RimWorld

RimWorld

Psychology
Mayoral Meetings
Now this is something I don't entirely follow. The mayor of your colony will naturally receive meetings from people either very happy, or very unhappy, with how life is going. This gives positive or negative moodlets based on who says what.

My question is, is there a way to tell what was actually said in these meetings that lead to positives or negatives? I see the mayor as a fantastic asset that arguably is being underutilized. It could, theoretically, serve as a head that can hear peoples complaints or things they're very happy about with the colony, allowing us as the controller of the colony, to review what is working and what isn't. But as it is right now, the mod doesn't give a huge amount of feedback relative to what is going on with their complaints.

It's perhaps the only issue I've had with this mod, otherwise I absolutely adore using this. I only found it recently and find it criminal I didn't start using it sooner.
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Showing 1-3 of 3 comments
simpolplan Jan 11, 2019 @ 2:50am 
I think that this is for moods alteration and making the game feel more alive.
However i do not think you can see what they are talking about.
To get a idea of their complaints, just go on their needs tab and see what negative needs they have.
The Word-Mule  [developer] Jan 11, 2019 @ 7:48am 
You already have a huge amount of feedback into colonists' complaints in their Needs tab. The mayor system doesn't really need to reiterate that, and making it do so would be an enormous amount of work.
Last edited by The Word-Mule; Jan 11, 2019 @ 7:48am
Herr Matom Feb 11, 2019 @ 2:35am 
Hi.

I cant seem to build a fuctioning Meetingroom which leads into constant negativ Moodmodifiers. The Mayor wants some sort of Office, what do i need to build it?

As i razed a bandit Outpost and clicked one of their rooms it Said they had it functioning, but im too stupid i think :D

Thanks
Last edited by Herr Matom; Feb 11, 2019 @ 2:35am
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Showing 1-3 of 3 comments
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