Stellaris

Stellaris

Ancient Cache of Technologies: Override
541 Comments
Ros[É] Jun 28 @ 3:17pm 
Ah, I was incorrect about the infesting planets thing, it's just my game not changing the planet graphic lmao.

Incredibly slow bombardment still stands tho
Ros[É] Jun 27 @ 6:14pm 
Oh, and prethoryn don't infest planets after bombarding all pops like the description states.
Ros[É] Jun 27 @ 4:48pm 
Seems like the crisis bombardment stances are taking forever to kill pops. I did notice the normal ACOT bombardment stances have the "kill_pop_amount" line while the crisis ones don't seem to.
H11DN-D4NG3R  [author] Jun 9 @ 11:07am 
@Eagle. Yes
eaglegundam Jun 9 @ 11:06am 
so is it up to date yet?
H11DN-D4NG3R  [author] May 9 @ 3:35am 
@Waffel. Nope. just wait for Chiru to eventually update it. (This is currently being worked on)
WAFFEL E100 May 9 @ 3:28am 
hello there, does this still work in 4.0?
Exaccelerator_07 Apr 27 @ 7:16pm 
@Experimental There is a compability patch for NSC and ACOT override unfortunately the author has stopped update since 2023. I heard somewhere that you can put the NSC load order after ACOT, ACOT Override and it loads just fine?
SolidSpaceDisk Apr 18 @ 6:31am 
I think it is confirmed override doesn't not work with nsc for a long time on their discord, but base acot should work with nsc
H11DN-D4NG3R  [author] Mar 15 @ 9:25am 
@Experimental I seen people play with this and NSC and for them it works fine. maybe switch up your loadorder. or look for a Comp patch i guess?.
ExperimentFailed Mar 15 @ 8:48am 
Is there any way to get this to work with NSC? Issue is that it overwrites the Computers for the added ships and makes them unbuildable.
年轻人你不讲武德 Nov 13, 2024 @ 6:51pm 
sir,thanks for your work
Chirumiru ShiRoz  [author] Nov 13, 2024 @ 11:40am 
Should be fixed now, it was due to the recent removal of some old redundant files in the projectiles from back during the time ACOT was a submod of ZOFE :lunar2019laughingpig:
H11DN-D4NG3R  [author] Nov 13, 2024 @ 8:51am 
Generated a Bug report about it. quite a odd thing to happen tho.
年轻人你不讲武德 Nov 13, 2024 @ 6:42am 
I tried changing the projectile_gfx from "acot_scourge_titan_projectile_weapon" to the base game's GFX, and that also fixed the crash. It might be a GFX issue?
年轻人你不讲武德 Nov 13, 2024 @ 6:33am 
By the way, my game is fully updated and includes all DLC
年轻人你不讲武德 Nov 13, 2024 @ 6:32am 
I deleted the TITANIC slot from the Swarm Queen in the ship design file, and that fixed the issue. I tested the game using only the ACOT Sires mods, and I think the component named ACOT_TITAN_PLASMA_SWARM was causing the crash.
H11DN-D4NG3R  [author] Nov 13, 2024 @ 6:05am 
That's oddly specific, dunno why it would do that, you 100% sure its acot,

I know there some Jank with aura's and stuff.
年轻人你不讲武德 Nov 13, 2024 @ 5:58am 
Sir, the game crashed when the swarm crisis entered combat.I tested the game ,maybe because of the component
huangnorway Nov 1, 2024 @ 7:59am 
Is it now compatible with 3.14? I'm doing some examine to find out any cracks.
stazio Oct 29, 2024 @ 4:19pm 
3.14 update please?
H11DN-D4NG3R  [author] Oct 7, 2024 @ 11:08pm 
No
Anime Jesus Oct 7, 2024 @ 10:29pm 
Is there a way for me to get those swarm component for my self?
H11DN-D4NG3R  [author] Sep 15, 2024 @ 10:20am 
I dont think both will work fine correctly together
Leri-Weill [FRA] Sep 15, 2024 @ 10:07am 
Should I put this Override before or after the ESC Components override ?
Hunger Orbs Sep 14, 2024 @ 11:45pm 
May I ask, when I was playing till the AI Crisis start, I unexpectedly discovered that the AI Titan would always separate from its fleet and act alone. I have some knowledge of code, but no matter how I changed it, the AI Titan would still separate and be destroyed. Why is that?
trilate Sep 10, 2024 @ 9:41pm 
Does this mod still work now ?
Aphyxia Aug 26, 2024 @ 7:58am 
This mod is missing the Astral Rift DLC Formless ship section templates, causing them to appear as boxes.
common\section_templates\extra_dimensional.txt
Nesias Aug 12, 2024 @ 12:49am 
well, was worth a try to point it out ^^ (also seems like the extra defines mod also has issues with NSC)
H11DN-D4NG3R  [author] Aug 11, 2024 @ 4:37pm 
There are as far as i know, no plans to make a patch for NSC
JACK P.H.R.O.2.T Aug 11, 2024 @ 4:21pm 
please patch for NSC
Nesias Aug 4, 2024 @ 9:58pm 
Using this mod makes it impossible to use atleast the explorer and battlecruiser from NSC3, mostly because both have zero computer components, also tooltip of the save design button shows a text about wrong required components. Bug persists even if NSC is moved below this mod.
H11DN-D4NG3R  [author] Aug 4, 2024 @ 1:59pm 
Yes
Negative Ramos Aug 4, 2024 @ 1:35pm 
does this affect Cetana as well? Or just the old 3 (plus other stuff)?
H11DN-D4NG3R  [author] Jul 26, 2024 @ 2:25pm 
Stellarborne stuff is end game. diplo is not useful
Loveless1987 Jul 26, 2024 @ 1:38pm 
I was looking for a mad that prevents diplomatic weight from becoming zero when you use Stellar Borne stuffs. I don't think this covers that.
PoisonQueen Jul 17, 2024 @ 6:01pm 
This mod causes Start with a Dreadnought to have no weapons or the ability to add them and disallows a ship commander (I am unsure about other added ships IE: Imperial Class Star Destroyer). This error checked with all ACot/AoT , VOIDFRAME, and Planetary Wonders mods.
Zenny "The Technogeneral" Jul 15, 2024 @ 1:09pm 
This mod breaks the new Nanite ships, the "Nanite_Interdictors" are missing in the component_templates
Matacular Jun 18, 2024 @ 9:01am 
Updating was the issue it looks like. I had to manually unsub/resub to all of the mods. It appears to be working now. Ty for the suggestion
H11DN-D4NG3R  [author] Jun 18, 2024 @ 8:49am 
@Matacular 1-1 is fixed. Its working as intended on my side. are you 100% sure your mods are updated. and you arent running the unofficial acot mods(cause they outdated and causes issues)
Matacular Jun 18, 2024 @ 8:32am 
The issue with damage being 1-1 on weapons does not appear to be resolved. I tried running the game with only ACOT + submods in the order specified by the config menu in game, but the override submod is still causing that weapon damage issue. Disabling the override mod fixes it.
Chirumiru ShiRoz  [author] Jun 18, 2024 @ 12:07am 
Mod Updated
H11DN-D4NG3R  [author] Jun 2, 2024 @ 12:11pm 
@Zethar Known issue. It gets fixed when acot gets updated(Chiru would had hotfixed it but it Required fixes in acot. so it was delayed for full update)
Zethar Jun 2, 2024 @ 12:06pm 
I was experiencing an issue where all damage on all ship weapons was `1-1` I found disabling this mod fixed it. So it may be the case that the current version of this mod causes this issue.
buhbuhbuhbish May 24, 2024 @ 1:05am 
@Zak W thank you
TurgidJuiceTree May 23, 2024 @ 1:11pm 
the modscreen in-game says its inactive when I only have override disabled.
Zak W May 23, 2024 @ 5:22am 
@buhbuhbuhbish you can still play SBTG without Override, Override is broken but Defines, SBTG, Default and AoT still work fine
TurgidJuiceTree May 22, 2024 @ 3:55pm 
aHAH! It was this mod that made my ships useless!
buhbuhbuhbish May 18, 2024 @ 10:29pm 
weapons are broken please update i really wanna try beyond the gates
H11DN-D4NG3R  [author] May 17, 2024 @ 9:22am 
@Szenti. chiru could update. but it would include stuff from the actual update. with causes issues by itself