Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have never used that mod, I will have a look at it.
The problem is the adults don't leave the blackboard after the little bar fills up. They just keep going. Forever. Even if teaching is set to a very low priority. They just stay put until their hunger or recreation need is so low they're about to freak out. For example if Teaching is set to priority 3 and Silver is no longer on teaching duty, she will not go and train the animals, which is her first priority. She will stay there all day long teaching animal handling. All. Day. Long. Despite her two hours being up. Is it possible to have teachers reevaluate what job they should select based on availability each time the bar fills? So if it fills and the teacher finds they're no longer on duty, they'll leave and the next teacher will come in for, say, construction? :)
I will have a look if it can be triggered to at least hard stop/interrupt the streak if the school time is over for them.
I plan to have a rework of it in a future update that would have more of a shedule based on the subjects beeing tought and the teachers and rooms beeing assigned to those instead of directly to each other. (maybe that can solve some of the difficulties that exist with it currently)
The paint-mod sounds interesting ^^
https://drive.google.com/file/d/18oAZAN2wMcz4RHe_DGfnAuDGBt8tn7-V/view?usp=sharing
Edit: I don't normally have colored floor tiles like that or technicolor mage cloaks all over the floor, but I wanted to show off the paint mod. ;)
I have heard of this every now and then, do you have any other children related mods or just CSL? (Because CSL alone should not change any people that are not born, but if you don't have any other mods which could cause it maybe there is some issue in certain strange cases)
^^ it is a nice way of getting more variation with things, the colors would probably be a bit to extreme for me :D but I could also see how a feature like this could also be used to maybe automatically put a slight variation of color or light/darkness to something like the wood tables etc. or if something gets used a lot/ gets older.
I have thought about having books and maybe artifacts (you could find) and monuments like the one you have in between the blackboards improving/aiding certain lessons (some kind of system like the beauty of the room, if they are in there)
(maybe also things like weapons in the room improve combat training etc.)
If it is possible it would be nice to have the item requirements be an optional booster aswell, as they do tend to cause a lot of running around and problems related to that, they are mostly there right now for balancing, but I think if there would be more of a gradual boost due to the room itself and what is in it, that could replace it. (there is a mod linked in the description that removes the item need of my mod)
Yeah, I have seen the mod aswell and I also thought something like this would be a good idea ^^ (having the option to limit it to a lifestage or age) my guess is that it would likely need to be an option on that mods side, but if that does not get implemented I could try to do something from my side (it would not be ideal from my side, if at all possible, as that may cause issues/break when mods get updated)
"Monument"? It's just a large sculpture that I happened to think looked like DNA, so I thought it'd be great in the classroom. As for the passions thing, I was wondering if you would be able to add that mod's functionality to yours and have it be a factor for growing children that's configurable. Chances for lower inspiration gain for much longer lived races would also need configuring. My Astoriels are apparently taking classes until they're 500, after all.
The only other children mod I have is "Babies and Children" which allows babies to exist, and is recommended alongside this one.
You'll notice the tall shelves in the student lounge stocked with books? That's from a mod that lets your colonists write skill training books that can be read for leisure. A pawn reading a book for leisure slowly gains experience in the skill. The quality of the book determines the rate, and the skill of the writer determines the quality. I forget the name of the mod off the top of my head, but it has great topical congruence with your mod. Adding a functionality to include the use of these books in a classroom would also be awesome. They take a huge quantity of work to create, but only use up some cloth.
There could be some kind of event in school that can influence passions, I will see what I can do with that update ^^
I think thiose kind of interactions (like with the books or sculptures) are probably what can add the most, because you would be free to build/arrange those classrooms how you like and it would still have influence for teaching things.