RimWorld

RimWorld

Psychology
 This topic has been pinned, so it's probably important
The Word-Mule  [developer] Oct 30, 2018 @ 10:10pm
Feedback
Post things you'd like to see added to or changed about the mod here.

Please note: I make this mod for myself, so I reserve the right to turn down your ideas. The mod is open source, feel free to make the changes yourself.
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Showing 1-15 of 108 comments
Proxy Oct 31, 2018 @ 7:09am 
Hey! Thanks so much for the update. This was one of the first mods I ever installed for Rimworld, and it still remains one of my favorites.

I'm curious though, what does the mod settings mean when referring to "empathy changes"? Does this affect the mood debuffs from things like harvesting organs? Or is it referring to the part in the description where empathetic pawns can give others a second chance?

Thanks!
Alu Oct 31, 2018 @ 11:02am 
Not really sure why I got blocked for "stalking your profile" when I never clicked into it at all. Like the other guy said, you can see what your doing in the same page as the mod. Other people said "Oh clearly something is keeping him busy IRL" and I just provided the quickest proof of that not being the case. Like, I'm sorry for using information that is publically avalible on the same page we're commenting on? I guess? I mean I might understand if I was spamming that profile comment page but I clearly wasn't...

If blocking me makes you feel better then whatever. Not gonna beg to have it changed, but just know that it was pointless. It also makes you look pretty petty. As if you expect everyone to mindlessly worship you and/or defend you cause you made a steam mod OR ELSE! You owe us nothing, and we owe you nothing. It goes both ways. Cya.
Shigemi Notoge Oct 31, 2018 @ 1:23pm 
Originally posted by ⎛⎝Alu⎠⎞:
If blocking me makes you feel better then whatever. Not gonna beg to have it changed, but just know that it was pointless. It also makes you look pretty petty. As if you expect everyone to mindlessly worship you and/or defend you cause you made a steam mod OR ELSE! You owe us nothing, and we owe you nothing. It goes both ways. Cya.

Don't worry Alu it's not just you. The guy IS very petty. Not sure why he posted a feedback page when people who try to give him feedback in the comments have them deleted.

Might I suggest not being an arrogant narcissist? That counts as feedback, right?
Don Boni Oct 31, 2018 @ 4:01pm 
I just want to thank you for your work. It is amazing.
Jax Oct 31, 2018 @ 4:21pm 
Thanks for the update, Word-Mule.

Now, to @⎛⎝Alu⎠⎞...

When I was checking this page for updates every so often I always noticed your comments. Mainly because they were extremely demanding and self-centered, about how the modmaker was almost "OBLIGED" to update this mod because it's lack was taking away enjoyment from a game that YOU paid for. Never mind that no one is paying the mod maker and therefore he has no obligation to do anything.

Ignoring that mind-numbingly dumb logic, who cares what he does in his free time? Even if he has all the time in the world and chooses to spend it playing Minecraft Fortnite Royale or some ♥♥♥♥, that's none of your business, nor would not working on the mod in such a case make him "lazy" or "entitled". He has literally zero obligation to work on it. I'm sure he works on it for fun or for the community, and definitely not to satisfy your inane demands.

He's also in full right to delete comments, since from what I've seen this page got a ♥♥♥♥♥♥♥ of toxic comments from people who were salty the mod wasn't updated yet. If I was him, I'd delete any comment that hinted of toxicity after a certain point, I'd be so sick of it.

Let's instead just be thankful there are people who helpfully contribute to the community, i.e. modmakers.

@The World-Mule, thanks for the mod. I think it looks great in its current form.
123nick Oct 31, 2018 @ 5:27pm 
have you thought of having a "hardcore mode" with say, more drastic consequences for not paying attention to the psyches and relations of colonists between eachother? say, when a pawn has a -100 relations with another pawn, and he has some certain psyche stats and/or traits, he will consistently and immedieatly go into a murderous rage to kill the pawn he very much doesnt like, preventing a colony of both pawns from existing in a stable fashion, and thus requiring more thought and taking into account all the psyche stats a pawn has.

another thing, maybe an addition for prepare carefully that lets you re-roll a pawns background adulthood and childhood based on his psyche stats, and his traits too. like, a pawn that isnt very competetive wont be a bandit leader or mercenary leader or any of that, and a pawn that is kind or open-minded wont be an assasin, and a pawn that is very naive wont have backgrounds that give high intelligence, etc.

i like this mod a lot, it adds a lot of background stats for pawns akin to the complexity of dwarf fortress, but similar to dwarf fortress, i just wish it mattered more, practically. i know it does matter with the current psychology version, with pawns relations and all that, but i just wish it mattered more.

Paradox Oct 31, 2018 @ 6:49pm 
At the moment, my only thought is to add a small detail that clarifies the Psyche sliders and which sides are low/high.
SixSixSeventy Nov 1, 2018 @ 1:51pm 
Yo, cool mod, I know nothing about code however I know for a FACT that "Psychosocial" would make a better sounding and fitting name for the mod. cheers,
MrAdventure Nov 1, 2018 @ 5:15pm 
Thanks *so much* for the update!! :D My question is, I installed a 'gay reversal' mod that turns all straight colonists gay and vice-versa. So then when I installed this mod on an existing save, everyone was a 0. Is there a way to reroll orientation when installing this mod so that everyone doesn't end up being a 0 in a pre-existing game?
The Word-Mule  [developer] Nov 1, 2018 @ 6:23pm 
Go to the settings and change the Kinsey scale formula to Inverse, then turn on dev mode, and open the Psyche tab of any colonist you want to turn gay to increase their Kinsey rating.
MrAdventure Nov 1, 2018 @ 8:12pm 
Originally posted by The Word-Mule:
Go to the settings and change the Kinsey scale formula to Inverse, then turn on dev mode, and open the Psyche tab of any colonist you want to turn gay to increase their Kinsey rating.

Thanks!! I'll do this :D

Another thing - I have a mod that shows the word bubbles of colonists, and I ... kind of miss the silly dialogue that would happen in vanilla. For example, "Vazquez tried to romance Lynch by making an observation about fighting caterpillars." I feel like the dialogue in this mod is a little more generic. I like the whole thing about how colonists befriend each other & their psyches, but I do miss the silly dialogue - is there a way to kinda merge those?
The Word-Mule  [developer] Nov 1, 2018 @ 8:17pm 
The romance dialogue is exactly the same and I copied over a lot of the fluff descriptions I liked for conversations.
MrAdventure Nov 1, 2018 @ 9:02pm 
Originally posted by The Word-Mule:
The romance dialogue is exactly the same and I copied over a lot of the fluff descriptions I liked for conversations.

Alright thanks for answering that question :)
Stanley Paper Nov 1, 2018 @ 11:34pm 
Mental Break: Hunting Trip seems unbalanced. It can kill the pawn, or even destroy the colony early game if a megasloth is shot. It lasts too long and it is only a major mental break.
Greetings! Do you allow me to translate your mod into Russian?
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