Space Engineers

Space Engineers

[PAM] Path Auto Miner | Automated Mining, Grinding and Transportation | by Keks
งง Two Snake Aug 6, 2019 @ 5:37am
2
Any chance you can publish the uncompressed source code somewhere?
I'd love to see the original source code so that I can easily modify the code. Any chance you will publish it anywhere?
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Showing 1-15 of 18 comments
Rude Aug 24, 2019 @ 8:39am 
i asked a while ago and he didn't want. Don't remember the reasons
งง Two Snake Aug 24, 2019 @ 9:09am 
Ok, no big deal. Don't ask, don't get :steamhappy:
Overlord Jan 12, 2020 @ 2:38pm 
I'll bump this, as I'm new to the game and I'm lazy to do the manual labor.
I'll eventually de-minify the script for my personal studying, optimization and making it do things for me.
Publishing it officially makes more sense in terms of support and contributions from others.
Battlemage Mar 22, 2020 @ 8:35am 
I would love to see this script published. It's just so incredibly useful and with a few more sets of eyes on it could really change how we do business in game.
SCBionicle Mar 29, 2020 @ 7:20pm 
I agree. I'd love to help out too.
NLdevastator Nov 13, 2020 @ 2:30am 
Yep.
NLdevastator Nov 13, 2020 @ 2:30am 
Has someone deminified it already?
NotNeeko Dec 30, 2020 @ 5:30pm 
Просто открыл Visual Studio, добавил к коду namespace и объявил все необходимые библиотеки - код сразу приобрел НАМНОГО более читабельный вид, конечно, не заморачивался с переименованием всех переменных, но интуитивно все должно быть понятно, если засеть за чтивом, файлик прилагается (Mail Cloud): Тык сюда[cloud.mail.ru]

I just opened Visual Studio, added a namespace to the code and declared all the necessary libraries - the code immediately acquired a MUCH more readable look, of course, I didn't bother with renaming all the variables, but everything should be intuitively clear if you sit down at reading (Mail Cloud): Click here[cloud.mail.ru]
Last edited by NotNeeko; Dec 30, 2020 @ 5:34pm
NotNeeko Dec 30, 2020 @ 5:31pm 
Originally posted by NLdevastator:
Has someone deminified it already?


Originally posted by NLdevastator:
Yep.


Originally posted by SCBionicle:
I agree. I'd love to help out too.


Originally posted by Battlemage:
I would love to see this script published. It's just so incredibly useful and with a few more sets of eyes on it could really change how we do business in game.


Originally posted by Rude:
i asked a while ago and he didn't want. Don't remember the reasons


Originally posted by งง Two Snake:
I'd love to see the original source code so that I can easily modify the code. Any chance you will publish it anywhere?
grongorcz Feb 27, 2021 @ 5:16am 
It would be awesome if Keks would publish the uncompressed version. I'd love to look around and add some more fancy things :)
Kyr Jun 20, 2021 @ 2:33am 
Last time I spoke to Keks he had stopped playing the game for a while and didn't know when he'd be returning. I really miss this script and hope someone does make a new mining script soon.
Siv Sep 9, 2022 @ 9:34pm 
Hey Keks, since you're going on long breaks, would you be willing to put the sources for this on GitHub so we can at least fork it and send you PRs with fixes when stuff breaks? Thanks!
Sakata Oct 29, 2022 @ 8:53am 
I'd also like to see the actual code. There is a bug that causes my ship to flip upside down right before docking on planets that has been driving me bonkers.
Spicie Nov 8, 2022 @ 1:14pm 
I would also like to see source. The SEWorldGen plug-in breaks the Pam script.
Kyr Nov 13, 2022 @ 3:34am 
Keks has said previously that he will not release the source code.

Last time I spoke to Keks he had stopped playing the game for a while and didn't know when he'd be returning. He did say that he would update the script to fix any issues if he had time.

Also, when the new GridAI update comes out it might make this script obsolete anyway.
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