Age of Wonders III

Age of Wonders III

Shadow Realm Expansion - Content
 This topic has been pinned, so it's probably important
Gladen  [developer] Nov 26, 2018 @ 9:29am
Everything regarding the campaign
The main topic of the campaign of the community expansion can be found here: https://forum.paradoxplaza.com/forum/index.php?threads

If you found bugs, have feedback or have something to say regarding the campaign and do not want to use the paradox site for this. You may post things here for the main campaign content:

https://steamcommunity.com/workshop/filedetails/discussion/2601051263/3202622816430055739/
Last edited by Gladen; Apr 3, 2022 @ 10:13pm
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Showing 1-15 of 15 comments
jaersavo Dec 25, 2019 @ 3:49am 
minor bug report - spoilers
hey,
amazing work. I enjoyed it very much so far.
Just a few minor bugs I've encountered playing the first campaign
Gorm the lucky got killed by the first enemy, after the first enemy got defeated I got the objective that Gorm must survive. Obviously not possible anymore but the objective was counted as success after the second enemy was defeated.
These neutral guards, from where shadow creatures spawn. I killed two stacks of them before the quest started and now I can't finish the quest as it states 12/18
The ally is may be a bit too strong. After a hard battle (the battles are huge and fantastic) the first enemy and I both lost our offensive armies. The ally conquered all cities of the first enemy.
Second enemy. Wow, how many waves. Only thing I missed, a few t4 in the later waves. I didn't face a single shrine of smitting. Would have been amazing.
My personal experience. I didn't spot the shadow gate and followed the road and wondered where the gate is, before my armies went back and I spotted it. The end of the road - the chamber to the bottom left looks a bit unfinished/is empty.
Being in the shadow realm, I was uncertain what to do with the shadow elve. I have the option to do diplomacy with him/ally with him. But didn't know what is expected of me what triggers will get activated.
If in the dialogue I was told, we first stay neutral and see how he behaves or it's my choosing wether to ally or not, I would feel more comfortable.
That's how far I got. After I spotted the 2 cities I had to take a break XD

Great work. I love the sheer number of enemies crushing upon you. The map is beautiful and the texts are long (in a positive way) and well written.
Gladen  [developer] Dec 27, 2019 @ 2:15pm 
Thanks for your effort to report issues and bugs around. I will deal with thoose around january.

Whole underground is built upon Eternal lords campaign underground with Melenis.

Cheers
/Refineus
Last edited by Gladen; Dec 27, 2019 @ 2:16pm
Nordos/atord Jan 8, 2020 @ 2:37am 
First of all, I am pretty impressed with the amount of work done in the campaign, but....
I think I am not playing it correctly, but the second mission is hard as hell. I am currently in round 105 and try to face down single stacks of enemies while blitzing the cities to burn them to the ground. Is that how it was intended? If I even make a single mistake, it is basically lost (if they invade me, I can't possible defend against 20+ stacks). The beginning was so very frustrating, first you had to face down the cities of the traitor on the top - but at the same time somehow defend your city from all the neutral camps around (loosing your throne city snowballs pretty fast and you will soon loose the occupied cities, too. So, I somehow was able to cleanse the area destroying the camps - but now the teleporters activate. Welp, only way I somehow succeeded was parking units on it. So, I controlled the right side of the map, build up my cities and armies - but alas the enemy is far, faaar faster at that. While I am proud to have a stack of horned gods led by my hero, they have several stacks of Manticore Riders, Shrines of Smiting (at least useless against Horned Gods ....) as well as Archon Titans. Basically, I had to take extreme care while traveling, reloading every second fight, or end turn to place my army better / avoid losses.
Gladen  [developer] Jan 8, 2020 @ 7:56am 
I believe it became ridicoulos hard after a while. Im awaiting feedback from one the main beta testers who also faces some intense power from the a.i.

Altough "Expert" difficulty may be very difficult. But it should not pose impossilbe even on "easy" in the map description setting.

Im working on a new version of the map to reduce the amount of feeling player against 20+ stacks. Im not satisfied currently by this map performance and currently I feel its either between super easy or extreme unsatisfying with infinite comp stomp and turn grinding. Most notorious is that I cant get rid of script errors from this map.

In general I had better experience defining the difficulty of Wasteland campaign my other campaign project.

Last edited by Gladen; Jan 8, 2020 @ 8:05am
Nordos/atord Jan 10, 2020 @ 11:32am 
I only noticed after completing the campaign, that I actually seem to have picked 'hard' as the difficulty. Since the first map was pretty punishing on hard as well (mainly if you don't rush down the first enemy, afterwards you have enough time to build up your armies), I guess it was my mistake to continuing it.
In the end, I was able to succeed. My blitzing tactic took care of the Theocrat and the few high elf cities (as well as the Archon dwelling). Afterwards I allied with the Necromancer, and while the Warlord was moving his troops to lay siege - I sniped his throne city which coincidentally also contained his leader.
Once I did no longer have to defend myself from the 6+ Manticore Rider Stacks (+whatever amount of trolls, charger and phalanxes), the rest was going pretty well. Though I lost my ally when the high elf army, which I simply outran, turned to attack him, burning down his throne city with his leader inside (oh, the irony). Luckily the scenario acted as if he was still alive and kicking, so I didn't loose because of it.
Later on, the Wizard Realm layer was actually... Quite interesting. While I could have gotten more stacks to simply batter them down (I build quite a lot because I anticipated a flood of Warlord units), I mainly acted with 4 Horned Gods, my Druid Hero and the new Archon Hero (as far as I have seen, she doesn't have resurgence unlike the other heroes? She never died in combat, though, so I wouldn't be able to tell if that was true).

When I then encountered the Rogue hero, I simply cheesed - unwilling to attack her frontal, I merely cast a couple of Sunburst. Once the leader took lethal damage, she lost and all stacks became independant, at which point it was easy to focus them down. Maybe at least give her some way to survive Sunbust, like, Fire resistance or regrow or something?

As a sidenote: I can't remember ever having a Champion 22 unit before :P That horned god experienced quite a lot in that campaign...
Gladen  [developer] Jan 11, 2020 @ 2:06am 
Thats great. Well done, I think its great that you actually managed to surpass the hard difficulty. However it gives me some feedback to balance it at least. Scenario 2 has always been a very difficult map to balance due to nature of the sections.

I working on updating the maps quite much along with new custom picture backgrounds for the story pages.
jaersavo Jan 6, 2022 @ 2:44pm 
Both answers at the end of the first mission lead to the same next mission.
In the second mission these colomns with a light spot, the light doesn't disappear when I step on them. Also I still haven't figured out what they mean.
The quest to clear Derismentat, the draconian city, only spawned when I came close to the flow rock quarry. I had captured the city already so the quest stayed unfinished.
The guards of locations are very easy. May be a few tough ones?

Grevara when meeting second time: It's no use, he not listening... We must another find a way.
Spelling

Sydran talking about past:
I believe he was talking about.... Before the came here.
Spelling. A "T" too much.


First run through ended on turn 32
I had killed already multiple stacks, including a few t4. But on turn 32
Werlac attacked my thron city with 3 full stacks. Werlac, plus a random hero (possible to give enemies fitting heros?) plus 4 t4, 3 Titans and 1 Eldritch horror, 5 t3, the rest t2 and t1.
Turn 33 Meandor arrived at my throne city with 30 units, no t3 or t4.

Together way too much.
Last edited by jaersavo; Jan 6, 2022 @ 2:45pm
Gladen  [developer] Jan 6, 2022 @ 10:20pm 
It's a very difficult map and it's stresses alot of players. While not impossible, it's a challenge I can say.

Since we moved the campaign to a separate mod it seems at least to me that I need to restore some scripts that was working before and by now they don't. Especially quests seems to strangely malfunction.

However, a few strategies seems to be to snipe Unoras early, build a backbone base behind where starting point is, block the portal with units to prevent flanking attacks.

Once Werlac been sent to the void, he will not return again in the upcoming battles. Only stranglers of his armies will appear.
jaersavo Jan 7, 2022 @ 7:25am 
The first map was definitely easier in the way, that for the most part of it one could defend one point and had all cities safe.
In the second map enemies are coming from all directions and rogues threaten my early fort drops in the east.
I started a second try, also I don't have a strategy yet how to defeat the multitude of t4.
Gladen  [developer] Jan 9, 2022 @ 11:18am 
I will see when I start map making again to introduce some new stuff into the maps.

I might figure out to fix some buggy stuff and unfair stuff.

The maps are abit like a rollercoaster in terms of balancing them. I'm not sure myself can beat them, but bear with me. A few player has managed to beat them.
jaersavo Jan 11, 2022 @ 11:59am 
So, the second try is much easier. I refrained from going any further west than the initial city. This seems to not trigger any enemies. In my first try I explored and conquered fast, but got completly steam rolled with no chance, and I play in single player 1vs7 allied emperors.
The second try with first clearing the entire eastern part of the map including the 3 enemy cities plus founding 3 new ones, it was so far a challenging, but enjoyable challenge.
A text message would already be enough. Just to warn the player, when he moves west, that he will get the attention of the enemies who will come with no mercy and that he first should conquer the east part of the map.
One needs to see how to write it exactly, not that the player is too timid to take the three enemy cities on the eastern side of the map.
Gladen  [developer] Jan 12, 2022 @ 10:58am 
I will have run through of the maps. Problably in the weekend I will lookover the amount of things in the maps again. My evenings are very scarce during the week and I essentially spend 1 hour on various things it just not enough. But weekend I can plow more dedicated time to mods and map making.
jaersavo Jan 14, 2022 @ 4:01am 
Not sure what to do with the Archon dwelling Kweller. Diplomacy is disabled. Would be nice to have a text when first meeting.
Also a text when defeating enemies. Just defeated the war lord in the north west with no text showing up.
Could you give me a spoiler what these columns with the light spot do?
Gladen  [developer] Jan 14, 2022 @ 9:13am 
There should be a few text rows, unsure why scripts malfunctioning at the moment.

The pillars unlock a new hero at some point in the game. Should 6 in each map if I remember. However, do you play with simulatious turns or classic?
jaersavo Jan 17, 2022 @ 5:18am 
Ah ok. Does a text exist for entering the first pillars? Like, when you step into 5 of them without anything happening, one doesn't care to search #6
I play with simultanious turns.
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