Divinity: Original Sin 2

Divinity: Original Sin 2

All The Source - Source Fountains At All Waypoints
 This topic has been pinned, so it's probably important
S I L E N C E R  [developer] Sep 17, 2018 @ 11:48am
Bug Reports & Known Issues
Found a bug relating to this mod? Please report it here so that I can work on rectifying the issue.

Be sure to provide as much detail about the bug so I can squash it easily!

PLEASE NOTE: Whilst this mod may cause incompatabilities with others, please ensure before reporting that the bug is caused specifically by this mod and not another. Thanks!

Known Issues
• There is currently a bug affecting some Divinity 2 DE players whereby their mods are
being downloaded into \SteamLibrary\steamapps\workshop\content\43510. Move these
.pak files into \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\ to
fix the issue!
Last edited by S I L E N C E R; Oct 2, 2018 @ 2:41am
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Showing 1-15 of 28 comments
DovakiinFF Sep 15, 2018 @ 6:25pm 
Some problem here
I think it doesn't work properly...Yes I see those source container but I can't click them. When my mouse stay on it, it shows 'source container'(maybe it's called this in english version,but i'm playing chinese version), but I can't click it. I put the mod at the bottom of my mod list so I think it wont be covered by other mods. It's absolutely a feature players need. Wish you fix that soon~
S I L E N C E R  [developer] Sep 15, 2018 @ 7:00pm 
Ok, I know what's going on now. The original source fountains each sent a script to Osiris (To do something, upon using said item). The ones I placed, seemed to have cleared the "OnUse" actions. Fixing now. Thanks for reporting this!
S I L E N C E R  [developer] Sep 17, 2018 @ 11:47am 
All Fixed! This newest version works properly now as it should.
S I L E N C E R  [developer] Oct 21, 2018 @ 11:41pm 
*****BUG REPORTS UP TO 14OCT2018*****

SILENCER [author] Oct 14 @ 9:12pm
@ALL - Please Update To The Current Version (v1.0.9)

Today:

1. Fixed a game-breaking bug that caused combat to hang in limbo when completing the player's turn. The issue has been isolated to the default checkmarked "can participate in combat" tick box option having been enabled for the mod-specific Source Fountain item. I have UNCHECKED that tick box to disable any connection between the source fountains and combat sessions. Upon testing this fix, the issue was no longer present and the player was able to interact in combat normally again.

2. In order to reset the Source Fountains to their new settings, existing saves may need to be loaded WITHOUT the mod activated, performing a manual save (overwriting the save), and then reloading that same save again with the mod activated again.



SILENCER [author] Oct 14 @ 7:09pm
@All - I've just confirmed that this mod does cause combat to hang after playing your turn. I have no clue as to what the issue is, since this mod just adds 1 item to many places in the game, but I am working on finding out the root cause and a fix at this time.



a Righteous God Oct 14 @ 4:50pm
Using source fountains from this mod causes combat to hang after you play your turn.. Took forever to figure out what it was



SILENCER [author] Oct 14 @ 2:57pm
@eb11web, @Siwan - Please join me in the ”Bug Reports & Known Issues” discussion so we can figure out what the problem and how to solve it. I can't help you unless I know all the specifics; steps to reproduce the problem, etc.



Siwan Oct 14 @ 6:34am
@eb11web how did you solve this? i have the same pronlem and its driving me mad. tried reinstalling the game and delete the addon



SILENCER [author] Oct 12 @ 10:48pm
@eb11web: This mod does not have the potential to break the game; it does not edit existing objects or mechanics employed by critical aspects of the game/engine nor does it meddle with actors, NPC’s, combat engagements, or anything else in use. I’m sorry but I’m afraid you’ve run into a problem NOT caused by this mod, however, I’m open to helping you troubleshoot your issue further—in the “Bug Reports & Known Issues” discussion (Above). :2017meatball:



eb11web Oct 12 @ 10:29pm
This literally broke the game when I installed. Caused second actor in combat to freeze and be uncapable of taking action. Wasted 5 hrs of my life trying to figure out what the hell happened and backstepping through saves until I was able to figure it out.



SILENCER [author] Oct 2 @ 1:37am
@Denial: Fort Joy fountains don't work at the moment, the rest of the game does though. I'll be updating this soon. All Fixed! - ALL Source Fountains work as intended now! :steamhappy:



Denial Sep 29 @ 1:49pm
Doesn't seem to work. The fountains show up in game but I'm unable to interact with them. I tried putting it at the top and bottom of the load order and that made no difference.
Last edited by S I L E N C E R; Oct 21, 2018 @ 11:45pm
Wartag Oct 22, 2018 @ 5:14am 
Hello man, thanks for the great mod !
I had the gamebreaking bug happening to me and even using your method i couldn't get past it, it's the Mordus's boss fight and whatever i do, he is frozen at the beginning and won't do anything whatever i do. There's a chance that the bug isn't caused by your mod but no other mods seem to cause this to the game. I'm using your mod, LadyC's Level up all items, No psychic enemies and Majoras creation tool.
Thanks a lot for your hardwork!
S I L E N C E R  [developer] Oct 22, 2018 @ 6:59am 
@Fantom - Have you manually gone into the folder where steam downloads the mods, and copy & pasted the updated mod into your documents’ DOS2 mod folder to replace the old mod file? Your game could still be using the old file since steam’s subscribe function for DOS2 mods is still broken...
Wartag Oct 22, 2018 @ 7:15am 
oh right, forgot to try that, thanks for the quick reply !
S I L E N C E R  [developer] Oct 22, 2018 @ 9:54am 
No worries! Here is a copy/paste just for reference:

\Steam\steamapps\workshop\content\43510. Move these
.pak files into \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\ to
fix the issue!
Wartag Oct 23, 2018 @ 10:44am 
Hello again, sadly even with that i still have the issue ? do i need to do something specific in game like exiting the area ?
Thanks for your help
S I L E N C E R  [developer] Oct 23, 2018 @ 11:00am 
@Fantom - Omg i'm so sorry, YES. Load your recent save (Out of combat) WITHOUT THE MOD loaded. Then SAVE. Then reload save WITH MOD. It should then work. I'm hoping that works for you, because I don't know what could be causing this to be honest.
Wartag Oct 23, 2018 @ 11:24am 
Hmm i tried that as well as it is written in the 3rd post of the topic, sadly, whatever i do, once i finish talking with Mordus in the wrecker's cave, the combat is frozen, he waits forever without doing anything, maybe something else is at fault here, i'll try some other things, thanks for the continued support tho.
S I L E N C E R  [developer] Oct 23, 2018 @ 11:41am 
Ok:

1. Have you reverted to a previous save before you encounter Mordus?
2. Have you placed the mod at the BOTTOM of the load order?
3. Is there a source fountain in that area at all?
4. Have you reloaded a new area and come back to mordus?
Wartag Oct 23, 2018 @ 11:44am 
Thanks for the reply,
1 : in my save i'm at the waypoint before the encounter, every time i try something to fix it, i run all the way to the fight
2 : apparently doesn't change a thing
3 : yes at the waypoint with the mod, in the unmodded game i don't think so
4 : does Driftwood counts as Mordus's area ? i'm asking since there's no loading at all, because i tried reloading inside driftwood instead of wrecker's cave
Last edited by Wartag; Oct 23, 2018 @ 11:48am
S I L E N C E R  [developer] Oct 23, 2018 @ 11:55am 
Also:

1. Can you confirm your version number of the mod? (says it inside the mod menu)
2. MAKE SURE IT'S VERSION = (v 1.1.1)
3. Does this "freezing" occur for all combat or just Mordus? Please try to engage in combat in a completely different area (across the map, outside of the cave.)
4. Report back your findings. This issue sucks, sorry you're dealing with this. I don't know what could possibly be going wrong with Mordus and the mod.
Last edited by S I L E N C E R; Oct 23, 2018 @ 11:57am
Wartag Oct 23, 2018 @ 12:12pm 
So i have the version V1.1.1.0
And i tried the scarecrow fight, they're frozen as well, and i tried aggro some normal npcs, frozen again :/
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