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The chances of developing anxiety are so high that throughout a long enough playthrough every one of my colonists comes down with anxiety.
Seems like just another way to gimp your colony because the floor is dirty or a colonist hasn't had a meal for 5 minutes.
This entire system is silly. It can be more like the parasites/sensory mechanoids that are already in the game -> colonists with the condition come in for treatment every so often, and eventually it just goes away (after a certain number of in-game ticks that you can only know if you use dev mode).
This would be a smarter system.
I agree 100%. With required required constant treatment by someone with a good social skill. No doctoring, no medicine.
I personally would prefer to 2 prong approach. High enough social skill (lets say increased chances the higher the social skill is) will cure it, maybe after several "visits" depending on how bad the anxiety is. If it requires multiple visits, the success will at least alleviate symptoms for a while. While meds (and possibly some other substances) temporarily ease the symptoms. Not only would this be more or less realistic, but this would also give the player multiple options to work around it should they be missing someone with decent social skill or whatever.