

https://steamcommunity.com/sharedfiles/filedetails/?id=1543189281&searchtext=Alloy Cupro's Alloys - You already have stones in, and I absolutely adore this mod.

These are just the ones I always use and would love to see them integrated!
Dr Zhivago  [developer] Nov 29, 2018 @ 12:43pm 
Thanks for the ideas! Quite a selection there. I'm currently working on a large overhaul of the collection, so I'll definitely check these out before changing it. A couple mods you've seleceted are already going in! I'll give you my thoughts below on each mod.

Megafauna - Looks neat, but I'll leave it out of the pack because it's a little less Vanilla-y. However it would totally work with the pack, just load it near the other animal mods I have in.

Doors Expanded - I'll test it and if it seems to work no problem, it'll go in the collection.

Real Ruins - Going into the collection.

Camera+ - I'll test and make sure it's compatible with ColonistBarKF and then it can join.

RimKea - Definitely can be added, forgot about this one, had it in my last collection.

Industrial Age - looks neat, I'll assess for compatability and probably add

GloomyFurniture - I'll probably leave this one out, but I can create a patch for it so it plays along with the pack, if you find it essential

RimWriter - I've really been wanting to integrate this mod, but I haven't been able to patch it with "Additional Joy Objects". Been trying to remove AJO books in favor of rimwriter. I'll keep trying, or maybe ditch AJO, we'll see.

Rim of Madness (Bones) - Cool concept. I'll test for compatability and probably add.

Spidercamp's Dog Pack - I think I'll leave this one out too, because I already have a bunch of animals. It's definitely compatible, just make sure you grab the "A Dog Said"(ADS) patch as well and load below ADS and main mod.

UN-Colony and UN-Furniture - Both these mods would probably overlap heavily on the current collection. While I do like some of the additions like 1x3 tables, rugs, different generators, etc... it's not modular enough to play well with the whole collection.

Rimmu-Nation - I'm trying to be very careful about which gear mods I add, because I want it to be vanilla-ish, and without OP gear. I'll look into it, so maybe. It should be compatible though, add it if you want. Can place it near the other content adding mods like "Weapon Tech".

Survival Tools - Going into the collection.

Red Horse Furniture- Nice mod, but again some overlapping content, and potentially OP but I haven't used it. I can look into adding a patch for it if it is a must. Probably won't include it.

Imprisonment on the Go - Cool concept. Most definitely investigate and hopefully add as long as it's compatible with "Prison Labor".

Veinminer - I find this one redundant with "Allow Tool" as you can already "mine connected ores" if you right click the mining tool option on a selected ore.

No Water, No Life - I tested this mod, and want to wait for inter-play between Dubs Bad Hygiene and itself. Dubs has a thirst mechanic, so I'm stickin with it for now.

Palisades - Essentially different textured embrasures. I'll check it for compatability, and maybe add. It should be compatible though, so if I do not add it, go for it.

Zen Garden - If it doesn't add too much redundant stuff, I'll include it. I know there's also a compatability patch needed for "expanded woodworking" that is in the works. So there could be some delay.

DDA Security - I already have some mods in for defence, and will be adding "Rainbeau's Concrete" in place of "ed-embrasures", so reinforced walls will be available. Don't think I'll add it. Should be compatible, however.

Gems - Not sure how well it's integrated into Vanilla, but I fear that prices may not be balanced. Leaving it out, but should be compatible to add.

Cupro's Alloys - Check it for compatability and then probably add it.
Tams Nov 29, 2018 @ 12:48pm 
Sounds great! About how long willittake to do all that ya think?
Tams Nov 29, 2018 @ 12:51pm 
As for Gloomy Furniture, I use ot heavily, so a patch would be wonderful!
Dr Zhivago  [developer] Nov 29, 2018 @ 1:03pm 
Ideally, I'd like to have a revision of the mod collection within the next few days. Barring any unforseen circumstances, we'll say soonish. Been working on a lot of patching with the mod "DocWorld" so I can start looking into the newer mods.
Tams Nov 29, 2018 @ 1:04pm 
Okay, awesome. I currently use HSK but it leaves out a lot of what I use heavily. I wish added races would play nice with EDB Prepare Carefully, but they dont seem to right now
Dr Zhivago  [developer] Nov 29, 2018 @ 1:12pm 
Yea custom pawn-types tend to not play nicely with other mods
Dr Zhivago  [developer] Dec 2, 2018 @ 2:10am 
Just letting you know that I did update the collection and mod load order list. I did not include some of the mods I thought I would, but did make some patches for the mods you requested. Here's an updated description on the few mods that differ from my statements before:

Gloomy Furniture - Somewhat patched, and fully compatible
Cupro's Alloys - Not patched, fully compatible
Gems - not patched, fully compatible
Palisades - not patched, fully compatible
Zen Garden - not patched myself, but I believe Expanded Woodworking now has a patch so it's fully compatible
RimWriter - not patched, compatible but AJO books are redundant, still working on this one
Rimmu-nation - not patched, fully compatible
Last edited by Dr Zhivago; Dec 2, 2018 @ 2:11am
Tams Dec 2, 2018 @ 2:28am 
Okay, sounds awesome!
Tams Dec 2, 2018 @ 2:40am 
I'll give it a try, see how it goes.
thatcodyguy Jan 27, 2020 @ 7:44am 
Hey, I added these myself. Thought I would share!

Trade Ships Drop Spot - Control where Trade Ships drop your items with a placeable marker in Misc.

https://steamcommunity.com/sharedfiles/filedetails/?id=1969732297

Designator Shapes - Allows you to build, mine, zone, etc. in various shapes.

https://steamcommunity.com/sharedfiles/filedetails/?id=1235181370
Last edited by thatcodyguy; Jan 27, 2020 @ 7:45am
Dr Zhivago  [developer] Jan 28, 2020 @ 1:07am 
Cool I'll look into them. I'll probably not use the trade drop spot because I use the 1 map orbital trade beacon mod, so pods always land in the area of that beacon.
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