Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm currently experiencing this issue too. The one fix I would recommend besides disabling the rocketman mod is to disable the event that spawns the summit crab.
One, animals with ranged attacks and mechanoids throw an error when shooting. i have a couple of mods that mess with stats with acc and such so i assume one of them is messing with pawns without skills shooting, but thats just a hunch.
Log: https://gist.github.com/0c5e95ac987cd4bc9363a5c4d903d5d0
Two, Animals with ranged attacks dont seem to properly use them if they cant path too the enemy pawn. with embrasures, this means you can basically have a shooting gallery as long as theres no way between you and them, IE a door thats closed. if they start aiming, and then the pathway between them and you is blocked, theyll keep aiming and then fire, but then will just wander.
heres the gallatross vs a completely enclosed embrasure , i can shoot at them freely but they dont shoot at me: https://i.imgur.com/Uyk75Ou.jpeg
heres the gallatros when i delete the door- it starts aiming and fires (producing the error u see in the log): https://i.imgur.com/ohsuf1i.jpeg
heres the gallatros after i close the gap in the embrasure - it starts wandering again: https://i.imgur.com/zmnRX67.jpeg
In any case, ranged animal issues should be reported in the VE Framework, as I haven't done their code
https://gist.github.com/HugsLibRecordKeeper/5a32188538a8d514401290ff131f0005
https://gist.github.com/d360589ce6cb13c5012f3f5da6e60aa3
Can't be related to this mod: the game has no way of knowing whether it's a base game animal or one from a mod, unless it has some code that makes it different, and I don't touch that part anywhere.
Sorry, no related errors in that log. Try moving the tree
Log: https://gist.github.com/HugsLibRecordKeeper/9d65fd2a06fcd0332bc549ddabe08bcb