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SILENCER [author] Oct 14 @ 9:12pm
@ALL - Please Update To The Current Version (v1.0.9)
Today:
1. Fixed a game-breaking bug that caused combat to hang in limbo when completing the player's turn. The issue has been isolated to the default checkmarked "can participate in combat" tick box option having been enabled for the mod-specific Source Fountain item. I have UNCHECKED that tick box to disable any connection between the source fountains and combat sessions. Upon testing this fix, the issue was no longer present and the player was able to interact in combat normally again.
2. In order to reset the Source Fountains to their new settings, existing saves may need to be loaded WITHOUT the mod activated, performing a manual save (overwriting the save), and then reloading that same save again with the mod activated again.
SILENCER [author] Oct 14 @ 7:09pm
@All - I've just confirmed that this mod does cause combat to hang after playing your turn. I have no clue as to what the issue is, since this mod just adds 1 item to many places in the game, but I am working on finding out the root cause and a fix at this time.
a Righteous God Oct 14 @ 4:50pm
Using source fountains from this mod causes combat to hang after you play your turn.. Took forever to figure out what it was
SILENCER [author] Oct 14 @ 2:57pm
@eb11web, @Siwan - Please join me in the ”Bug Reports & Known Issues” discussion so we can figure out what the problem and how to solve it. I can't help you unless I know all the specifics; steps to reproduce the problem, etc.
Siwan Oct 14 @ 6:34am
@eb11web how did you solve this? i have the same pronlem and its driving me mad. tried reinstalling the game and delete the addon
SILENCER [author] Oct 12 @ 10:48pm
@eb11web: This mod does not have the potential to break the game; it does not edit existing objects or mechanics employed by critical aspects of the game/engine nor does it meddle with actors, NPC’s, combat engagements, or anything else in use. I’m sorry but I’m afraid you’ve run into a problem NOT caused by this mod, however, I’m open to helping you troubleshoot your issue further—in the “Bug Reports & Known Issues” discussion (Above).
eb11web Oct 12 @ 10:29pm
This literally broke the game when I installed. Caused second actor in combat to freeze and be uncapable of taking action. Wasted 5 hrs of my life trying to figure out what the hell happened and backstepping through saves until I was able to figure it out.
SILENCER [author] Oct 2 @ 1:37am
@Denial: Fort Joy fountains don't work at the moment, the rest of the game does though. I'll be updating this soon. All Fixed! - ALL Source Fountains work as intended now!
Denial Sep 29 @ 1:49pm
Doesn't seem to work. The fountains show up in game but I'm unable to interact with them. I tried putting it at the top and bottom of the load order and that made no difference.
I had the gamebreaking bug happening to me and even using your method i couldn't get past it, it's the Mordus's boss fight and whatever i do, he is frozen at the beginning and won't do anything whatever i do. There's a chance that the bug isn't caused by your mod but no other mods seem to cause this to the game. I'm using your mod, LadyC's Level up all items, No psychic enemies and Majoras creation tool.
Thanks a lot for your hardwork!
\Steam\steamapps\workshop\content\43510. Move these
.pak files into \Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods\ to
fix the issue!
Thanks for your help
1. Have you reverted to a previous save before you encounter Mordus?
2. Have you placed the mod at the BOTTOM of the load order?
3. Is there a source fountain in that area at all?
4. Have you reloaded a new area and come back to mordus?
1 : in my save i'm at the waypoint before the encounter, every time i try something to fix it, i run all the way to the fight
2 : apparently doesn't change a thing
3 : yes at the waypoint with the mod, in the unmodded game i don't think so
4 : does Driftwood counts as Mordus's area ? i'm asking since there's no loading at all, because i tried reloading inside driftwood instead of wrecker's cave
1. Can you confirm your version number of the mod? (says it inside the mod menu)
2. MAKE SURE IT'S VERSION = (v 1.1.1)
3. Does this "freezing" occur for all combat or just Mordus? Please try to engage in combat in a completely different area (across the map, outside of the cave.)
4. Report back your findings. This issue sucks, sorry you're dealing with this. I don't know what could possibly be going wrong with Mordus and the mod.
And i tried the scarecrow fight, they're frozen as well, and i tried aggro some normal npcs, frozen again :/