RimWorld

RimWorld

Alpha Animals
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] Oct 21, 2018 @ 6:07am
Bug reports
This is a centralized topic to report bugs, since the new topics created don't send you a notification.

If you want me to take a look at your error, I NEED you to submit error logs. It is crucial you provide me with Hugslib logs - I am not interested in comments ‘X doesn’t work because Y’, and I will not reply to those, even delete them if they hide proper bug reporting. Hugslib logs are what tells us, devs, what went wrong, and what mods you were using.

IF YOU DON'T POST A HUGSLIB LOG, YOUR REPORT WILL BE DELETED FROM NOW ON TO AVOID CLUTTER.

To get hugslib logs, make sure you have a Hugslib mod running, then press CTRL-F12 while in game and copy the link to us.

If Hugslib is not an option:

Note that you can find your logs at \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt and you can share it with me by uploading it to https://pastebin.com
Last edited by Sarg Bjornson; May 21, 2021 @ 1:57am
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Showing 31-45 of 2,138 comments
Sarg Bjornson  [developer] Oct 29, 2018 @ 7:12am 
Did you install the mod on an existing save? You might need to add the individual corpses to the recipe inside the butchering table, since they are disabled by default for new things
Verflucht Oct 29, 2018 @ 7:28am 
Hey Sarg,

It was added to an existing save, thanks for letting me know! I didn't think to check the bill itself. That resolved my issue. Thanks again for the prompt reply and for the great mod!
Mossisly Oct 29, 2018 @ 6:04pm 
Whether or not it was intended the Groundrunner mines perfectly fine but the items dropped from what it mines are forbbiden and it's not much of a problem but just incase it was not supposed to be like that I'm just mentioning it. :) Love the mod by the way.
Last edited by Mossisly; Oct 29, 2018 @ 6:06pm
Sarg Bjornson  [developer] Oct 29, 2018 @ 11:36pm 
Yeah, I tried to fix that, but haven't been able yet. I'd probably have to clone the whole Mine job
Fumblesneeze Nov 1, 2018 @ 5:34pm 
I noticed that Groundrunners do not count as pack animals for caravans. Oversight or intended?
Sarg Bjornson  [developer] Nov 2, 2018 @ 12:29am 
They are not the carrying type!
Sunn Bro Nov 2, 2018 @ 3:32am 
I'm not sure if this is an issue with your mod in particular or a weird interaction, but the allowed areas for my colony's Animus Vox keeps getting reset to the most restrictive one (that I had reserved for summons from Rim of Madness). It doesn't reassign devil sheep or nightlings, only the Animus Vox I own. Any idea what the issue is?
Sarg Bjornson  [developer] Nov 2, 2018 @ 3:34am 
That is definitely other mod doing some weird things. I didn't add any weird code to the Animus Fox, it is mostly a super common animal
Fumblesneeze Nov 2, 2018 @ 6:12am 
groundrunners can be trained to haul though...
Sarg Bjornson  [developer] Nov 2, 2018 @ 6:23am 
Not all beasts that haul are pack animals!
Spritfarfar Nov 6, 2018 @ 12:35pm 
Slurrypede, Can't butcher or disassemble... :3
Banzai_Samurai Nov 7, 2018 @ 6:30am 
I have found an "Incompatability" with Rainbeau Flambe's "Faction Control" mod, after setting the Black Hive faction to not spawn on generated worlds, and forgetting to turn off black hive raiders in AA's mod settings, the game will eventually attempt to send a black hive raid, which in turn breaks the game into itty bitty pieces when it realises there's no faction it can use (I think, anyway.) I'd figure I should let you know because I've had 3 entire runs ruined by this bug (no pun intended)
https://pastebin.com/gAPhNCyu
TechnoByrd Nov 8, 2018 @ 10:08am 
Found a minor typo on the Gallatross event (the pop-up text when one arrives). Where it says "Perhaps it is somehow related to the elussive Thrumbo?" it should be "elusive" with a single S.
Thanks for the awesome mod!
Victor Nov 8, 2018 @ 4:51pm 
I found this mod to be incompatible with EDB Prepare Carefully when trying to start a new game on v1.0
Regularity Nov 12, 2018 @ 11:37am 
I use prepare carefully, no problems. You'll need to be more specific about what the error or incompatibility is.

That said, bug reports:

Baby Feralisks suffer from the "Fox problem". Like foxes in vanilla Rimworld, their predator AI will attempt to attack colony animals much, much, much larger than themselves. Which it goes without saying is complete suicide. Even when there are far smaller wild animals on the map.

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