Age of Empires II (2013)

Age of Empires II (2013)

New Units and terrain Re-skin mod
DogTooLong 11 października 2014 o 9:12
Not compatible with DLC or anouther great mod :(
I loved this mod so much I have had even befor this game came out on steam. However due to the DLC it no longer works very well and it donsn't work with Oxam's mod either. :,[ Please help with this.
Ostatnio edytowany przez: DogTooLong; 11 października 2014 o 9:13
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DogTooLong 11 października 2014 o 9:14 
I'm not sure what to do it gets really buggy with my other mods and sometimes crashes witht he DLC
Ostatnio edytowany przez: DogTooLong; 11 października 2014 o 9:14
Caboose 26 listopada 2014 o 1:02 
yeah, oxams architecture mod, ive tried to have both of them on, but they both collide with the file name of ' graphic.drs ' and couldnt have both or one ' graphic.drs ' and ' graphic.drs(2) ' only one loaded. just to mention :P anything that could be a solution to this file.drs so both mods can run at the same time? or both make the same mod just compiled on one huge mod? might be to huge of a file?, but i would definatly subscribe/download if however possible though! :)
Ostatnio edytowany przez: Caboose; 26 listopada 2014 o 1:05
Ozhara 30 stycznia 2015 o 3:02 
For these both mods don't use the new system HiddenPath implemented for these graphics, they are incompatible with each other (the game can only use files it knows, and each file can only be changed by one mod).

But both authors do know this and said to take it into account for a next update.
DogTooLong 30 stycznia 2015 o 13:41 
Początkowo opublikowane przez Ozhara:
For these both mods don't use the new system HiddenPath implemented for these graphics, they are incompatible with each other (the game can only use files it knows, and each file can only be changed by one mod).

But both authors do know this and said to take it into account for a next update.
Thank you Ozhara. God of the texture packs

Caboose 15 lutego 2015 o 23:20 
Początkowo opublikowane przez Ozhara:
For these both mods don't use the new system HiddenPath implemented for these graphics, they are incompatible with each other (the game can only use files it knows, and each file can only be changed by one mod).

But both authors do know this and said to take it into account for a next update.

Alrighty thanks :)
Ifurita 29 grudnia 2015 o 12:49 
i just whant some of the units ... how can i make this work?
pare, beefpatty 27 sierpnia 2020 o 21:14 
i know this is an old thread but i made a compatability patch for both mods to work together, although i dont think the author would approve
pare, beefpatty 27 sierpnia 2020 o 21:17 
you just have to edit the drs files via turtle editor, and remove the unit sprites from oxham's mod and the building units from this mod, then you combine both
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