Stellaris

Stellaris

Ancient Cache of Technologies: Override
Chirumiru ShiRoz  [developer] Sep 5, 2018 @ 2:10pm
Discussion and Suggestions.
As the title implies, drop suggestions and discussions about the mod here.

Did I make them too OP? Did something break?
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Showing 1-15 of 24 comments
Can you list the names of the new components
Chirumiru ShiRoz  [developer] Sep 10, 2018 @ 3:29pm 
@xnadu27 for the Crisis's stuffs?
Originally posted by Chirumiru ShiRoz:
@xnadu27 for the Crisis's stuffs?

Yes
Chirumiru ShiRoz  [developer] Sep 10, 2018 @ 3:43pm 
Contingency Components

  • Contingency Laser = Contingency Cleaner Laser

  • Contingency Plasma = Contingency Anti-Virus Plasma

  • Contingency Energy Torpedo = Contingency Virus Melter

  • Contingency PD = Contingency Malware-Killer

  • Contingency Lance = Contingency System Reboot Lance

  • Contingency Tiitan Beam = Contingency System Reset Reset Beam

  • Contingency Fighter = Contingency Data Defragment Unit

  • Contingency Bomber = Contingency Data Removal Unit

  • Contingency Drive

  • Contingency Speed Boosters

  • Contingency Search Engine

  • Contingency Processor

  • Contingency Shields = Contingency Firewall

  • Contingency Armor = Contingency Adblocker

Scourge Components

  • Scourge Missiles

  • Scourge Acid Blast

  • Scourge Titan Plasma = Queen's Wrath

  • Swarm Strikers (bombers)

  • Swarm Bio-Drive

  • Swarm Bio-Thrusters

  • Swarm Bio-Sensors

  • Swarm Bio-Essence Reactors

  • Swarm Carapace

  • Swarm Bio-Plasma Barrier (Aux Slot, functions as Regenerative Hull that gives a small amount of shields)

  • Swarm Computer - Swarm Hive Link

EDI Components

  • Matter Disintegrator

  • Dimensional Storm - Emitter PD

  • Disintegrator Lance (XL)

  • Eye of Terror (T)

  • Extra-Dimensional Psionic Thrusters

  • Extra-Dimensional Psionic Sensors

  • Extra-Dimensional Psionic Pylons - Reactor

  • Extra-Dimensional Psionic Barriers - Shields

  • Extra-Dimensional Psi-Matrix Computers

  • Shroud Jump Drive (Also used by AE Psis)
Last edited by Chirumiru ShiRoz; Sep 10, 2018 @ 3:50pm
Ooooooo, me like these shiny words.
Bomb boy Sep 13, 2018 @ 3:39pm 
Here a idea for Scouge for Hivemind well not counting the base game tech for crisis.All tech are take able?
FiddleSticks96 Sep 20, 2018 @ 9:52am 
@Chirumiru ShiRoz Today's changelog says that many of the crisis WEAPONS can be reversed engineered. Does this mean that only the weapons can be reversed engineered or does this apply to other crisis ship components as well?
Chirumiru ShiRoz  [developer] Sep 20, 2018 @ 10:18am 
Only weapons at the moment. Other stuffs will have to be balanced/adjusted further, as I intended them to be usable by other specific ascension paths (It wouldn't make much senses for Non-Psi to uses EDI-components which are psi-heavy, nor would machine empires using scourge compos)
Reya Dec 30, 2018 @ 1:44pm 
Could we get an option for multiple Crisises? Since ZOFE breaks all Multiple Crisis mods its would be nice to be able to run this and see all the Crisis spawning.
Chirumiru ShiRoz  [developer] Dec 30, 2018 @ 2:11pm 
@Dragonfox I rechecked the Multiple Crisis Mod, it doesn't seem to have any conflicts with ZOFE atm as far as I understand.
Una Sardina May 19, 2019 @ 4:42am 
Is there any way to get all crisis tech like a contingency shields?
Chirumiru ShiRoz  [developer] May 19, 2019 @ 6:07pm 
Not at the moment.
Una Sardina May 20, 2019 @ 4:30am 
Originally posted by Chirumiru ShiRoz:
Not at the moment.
okay, thank you for your reply
Aus1rathia Dec 25, 2019 @ 3:10am 
I think making compatible fork of (-NSC2 Addon: Fallen Empire & Crisis Boost-) can make things more interesting.

https://steamcommunity.com/workshop/filedetails/?id=1782936901


It does nothing but just add more hitpoint, armor, and shield to FE, crisis ships and starbase, so it already almost compatible with vanilla game and ACOT. Only a few line conflict and cause a few issue like Citadel won't work and disappear at next load of save.

I tested it by manually adjusting conflicted lines, and watching how Unbidden invade dozens of systems and beaten back by multiple OPAF AI empires far more interesting than ACOT override alone.

* Using with ACOT override result FE fleet power up to about 2.5M. Resulting almost unbeatable only except well build AE (and the Stellarborne of SOFE of course :) )
* Unbidden invading fleets had about 700k power, it was about year 2300, game difficulty was Captain or Commodore (can't sure I used Scaling Difficulty with default end game year 2400, I summoned unbidden by using perk from advanced ascension mod https://steamcommunity.com/sharedfiles/filedetails/?id=1199002146 )
Spider Mar 8, 2020 @ 10:48am 
I know this mod is now separate from ZOFE, but could support be added for Lost Empire fleets? They spawn similarly to how Fallen Empire fleets do, but without the ACOT-tier components.
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