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Disabling this mod fixed it, so I suspect something in your most recent update caused an issue.
Thanks for the awesome mod!
1. What mods are you using?
2. Are you using the script extender?
3. Do you get this error with only LeaderLib enabled?
I suspect there may be a mod using a previous version of a LeaderLib function I'll need to either add back in, or update manually if it's one of my mods.
Before publishing the update I tested loading previous/new saves with and without the extender, but there may have been a mod I missed testing it with.
As far as other mods installed - my list has 87 mods on it, so I'm not sure how helpful this will be.
Currently my journal is full. I'll do some more tests to see if this breaks the game.
Edit: Did some more testing. Journal still loading. NPC's still acting as normal. Enemies still taking turns in combat. Was able to continue a quest line. No issues so far that I've seen associated with this bug.
After some testing it seems to be an issue with the script extender.
With script extender + LeaderLib as the only enabled mod: error
Without script extender and LeaderLib as the only enabled mod: no error
Basically when you get a "working story" error, the game will continue by reverting the underlying scripts to the game's defaults. So basically any mod scripts won't be active.
Shows 1.6.6.0 for me.
https://i.imgur.com/HMtyF0D.png
I tested an older version (1.6.3.2) from Nexus, and didn't encounter the error when creating a new game
I'll see if it's something I can fix quickly, though it seems it may be a bug with the extender that crops up when the mod is loaded as a pak.