Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Harmony-FloatMenuMakerMap.cs we added a function that adds a stablize option to a pawn when right-clicked. Inside the function the source pawn's apparels are checked, whether it has a medic bag.
In JobDriver_Stabilize.cs also has code directly reference to the medic bag that needs to be changed. These are two starting point. You may come across other references that you need to change (then compile the source code to generate Rimworld-linkable computer code) in order to fully enable another apparel to function as the MedicBag.