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Love this mod, but I have to disable after a week time cause suspect it cause an issue that broke my running game. Suspected root cause as this Alpha mod, but am not sure. In particular, suspect a bad interaction between Orion Hospitality mod and this mod for an event that was triggered by Hospiality.
I posted this to help some other folks in case similiar issue: https://steamcommunity.com/app/294100/discussions/0/
Here is the log/stack from developer mode of the issue after I disabled Alpha Animals mod:
https://gist.github.com/HugsLibRecordKeeper/4c8d9fe490073fcd2c51f5fbfa57971e
The same error was occuring before I disabled Alpha, but I didn't record the stack/log. I suspect the object (visitor I had to delete) was from Hospitality mod, but it had a bad interaction with this mod for some reason.
It might actualy have something to do with "Targeting Modes" of XeoNovaDan.
I found someone with identical problems and looked thru their mod list and this is one of a few we had in common (we also share EPOE, animal said, some hair), and I see Fragtzack up there has the same infinite error in their log (also their link is broken, it's at https://steamcommunity.com/app/294100/discussions/0/3374780959378563300/ ). I'm still not certain that this is from your mod, but at least mine isn't caused by Hospitality, since I never had it. I do suspect possibly Pick Up and Haul, or KV Faction Control (I started with this but disabled it immediately as it didn't work like I assumed), or a combination problem (picking up items from your mod? black hive faction?)
In both times I triggered it (I resettled my colony entirely to clear the error the first time), the caravan in question had animals from your mod and insect meat (which I saw you mention is affected by this mod?). The second time I also had a problem that I could bring insect hives down to 0%, but not destroy them; and had black hive jelly appear alone without announcement on the edge of the map once.
I did try destroying all insect meat, insect jelly, hives, items made from insect meat, jelly, and chitin, and all tamed and wild animals from your mod, and all items made from meats, hides, etc from your mod, but the error is still infinitely generating. Here's a log made right after that point:
https://gist.github.com/HugsLibRecordKeeper/1f709eff799c1aec4d017da4f2c9e3b8
After this I made a duplicate save, disabled your mod, and tried a bit more troubleshooting. Looks like there's a LordJob_AssaultColony with 0 members, which only disappears upon things like regenerate map, and not destroy all things. By going into openviewsettings -> draw lords, I could actually find the "toil:NULL" on the map. However, I can't t:destroy it like Fragtzack did. Instead, I edited the save directly, replacing the interior of the <lordManager> section with just <lords />, as it appears in a healthy save. Worked fine.
However, I can't seem to intentionally replicate the problem, even with all of the original mods activated. I guess I'll just play on the fixed save without AA, and if it does happen again, I'll let you know it wasn't yours after all.
https://pastebin.com/QdETkuXK
Nothing happens after that.
EDIT:
It seems that i have the exact same problem as SEAFIISH. I just notices that my caravans are not leaving the map, and friendlies are breaking down, and going berserk from malnutrition.
Disabling the mod doesnt fix the issue, and i have no idea how to fix it.
Edit2: so i tried to edit the save file myself, found the LordJob_AssaultColony inside the lordmanager section, i deleted the contents of the lordmanager section.
now the caravans are fixed, no more looping error, but my colonists lost the ability to eat their meals. when they finished eating, they just drop the meal on the ground and starve to death. i must have done something wrong.
if that leaves nothing between <lords> en </lords>, replace those with <lords />
the problem with my pawns not eating, was apparently related to cooked meals that contain animal meat from this MOD.
With this solution i could just leave AA installed and running. hopefully it wont happen again if i just leave the forced spawning of a black hove attack alone.
ludeon post[ludeon.com]